nmzik
a6b61d7aa0
refactor(graphics): split renderer and recompiler into focused modules
2026-07-29 00:30:24 +02:00
Stefanos Costa and GitHub
2b9cba457e
Linux: port the emulator to a working state on Linux ( #117 )
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Linux: port the emulator to a working state
2026-07-29 00:25:58 +02:00
nmzik
7351eae117
graphics: add 1D image descriptor support
2026-07-27 14:10:51 +02:00
nmzik
125287dc30
graphics: broaden depth compatibility
2026-07-27 10:29:37 +02:00
nmzik
142b3c20fa
graphics: unify buffer bindings and depth target handling
2026-07-27 10:12:41 +02:00
nmzik
31fb3ec5af
graphics: broaden storage image and view format compatibility
2026-07-27 10:12:41 +02:00
nmzik
c3b2ae9733
graphics: support more depth-tiled storage image formats
2026-07-27 10:12:41 +02:00
nmzik
a20cf5d298
refactor renderer
2026-07-27 02:27:29 +02:00
nmzik
7638c25d76
renderer: replace generation retries with staged resource binding
2026-07-23 22:32:30 +02:00
nmzik
f60007e923
refactor(gpu): use a single ordered PM4 scheduler
2026-07-22 23:15:03 +02:00
nmzik
dbcb444c05
unify graphics and compute on one Vulkan queue
2026-07-22 17:44:38 +02:00
nmzik
8a4600c5e9
graphics: fix initialization
2026-07-21 07:37:52 +02:00
nmzik
0a5f78c727
graphics: refactoring #2
2026-07-21 07:37:52 +02:00
nmzik
b51d4322cc
Add GPU tilers/tests
2026-07-21 07:37:52 +02:00
nmzik
42f634a751
fix fetch shader V_SAD_U32, video-out buffer overlap
2026-07-21 07:37:52 +02:00
nmzik
aebf6b4913
graphics: synchronize host file writes and depth clipping
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Map paired PS5 depth-clip state through Vulkan pipeline creation and preserve asymmetric hard failures. Prepare GPU-mapped guest ranges before kernel file reads so buffer, texture, and alias ownership remains coherent. Add focused regression coverage and update the current launch target.
2026-07-21 07:37:52 +02:00
nmzik
91690ac29e
Implement texture-alias, mip-tail
2026-07-21 07:37:52 +02:00
nmzik
999f87576e
graphics: add native PS5 MSAA and safe image allocation reuse
2026-07-21 07:37:52 +02:00
nmzik
cbc11d2eaf
Refactor graphics #1
2026-07-19 00:54:31 +02:00
nmzik
7905f2d12f
graphics: migrate Vulkan backend to Vulkan-Hpp
2026-07-18 12:33:21 +02:00
nmzik
6c1bd853ac
fix depth overlap
2026-07-18 08:51:38 +02:00
nmzik
af2f2d54b6
add videoout DCC
2026-07-18 08:37:38 +02:00
nmzik
da6cee924b
Revert "Implement vertex swizzle"
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This reverts commit f4b52cea2b .
2026-07-18 06:21:00 +02:00
nmzik
62a92abc66
refactor cache/split responsibilities
2026-07-18 06:16:14 +02:00
nmzik
78431dba4a
Handle stencil storage/depth transitions
2026-07-18 04:56:20 +02:00
nmzik
df385a7aad
broad depth guards
2026-07-18 03:59:52 +02:00
nmzik
aa99796d8a
Fix Standard64KB 16-bit texture swizzle
2026-07-18 03:43:25 +02:00
nmzik
f4b52cea2b
Implement vertex swizzle
2026-07-18 03:36:09 +02:00
nmzik
18479daabd
Implement sparse multi-image page ownership
2026-07-18 03:31:36 +02:00
nmzik
94f85bc98a
centralize swizzles
2026-07-18 01:41:44 +02:00
nmzik
8a6afc428d
support storage descriptors and tracked image aliases
2026-07-17 23:06:08 +02:00
nmzik
c21a4100c8
support 16-bit float video-out
2026-07-17 19:36:06 +02:00
nmzik
c7b00d666f
Split render header (new namespace PM4 call sites)
2026-07-17 14:20:16 +02:00
nmzik
f9af3d15ff
Split renderState header
2026-07-17 14:04:59 +02:00
nmzik
c6ca491cf7
Synchronize GPU-owned VideoOut with formatted buffers
2026-07-17 12:58:31 +02:00
nmzik
a290a06ea5
Support Standard64KB color render targets
2026-07-17 12:57:40 +02:00
nmzik
1416131a0a
Support reciprocal ABGR sampled views
2026-07-17 12:55:33 +02:00
nmzik
0abe03af94
Support reverse RGBA16F render targets
2026-07-17 12:54:28 +02:00
nmzik
dd58deae15
D16S8 support
2026-07-17 08:39:57 +02:00
nmzik
13499502c9
Support raw buffer writes to sampled textures
2026-07-17 07:26:42 +02:00
nmzik
e903c93848
remove readback hacks, allows to read/write guest memory directly
2026-07-17 05:16:00 +02:00
nmzik
013e9a4485
Support single-channel float storage writes
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Support sampled views of storage texture arrays
Support R8 UNORM storage writes
2026-07-17 03:31:43 +02:00
nmzik
a96b5111e6
Refactor buffer image write classification
2026-07-16 22:42:06 +02:00
nmzik
41114be8da
Fix layered image subresource synchronization
2026-07-16 22:26:40 +02:00
nmzik
ae86249765
Support layered PS5 image alias transitions
2026-07-16 21:56:09 +02:00
nmzik
f743a48c03
Preserve storage images across render target transitions
2026-07-16 19:58:11 +02:00
nmzik
9bed3bddd6
Support packed RGB10 sampled render-target views
2026-07-16 19:58:11 +02:00
nmzik
0d7c7510d7
Implement 0x12 CopyData, sampled-to-depth fix, stencil detailing
2026-07-16 19:58:11 +02:00
nmzik
ceb7c6765e
Advances to rendering: broad guards, fix tiling (thin 64KB), ignore noperspective
2026-07-16 19:58:11 +02:00
nmzik
147188b143
Initial commit
2026-07-16 10:21:41 +02:00