feedBack/static/app.js
Byron Gamatos 69aac32278
refactor(app): carve the edit-song modal into static/js/edit-modal.js (R3d) (#919)
4 functions, 234 lines. app.js 4,452 -> 4,218. Bodies VERBATIM.

INTERFACE WIDTH ZERO — nothing in app.js calls into this cluster. app.js needs only the names
on the window contract, so the markup's onclick= handlers resolve. That is what makes it the
cleanest slice left.

AND IT ONLY BECAME CLEAN BECAUSE THE LIBRARY CAME OUT FIRST (#896). Every dependency the modal
has is a module now: it reads six bindings out of ./library.js (loadLibrary, loadFavorites,
loadTreeView, _removeLibCardsForFilename, libView, _lastLibSelected) plus dom.js and the L
container. Before that carve, extracting this would have dragged the whole library with it.

Checked, and it matters: the modal never WRITES any of those six. An imported binding is
READ-ONLY, so a single write would have forced a setter or a state container. Every use is a
read, so plain imports suffice.

Acyclic: edit-modal -> { dom, library-state, library }, and library imports none of them back.

VERIFIED. A/B against origin/main in two browsers: the window contract, the modal actually
OPENING off a real library row, its title and year fields rendering, and the data-edit-save
wiring (rather than an inline onclick embedding the filename — the fix this cluster's harness
exists to guard). IDENTICAL, no new page errors.

node 1045, pytest 2425, ESLint 0 (no-cycle clean), host contract 2/2, Codex 0.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 13:43:57 +02:00

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import {
bootstrapPluginsAndUi,
checkPluginUpdates,
loadPlugins,
updatePlugin,
} from './js/plugin-loader.js';
import {
_autoMatchViz,
_maybeShowNotationViewHint,
_populateVizPicker,
setViz,
} from './js/viz.js';
import {
exportDiagnostics,
previewDiagnostics,
} from './js/diagnostics-export.js';
import {
_confirmDialog,
_escAttr,
_isElementVisible,
_trapFocusInModal,
esc,
uiPrompt,
} from './js/dom.js';
import {
hwcInitSettingsUI,
initHighwayColors,
} from './js/highway-colors.js';
import {
displayTuningName,
displayTuningTargetDetails,
displayTuningTargets,
effectiveStringCount,
isBassArrangement,
parseRawTuningOffsets,
songTuningContext,
} from './js/tuning-display.js';
import {
exportSettings,
importSettings,
} from './js/settings-io.js';
import { audio } from './js/audio-el.js';
import { S } from './js/player-state.js';
// Side-effect import: the three JUCE shims are IIFEs that install themselves and
// publish through window.*. _resetJuceAudioShimChain is the one binding app.js needs.
import { _resetJuceAudioShimChain } from './js/juce-audio.js';
import {
_clearResumeSession,
_hideResumePill,
_maybeShowResumePill,
_readResumeSession,
_snapshotResumeSession,
resumeLastSession,
} from './js/resume-session.js';
import {
_applyMastery,
_applyMasteryAvailability,
_autoplayExitEnabled,
_countdownBeforeSongEnabled,
_curPlaybackSpeed,
_exitConfirmEnabled,
_resetPlaybackSpeedForNewSong,
_showUpNextEnabled,
_wireSpeedPresetsOnce,
applySpeedPreset,
setMastery,
setSpeed,
} from './js/player-controls.js';
import {
_cancelCountIn,
armCreditsHideOnPlay,
hideCountOverlay,
hideSongCreditsOverlay,
holdCreditsThen,
isCountingIn,
playClick,
scheduleCreditsHide,
showCountOverlay,
showSongCreditsOverlay,
startCountIn,
startSongCountIn,
} from './js/count-in.js';
import {
_loopMutationGen,
clearLoop,
deleteSelectedLoop,
loadSavedLoop,
loadSavedLoops,
loopA,
loopB,
saveCurrentLoop,
setLoop,
setLoopEnd,
setLoopStart,
updateLoopUI,
} from './js/loops.js';
import {
_buildSectionParents,
_ensureSectionPracticeBar,
_hideSectionPracticeBar,
_installSectionPracticeDrawHook,
_maybeRefreshSectionPracticeDuration,
_placeSectionPracticeControlForChrome,
_resetSectionPracticeLog,
_scheduleSectionPracticeRetries,
_sectionPracticeBarContains,
_sectionPracticeBarIsReady,
_sectionPracticePopoverOpen,
_sectionPracticeSourceSections,
_sectionPracticeStartTime,
_setSectionPracticeMode,
_syncSectionPracticeFromLoop,
_updateSectionPracticeHighlight,
invalidateParentCount,
onPhraseNext,
onPhrasePrev,
onSectionParentClick,
onSectionPracticeModeChange,
onSectionPracticeWholeChange,
practiceSection,
renderSectionPracticeBar,
resetSelection,
toggleSectionPracticePopover,
} from './js/section-practice.js';
import { configureHost } from './js/host.js';
import { formatTime } from './js/format.js';
import { L } from './js/library-state.js';
import {
_LIB_FORMAT_KEY,
_LIB_FORMAT_VALUES,
_LIB_SORT_KEY,
_LIB_SORT_VALUES,
_activeLibraryProviderId,
_applyLibFiltersToParams,
_bumpLibNavGeneration,
_getArrangementNamingMode,
_lastLibSelected,
_libNavItems,
_libScrollOnNextRender,
_libraryLocalFilename,
_libraryProviderApi,
_librarySongArtUrl,
_librarySongId,
_librarySyncState,
_moveSelectionInItems,
_onHeaderClick,
_onNamingModeChange,
_pollScanAndRefresh,
_providerSupports,
_readPersistedChoice,
_removeLibCardsForFilename,
_renderLibFilterChips,
_resetLibraryProviderViewState,
_setLibSelection,
_setLibrarySyncState,
_toggleHeader,
_updateLibFiltersBadge,
checkScanAndLoad,
clearLibFilters,
editBtn,
filterFavTreeLetter,
filterFavorites,
filterLibrary,
filterTreeLetter,
fullRescanLibrary,
goFavPage,
goFavTreePage,
goTreePage,
hideScanBanner,
libView,
loadFavorites,
loadLibrary,
loadLibraryProviders,
loadTreeView,
renderGridCards,
renderTreeInto,
rescanLibrary,
setFavView,
setLibView,
setLibraryProvider,
sortFavorites,
sortLibrary,
stopInfiniteScroll,
toggleAllArtists,
toggleAllFavoriteArtists,
toggleFavorite,
toggleLibFilters,
} from './js/library.js';
import {
_editModalShouldClose,
deleteSongFromModal,
openEditModal,
saveEditModal,
} from './js/edit-modal.js';
// The playback transport. These used to BE app.js — they are imported back now, and the
// four modules that reached for them through the host seam import them directly instead.
