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* Update GitHub repo references from feedback* to feedBack* * rename: slopsmith -> feedBack, byron -> got-feedBack Renames across the entire codebase: - slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack - byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack - /home/byron/ -> /opt/got-feedBack/ - byron@ougsoft.com -> hi@got-feedBack.org - github.com/byrongamatos/ -> github.com/got-feedback/ - com.byron. -> com.got-feedback. - SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback - Protocol/storage strings migrated with read-old/write-new pattern - window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias Refs: #rename-slopsmith * rename: complete regen against current main + fix backward-compat alias Regenerated the slopsmith->feedBack / byron->got-feedBack rename on top of current main (3 commits had landed since the branch: #572/#554/#574), resolving the four content conflicts in favour of main's newer content (autoplay/auto-exit, accuracy-badge, Virtuoso re-home, feedpak badge). Completion fixes on top of the mechanical rename: - Re-apply rename to post-branch content the original rename never saw: window.slopsmith(.Tour) consumers in lessons.js / notifications.js / onboarding-tour.js, and the matching JS + python tests (autoplay_exit, progression_*, test_feedpak_extension FEEDBACK_* env vars). The test env vars now match server.py (which reads FEEDBACK_SYNC_STARTUP / FEEDBACK_SKIP_STARTUP_TASKS), so the sync-startup test exercises the real path again. - Restore the window.slopsmith backward-compat alias dropped during conflict resolution, and move the bus aliases to AFTER the _feedBackExisting merge block so they reference the fully-assembled object (also fixes the loop_api.test.js API-surface regex, which the original PR latently broke). - Drop the stray empty data/web_library.db (runtime DB lives in CONFIG_DIR) and gitignore it. - Fix stale tone-source test: feed[dB]ack -> fee[dB]ack to match shipped source labels. Verified locally (org CI billing-blocked): JS 819/819 pass; pytest 1669 passed / 1683 collected with 0 import errors; zero residual slopsmith/byron except the two intentional window.slopsmith aliases. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * rename: implement advertised backward-compat + prune dead community plugins Address gaps where PR #537's "Backward compatibility" section was advertised but not implemented, and clean up the community plugin list. Env vars (FEEDBACK_* canonical, legacy SLOPSMITH_* honoured): - New lib/env_compat.py (getenv_compat / env_flag_compat) + tests. server.py (_env_flag + all FEEDBACK_* reads), diagnostics_hardware, gp2midi and tailwind_rebuild now resolve the legacy alias, so existing SLOPSMITH_UI / SLOPSMITH_PLUGINS_DIR / etc. deployments keep working. - Fix the rename collapsing plugins/__init__.py and minigames/routes.py from `FEEDBACK_PLUGINS_DIR or SLOPSMITH_PLUGINS_DIR` into a redundant `FEEDBACK_ or FEEDBACK_` (the fallback was silently lost). Storage (app.js update-channel): - Read feedBack-update-channel, fall back to legacy slopsmith-update-channel, and clear the legacy key on write — so a user's update-channel preference survives the rename instead of resetting to "stable". Community plugin list (README): the rename rewrote third-party repo URLs we don't own. Probed every one; their owners never renamed, so: - Restore the 13 live community plugins to their real slopsmith-* names. - Prune 6 that are 404 to the public (topkoa splitscreen/stems, OmikronApex tuner, Jafz2001 nam-rig-builder, DeathlySin song-preview, Erikcb91 shuffle). - Fix a pre-existing Guitar Theory clone-command typo (nam-tone -> guitar-theory). Verified: env_compat 7/7, JS 819/819, pytest 1690 collected / 0 import errors, rename-sensitive + startup suites green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: byrongamatos <xasiklas@gmail.com> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
145 lines
7.1 KiB
JavaScript
145 lines
7.1 KiB
JavaScript
/*
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* fee[dB]ack v0.3.0 — first-run home tour.
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*
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* Registers a spotlight tour over the home-page cards with the shared tour
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* engine (window.feedBackTour / Shepherd) and auto-runs it once, the first
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* time the user lands on the home page after completing onboarding. It stays
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* replayable forever from the per-screen "?" tour menu (registered with
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* screens: ['v3-home']).
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*
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* Anchors (all stable, on-screen while #v3-home is active):
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* #v3-hero hero / Start Playing (dashboard.js)
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* [data-tour="continue"] continue / pick a song (dashboard.js, 3 variants)
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* #v3-instrument-wrap instrument selector badge (badges.js, topbar)
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* #v3-tuner-wrap tuner badge (badges.js, topbar)
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* #v3-audio-routing audio routing card (dashboard.js)
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* [data-v3-open-profile] profile badge (profile.js, topbar)
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* #v3-nav left sidebar navigation (index.html)
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*/
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(function () {
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'use strict';
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var TOUR_ID = 'home-onboarding';
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// Each step dims the page and spotlights one element (shape: 'spotlight').
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// waitFor blocks the step until its target exists, so the async dashboard
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// re-render kicked off by 'v3:profile-updated' can't race the first step.
