Commit Graph
30 Commits
Author SHA1 Message Date
nmzik 846002c5eb shader: fix invalid texture descriptors and add missing format 2026-07-31 17:30:31 +02:00
nmzik d8a4c83cc7 format src and tests with clang-format 2026-07-31 11:36:12 +02:00
nmzik 48c31d61ee Implement VideoDec2 2026-07-31 11:36:12 +02:00
nmzik ec11f31aa6 fix graphical bug (PPSA17221) 2026-07-29 00:31:08 +02:00
nmzik 142b3c20fa graphics: unify buffer bindings and depth target handling 2026-07-27 10:12:41 +02:00
nmzik a20cf5d298 refactor renderer 2026-07-27 02:27:29 +02:00
nmzik a720b28b7f graphics: cleanup 2026-07-23 23:21:26 +02:00
nmzik f60007e923 refactor(gpu): use a single ordered PM4 scheduler 2026-07-22 23:15:03 +02:00
nmzik dbcb444c05 unify graphics and compute on one Vulkan queue 2026-07-22 17:44:38 +02:00
nmzik 8a4600c5e9 graphics: fix initialization 2026-07-21 07:37:52 +02:00
nmzik 0a5f78c727 graphics: refactoring #2 2026-07-21 07:37:52 +02:00
nmzik b51d4322cc Add GPU tilers/tests 2026-07-21 07:37:52 +02:00
nmzik 42f634a751 fix fetch shader V_SAD_U32, video-out buffer overlap 2026-07-21 07:37:52 +02:00
nmzik aebf6b4913 graphics: synchronize host file writes and depth clipping
Map paired PS5 depth-clip state through Vulkan pipeline creation and preserve asymmetric hard failures. Prepare GPU-mapped guest ranges before kernel file reads so buffer, texture, and alias ownership remains coherent. Add focused regression coverage and update the current launch target.
2026-07-21 07:37:52 +02:00
nmzik 999f87576e graphics: add native PS5 MSAA and safe image allocation reuse 2026-07-21 07:37:52 +02:00
nmzik cbc11d2eaf Refactor graphics #1 2026-07-19 00:54:31 +02:00
nmzik 7905f2d12f graphics: migrate Vulkan backend to Vulkan-Hpp 2026-07-18 12:33:21 +02:00
nmzik 601c82a031 format source files 2026-07-18 09:01:52 +02:00
nmzik aa99796d8a Fix Standard64KB 16-bit texture swizzle 2026-07-18 03:43:25 +02:00
nmzik f136c46519 preserve DB_DEPTH_SIZE_XY and add tiled readback 2026-07-17 23:04:51 +02:00
nmzik c21a4100c8 support 16-bit float video-out 2026-07-17 19:36:06 +02:00
nmzik c7b00d666f Split render header (new namespace PM4 call sites) 2026-07-17 14:20:16 +02:00
nmzik a290a06ea5 Support Standard64KB color render targets 2026-07-17 12:57:40 +02:00
nmzik 0abe03af94 Support reverse RGBA16F render targets 2026-07-17 12:54:28 +02:00
nmzik e903c93848 remove readback hacks, allows to read/write guest memory directly 2026-07-17 05:16:00 +02:00
nmzik feb678c23e Serialize command-processor WRITE_DATA guest writes 2026-07-17 02:14:00 +02:00
nmzik bf1ea80bd9 fix eop/flipping 2026-07-17 01:50:43 +02:00
nmzik 0d7c7510d7 Implement 0x12 CopyData, sampled-to-depth fix, stencil detailing 2026-07-16 19:58:11 +02:00
nmzik ceb7c6765e Advances to rendering: broad guards, fix tiling (thin 64KB), ignore noperspective 2026-07-16 19:58:11 +02:00
nmzik 147188b143 Initial commit 2026-07-16 10:21:41 +02:00