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byrongamatosandClaude Fable 5 de10e81259 fix(venue-crowd): requeue mid-crossfade loops preempted by stingers; hard-stop on manifest swap
Codex preflight round 4: (1) idleLayer() still points at the fading-in
layer during a crossfade, so a stinger firing mid-fade overwrote the new
loop with nothing requeued — the fading loop is now tracked and requeued
like an in-flight load; (2) swapping venue packs while active now goes
through stop() so _stopGen invalidates the old manifest's in-flight loads.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-12 01:29:38 +02:00
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