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ChrisBeWithYou e0e6213b1e feat(highway_3d): #4 bloom + ACES — vendored Three.js postprocessing, perf-gated
The single biggest fidelity lever from the charrette. Core had only
three.module.min.js (no postprocessing addons), so this vendors the r170
EffectComposer/RenderPass/UnrealBloomPass/OutputPass + their shader deps into
static/vendor/three/addons/, with every `from 'three'` rewritten to the SAME
vendored three (../../three.module.min.js) so the addons share the plugin's
three instance (a CDN copy would be a second, non-interoperable module).

highway_3d wiring:
- Lazy-loads the addons only when the new `bloom` setting is on (dynamic import),
  builds EffectComposer(RenderPass → UnrealBloomPass(strength .65/radius .5/
  threshold .82 — high so only emissive gems + the hit flash bloom) → OutputPass).
- Render loop uses composer.render() with ACES tone-mapping when bloom is active,
  else the unchanged direct ren.render() with NoToneMapping (bloom-off = today's look).
- Perf-gated: OFF in splitscreen; graceful fallback to direct render if the modules
  or composer fail; composer.setSize on canvas resize; disposed on teardown.
- settings.html: "Glow bloom" toggle (default on).

Verified the import chain resolves + renders via a same-origin module-load test
(EffectComposer built + a bloom frame rendered, three r170).

Charrette status: 7/8 (only #5's early/late timing tint remains — a notedetect
verdict-field change, outside the highway).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011Q9BpGYqUaga9ZJyS3dDPq
2026-06-27 17:11:19 -05:00
..
cytoscape Clean release snapshot 2026-06-16 18:47:13 +02:00
three feat(highway_3d): #4 bloom + ACES — vendored Three.js postprocessing, perf-gated 2026-06-27 17:11:19 -05:00
lottie.min.js Clean release snapshot 2026-06-16 18:47:13 +02:00
shepherd.css Clean release snapshot 2026-06-16 18:47:13 +02:00
shepherd.min.js Clean release snapshot 2026-06-16 18:47:13 +02:00