mirror of
https://github.com/got-feedBack/feedBack.git
synced 2026-08-12 11:49:28 +00:00
* Update GitHub repo references from feedback* to feedBack* * rename: slopsmith -> feedBack, byron -> got-feedBack Renames across the entire codebase: - slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack - byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack - /home/byron/ -> /opt/got-feedBack/ - byron@ougsoft.com -> hi@got-feedBack.org - github.com/byrongamatos/ -> github.com/got-feedback/ - com.byron. -> com.got-feedback. - SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback - Protocol/storage strings migrated with read-old/write-new pattern - window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias Refs: #rename-slopsmith * rename: complete regen against current main + fix backward-compat alias Regenerated the slopsmith->feedBack / byron->got-feedBack rename on top of current main (3 commits had landed since the branch: #572/#554/#574), resolving the four content conflicts in favour of main's newer content (autoplay/auto-exit, accuracy-badge, Virtuoso re-home, feedpak badge). Completion fixes on top of the mechanical rename: - Re-apply rename to post-branch content the original rename never saw: window.slopsmith(.Tour) consumers in lessons.js / notifications.js / onboarding-tour.js, and the matching JS + python tests (autoplay_exit, progression_*, test_feedpak_extension FEEDBACK_* env vars). The test env vars now match server.py (which reads FEEDBACK_SYNC_STARTUP / FEEDBACK_SKIP_STARTUP_TASKS), so the sync-startup test exercises the real path again. - Restore the window.slopsmith backward-compat alias dropped during conflict resolution, and move the bus aliases to AFTER the _feedBackExisting merge block so they reference the fully-assembled object (also fixes the loop_api.test.js API-surface regex, which the original PR latently broke). - Drop the stray empty data/web_library.db (runtime DB lives in CONFIG_DIR) and gitignore it. - Fix stale tone-source test: feed[dB]ack -> fee[dB]ack to match shipped source labels. Verified locally (org CI billing-blocked): JS 819/819 pass; pytest 1669 passed / 1683 collected with 0 import errors; zero residual slopsmith/byron except the two intentional window.slopsmith aliases. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * rename: implement advertised backward-compat + prune dead community plugins Address gaps where PR #537's "Backward compatibility" section was advertised but not implemented, and clean up the community plugin list. Env vars (FEEDBACK_* canonical, legacy SLOPSMITH_* honoured): - New lib/env_compat.py (getenv_compat / env_flag_compat) + tests. server.py (_env_flag + all FEEDBACK_* reads), diagnostics_hardware, gp2midi and tailwind_rebuild now resolve the legacy alias, so existing SLOPSMITH_UI / SLOPSMITH_PLUGINS_DIR / etc. deployments keep working. - Fix the rename collapsing plugins/__init__.py and minigames/routes.py from `FEEDBACK_PLUGINS_DIR or SLOPSMITH_PLUGINS_DIR` into a redundant `FEEDBACK_ or FEEDBACK_` (the fallback was silently lost). Storage (app.js update-channel): - Read feedBack-update-channel, fall back to legacy slopsmith-update-channel, and clear the legacy key on write — so a user's update-channel preference survives the rename instead of resetting to "stable". Community plugin list (README): the rename rewrote third-party repo URLs we don't own. Probed every one; their owners never renamed, so: - Restore the 13 live community plugins to their real slopsmith-* names. - Prune 6 that are 404 to the public (topkoa splitscreen/stems, OmikronApex tuner, Jafz2001 nam-rig-builder, DeathlySin song-preview, Erikcb91 shuffle). - Fix a pre-existing Guitar Theory clone-command typo (nam-tone -> guitar-theory). Verified: env_compat 7/7, JS 819/819, pytest 1690 collected / 0 import errors, rename-sensitive + startup suites green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: byrongamatos <xasiklas@gmail.com> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
252 lines
8.0 KiB
JavaScript
252 lines
8.0 KiB
JavaScript
/*
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* fee[dB]ack v0.3.0 — Venue 3D scene bridge.
