feedBack/plugins/minigames/screen.html
Bret Mogilefsky af2949677a
rename: slopsmith → feedBack, byron → got-feedBack (#537)
* Update GitHub repo references from feedback* to feedBack*

* rename: slopsmith -> feedBack, byron -> got-feedBack

Renames across the entire codebase:
- slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack
- byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack
- /home/byron/ -> /opt/got-feedBack/
- byron@ougsoft.com -> hi@got-feedBack.org
- github.com/byrongamatos/ -> github.com/got-feedback/
- com.byron. -> com.got-feedback.
- SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback
- Protocol/storage strings migrated with read-old/write-new pattern
- window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias

Refs: #rename-slopsmith

* rename: complete regen against current main + fix backward-compat alias

Regenerated the slopsmith->feedBack / byron->got-feedBack rename on top of
current main (3 commits had landed since the branch: #572/#554/#574),
resolving the four content conflicts in favour of main's newer content
(autoplay/auto-exit, accuracy-badge, Virtuoso re-home, feedpak badge).

Completion fixes on top of the mechanical rename:
- Re-apply rename to post-branch content the original rename never saw:
  window.slopsmith(.Tour) consumers in lessons.js / notifications.js /
  onboarding-tour.js, and the matching JS + python tests (autoplay_exit,
  progression_*, test_feedpak_extension FEEDBACK_* env vars). The test env
  vars now match server.py (which reads FEEDBACK_SYNC_STARTUP /
  FEEDBACK_SKIP_STARTUP_TASKS), so the sync-startup test exercises the real
  path again.
- Restore the window.slopsmith backward-compat alias dropped during conflict
  resolution, and move the bus aliases to AFTER the _feedBackExisting merge
  block so they reference the fully-assembled object (also fixes the
  loop_api.test.js API-surface regex, which the original PR latently broke).
- Drop the stray empty data/web_library.db (runtime DB lives in CONFIG_DIR)
  and gitignore it.
- Fix stale tone-source test: feed[dB]ack -> fee[dB]ack to match shipped
  source labels.

Verified locally (org CI billing-blocked): JS 819/819 pass; pytest 1669
passed / 1683 collected with 0 import errors; zero residual slopsmith/byron
except the two intentional window.slopsmith aliases.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* rename: implement advertised backward-compat + prune dead community plugins

Address gaps where PR #537's "Backward compatibility" section was advertised
but not implemented, and clean up the community plugin list.

Env vars (FEEDBACK_* canonical, legacy SLOPSMITH_* honoured):
- New lib/env_compat.py (getenv_compat / env_flag_compat) + tests. server.py
  (_env_flag + all FEEDBACK_* reads), diagnostics_hardware, gp2midi and
  tailwind_rebuild now resolve the legacy alias, so existing SLOPSMITH_UI /
  SLOPSMITH_PLUGINS_DIR / etc. deployments keep working.
- Fix the rename collapsing plugins/__init__.py and minigames/routes.py from
  `FEEDBACK_PLUGINS_DIR or SLOPSMITH_PLUGINS_DIR` into a redundant
  `FEEDBACK_ or FEEDBACK_` (the fallback was silently lost).

Storage (app.js update-channel):
- Read feedBack-update-channel, fall back to legacy slopsmith-update-channel,
  and clear the legacy key on write — so a user's update-channel preference
  survives the rename instead of resetting to "stable".

Community plugin list (README): the rename rewrote third-party repo URLs we
don't own. Probed every one; their owners never renamed, so:
- Restore the 13 live community plugins to their real slopsmith-* names.
- Prune 6 that are 404 to the public (topkoa splitscreen/stems, OmikronApex
  tuner, Jafz2001 nam-rig-builder, DeathlySin song-preview, Erikcb91 shuffle).
- Fix a pre-existing Guitar Theory clone-command typo (nam-tone -> guitar-theory).

Verified: env_compat 7/7, JS 819/819, pytest 1690 collected / 0 import errors,
rename-sensitive + startup suites green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: byrongamatos <xasiklas@gmail.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 11:03:01 +02:00