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function buildSteps() {
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return [
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{
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id: 'hero', shape: 'spotlight', position: 'bottom',
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selector: '#v3-hero', waitFor: '#v3-hero',
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title: 'Welcome to fee[dB]ack',
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content: 'This is your home base. Hit Start Playing to drop straight into a song from your library.',
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},
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{
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id: 'continue', shape: 'spotlight', position: 'left',
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selector: '[data-tour="continue"]', waitFor: '[data-tour="continue"]',
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title: 'Pick up where you left off',
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content: 'Your last song resumes right here in one click. Before you’ve played anything, it’s a quick random pick to get you going.',
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},
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{
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id: 'instrument', shape: 'spotlight', position: 'bottom',
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selector: '#v3-instrument-wrap', waitFor: '#v3-instrument-wrap',
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title: 'Choose your instrument',
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content: 'Set your instrument, string count and tuning here. The highway, tuner and scoring all adapt to this selection.',
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},
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{
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id: 'tuner', shape: 'spotlight', position: 'bottom',
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selector: '#v3-tuner-wrap', waitFor: '#v3-tuner-wrap',
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title: 'Tune up first',
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content: 'Open the tuner and match each string until the meter centers — accurate tuning means accurate scoring.',
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},
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{
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id: 'audio', shape: 'spotlight', position: 'top',
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selector: '#v3-audio-routing', waitFor: '#v3-audio-routing',
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title: 'Your signal path',
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content: 'Input → amp / NAM / IR → output, at a glance. Set up and monitor your gear from this card.',
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},
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{
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id: 'profile', shape: 'spotlight', position: 'bottom',
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selector: '[data-v3-open-profile]', waitFor: '[data-v3-open-profile]',
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title: 'Track your progress',
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content: 'Your profile, avatar and rank live here. Watch your accuracy climb and level up as you play.',
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},
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{
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id: 'nav', shape: 'spotlight', position: 'right',
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selector: '#v3-nav', waitFor: '#v3-nav',
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title: 'Find everything here',
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content: 'Browse your full library, lessons and plugins anytime. You can replay this tour from the ? button in the corner.',
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},
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];
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}
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function register() {
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var t = window.feedBackTour;
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if (!t || typeof t.register !== 'function') return false;
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t.register(TOUR_ID, {
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name: 'Welcome tour', // label in the "?" tour menu
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screens: ['v3-home'], // relevant only on the home screen
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autoPrompt: false, // we auto-run it from onboarding; no toast nag
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buildSteps: buildSteps,
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});
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return true;
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}
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// Auto-run once after a genuine onboarding completion. profile.js gates the
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// call on !editing (a profile edit must not relaunch it); we additionally
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// honour the engine's own seen/dismissed state so it never repeats and a
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// dismissal isn't nagged. Stays replayable from the "?" menu either way.
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function startFirstRun() {
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var t = window.feedBackTour;
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if (!t || typeof t.start !== 'function') return;
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try {
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if (t.hasSeen(TOUR_ID) || t.hasDismissed(TOUR_ID)) return;
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} catch (e) { /* private mode — fall through and attempt once */ }
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// Make sure the home screen is in view so the spotlight targets exist.
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if (typeof window.showScreen === 'function') {
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try { window.showScreen('v3-home'); } catch (e) { /* best-effort */ }
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}
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// Wait for the dashboard to finish (re)rendering #v3-home before
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// attaching Shepherd. Starting after a single animation frame can latch
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// onto the pre-render #v3-hero / [data-tour] nodes that the async render
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// then replaces, breaking the tour. Listen for the render-complete
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// event; fall back on a timeout in case the render already finished
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// (no event coming) or never fires.
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var started = false;
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var go = function () {
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if (started) return;
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started = true;
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try { document.removeEventListener('v3:dashboard-rendered', go); } catch (e) { /* */ }
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try { t.start(TOUR_ID); } catch (e) { /* degrade */ }
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};
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try { document.addEventListener('v3:dashboard-rendered', go, { once: true }); } catch (e) { /* */ }
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setTimeout(go, 1200);
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}
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// Onboarding paths that navigate straight to the player ("Play it now")
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// can't start the tour immediately — there is no home screen to spotlight
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// yet. Arm it to run the first time the user lands back on v3-home.
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function armPendingFirstRun() {
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var t = window.feedBackTour;
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if (!t || typeof t.start !== 'function') return;
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try {
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if (t.hasSeen(TOUR_ID) || t.hasDismissed(TOUR_ID)) return;
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} catch (e) { /* private mode — fall through */ }
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var sm = window.feedBack;
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if (!sm || typeof sm.on !== 'function') return;
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var onScreen = function (e) {
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if (!(e && e.detail && e.detail.id === 'v3-home')) return;
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try { if (typeof sm.off === 'function') sm.off('screen:changed', onScreen); } catch (_) { /* */ }
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startFirstRun();
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};
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sm.on('screen:changed', onScreen);
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}
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window.v3OnboardingTour = { startFirstRun: startFirstRun, armPendingFirstRun: armPendingFirstRun };
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// tour-engine.js assigns window.feedBackTour at script-eval time, so if it
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// is loaded before us register() succeeds immediately; otherwise retry once
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// the DOM (and the engine) are ready.
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if (!register()) {
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document.addEventListener('DOMContentLoaded', register, { once: true });
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}
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})();
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