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*
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* Activates the highway_3d `venue` background style when Visualization = Venue.
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* Reacts to v3:live-performance-state for lighting mood (read-only).
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*/
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(function (root) {
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'use strict';
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const THEME_ID = 'small-club';
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const ASSET_BASE = '/static/assets/venue/themes/small-club/';
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const BG_PLATE = 'bg-plate.png';
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const BG_PLATE_WEBP = 'bg-plate.webp';
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let _active = false;
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let _assetsLoaded = false;
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let _loadFailed = false;
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let _lastMood = 'idle';
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let _bound = false;
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function isVenueViz() {
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if (root && root.v3VenueViz && typeof root.v3VenueViz.isVenueVisualization === 'function') {
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const sel = root.v3VenueViz.getSelectedVizId
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? root.v3VenueViz.getSelectedVizId()
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: root.v3VenueViz.readVizSelection();
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return root.v3VenueViz.isVenueVisualization(sel);
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}
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try {
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const sel = document.getElementById('viz-picker');
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if (sel && sel.value) return String(sel.value) === 'venue';
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return localStorage.getItem('vizSelection') === 'venue';
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} catch (_) {
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return false;
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}
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}
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function h3dApi(name) {
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return root && typeof root[name] === 'function' ? root[name] : null;
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}
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function setH3dActive(on) {
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const fn = h3dApi('h3dVenueSceneSetActive');
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if (fn) fn(!!on);
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}
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function setH3dMood(state) {
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const fn = h3dApi('h3dVenueSceneSetMood');
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if (fn) fn(state);
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}
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function readH3dState() {
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const fn = h3dApi('h3dVenueSceneGetState');
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return fn ? fn() : null;
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}
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function syncPlaceholderVisibility() {
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try {
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if (root && root.v3VenueViz && typeof root.v3VenueViz.syncPlayerVizClass === 'function') {
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const id = root.v3VenueViz.getSelectedVizId
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? root.v3VenueViz.getSelectedVizId()
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: root.v3VenueViz.readVizSelection();
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root.v3VenueViz.syncPlayerVizClass(id);
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}
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} catch (_) { /* visual-only */ }
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try {
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if (root && root.v3VenueMoodFx && typeof root.v3VenueMoodFx.onVenueVisualizationSelected === 'function' &&
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isVenueViz()) {
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root.v3VenueMoodFx.onVenueVisualizationSelected();
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}
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} catch (_) { /* visual-only */ }
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}
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function readArrangementSignal() {
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// Intentional karaoke/vocals signal: active arrangement name from the
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// highway WS (user selected Vocals in #arr-select). Do NOT use
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// highway.getLyricsVisible() — lyrics overlay stays on during normal
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// guitar practice and must not force vocals POV.
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try {
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const si = root.highway && typeof root.highway.getSongInfo === 'function'
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? root.highway.getSongInfo()
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: null;
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if (si && si.arrangement) return si.arrangement;
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const cs = root.feedBack && root.feedBack.currentSong;
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if (cs && cs.arrangement) return cs.arrangement;
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if (cs && cs.arrangementSmartName) return cs.arrangementSmartName;
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} catch (_) { /* visual-only */ }
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return '';
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}
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function syncInstrumentPov() {
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const fn = h3dApi('h3dVenueSceneSetInstrumentPov');
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if (fn) fn(readArrangementSignal());
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}
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function activate() {
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if (_active) {
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syncInstrumentPov();
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syncVenueMotion();
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return;
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}
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_active = true;
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_assetsLoaded = false;
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_loadFailed = false;
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setH3dActive(true);
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setH3dMood(_lastMood);
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syncInstrumentPov();
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syncVenueMotion();
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}
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function syncVenueMotion() {
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const motionApi = root && root.v3VenueMoodFx;
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const mode = motionApi && typeof motionApi.getMotion === 'function'
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? motionApi.getMotion()
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: 'subtle';
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const fn = h3dApi('h3dVenueSceneSetMotionMode');
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if (fn) fn(mode);
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else if (motionApi && typeof motionApi.syncMotionToRenderer === 'function') {
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motionApi.syncMotionToRenderer(mode);
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}
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}
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function deactivate() {
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if (!_active) {
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setH3dActive(false);
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return;
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}
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_active = false;
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_assetsLoaded = false;
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_loadFailed = false;
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setH3dActive(false);
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syncPlaceholderVisibility();
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}
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function syncViz(vizId) {
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const id = String(vizId || '');
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if (id === 'venue') {
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activate();
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} else {
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deactivate();
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}
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}
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function onPerformanceState(e) {
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if (!_active) return;
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const d = (e && e.detail) || {};
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const state = String(d.state || 'idle').toLowerCase();
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// v3:live-performance-state fires per note hit/miss; skip the renderer
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// push when the mood is unchanged (e.g. a run of hits all in 'fire').
