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45 lines
2.1 KiB
JavaScript
45 lines
2.1 KiB
JavaScript
// Pins the fret-spacing setting in plugins/highway_3d/screen.js (PR #329).
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// The board can render fret columns either Uniform (equal width, Rocksmith
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// Remastered style) or Logarithmic (real instrument geometry), switchable at
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// runtime via window.h3dSetFretSpacing and persisted in localStorage. A
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// refactor that renames the storage key, drops the uniform/log branch in
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// fretX, or stops validating the mode would silently regress the setting.
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//
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// Source-level only — same strategy as the other tests/js/ files.
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const { test } = require('node:test');
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const assert = require('node:assert/strict');
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const fs = require('node:fs');
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const path = require('node:path');
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const SCREEN_JS = path.join(__dirname, '..', '..', 'plugins', 'highway_3d', 'screen.js');
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test('fret-spacing mode is read from the highway_3d.fretSpacing localStorage key', () => {
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const src = fs.readFileSync(SCREEN_JS, 'utf8');
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assert.match(
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src,
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/_h3dFretUniform\s*=\s*localStorage\.getItem\(\s*'highway_3d\.fretSpacing'\s*\)\s*!==\s*'logarithmic'/,
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'startup must read highway_3d.fretSpacing and treat anything but "logarithmic" as uniform',
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);
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});
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test('fretX switches between the uniform and logarithmic implementations', () => {
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const src = fs.readFileSync(SCREEN_JS, 'utf8');
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assert.match(
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src,
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/const\s+fretX\s*=\s*f\s*=>\s*_h3dFretUniform\s*\?\s*_fretXUni\(f\)\s*:\s*_fretXLog\(f\)/,
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'fretX must pick _fretXUni when _h3dFretUniform else _fretXLog',
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);
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});
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test('h3dSetFretSpacing validates the mode against the two supported values', () => {
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// An unexpected input must not be persisted verbatim — it is coerced to
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// one of 'logarithmic' | 'uniform' before writing to localStorage.
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const src = fs.readFileSync(SCREEN_JS, 'utf8');
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assert.match(
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src,
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/window\.h3dSetFretSpacing\s*=\s*mode\s*=>\s*\{[\s\S]*?mode\s*===\s*'logarithmic'\s*\?\s*'logarithmic'\s*:\s*'uniform'[\s\S]*?localStorage\.setItem\(\s*'highway_3d\.fretSpacing'/,
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'h3dSetFretSpacing must coerce mode to a supported value before persisting',
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);
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});
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