Files
feedBack/tests/browser/wake-lock.spec.ts
T
2026-06-16 18:47:13 +02:00

159 lines
7.8 KiB
TypeScript

import { test, expect } from '@playwright/test';
// Issue #686 — a Screen Wake Lock is held only while a song plays so the OS
// screensaver doesn't kick in during windowed-mode playback. We stub
// navigator.wakeLock before app.js runs (headless Chromium rejects a real
// 'screen' request — there is no display) and drive the song:* bus events the
// wake-lock helper listens to. `held` flips true only once a request actually
// resolves and the lock is kept, so the fast play→pause race is observable.
const installWakeLockSpy = () => {
(window as any).__wakeLockSpy = {
requestCount: 0,
releaseCount: 0,
lastType: null as string | null,
held: false,
lastSentinel: null as any,
};
Object.defineProperty(navigator, 'wakeLock', {
configurable: true,
value: {
request(type: string) {
const spy = (window as any).__wakeLockSpy;
spy.requestCount++;
spy.lastType = type;
const listeners: Array<() => void> = [];
const sentinel = {
released: false,
addEventListener(t: string, fn: () => void) {
if (t === 'release') listeners.push(fn);
},
removeEventListener() {},
release() {
if (this.released) return Promise.resolve();
this.released = true;
spy.releaseCount++;
spy.held = false;
listeners.forEach((fn) => fn());
return Promise.resolve();
},
};
spy.lastSentinel = sentinel;
// The lock is only "held" once the request resolves and is kept — model
// that on the microtask so a release that lands first wins the race.
Promise.resolve().then(() => { if (!sentinel.released) spy.held = true; });
return Promise.resolve(sentinel);
},
},
});
};
test.beforeEach(async ({ page }) => {
await page.addInitScript(installWakeLockSpy);
await page.goto('/');
await page.waitForSelector('.screen.active', { timeout: 10000 });
await page.waitForFunction(() => typeof (window as any).slopsmith?.emit === 'function');
});
test('acquires a single screen wake lock on play and releases on pause', async ({ page }) => {
// The audio 'play' listener emits song:play AND song:resume synchronously;
// only one 'screen' lock should be requested (the in-flight guard must hold
// before the first request resolves).
await page.evaluate(() => {
(window as any).slopsmith.emit('song:play');
(window as any).slopsmith.emit('song:resume');
});
await page.waitForFunction(() => (window as any).__wakeLockSpy.held === true);
expect(await page.evaluate(() => (window as any).__wakeLockSpy.requestCount)).toBe(1);
expect(await page.evaluate(() => (window as any).__wakeLockSpy.lastType)).toBe('screen');
await page.evaluate(() => (window as any).slopsmith.emit('song:pause'));
await page.waitForFunction(() => (window as any).__wakeLockSpy.held === false);
});
test('song:ended and song:stop release the wake lock', async ({ page }) => {
await page.evaluate(() => (window as any).slopsmith.emit('song:play'));
await page.waitForFunction(() => (window as any).__wakeLockSpy.held === true);
await page.evaluate(() => (window as any).slopsmith.emit('song:ended'));
await page.waitForFunction(() => (window as any).__wakeLockSpy.held === false);
await page.evaluate(() => (window as any).slopsmith.emit('song:play'));
await page.waitForFunction(() => (window as any).__wakeLockSpy.held === true);
await page.evaluate(() => (window as any).slopsmith.emit('song:stop'));
await page.waitForFunction(() => (window as any).__wakeLockSpy.held === false);
});
test('fast play→pause before the request resolves leaves no stale lock', async ({ page }) => {
const before = await page.evaluate(() => (window as any).__wakeLockSpy.requestCount);
// Pause arrives while navigator.wakeLock.request is still in flight — the
// resolved sentinel must release itself instead of being held stale.