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if (state === _lastMood) return;
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_lastMood = state;
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setH3dMood(state);
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}
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function onAssetsLoaded() {
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_assetsLoaded = true;
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_loadFailed = false;
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syncPlaceholderVisibility();
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}
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function onAssetsFailed() {
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_loadFailed = true;
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_assetsLoaded = false;
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syncPlaceholderVisibility();
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}
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function bindRuntime() {
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if (_bound) return;
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_bound = true;
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const sm = root && root.feedBack;
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if (sm && typeof sm.on === 'function') {
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sm.on('v3:live-performance-state', onPerformanceState);
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sm.on('song:loaded', () => {
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if (_active) syncInstrumentPov();
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});
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sm.on('arrangement:changed', () => {
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if (_active) syncInstrumentPov();
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});
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sm.on('song:arrangement-changed', () => {
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if (_active) syncInstrumentPov();
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});
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sm.on('viz:renderer:ready', () => {
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if (isVenueViz()) activate();
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else deactivate();
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});
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sm.on('viz:reverted', () => deactivate());
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}
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if (isVenueViz()) activate();
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}
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function getState() {
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const h3d = readH3dState();
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const povApi = root && root.v3VenueInstrumentPov;
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const arrangement = readArrangementSignal();
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const instrumentPov = povApi && typeof povApi.resolveVenueInstrumentPov === 'function'
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? povApi.resolveVenueInstrumentPov(arrangement)
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: 'guitar';
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return {
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active: _active,
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themeId: THEME_ID,
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assetBase: ASSET_BASE,
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arrangement,
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instrumentPov,
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assetsLoaded: _assetsLoaded || !!(h3d && h3d.assetsLoaded),
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loadFailed: _loadFailed || !!(h3d && h3d.loadFailed),
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mood: _lastMood,
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h3dVenueState: h3d,
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isVenueViz: isVenueViz(),
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};
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}
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function shouldShowDomPlaceholder() {
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// V2: no on-screen construction badge during Venue playback.
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return false;
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}
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const api = {
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THEME_ID,
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ASSET_BASE,
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BG_PLATE,
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BG_PLATE_WEBP,
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activate,
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deactivate,
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syncViz,
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onAssetsLoaded,
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onAssetsFailed,
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onPerformanceState,
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bindRuntime,
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getState,
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syncInstrumentPov,
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syncVenueMotion,
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readArrangementSignal,
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shouldShowDomPlaceholder,
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isSceneLoaded: () => {
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if (_assetsLoaded) return true;
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const h3d = readH3dState();
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return !!(h3d && h3d.assetsLoaded);
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},
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};
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if (root) root.v3VenueScene3d = api;
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if (typeof module !== 'undefined' && module.exports) module.exports = api;
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if (typeof document !== 'undefined') {
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const boot = () => bindRuntime();
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if (document.readyState === 'loading') {
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document.addEventListener('DOMContentLoaded', boot);
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} else {
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boot();
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}
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}
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}(typeof window !== 'undefined' ? window : (typeof globalThis !== 'undefined' ? globalThis : null)));
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