import {
setPlayButtonState, jucePlayer, _audioTime, _audioDuration, _songEventPayload,
_markPlaybackPaused, _markPlaybackResumed, _emitPlaybackStopped, _emitSongPositionChanged,
_waitForSongReady, _resetAudioSeekState, _audioSeek, togglePlay, seekBy, audioSeekGen,
} from './js/transport.js';
// Demo analytics — real impl set by demo.js; no-op in normal builds
window.feedBackDemoTrack = window.feedBackDemoTrack ?? null;
// ── Global keyboard shortcuts ─────────────────────────────────────────────
//
// `/` focuses the active screen's search input (Library / Favorites);
// `Esc` while focused blurs and clears it. Mirrors the GitHub / Gmail
// convention. The listener bails when the user is already typing in
// any text-accepting element so it can't intercept normal typing —
// including inputs inside the filters drawer, plugin settings, or
// modal dialogs.
function _isTextInput(el) {
if (!el) return false;
const tag = el.tagName;
if (tag === 'INPUT') {
// Some <input> types (button, checkbox, radio, range, ...) don't
// accept text; only intercept the ones that do.
const t = (el.type || 'text').toLowerCase();
return ['text', 'search', 'email', 'url', 'tel', 'password', 'number'].includes(t);
}
if (tag === 'TEXTAREA') return true;
if (tag === 'SELECT') return true;
if (el.isContentEditable) return true;
return false;
}
function _isShortcutHelpKey(e) {
return e.key === '?' || (e.shiftKey && (e.code === 'Slash' || e.key === '/'));
}
function _isShortcutHelpSuppressedTarget(el) {
if (!el) return false;
const tag = el.tagName;
if (tag === 'INPUT') {
const t = (el.type || 'text').toLowerCase();
return ['text', 'search', 'email', 'url', 'tel', 'password', 'number'].includes(t);
}
if (tag === 'TEXTAREA') return true;
if (el.isContentEditable) return true;
if (el.closest && el.closest('#lib-filter-drawer, [role="dialog"], #edit-modal, .feedBack-modal')) return true;
return false;
}
function _activeSearchInput() {
// Pick the search field for whichever screen is currently active.
// No match (e.g. on the player or settings screen) means `/` does
// nothing — the shortcut only fires where a search box exists.
const active = document.querySelector('.screen.active');
if (!active) return null;
if (active.id === 'home') return document.getElementById('lib-filter');
if (active.id === 'favorites') return document.getElementById('fav-filter');
return null;
}
// ── Library keyboard navigation ──────────────────────────────────────────
//
// Arrow keys move a single "selected" item among the visible cards
// (grid view) or song rows (tree view). Enter plays the selected
// song. The selected element gets:
// - native keyboard focus via .focus() so :focus-visible draws the
// accessible ring (announced by screen readers, follows scroll)
// - a `.selected` class that persists when focus drifts elsewhere
// so the user can glance back and still see their place.
//
// Grid columns are inferred from the live computed grid template at
// the moment of navigation, so up/down works correctly across all
// breakpoints (1 / 2 / 3 / 4 cols depending on viewport).
function _gridColumns(container) {
// Count columns by grouping the first row of children by their
// top coordinate. Robust against any grid-template-columns syntax
// (`repeat(...)`, `auto-fit`, named lines, etc.) where naively
// splitting `getComputedStyle().gridTemplateColumns` on whitespace
// would miscount because of spaces inside `repeat(...)` /
// `minmax(...)`. Falls back to 1 when the container is empty
// so callers' max(1, ...) clamps stay valid.
if (!container) return 1;
const children = Array.from(container.children).filter(
c => c && c.offsetParent !== null
);
if (!children.length) return 1;
const firstTop = children[0].getBoundingClientRect().top;
let cols = 0;
for (const c of children) {
// Allow ~1px slop for sub-pixel rounding so two children that
// would visually align still group together.
if (Math.abs(c.getBoundingClientRect().top - firstTop) < 1.5) cols++;
else break;
}
return Math.max(1, cols);
}
// Tracks which list screen launched the player so Esc-from-player
// returns the user to that screen instead of always defaulting to
// the Library (feedBack#126). Reset on every `playSong` call so a
// song launched from a deep-link / plugin screen still gets a sane
// fallback ('home').
let _playerOriginScreen = 'home';
let _settingsOriginScreen = 'home';
function _isInsideInteractiveControl(el) {
// Bail when the user is interacting with anything that has its
// own keyboard semantics — form controls (checkbox / select /
// button) consume arrow keys for their own behavior, and the
// filters drawer is a focus trap of those. Without this guard the
// library's arrow nav would steal arrow presses from a focused
// tuning checkbox or sort dropdown.
