Files
feedBack/plugins/career/tests/passports.test.js
T
d26347981c feat(career): badge ceremony — the crowd erupts, the stamp drops (#941)
Earning a genre badge now stages the full moment (career v2, WS1):

- venue-crowd.js gains a public celebrate(): machine.force('ecstatic')
  commits instantly (bypassing STABLE_MS/DWELL_MS; the stamped
  lastSwitchAt makes the dwell window HOLD the forced state before the
  real perf machine reasserts) + a cheer stinger via the same
  _lastStingerAt=-Infinity bypass the end-of-song reaction uses. If a
  stinger/intro owns the idle layer, the ecstatic loop is queued via
  _pendingLoop exactly like onPerformanceState. No-op without a
  manifest/active venue.
- career detectNewBadges() calls badgeCeremony(): crowd first, then a
  body-appended full-screen overlay 300ms later (it cannot live in
  #pp-overlay — #plugin-career is display:none during playback): dimmed
  backdrop, the bronze stamp slamming in with a shine sweep, a 42-piece
  canvas confetti burst, click-or-4s dismiss.
- prefers-reduced-motion: chime + fbNotify only, no overlay.

Tests: machine.force commit/dwell-hold/bogus-state, celebrate export +
no-manifest no-op, celebrate-called-once-per-badge, crowd-absent and
crowd-throwing degradation.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 15:07:28 +02:00

129 lines
5.0 KiB
JavaScript

// Passport UI pure-logic tests: load screen.js in a bare vm window and
// exercise the __careerPassportTest seam (no DOM beyond stubs, no network).
const { test } = require('node:test');
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
function load(seed) {
const store = Object.assign({}, seed);
const window = {
console,
localStorage: {
getItem: (k) => (k in store ? store[k] : null),
setItem: (k, v) => { store[k] = String(v); },
},
document: {
readyState: 'complete',
getElementById: () => null,
querySelectorAll: () => [],
addEventListener: () => {},
},
notifications: [],
};
window.window = window;
window.globalThis = window;
window.fbNotify = { show: (n) => window.notifications.push(n) };
const context = vm.createContext(window);
// `document` and `localStorage` resolve as bare names inside the IIFE.
context.document = window.document;
context.localStorage = window.localStorage;
const src = fs.readFileSync(path.join(__dirname, '..', 'screen.js'), 'utf8');
vm.runInContext(src, context, { filename: 'career/screen.js' });
return window;
}
test('module loads (and boots) in a bare vm window', () => {
const w = load();
assert.equal(typeof w.__careerPassportTest.ppKey, 'function');
});
test('ppKey normalizes case and whitespace', () => {
const { ppKey } = load().__careerPassportTest;
assert.equal(ppKey(' Blues Rock '), 'blues rock');
assert.equal(ppKey('FUNK'), 'funk');
assert.equal(ppKey(''), '');
assert.equal(ppKey(null), '');
});
test('ppJitter is deterministic and bounded', () => {
const { ppJitter } = load().__careerPassportTest;
assert.equal(ppJitter('blues', 8), ppJitter('blues', 8));
for (const seed of ['blues', 'funk', 'jazz', 'metal']) {
const j = ppJitter(seed, 8);
assert.ok(j >= -8 && j <= 8, `${seed}${j}`);
}
assert.notEqual(ppJitter('blues', 8), ppJitter('funk', 8));
});
test('detectNewBadges notifies once per badge, never after it is seen', () => {
const w = load();
const t = w.__careerPassportTest;
const view = {
instruments: {
guitar: {
passports: [
{ genre_key: 'blues', genre: 'Blues', badge: 'earned' },
{ genre_key: 'funk', genre: 'Funk', badge: 'in_progress' },
],
},
},
};
t.detectNewBadges(view);
assert.equal(w.notifications.length, 1);
assert.match(w.notifications[0].message, /Blues/);
// Same view again in the same session: no duplicate notification.
t.detectNewBadges(view);
assert.equal(w.notifications.length, 1);
// Seen (slam played) → a fresh session stays quiet too.
t.markBadgeSeen('guitar', 'blues');
// JSON-compare: vm objects carry a foreign Object prototype.
assert.equal(JSON.stringify(t.seenBadges()), '{"guitar/blues":1}');
// Fresh session (new vm, empty notify cache) with the badge already seen:
// detection must stay silent.
const w2 = load({ 'feedBack-career-badges-seen': '{"guitar/blues":1}' });
w2.__careerPassportTest.detectNewBadges(view);
assert.equal(w2.notifications.length, 0);
});
test('a new badge triggers the crowd celebrate() exactly once', () => {
const w = load();
let calls = 0;
w.v3VenueCrowd = { celebrate: () => { calls += 1; } };
const view = { instruments: { guitar: { passports: [
{ genre_key: 'blues', genre: 'Blues', badge: 'earned' }] } } };
w.__careerPassportTest.detectNewBadges(view);
assert.equal(calls, 1);
// Same session, same view: no re-celebration.
w.__careerPassportTest.detectNewBadges(view);
assert.equal(calls, 1);
});
test('ceremony degrades when the crowd layer is absent or throws', () => {
const w = load();
const view = { instruments: { guitar: { passports: [
{ genre_key: 'blues', genre: 'Blues', badge: 'earned' }] } } };
// No v3VenueCrowd at all (already exercised elsewhere, explicit here).
w.__careerPassportTest.detectNewBadges(view);
assert.equal(w.notifications.length, 1);
// celebrate() throwing must not break detection.
const w2 = load();
w2.v3VenueCrowd = { celebrate: () => { throw new Error('no pack'); } };
w2.__careerPassportTest.detectNewBadges(view);
assert.equal(w2.notifications.length, 1);
});
test('seenBadges tolerates corrupt stored values', () => {
for (const bad of ['null', '[1,2]', '"x"', '{{{']) {
const w = load({ 'feedBack-career-badges-seen': bad });
const t = w.__careerPassportTest;
assert.equal(JSON.stringify(t.seenBadges()), '{}', `stored ${bad}`);
// And detection still works on top of the recovered empty state.
t.detectNewBadges({ instruments: { guitar: { passports: [
{ genre_key: 'blues', genre: 'Blues', badge: 'earned' }] } } });
assert.equal(w.notifications.length, 1, `stored ${bad}`);
}
});