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The on-highway FPS readout (Settings -> Graphics -> 3D Highway -> Show FPS counter) is pinned to the top-right of the highway overlay -- the same corner the v3 player chrome stacks its persistent Up Next pill and live-performance HUD into, on a higher layer that paints over the canvas. So the readout sat behind that chrome and couldn't be read, exactly when a tester turned it on to judge performance (and because the pill is default-on it covered the counter regardless of the separate "Up Next won't turn off" report). Keep it top-right (where testers look) but drop it just below whichever of that chrome is showing: measure the lowest visible top-right v3 HUD element (#v3-upnext / #v3-live-performance-hud / #hud-time) and floor the FPS box's Y beneath it. Element refs are resolved once and cached (no per-frame querySelector, per the plugin perf rules) and only read while the counter is actually drawn; gated on window.feedBack.uiVersion === 'v3' so classic v2 is byte-for-byte unaffected. Bump plugin version 3.30.0 -> 3.30.1 (the screen.js cache-buster). Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> |
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| .. | ||
| achievements | ||
| app_tour_library | ||
| app_tour_settings | ||
| capability_inspector | ||
| folder_library | ||
| highway_3d | ||
| input_setup | ||
| minigames | ||
| tuner | ||
| __init__.py | ||