if (!el) return false;
const tag = el.tagName;
if (['INPUT', 'SELECT', 'TEXTAREA', 'BUTTON'].includes(tag)) return true;
if (el.isContentEditable) return true;
if (el.closest && el.closest('#lib-filter-drawer, [role="dialog"], #edit-modal')) return true;
return false;
}
function _isSpaceKey(e) {
return e.key === ' ' || e.key === 'Spacebar';
}
function _shortcutDispatchBlocked(e) {
if (_isTextInput(e.target)) return true;
// Space in Section Practice bar should pause/resume, not toggle checkboxes/buttons.
if (_isSpaceKey(e) && _sectionPracticeBarContains(e.target)) return false;
// While the Section Practice popover is open, Esc just closes it (handled by
// the popover's own keydown listener) — suppress the player-scope
// "back to library" Esc so the user doesn't get bounced out of the player.
if (e.key === 'Escape' && _sectionPracticePopoverOpen()) return true;
// Space on the player screen should always play/pause, even if focus is on a
// sidebar nav link, player rail button, popover control, or any other
// interactive element — the shortcut dispatcher calls preventDefault so the
// focused element won't also activate. Two exceptions keep native Space:
// text inputs (already exempted above), and focus inside a true modal
// dialog (role="dialog" aria-modal="true", or a .feedBack-modal overlay)
// layered over the player — a modal traps interaction, so Space must reach
// its focused control (e.g. the Close button) rather than toggle playback
// behind it. Non-modal player popovers/toasts (loop A/B, arrangement pin,
// role="dialog" aria-modal="false") are not modals and stay covered.
if (_isSpaceKey(e) && _getCurrentContext().isPlayer &&
!(e.target && e.target.closest &&
e.target.closest('[role="dialog"][aria-modal="true"], .feedBack-modal'))) {
return false;
}
// Escape is the universal "back" action and must fire like Space above even
// when a transport/rail control <button> holds keyboard focus after a click
// — otherwise a focused control swallows Esc and the user can't leave the
// song until they click empty canvas (feedBack — "Escape in song not
// consistent"). It applies on the player (exit the song) AND settings
// (return to the previous screen), both of which register an Escape=Back
// shortcut. The earlier guards still win: text inputs are exempted at the
// top (Esc there clears/blurs the field), and the Section Practice popover
// already claimed Esc above. A true modal layered over the screen still
// traps Esc — the modal-overlay check keeps Esc closing the modal rather
// than ejecting past it to the screen behind.
if (e.key === 'Escape') {
const ctx = _getCurrentContext();
if ((ctx.isPlayer || ctx.isSettings) &&
!(e.target && e.target.closest &&
e.target.closest('[role="dialog"][aria-modal="true"], .feedBack-modal'))) {
return false;
}
}
return _isInsideInteractiveControl(e.target);
}
function _handleLibArrowNav(e) {
// Space (' ') is the standard activation key for focusable
// elements alongside Enter — without it, a screen-reader user
// hitting Space on a focused card would just scroll the page
// instead of activating it. We treat Space identically to Enter
// inside this handler.
const isActivate = e.key === 'Enter' || e.key === ' ' || e.key === 'Spacebar';
if (!isActivate &&
!['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown', 'Home', 'End'].includes(e.key)) {
return false;
}
if (_isInsideInteractiveControl(document.activeElement)) return false;
const { items, container, mode } = _libNavItems();
if (!items.length) return false;
const currentTarget = (document.activeElement && items.includes(document.activeElement))
? document.activeElement
: (_lastLibSelected && items.includes(_lastLibSelected) ? _lastLibSelected : null);
if (isActivate) {
if (!currentTarget) return false;
e.preventDefault();
// Sync persistent selection before activating so Tab-then-Enter
// (no prior arrow nav or mouse click) still lights up the `.selected`
// ring and updates `_lastLibSelected`/localStorage — consistent with
// the click delegate at the bottom of this file.
_setLibSelection(currentTarget, { focus: false });
if (currentTarget.classList.contains('song-row') ||
currentTarget.classList.contains('song-card')) {
if (currentTarget.dataset.librarySong && !currentTarget.dataset.play) {
const providerId = decodeURIComponent(currentTarget.dataset.libraryProvider || '');
if (!_providerSupports(providerId, 'song.sync')) return true;
syncLibrarySong(
providerId,
decodeURIComponent(currentTarget.dataset.librarySong || ''),
{ playWhenReady: true },
);
return true;
}
// Song row OR card → play it. Pass `dataset.play` raw to
// match the click delegate; `playSong` handles decoding
// internally so decoding here would double-decode and
// throw `URIError` on filenames containing `%`.
playSong(currentTarget.dataset.play, undefined, { bridge: false });
} else if (currentTarget.classList.contains('artist-header') ||
currentTarget.classList.contains('album-header')) {
// Header row → toggle the parent open/closed and re-derive
// visible items so the next arrow press lands correctly.
// `_toggleHeader` keeps `aria-expanded` in sync for
// assistive tech.
_toggleHeader(currentTarget);
// Keep keyboard focus on the header we just toggled —
// browsers sometimes drop focus to body when the
// surrounding subtree changes display.
currentTarget.focus({ preventScroll: true });
}
return true;
}
if (e.key === 'Home') { e.preventDefault(); _setLibSelection(items[0]); return true; }
if (e.key === 'End') { e.preventDefault(); _setLibSelection(items[items.length - 1]); return true; }
if (mode === 'list') {
if (e.key === 'ArrowDown') { e.preventDefault(); _moveSelectionInItems(items, 1); return true; }
if (e.key === 'ArrowUp') { e.preventDefault(); _moveSelectionInItems(items, -1); return true; }
// Right/Left expand and collapse the artist/album under focus,
// file-manager style. With nothing selected yet, both keys
// initialize selection on the first visible item (matches
// Up/Down behavior in `_moveSelectionInItems`) so the first
// press doesn't fall through to native scroll.
if (!currentTarget && (e.key === 'ArrowRight' || e.key === 'ArrowLeft')) {
e.preventDefault();
_setLibSelection(items[0]);
return true;
}
if (e.key === 'ArrowRight' && currentTarget) {
const parent = (currentTarget.classList.contains('artist-header') ||
currentTarget.classList.contains('album-header'))
? currentTarget.parentElement : null;
if (parent && !parent.classList.contains('open')) {
e.preventDefault();
// Use the shared toggle path so aria-expanded stays
// synced with the visual state for screen readers.