await page.evaluate(() => {
(window as any).slopsmith.emit('song:play');
(window as any).slopsmith.emit('song:pause');
});
await page.waitForTimeout(150);
expect(await page.evaluate(() => (window as any).__wakeLockSpy.held)).toBe(false);
expect(await page.evaluate((n) => (window as any).__wakeLockSpy.requestCount === n + 1, before)).toBe(true);
expect(await page.evaluate(() => (window as any).__wakeLockSpy.lastSentinel.released)).toBe(true);
});
test('re-acquires the wake lock when the UA releases it while still playing', async ({ page }) => {
await page.evaluate(() => (window as any).slopsmith.emit('song:play'));
await page.waitForFunction(() => (window as any).__wakeLockSpy.held === true);
const before = await page.evaluate(() => (window as any).__wakeLockSpy.requestCount);
// Simulate the UA releasing the lock (power policy / page hide) while
// playback continues; the release handler re-acquires when still visible.
await page.evaluate(() => {
(window as any).slopsmith.isPlaying = true;
(window as any).__wakeLockSpy.lastSentinel.release();
});
await page.waitForFunction((n) => (window as any).__wakeLockSpy.requestCount === n + 1 && (window as any).__wakeLockSpy.held === true, before);
// After a real pause there must be no further re-acquire churn.
await page.evaluate(() => (window as any).slopsmith.emit('song:pause'));
await page.waitForFunction(() => (window as any).__wakeLockSpy.held === false);
const settled = await page.evaluate(() => (window as any).__wakeLockSpy.requestCount);
await page.waitForTimeout(150);
expect(await page.evaluate(() => (window as any).__wakeLockSpy.requestCount)).toBe(settled);
});
test('drives the slopsmith-desktop native power bridge, deduped and visibility-gated', async ({ page }) => {
// In the packaged Electron app navigator.wakeLock is unreliable, so the
// helper also drives window.slopsmithDesktop.power.setScreenAwake — to
// exactly (wanted && visible), emitting only on change. Inject a spy bridge
// before app.js runs and assert it tracks playback without duplicate starts.
await page.addInitScript(() => {
(window as any).__bridgeCalls = [];
(window as any).slopsmithDesktop = {
power: { setScreenAwake: (keep: boolean) => (window as any).__bridgeCalls.push(keep) },
};
});
await page.reload();
await page.waitForSelector('.screen.active', { timeout: 10000 });
await page.waitForFunction(() => typeof (window as any).slopsmith?.emit === 'function');
// song:play + song:resume fire together but must produce a single `true`.
await page.evaluate(() => {
(window as any).slopsmith.emit('song:play');
(window as any).slopsmith.emit('song:resume');
});
await page.waitForFunction(() => (window as any).__bridgeCalls.filter((x: boolean) => x === true).length === 1);
await page.evaluate(() => (window as any).slopsmith.emit('song:pause'));
await page.waitForFunction(() => (window as any).__bridgeCalls.filter((x: boolean) => x === false).length === 1);
// Hidden while playing → bridge OFF (a minimized window mustn't keep the
// whole display awake); restoring visibility while playing turns it back ON.
await page.evaluate(() => (window as any).slopsmith.emit('song:play'));
await page.waitForFunction(() => (window as any).__bridgeCalls[(window as any).__bridgeCalls.length - 1] === true);
await page.evaluate(() => {
Object.defineProperty(document, 'visibilityState', { configurable: true, get: () => 'hidden' });
document.dispatchEvent(new Event('visibilitychange'));
});
await page.waitForFunction(() => (window as any).__bridgeCalls[(window as any).__bridgeCalls.length - 1] === false);
await page.evaluate(() => {
Object.defineProperty(document, 'visibilityState', { configurable: true, get: () => 'visible' });
document.dispatchEvent(new Event('visibilitychange'));
});
await page.waitForFunction(() => (window as any).__bridgeCalls[(window as any).__bridgeCalls.length - 1] === true);
});