nmzik
846002c5eb
shader: fix invalid texture descriptors and add missing format
2026-07-31 17:30:31 +02:00
nmzik
d8a4c83cc7
format src and tests with clang-format
2026-07-31 11:36:12 +02:00
nmzik
48c31d61ee
Implement VideoDec2
2026-07-31 11:36:12 +02:00
nmzik
ec11f31aa6
fix graphical bug (PPSA17221)
2026-07-29 00:31:08 +02:00
nmzik
142b3c20fa
graphics: unify buffer bindings and depth target handling
2026-07-27 10:12:41 +02:00
nmzik
a20cf5d298
refactor renderer
2026-07-27 02:27:29 +02:00
nmzik
a720b28b7f
graphics: cleanup
2026-07-23 23:21:26 +02:00
nmzik
f60007e923
refactor(gpu): use a single ordered PM4 scheduler
2026-07-22 23:15:03 +02:00
nmzik
dbcb444c05
unify graphics and compute on one Vulkan queue
2026-07-22 17:44:38 +02:00
nmzik
8a4600c5e9
graphics: fix initialization
2026-07-21 07:37:52 +02:00
nmzik
0a5f78c727
graphics: refactoring #2
2026-07-21 07:37:52 +02:00
nmzik
b51d4322cc
Add GPU tilers/tests
2026-07-21 07:37:52 +02:00
nmzik
42f634a751
fix fetch shader V_SAD_U32, video-out buffer overlap
2026-07-21 07:37:52 +02:00
nmzik
aebf6b4913
graphics: synchronize host file writes and depth clipping
...
Map paired PS5 depth-clip state through Vulkan pipeline creation and preserve asymmetric hard failures. Prepare GPU-mapped guest ranges before kernel file reads so buffer, texture, and alias ownership remains coherent. Add focused regression coverage and update the current launch target.
2026-07-21 07:37:52 +02:00
nmzik
999f87576e
graphics: add native PS5 MSAA and safe image allocation reuse
2026-07-21 07:37:52 +02:00
nmzik
cbc11d2eaf
Refactor graphics #1
2026-07-19 00:54:31 +02:00
nmzik
7905f2d12f
graphics: migrate Vulkan backend to Vulkan-Hpp
2026-07-18 12:33:21 +02:00
nmzik
601c82a031
format source files
2026-07-18 09:01:52 +02:00
nmzik
aa99796d8a
Fix Standard64KB 16-bit texture swizzle
2026-07-18 03:43:25 +02:00
nmzik
f136c46519
preserve DB_DEPTH_SIZE_XY and add tiled readback
2026-07-17 23:04:51 +02:00
nmzik
c21a4100c8
support 16-bit float video-out
2026-07-17 19:36:06 +02:00
nmzik
c7b00d666f
Split render header (new namespace PM4 call sites)
2026-07-17 14:20:16 +02:00
nmzik
a290a06ea5
Support Standard64KB color render targets
2026-07-17 12:57:40 +02:00
nmzik
0abe03af94
Support reverse RGBA16F render targets
2026-07-17 12:54:28 +02:00
nmzik
e903c93848
remove readback hacks, allows to read/write guest memory directly
2026-07-17 05:16:00 +02:00
nmzik
feb678c23e
Serialize command-processor WRITE_DATA guest writes
2026-07-17 02:14:00 +02:00
nmzik
bf1ea80bd9
fix eop/flipping
2026-07-17 01:50:43 +02:00
nmzik
0d7c7510d7
Implement 0x12 CopyData, sampled-to-depth fix, stencil detailing
2026-07-16 19:58:11 +02:00
nmzik
ceb7c6765e
Advances to rendering: broad guards, fix tiling (thin 64KB), ignore noperspective
2026-07-16 19:58:11 +02:00
nmzik
147188b143
Initial commit
2026-07-16 10:21:41 +02:00