_toggleHeader(currentTarget);
currentTarget.focus({ preventScroll: true });
return true;
}
// Already open — step to the next visible item (which is
// the first child of this header).
e.preventDefault();
_moveSelectionInItems(items, 1);
return true;
}
if (e.key === 'ArrowLeft' && currentTarget) {
// If on an open header, collapse it. If on a song row or
// closed header, jump to the nearest enclosing header.
const isHeader = currentTarget.classList.contains('artist-header') ||
currentTarget.classList.contains('album-header');
const headerParent = isHeader ? currentTarget.parentElement : null;
if (headerParent && headerParent.classList.contains('open')) {
e.preventDefault();
_toggleHeader(currentTarget);
currentTarget.focus({ preventScroll: true });
return true;
}
// Walk up to the nearest .album-header / .artist-header
// ancestor's sibling header. Closest album-group → its
// header; otherwise closest artist-row → its header.
const albumGroup = currentTarget.closest('.album-group');
if (albumGroup && albumGroup.contains(currentTarget) &&
!currentTarget.classList.contains('album-header')) {
e.preventDefault();
_setLibSelection(albumGroup.querySelector('.album-header'));
return true;
}
const artistRow = currentTarget.closest('.artist-row');
if (artistRow && !currentTarget.classList.contains('artist-header')) {
e.preventDefault();
_setLibSelection(artistRow.querySelector('.artist-header'));
return true;
}
return false;
}
return false;
}
// Grid mode: 2D nav. Columns are read from the live CSS grid so
// we follow the responsive breakpoints automatically.
const cols = _gridColumns(container);
if (e.key === 'ArrowRight') { e.preventDefault(); _moveSelectionInItems(items, 1); return true; }
if (e.key === 'ArrowLeft') { e.preventDefault(); _moveSelectionInItems(items, -1); return true; }
if (e.key === 'ArrowDown') { e.preventDefault(); _moveSelectionInItems(items, cols); return true; }
if (e.key === 'ArrowUp') { e.preventDefault(); _moveSelectionInItems(items, -cols); return true; }
return false;
}
// Shortcut cheat-sheet overlay. Opens on `?` (Shift+/), closes on
// Esc (handled by the generic modal close path) or on backdrop /
// close-button click. The list mirrors the canonical shortcut table
// in this file's keydown handler — when a shortcut changes here, the
// table below should change too. We keep it inline rather than
// fetching a separate file so the cheat sheet can never disagree
// with the version of app.js the user actually loaded.
function _openShortcutsModal() {
if (document.getElementById('shortcuts-modal')) return;
function _isTreeMode() {
// Check if we're in tree view (not grid) on the active library screen
const screen = document.querySelector('.screen.active');
if (!screen) return false;
const tree = screen.querySelector('#lib-tree,#fav-tree');
return tree && !tree.classList.contains('hidden');
}
const ctx = _getCurrentContext();
// Library shortcuts that are handled by the navigation system (not in registry)
const navShortcuts = [
{ keys: '↑ ↓', desc: 'Move selection' },
{ keys: '→', desc: 'Step in', condition: _isTreeMode },
{ keys: '←', desc: 'Step out', condition: _isTreeMode },
{ keys: 'Home / End', desc: 'Jump to first / last item' },
{ keys: 'Enter / Space', desc: 'Activate selection (play song / toggle header)' },
];
// Filter out items whose condition returns false
const filterNavItems = (items) => items.filter(item => !item.condition || item.condition());
// Format a shortcut entry for display, including modifier prefixes
const formatShortcut = (s) => {
const mods = s.modifiers || {};
let label = '';
if (mods.ctrl) label += 'Ctrl+';
if (mods.alt) label += 'Alt+';
if (mods.shift) label += 'Shift+';
if (mods.meta) label += 'Meta+';
return label + s.key;
};
// Get shortcuts from active panel by scope
const getPanelShortcuts = (panel, scope) => {
const shortcuts = [];
for (const [key, s] of panel.shortcuts) {
if (s.scope === scope) {
shortcuts.push({ keys: formatShortcut(s), desc: s.description });
}
}
return shortcuts;
};
const activePanel = _panels.get(_activePanel);
const defaultPanel = _panels.get('default');
// Merge shortcuts from both active and default panel for display
const mergeShortcuts = (scope) => {
const result = [];
if (activePanel) result.push(...getPanelShortcuts(activePanel, scope));
if (defaultPanel && defaultPanel !== activePanel) result.push(...getPanelShortcuts(defaultPanel, scope));
return result;
};
const playerShortcuts = mergeShortcuts('player');
const globalShortcuts = mergeShortcuts('global');
const libraryShortcuts = mergeShortcuts('library');
// Get plugin shortcuts for current plugin screen
const pluginShortcuts = [];
if (ctx.isPlugin && activePanel) {
for (const [key, s] of activePanel.shortcuts) {
if (s.scope.startsWith('plugin-') && s.scope === ctx.screen) {
pluginShortcuts.push({ keys: formatShortcut(s), desc: s.description });
}
}
}
// Get shortcuts from other panels (if multiple panels exist)
const otherPanelShortcuts = [];
if (_panels.size > 1) {
for (const [panelId, panel] of _panels) {
if (panelId === _activePanel) continue;
for (const [key, s] of panel.shortcuts) {
otherPanelShortcuts.push({ keys: formatShortcut(s), desc: s.description, panel: panelId });
}
}
}
// Build sections based on current context
const sections = [];
if (ctx.isSettings) {
sections.push({ heading: 'Settings', items: mergeShortcuts('settings') });
} else if (ctx.isLibrary) {
sections.push({ heading: 'Library', items: [
...filterNavItems(navShortcuts),
...libraryShortcuts,
{ keys: 'Esc', desc: 'Clear search' }
]});
}