121 lines
5.4 KiB
HTML

<!-- Inline critical styles: the plugin loader does not inject style.css
automatically, so rules that can't be expressed as Tailwind classes
are inlined here to ensure they're applied when screen.html is
injected via innerHTML. -->
<style>
#mg-stage-body > .mg-game-root { position: absolute; inset: 0; }
.mg-pitch-dot { display: inline-block; width: 8px; height: 8px; border-radius: 50%; background: rgb(107 114 128); margin-right: 6px; vertical-align: middle; }
.mg-pitch-dot.live { background: rgb(74 222 128); box-shadow: 0 0 8px rgba(74,222,128,0.6); }
</style>
<div id="mg-root" class="max-w-5xl mx-auto px-6 pt-24 pb-16">
<!-- Header + profile strip -->
<div class="flex items-end justify-between mb-8">
<div>
<h1 class="text-4xl font-bold text-white">Minigames</h1>
<p class="text-sm text-gray-400 mt-1">Standalone games that share your guitar input.</p>
</div>
<!-- Progression (spec 010): runs earn Decibels (dB), the spendable
currency — the old XP level meter is gone. -->
<div id="mg-profile-strip" class="flex items-center gap-4">
<div class="text-right">
<div class="text-xs uppercase tracking-widest text-gray-500">dB earned</div>
<div id="mg-profile-xp" class="text-2xl font-bold text-white">0 dB</div>
</div>
</div>
</div>
<!-- Tile grid — mirrors the library card layout for visual consistency -->
<div id="mg-grid" class="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-3 xl:grid-cols-4 gap-5"></div>
<!-- Empty state -->
<div id="mg-empty" class="hidden text-center py-24">
<div class="text-5xl mb-3">🎮</div>
<p class="text-gray-400">No minigames installed.</p>
<p class="text-gray-500 text-sm mt-1">
Install a plugin whose <code>plugin.json</code> declares a
<code>"minigame"</code> block to see it here.
</p>
</div>
<!-- In-game container — only visible while a minigame is running.
z-[60] sits above the FeedBack navbar (z-50) so the game owns the
viewport during a run; the stage's own Quit button is the exit. -->
<div id="mg-stage" class="hidden fixed inset-0 z-[60] bg-fb-bg/95 flex flex-col"
role="region" aria-labelledby="mg-stage-title">
<div class="flex items-center justify-between px-6 py-3 border-b border-fb-border/50">
<div>
<div id="mg-stage-title" class="text-lg font-semibold text-fb-text"></div>
<div id="mg-stage-instrument" class="text-xs text-fb-textDim mt-0.5"></div>
</div>
<div class="flex items-center gap-3">
<div id="mg-stage-hud" class="text-sm text-fb-textDim"></div>
<button id="mg-stage-quit"
class="px-3 py-1.5 text-sm rounded bg-fb-card hover:bg-fb-border text-fb-text">
Quit
</button>
</div>
</div>
<div id="mg-stage-body" class="flex-1 relative overflow-hidden"></div>
</div>
<!-- Run summary modal -->
<div id="mg-summary" class="hidden fixed inset-0 z-[60] bg-black/70 flex items-center justify-center"
role="dialog" aria-modal="true" aria-labelledby="mg-summary-heading">
<div class="bg-fb-card rounded-lg shadow-2xl p-8 w-full max-w-md mx-4 border border-fb-border/50">
<h2 id="mg-summary-heading" class="text-2xl font-bold text-fb-text mb-1">Run complete</h2>
<p id="mg-summary-game" class="text-sm text-fb-textDim mb-6"></p>
<div class="grid grid-cols-3 gap-4 mb-6 text-center">
<div>
<div class="text-xs uppercase tracking-widest text-fb-textDim">Score</div>
<div id="mg-summary-score" class="text-3xl font-bold text-fb-text mt-1">0</div>
</div>
<div>
<div class="text-xs uppercase tracking-widest text-fb-textDim">dB earned</div>
<div id="mg-summary-xp" class="text-3xl font-bold text-fb-good mt-1">0</div>
</div>
<div>
<div class="text-xs uppercase tracking-widest text-fb-textDim">Best</div>
<div id="mg-summary-best" class="text-3xl font-bold text-fb-text mt-1">0</div>
</div>
</div>
<div id="mg-summary-extra" class="text-sm text-fb-textDim mb-6"></div>
<div class="flex justify-end gap-3">
<button id="mg-summary-close"
class="px-4 py-2 rounded bg-fb-card hover:bg-fb-border text-fb-text border border-fb-border/50">
Close
</button>
<button id="mg-summary-again"
class="px-4 py-2 rounded bg-fb-primary hover:bg-fb-primaryHi text-white">
Play again
</button>
</div>
</div>
</div>
<!-- Modifier picker (shown before a run starts) -->
<div id="mg-picker" class="hidden fixed inset-0 z-[60] bg-black/70 flex items-center justify-center"
role="dialog" aria-modal="true" aria-labelledby="mg-picker-title">
<div class="bg-fb-card rounded-lg shadow-2xl p-8 w-full max-w-md mx-4 border border-fb-border/50">
<h2 id="mg-picker-title" class="text-2xl font-bold text-fb-text mb-1"></h2>
<p id="mg-picker-tagline" class="text-sm text-fb-textDim mb-6"></p>
<div id="mg-picker-body" class="space-y-4 mb-6"></div>
<div class="flex justify-end gap-3">
<button id="mg-picker-cancel"
class="px-4 py-2 rounded bg-fb-card hover:bg-fb-border text-fb-text border border-fb-border/50">
Cancel
</button>
<button id="mg-picker-start"
class="px-4 py-2 rounded bg-fb-primary hover:bg-fb-primaryHi text-white">
Start
</button>
</div>
</div>
</div>
</div>