Files
feedBack/docs/skills/debugging-keyboard-shortcuts.md
T
2026-06-16 18:47:13 +02:00

5.3 KiB

Debugging Keyboard Shortcuts

This skill helps you debug keyboard shortcut issues in Slopsmith.

Quick Start

  1. Start Slopsmith:

    cd ~/path/to/slopsmith
    LIBRARY_PATH=/path/to/your/library docker compose up -d
    
  2. Open browser: http://localhost:8000

  3. Open DevTools: Press F12 or Ctrl+Shift+I

Debugging Commands

Open the browser console and run these commands:

Enable Debug Logging

_setDebugShortcuts(true)

This will log every keypress and shortcut match attempt.

List All Registered Shortcuts

_listShortcuts()

Shows all shortcuts with their keys, scopes, and descriptions.

Test a Specific Shortcut

_testShortcut('Space')

Shows if a shortcut would be active in the current context.

Common Issues

1. Shortcut Not Triggering

Check:

  • Are you on the right screen? (Player shortcuts only work on player screen)
  • Is focus in an input field? (Shortcuts are disabled when typing)
  • Is the key registered? Run _listShortcuts() to see all registered shortcuts

Debug:

_setDebugShortcuts(true)
// Now press your key and watch the console

2. Scope Issues

Check current context:

// This shows which screen you're on
document.querySelector('.screen.active')?.id

Common scopes:

  • global - Works on any screen
  • player - Only on player screen
  • library - On home, favorites, or settings screens
  • plugin-{id} - Only on a specific plugin's screen

3. Key Matching Issues

The system matches on both e.key (character produced) and e.code (physical key):

  • Use e.key for letters/symbols that depend on keyboard layout
  • Use e.code for special keys (Space, ArrowLeft, Escape, etc.)

Example:

// Good for special keys
registerShortcut({ key: 'Space', ... })  // or 'ArrowLeft', 'Escape'

// Good for layout-dependent keys
registerShortcut({ key: '?', ... })       // or '[', ']', 'k'

4. Condition Not Met

If your shortcut has a condition function, it must return true:

registerShortcut({
    key: 'k',
    description: 'My action',
    scope: 'player',
    condition: () => _isMyViewActive,  // Must be true
    handler: () => _myAction()
})

Test it:

_testShortcut('k')
// Check if `conditionMet` is true

Testing Your Changes

  1. Make changes to static/app.js
  2. Refresh the browser (changes are live-reloaded via Docker volume mount)
  3. Run _listShortcuts() to verify your shortcut is registered
  4. Press ? to open the shortcuts help panel
  5. Test your shortcut

Built-in Shortcuts

Press ? to see all shortcuts in the UI. Built-in shortcuts:

Key Scope Description
? Global Show keyboard shortcuts
Space Player Play/Pause
ArrowLeft Player Seek back 5 seconds
ArrowRight Player Seek forward 5 seconds
Escape Player Back to library
[ Player Offset audio back (Shift: 50ms, else 10ms)
] Player Offset audio forward (Shift: 50ms, else 10ms)

Adding Your Own Shortcuts

registerShortcut({
    key: 'k',                       // Key to press
    description: 'Toggle my view',  // Shown in help panel
    scope: 'player',                // When it's active
    condition: () => _isMyViewActive, // Optional guard
    handler: (e) => _myAction()      // What to do
});

Panel-Scoped Shortcuts

For plugins that create multiple panels (e.g., splitscreen), shortcuts are automatically scoped to the active panel:

// Create panels (must exist before setActiveShortcutPanel can target them)
const panel1 = window.createShortcutPanel('panel-1');
const panel2 = window.createShortcutPanel('panel-2');

// Set active panel and register shortcuts
window.setActiveShortcutPanel('panel-1');
registerShortcut({
    key: 'd',
    description: 'Dock panel',
    scope: 'global',
    handler: () => _dockPanel()
});

// Switch to another panel
window.setActiveShortcutPanel('panel-2');
registerShortcut({
    key: 'f',
    description: 'Toggle fullscreen',
    scope: 'global',
    handler: () => _toggleFullscreen()
});

// Clean up when done — clear every panel you created
panel1.clearShortcuts();
panel2.clearShortcuts();

Important: In splitscreen, scope: 'player' means "player screen in the current panel". Each panel can have its own player shortcuts without collisions.

Truly global shortcuts: Use window.getGlobalShortcutContext() for shortcuts that must work in all panels (exceptional case, logs warning).

Network Issues

If shortcuts aren't working at all:

  1. Check the Network tab in DevTools
  2. Look for failed requests to /api/plugins
  3. Check the Console tab for JavaScript errors
  4. Verify the container is running:
    docker compose ps
    docker compose logs -f
    

WebSocket Issues

Keyboard shortcuts don't require WebSocket, but if other features aren't working:

  1. Check Network tab → "WS" filter
  2. Look for WebSocket connections to /ws/highway/...
  3. Should show status "101 Switching Protocols"

Getting Help

If you're still stuck:

  1. Enable debug mode: _setDebugShortcuts(true)
  2. Reproduce the issue
  3. Copy the console output
  4. Share it along with:
    • Which screen you're on
    • What key you're pressing
    • What you expect to happen
    • What actually happens