if (ctx.isPlayer) {
sections.push({ heading: 'Player', items: playerShortcuts });
}
if (!ctx.isSettings && globalShortcuts.length > 0) {
sections.push({ heading: 'Global', items: globalShortcuts });
}
if (pluginShortcuts.length > 0) {
sections.push({ heading: 'Current Plugin', items: pluginShortcuts });
}
if (otherPanelShortcuts.length > 0) {
// Group other panel shortcuts by panel
const byPanel = new Map();
for (const item of otherPanelShortcuts) {
if (!byPanel.has(item.panel)) {
byPanel.set(item.panel, []);
}
byPanel.get(item.panel).push(item);
}
for (const [panelId, items] of byPanel) {
sections.push({ heading: `Panel ${panelId}`, items });
}
}
const modal = document.createElement('div');
modal.id = 'shortcuts-modal';
modal.className = 'feedBack-modal fixed inset-0 z-[200] flex items-center justify-center bg-black/70 backdrop-blur-sm';
modal.setAttribute('role', 'dialog');
modal.setAttribute('aria-modal', 'true');
modal.setAttribute('aria-label', 'Keyboard shortcuts');
// Record the element that triggered the modal so Esc / close can
// return focus to the correct entry even if _lastLibSelected drifts.
// Scope to the active screen so a stale _lastLibSelected from a
// different screen (e.g. Library vs Favorites) doesn't receive focus.
const _scModal = document.querySelector('.screen.active');
modal._opener = (_lastLibSelected && document.body.contains(_lastLibSelected)
&& _scModal && _scModal.contains(_lastLibSelected))
? _lastLibSelected : null;
const sectionsHtml = sections.map(section => {
const itemsHtml = section.items.map(({ keys, desc }) => `
<div class="flex items-baseline justify-between gap-4 py-1.5">
<span class="text-sm text-gray-300">${esc(desc)}</span>
<kbd class="text-xs font-mono px-2 py-0.5 rounded bg-dark-600 border border-gray-700 text-gray-200 whitespace-nowrap">${esc(keys)}</kbd>
</div>
`).join('');
return `
<section class="mb-4 last:mb-0">
<h4 class="text-xs font-semibold uppercase tracking-wider text-gray-500 mb-2">${esc(section.heading)}</h4>
${itemsHtml}
</section>
`;
}).join('');
modal.innerHTML = `
<div class="bg-dark-700 border border-gray-700 rounded-2xl p-6 w-full max-w-md mx-4 shadow-2xl">
<div class="flex items-center justify-between mb-4">
<h3 class="text-lg font-bold text-white">Keyboard shortcuts</h3>
<button type="button" data-shortcuts-close
class="text-gray-500 hover:text-white transition flex items-center gap-1.5" aria-label="Close shortcuts">
<span class="text-xs text-gray-600">Esc</span>
<svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12"/></svg>
</button>
</div>
${sectionsHtml}
</div>
`;
// Click outside the inner panel (i.e. on the backdrop) closes the
// modal — matches the conventional dialog UX.
modal.addEventListener('click', (ev) => {
if (ev.target === modal || ev.target.closest('[data-shortcuts-close]')) {
const opener = modal._opener;
modal.remove();
const focusTarget = (opener && document.body.contains(opener)) ? opener
: (_lastLibSelected && document.body.contains(_lastLibSelected) ? _lastLibSelected : null);
if (focusTarget) focusTarget.focus({ preventScroll: true });
}
});
document.body.appendChild(modal);
// Move focus into the dialog so background shortcuts (and arrow
// nav) can't fire on the underlying library entry while the
// overlay is open. Close button is the safe default — there's no
// primary input to focus on a read-only cheat sheet.
const closeBtn = modal.querySelector('[data-shortcuts-close]');
if (closeBtn) closeBtn.focus({ preventScroll: true });
// Trap Tab / Shift+Tab inside the modal so focus can't escape to
// the library content underneath while the overlay is open.
_trapFocusInModal(modal);
}
document.addEventListener('keydown', (e) => {
// Modifier-key combos belong to the browser / OS shortcuts; never
// intercept those.
if (e.ctrlKey || e.metaKey || e.altKey) return;
if (_handleLibArrowNav(e)) return;
// `?` (Shift+/) opens the keyboard-shortcuts cheat sheet. Some
// Linux/Electron stacks report Shift+/ as key='/' with code='Slash',
// so check the help shape before treating plain '/' as search.
if (_isShortcutHelpKey(e)) {
if (_isShortcutHelpSuppressedTarget(e.target || document.activeElement)) return;
e.preventDefault();
// Stop other keydown listeners on document (notably the shortcut
// registry below) from also consuming this event — otherwise a
// Linux/Electron Shift+Slash reported as key='/' opens help here and
// then the registry's plain `/` library-search shortcut focuses
// #lib-filter behind the modal. (Copilot review on #602.)
e.stopImmediatePropagation();
_openShortcutsModal();
return;
}
if (e.key === '/') {
if (_isTextInput(document.activeElement)) return;
// Also bail when focus is inside the filter drawer, a dialog, or
// any other interactive region — those contexts have their own
// keyboard semantics and shouldn't be hijacked by the search
// shortcut (e.g. a focused checkbox inside the filters drawer).
if (_isInsideInteractiveControl(document.activeElement)) return;
const search = _activeSearchInput();
if (!search) return;
e.preventDefault(); // suppress the literal '/' the input would receive
search.focus();
// Move caret to end without mutating .value — round-tripping
// the value resets the browser's undo stack and can fire
// unexpected input events on some engines. setSelectionRange
// is the no-side-effects path.
try {
const len = search.value.length;
search.setSelectionRange(len, len);
} catch {
// Some input types (search/email/tel) don't support
// selection APIs in older browsers; the focus alone is
// still useful, just no caret-end guarantee.
