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Static-analysis follow-ups to the trace-backed fixes; each is cheap insurance on machines where the profiled headroom doesn't exist. - highway.js: _makeBundle now mutates one persistent per-instance object instead of allocating a fresh ~35-field bundle every rAF frame (xN under splitscreen). Object identity is stable and meaningless; array fields still swap reference on chart changes, which field-identity caches rely on. Contract documented in both CLAUDE.mds. - highway.js: new bsearchTime (lower-bound on .time) windows the default 2D renderer's beat-line scan (was O(all beats) per frame); bundle.lowerBoundT / bundle.lowerBoundTime expose the searches to custom viz so they stop reimplementing visible-window culling. - highway_3d: localStorage 'h3d_full_sus' polled at ~1 Hz instead of every frame (synchronous storage read on the hot path). - highway_3d: drawLyrics caches the measureText row layout keyed on (lyrics ref, line index, shown count, font size, width) — per-frame work is now just drawing over cached widths. - tests/js: bundle source-shape assertions widened to accept the assignment form ([:=]) alongside the old object-literal form. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
94 lines
3.9 KiB
JavaScript
94 lines
3.9 KiB
JavaScript
// Pins 3D Highway left-handed fret ordering (feedBack#321).
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// Source-level only, matching the other tests/js/ regression guards: the
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// runtime path is browser/WebGL-heavy, so these tests preserve the exact
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// contracts that keep the lefty geometry coherent.
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const { test } = require('node:test');
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const assert = require('node:assert/strict');
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const fs = require('node:fs');
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const path = require('node:path');
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const ROOT = path.join(__dirname, '..', '..');
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const HIGHWAY_JS = path.join(ROOT, 'static', 'highway.js');
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const SCREEN_JS = path.join(ROOT, 'plugins', 'highway_3d', 'screen.js');
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const CLAUDE_MD = path.join(ROOT, 'plugins', 'highway_3d', 'CLAUDE.md');
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function src(file) {
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return fs.readFileSync(file, 'utf8');
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}
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test('highway renderer bundles surface the core lefty flag', () => {
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assert.match(
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src(HIGHWAY_JS),
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/lefty\s*[:=]\s*_lefty/,
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'custom renderer bundles must include lefty: _lefty',
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);
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});
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test('3D Highway defines lefty-aware fret-position helpers', () => {
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const screen = src(SCREEN_JS);
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assert.match(
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screen,
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/let\s+_leftyCached\s*=\s*false\s*;/,
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'renderer must cache the bundle lefty flag',
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);
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assert.match(
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screen,
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/const\s+xFret\s*=\s*f\s*=>\s*\(\s*_leftyCached\s*\?\s*-fretX\(f\)\s*:\s*fretX\(f\)\s*\)/,
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'xFret must mirror fret edges when lefty is active',
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);
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assert.match(
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screen,
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/const\s+xFretMid\s*=\s*f\s*=>\s*\(\s*_leftyCached\s*\?\s*-fretMid\(f\)\s*:\s*fretMid\(f\)\s*\)/,
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'xFretMid must mirror fret centers when lefty is active',
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);
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assert.match(
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screen,
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/const\s+boardSpanX\s*=\s*\(\s*\)\s*=>\s*\{[\s\S]*?const\s+x0\s*=\s*xFret\(0\)\s*;[\s\S]*?const\s+xN\s*=\s*xFret\(NFRETS\)\s*;[\s\S]*?min\s*:\s*Math\.min\(x0,\s*xN\)[\s\S]*?max\s*:\s*Math\.max\(x0,\s*xN\)[\s\S]*?center\s*:\s*\(x0\s*\+\s*xN\)\s*\/\s*2[\s\S]*?width\s*:\s*Math\.abs\(xN\s*-\s*x0\)/,
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'boardSpanX must derive min/max/center/width from the lefty-aware xFret helper',
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);
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});
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test('draw(bundle) handles lefty changes by flipping camera X state and rebuilding the board', () => {
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const screen = src(SCREEN_JS);
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assert.match(
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screen,
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/_leftyCached\s*=\s*!!bundle\.lefty\s*;/,
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'draw(bundle) must refresh _leftyCached from bundle.lefty',
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);
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assert.match(
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screen,
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/const\s+leftyChanged\s*=\s*_leftyCached\s*!==\s*_leftyForBoard\s*;/,
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'draw(bundle) must detect runtime lefty changes',
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);
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assert.match(
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screen,
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/if\s*\(\s*_invertedCached\s*!==\s*_invertedForBoard\s*\|\|\s*leftyChanged\s*\|\|\s*newNStr\s*!==\s*nStr\s*\)\s*\{[\s\S]*?if\s*\(\s*leftyChanged\s*\)\s*\{[\s\S]*?curX\s*=\s*-curX\s*;[\s\S]*?tgtX\s*=\s*-tgtX\s*;[\s\S]*?_lookaheadCamX\s*=\s*-_lookaheadCamX\s*;[\s\S]*?\}[\s\S]*?buildBoard\(\)\s*;[\s\S]*?_leftyForBoard\s*=\s*_leftyCached\s*;/,
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'lefty changes must mirror curX/tgtX/_lookaheadCamX, rebuild board geometry, and update _leftyForBoard',
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);
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});
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test('camera shoulder offset follows the cached lefty orientation', () => {
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assert.match(
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src(SCREEN_JS),
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// The shoulder offset now feeds the base _camX (which the opt-in
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// free-camera bridge layers on top of) before cam.position.set (#771).
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/const\s+shoulderOffset\s*=\s*\(\s*_leftyCached\s*\?\s*-1\s*:\s*1\s*\)\s*\*\s*10\s*\*\s*K\s*;[\s\S]*?_camX\s*=\s*curX\s*\+\s*shoulderOffset/,
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'camera shoulder offset must flip with _leftyCached',
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);
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});
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test('3D Highway documentation says the renderer consumes bundle.lefty', () => {
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const doc = src(CLAUDE_MD);
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assert.doesNotMatch(
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doc,
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/bundle\.lefty[\s\S]{0,180}renderer never reads it/,
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'CLAUDE.md must not claim the 3D renderer ignores bundle.lefty',
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);
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assert.match(
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doc,
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/bundle\.lefty[\s\S]{0,240}(?:mirrors|lefty|left-handed|left-handed)/i,
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'CLAUDE.md should document the lefty flag as part of the renderer contract',
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);
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});
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