Files
feedBack/tests/js/highway_3d_smooth_clock_pause.test.js
T
OmikronApexandClaude Fable 5 77547af110 perf: allocation/scan hardening for weaker hardware
Static-analysis follow-ups to the trace-backed fixes; each is cheap
insurance on machines where the profiled headroom doesn't exist.

- highway.js: _makeBundle now mutates one persistent per-instance
  object instead of allocating a fresh ~35-field bundle every rAF
  frame (xN under splitscreen). Object identity is stable and
  meaningless; array fields still swap reference on chart changes,
  which field-identity caches rely on. Contract documented in both
  CLAUDE.mds.
- highway.js: new bsearchTime (lower-bound on .time) windows the
  default 2D renderer's beat-line scan (was O(all beats) per frame);
  bundle.lowerBoundT / bundle.lowerBoundTime expose the searches to
  custom viz so they stop reimplementing visible-window culling.
- highway_3d: localStorage 'h3d_full_sus' polled at ~1 Hz instead of
  every frame (synchronous storage read on the hot path).
- highway_3d: drawLyrics caches the measureText row layout keyed on
  (lyrics ref, line index, shown count, font size, width) — per-frame
  work is now just drawing over cached widths.
- tests/js: bundle source-shape assertions widened to accept the
  assignment form ([:=]) alongside the old object-literal form.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 00:02:54 +02:00

83 lines
4.0 KiB
JavaScript

// Source-level guards for the smoothNow() pause-drift fix.
//
// smoothNow() interpolates bundle.currentTime forward with performance.now()
// between distinct audio samples. Before this fix it only stopped once the
// interpolation cap (dt > 0.1 s) was crossed, so for the first ~100 ms of a
// pause the 3D highway crept forward against a frozen audio clock and then
// snapped back to raw — a visible twitch on every pause.
//
// The fix wires a host pause signal (feedBack core's bundle.isPlaying) into
// smoothNow: when the chart clock is not advancing, return raw immediately
// and re-anchor. These tests lock in both halves of the contract by
// inspecting source (the createHighway / renderer closures own WebGL + audio
// lifecycle that's too heavy to execute in a vm sandbox — same approach as
// the other highway source-guard tests in this dir).
const { test } = require('node:test');
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const highwayJs = path.join(__dirname, '..', '..', 'static', 'highway.js');
const highway3dJs = path.join(__dirname, '..', '..', 'plugins', 'highway_3d', 'screen.js');
// Brace-balanced extraction (same helper shape as highway_note_state.test.js).
function extractBlock(src, signature) {
const start = src.indexOf(signature);
assert.ok(start !== -1, `signature '${signature}' not found`);
const openBrace = src.indexOf('{', start);
assert.ok(openBrace !== -1, `opening brace after '${signature}' not found`);
let depth = 1;
let i = openBrace + 1;
while (i < src.length && depth > 0) {
const ch = src[i];
if (ch === '{') depth++;
else if (ch === '}') depth--;
i++;
}
assert.ok(depth === 0, `unbalanced braces after '${signature}'`);
return src.slice(start, i);
}
test('core _makeBundle exposes isPlaying derived from the chart-clock anchor', () => {
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function _makeBundle()');
// Field present in the bundle.
assert.match(fn, /\bisPlaying\s*[:=]/, 'bundle must expose isPlaying');
// It is computed from the same anchor/advance state getTime() uses, not a
// hardcoded literal — anchor must exist AND the clock must have advanced
// within the interp cap.
assert.match(
fn,
/isPlaying\s*[:=]\s*!Number\.isNaN\(\s*_chartAnchorPerfNow\s*\)/,
'isPlaying must gate on a live anchor (_chartAnchorPerfNow not NaN)',
);
assert.match(
fn,
/_chartLastAdvanceAt\s*\)\s*<=\s*_CHART_MAX_INTERP_MS/,
'isPlaying must require the clock advanced within _CHART_MAX_INTERP_MS',
);
});
test('smoothNow returns raw and re-anchors when the host reports not playing', () => {
const src = fs.readFileSync(highway3dJs, 'utf8');
const fn = extractBlock(src, 'function smoothNow(bundle)');
// Strict === false so downlevel hosts (isPlaying undefined) fall through
// to the existing staleness-based interpolation cap.
const guardIdx = fn.search(/bundle\.isPlaying\s*===\s*false/);
assert.ok(guardIdx !== -1, 'smoothNow must check bundle.isPlaying === false');
// The pause branch re-anchors the clock state and returns the raw sample
// (no forward extrapolation).
const branch = fn.slice(guardIdx);
assert.match(branch, /_clkAudioT\s*=\s*raw/, 'pause branch must re-anchor _clkAudioT to raw');
assert.match(branch, /_clkPerf\s*=\s*p/, 'pause branch must re-anchor _clkPerf to now');
assert.match(branch, /return\s*\(\s*_frameNow\s*=\s*raw\s*\)/, 'pause branch must return raw');
// The pause gate must come before the new-sample re-anchor / interpolation
// path so a frozen clock never extrapolates forward.
const newSampleIdx = fn.search(/if\s*\(\s*raw\s*!==\s*_clkAudioT\s*\)/);
assert.ok(newSampleIdx !== -1, 'smoothNow new-sample branch not found');
assert.ok(guardIdx < newSampleIdx, 'isPlaying pause gate must precede the interpolation path');
});