}
return;
}
// Single-letter shortcuts that act on the focused / selected
// library entry — works on both grid cards and tree rows. Each
// dispatches to a button class that the entry markup already
// exposes, so plugins can keep owning the actual behavior:
// f → .fav-btn (favorite heart toggle)
// e → .edit-btn (edit metadata modal)
// No-op when no entry is currently focused / selected, when the
// entry doesn't expose the requested button, or when the button is disabled.
// Bails on text input / drawer focus so single-letter typing in
// inputs still works.
const entryShortcut = { f: 'button.fav-btn', e: 'button.edit-btn' }[e.key.toLowerCase()];
if (entryShortcut) {
if (_isInsideInteractiveControl(document.activeElement)) return;
const ae = document.activeElement;
const activeScreen = document.querySelector('.screen.active');
const isEntry = el => el && el.classList && (el.classList.contains('song-card') || el.classList.contains('song-row'));
// Scope both candidates to the active screen so that a stale
// _lastLibSelected from Library doesn't fire when the user is
// on Favorites (or vice-versa), and so pressing f/e/c on a
// hidden screen can't accidentally persist that filename into
// the current screen's localStorage key.
const inActiveScreen = el => activeScreen && activeScreen.contains(el);
const target = (isEntry(ae) && inActiveScreen(ae)) ? ae
: (isEntry(_lastLibSelected) && inActiveScreen(_lastLibSelected) ? _lastLibSelected : null);
if (!target) return;
const btn = target.querySelector(entryShortcut);
if (!btn || btn.disabled) return;
e.preventDefault();
// Sync the persistent selection to the acted-on entry so that
// Esc-to-close-modal returns focus to the correct element and
// the `.selected` highlight stays consistent with the action.
_setLibSelection(target, { focus: false });
btn.click();
return;
}
if (e.key === 'Escape') {
// Modal-first: close the topmost open modal (edit-metadata,
// shortcuts cheat sheet, future modals) so Esc dismisses
// from anywhere — including when keyboard focus is inside
// a form field within the modal. Restores focus to the
// element that opened the modal (tracked in modal._opener)
// so arrow nav resumes without an extra Tab; falls back to
// _lastLibSelected when the opener is no longer in the DOM.
const modals = document.querySelectorAll('[role="dialog"][aria-modal="true"].feedBack-modal');
if (modals.length) {
e.preventDefault();
e.stopImmediatePropagation();
const modal = modals[modals.length - 1];
const opener = modal._opener;
modal.remove();
const focusTarget = (opener && document.body.contains(opener)) ? opener
: (_lastLibSelected && document.body.contains(_lastLibSelected) ? _lastLibSelected : null);
if (focusTarget) focusTarget.focus({ preventScroll: true });
return;
}
// Esc while typing in either search box clears + blurs. Other Esc
// semantics (drawer close, screen back) are handled elsewhere; we
// only act when a search box is the focused element.
const ae = document.activeElement;
if (ae && (ae.id === 'lib-filter' || ae.id === 'fav-filter')) {
if (ae.value) {
ae.value = '';
ae.dispatchEvent(new Event('input', { bubbles: true }));
}
ae.blur();
}
}
});
// ── Screen Navigation ─────────────────────────────────────────────────────
async function showScreen(id) {
// Capture the previous screen before changing active classes
const prevScreenId = document.querySelector('.screen.active')?.id;
document.querySelectorAll('.screen').forEach(s => s.classList.remove('active'));
document.getElementById(id).classList.add('active');
// Mark the next render as a screen-entry so it scrolls the
// restored selection into view exactly once. Routine renders
// (search / sort / filter typing) won't have this flag set and
// so won't yank the viewport. Also bump the nav-items
// generation so the next keypress doesn't reuse a cache built
// against a now-hidden screen's container.
_bumpLibNavGeneration();
if (id === 'home') {
_libScrollOnNextRender.home = true;
const beforeProviderId = _activeLibraryProviderId();
await loadLibraryProviders({ restoreSaved: true });
if (_activeLibraryProviderId() !== beforeProviderId) {
_resetLibraryProviderViewState();
} else {
L.libEpoch++;
L.currentPage = 0;
L.treeStats = null;
stopInfiniteScroll();
}
loadLibrary(0);
}
if (id === 'favorites') { _libScrollOnNextRender.favorites = true; loadFavorites(); }
if (id === 'settings') {
// Record where we came from so Esc can go back. The player screen
// is torn down by the `id !== 'player'` branch below, so
// re-entering it via showScreen() would land on a dead screen —
// fall back to the player's own origin (or 'home') instead.
if (prevScreenId && prevScreenId !== 'settings') {
_settingsOriginScreen = prevScreenId === 'player'
? (_playerOriginScreen || 'home')
: prevScreenId;
}
loadSettings();
}
if (id !== 'player') {
const audio = document.getElementById('audio');
const stopTime = _audioTime();
const hadPlayableSong = !!audio.src || !!window._juceAudioUrl || S.isPlaying;
// Snapshot where we were so leaving the player — especially by accident
// — is recoverable instead of dumping the user back at bar 1 next time.
// Must run BEFORE window.highway.stop()/audio unload, while getSongInfo() and
// the position (stopTime) are still live.
if (hadPlayableSong) _snapshotResumeSession(stopTime);
window.highway.stop();
// Cancel any queued seeks, in-flight shim closures, AND active
// count-in timers before stopping playback so none of these paths
// can mutate the torn-down session (mirrors the same triple reset
// in playSong()).
_cancelCountIn();
_resetJuceAudioShimChain();
_resetAudioSeekState();
if (window._juceMode) {
// HTML5 emits 'pause' via the media-element listener below;
// JUCE doesn't, so plugins would stay stuck in "playing".
// Snapshot the canonical payload BEFORE stop() resets _pos
// to 0, then emit AFTER stop completes. Mirrors the HTML5
// pause contract via _songEventPayload (audioT/chartT/perfNow).
const payload = _songEventPayload();
const wasPlaying = S.isPlaying;
await jucePlayer.stop().catch(() => {});
if (wasPlaying && window.feedBack) {
window.feedBack.isPlaying = false;
window.feedBack.emit('song:pause', payload);
}
window._juceMode = false;
window._juceAudioUrl = null;
}
if (hadPlayableSong) window.feedBack.emit('song:stop', { time: stopTime || 0, screen: id });
audio.pause();
audio.src = '';
window._currentSongAudio = null;
// Reloading any song later should get a fresh JUCE routing attempt.
window._clearJuceRerouteMemo?.();
S.isPlaying = false;
setPlayButtonState(false);
}
window.scrollTo(0, 0);
if (window.feedBack) window.feedBack.emit('screen:changed', { id });
}
// ── Library ──────────────────────────────────────────────────────────────
const _LIB_PROVIDER_KEY = 'feedBack.libProvider';
// Bumped on filter/sort/view changes so in-flight page fetches can detect
// they've been superseded and skip rendering stale results.
// cached from /api/library/tuning-names
// ── Folder Library: filter bridge ─────────────────────────────────────────
// Serialises the active lib filter state as URL params so the plugin can pass
// them to /api/plugins/folder_library/tree — the same pattern grid and tree
// views use when sending filter params to their own backend endpoints.
window.feedBackLibFilterParams = function() {
var p = new URLSearchParams();
_applyLibFiltersToParams(p);
return p.toString();
};
// ── Grid View (server-side pagination, infinite scroll) ────────────────
// ── Tree View (server-side) ─────────────────────────────────────────────
window.displayTuningName = displayTuningName;
window.feedBack = window.feedBack || {};
window.slopsmith = window.feedBack;
window.feedBack.displayTuningName = displayTuningName;
window.feedBack.isBassArrangement = isBassArrangement;
window.feedBack.effectiveStringCount = effectiveStringCount;
window.feedBack.songTuningContext = songTuningContext;
window.displayTuningTargets = displayTuningTargets;
window.displayTuningTargetDetails = displayTuningTargetDetails;
window.parseRawTuningOffsets = parseRawTuningOffsets;
window.feedBack.displayTuningTargets = displayTuningTargets;
window.feedBack.displayTuningTargetDetails = displayTuningTargetDetails;
window.feedBack.parseRawTuningOffsets = parseRawTuningOffsets;
// ── Settings ─────────────────────────────────────────────────────────────
let _defaultArrangement = '';
const INSTRUMENT_PATHWAYS = ['songs', 'practice', 'learn', 'studio'];
function _normalizeInstrumentPathway(value) {
return INSTRUMENT_PATHWAYS.includes(value) ? value : 'songs';
}
function _syncDefaultArrangementSelect(value) {
const sel = document.getElementById('default-arrangement');
if (!sel) return;
const wanted = value || '';
const existing = Array.from(sel.options).find(opt => opt.value === wanted);
const dynamic = sel.querySelector('option[data-dynamic-default-arrangement]');
if (dynamic && dynamic.value !== wanted) dynamic.remove();
if (wanted && !existing) {
const opt = document.createElement('option');
opt.value = wanted;
opt.textContent = `${wanted} (saved default)`;
opt.dataset.dynamicDefaultArrangement = 'true';
sel.appendChild(opt);
}
sel.value = wanted;
}
function _currentArrangementName() {
const song = window.feedBack?.currentSong;
const sel = document.getElementById('arr-select');
if (song?.arrangements && sel) {
const match = song.arrangements.find(a => String(a.index) === String(sel.value));
if (match?.name) return String(match.name);
}
if (song?.arrangement) return String(song.arrangement);
const selectedText = sel?.selectedOptions?.[0]?.textContent || '';
return selectedText.replace(/\s*\([^)]*\)\s*$/, '').trim();
}
function syncDefaultArrangementPin() {
const btn = document.getElementById('arr-default-pin');
if (!btn) return;
const name = _currentArrangementName();
const isDefault = !!name && name === _defaultArrangement;
const label = name
? (isDefault ? `${name} is the default arrangement` : `Make ${name} the default for new songs`)
: 'Select an arrangement to make it the default';
btn.textContent = isDefault ? '★' : '☆';
btn.setAttribute('aria-pressed', isDefault ? 'true' : 'false');
btn.setAttribute('aria-label', label);
btn.disabled = !name;
btn.classList.toggle('text-yellow-300', isDefault);
btn.classList.toggle('text-gray-400', !isDefault);
btn.title = label;
}
async function pinCurrentArrangementDefault() {
const name = _currentArrangementName();
if (!name || name === _defaultArrangement) {
syncDefaultArrangementPin();
return;
}
const resp = await fetch('/api/settings', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ default_arrangement: name }),
});
if (!resp.ok) return;
_defaultArrangement = name;
_syncDefaultArrangementSelect(name);
syncDefaultArrangementPin();
}
async function loadSettings() {
// App Updates UI does not depend on /api/settings — run it first so a
// failed fetch below still leaves the desktop updater wired up.
// setupAppUpdates() is idempotent via _appUpdatesWired.
setupAppUpdates();
const resp = await fetch('/api/settings');
const data = await resp.json();
// Null-guard the form fields: on the v3 tabbed settings page the markup is
// rendered by settings.js, so a control may be absent if that render hasn't
// run yet (or on a follower window). The optional-chaining keeps loadSettings
// from throwing and aborting the rest of the hydration.
const dlcEl = document.getElementById('dlc-path');
if (dlcEl) dlcEl.value = data.dlc_dir || '';
_defaultArrangement = data.default_arrangement || '';
_syncDefaultArrangementSelect(_defaultArrangement);
const pathwayEl = document.getElementById('setting-instrument-pathway');
if (pathwayEl) pathwayEl.value = _normalizeInstrumentPathway(data.pathway);
const demucsEl = document.getElementById('demucs-server-url');
if (demucsEl) demucsEl.value = data.demucs_server_url || '';
const leftyEl = document.getElementById('setting-lefty');
if (leftyEl) leftyEl.checked = window.highway.getLefty();
const autoplayExitEl = document.getElementById('setting-autoplay-exit');
if (autoplayExitEl) autoplayExitEl.checked = _autoplayExitEnabled();
const showUpNextEl = document.getElementById('setting-show-upnext');
if (showUpNextEl) showUpNextEl.checked = _showUpNextEnabled();
const confirmExitEl = document.getElementById('setting-confirm-exit');
if (confirmExitEl) confirmExitEl.checked = _exitConfirmEnabled();
// Restore master-difficulty slider from persisted value (defaults
// to 100 when the key is absent — no behaviour change for users
// who've never touched the slider).
const masteryPct = typeof data.master_difficulty === 'number'
? Math.max(0, Math.min(100, data.master_difficulty))
: 100;
// Drives both the player-popover slider (#mastery-slider) and the
// Gameplay-tab "Note highway speed" slider (#setting-highway-speed), which
// share the master_difficulty key. skipPersist so loading the value doesn't
// echo it back to the server.
_applyMastery(masteryPct, { skipPersist: true });
// Route the loaded value through setAvOffsetMs so the highway's
// render clock, the Settings slider, the HUD readout, and the
// module variable all pick it up consistently. Pass skipPersist
// so we don't echo the loaded value back to the server.
setAvOffsetMs(Number(data.av_offset_ms) || 0, /* skipPersist */ true);
// Arrangement naming mode is localStorage-only (client preference).
const namingModeEl = document.getElementById('arrangement-naming-mode');
if (namingModeEl) namingModeEl.value = _getArrangementNamingMode();
// Gameplay-tab settings (tabbed settings page). Countdown is mirrored to
// localStorage so the song-start path reads it synchronously without an
// async /api/settings fetch on the play hot path. Miss penalty / fail
// behavior are persist-only stubs (not yet consumed by scoring).
const countdownOn = data.countdown_before_song === true;
try { localStorage.setItem('countdownBeforeSong', countdownOn ? '1' : '0'); } catch (_) { /* private mode */ }
const countdownEl = document.getElementById('setting-countdown-before-song');
if (countdownEl) countdownEl.checked = countdownOn;
// Achievements epic: mirror the opt-in flag to localStorage so the
// onboarding card + the bundled achievements plugin can read the current
// state app-wide (the plugin's own settings panel still owns the toggle).
try { localStorage.setItem('achievementsEnabled', data.achievements_enabled === true ? '1' : '0'); } catch (_) { /* private mode */ }
const missEl = document.getElementById('setting-miss-penalty');
if (missEl) missEl.value = typeof data.miss_penalty === 'string' ? data.miss_penalty : 'none';
const failEl = document.getElementById('setting-fail-behavior');
if (failEl) failEl.value = typeof data.fail_behavior === 'string' ? data.fail_behavior : 'continue';
// Native folder picker — only present when running inside feedBack-desktop.
if (window.feedBackDesktop && typeof window.feedBackDesktop.pickDirectory === 'function') {
document.getElementById('btn-pick-dlc')?.classList.remove('hidden');
}
syncDefaultArrangementPin();
// Hydrate the highway-color settings UI (theme select + per-string pickers)
// — the runtime apply path (initHighwayColors) doesn't render these controls.
hwcInitSettingsUI();
}
// ── App Updates (desktop-only) ───────────────────────────────────────────
// Velopack auto-update controls, rendered as the first block of the Settings
// page. Whole block stays hidden in the plain web app; unhide + wire only
// when the feedBack-desktop bridge (window.feedBackDesktop.update) is
// present. On Linux the block renders but its controls are disabled — the
// desktop reports platform === 'linux' and short-circuits the IPC.
const APP_UPDATE_CHANNELS = ['stable', 'rc', 'beta', 'alpha'];
let _appUpdatesWired = false;
function setupAppUpdates() {
const block = document.getElementById('app-updates-block');
if (!block) return;
const updateApi = window.feedBackDesktop?.update;
// Per-method capability check: an older or partial feedBack-desktop
// bridge may expose `update` without the full shape. Skip wiring (and
// leave the block hidden) rather than throwing on first interaction.
if (!updateApi
|| typeof updateApi.getStatus !== 'function'
|| typeof updateApi.setChannel !== 'function'
|| typeof updateApi.checkNow !== 'function') {
return;
}
block.classList.remove('hidden');
const channelSelect = document.getElementById('app-update-channel');
const checkBtn = document.getElementById('app-update-check-now');
const statusEl = document.getElementById('app-update-status');
const linuxNote = document.getElementById('app-update-linux-note');
if (!channelSelect || !checkBtn || !statusEl) return;
// localStorage access can throw in storage-restricted contexts (sandbox
// iframes, privacy modes, etc.); fall back to the default channel so the
// panel still renders rather than aborting wiring entirely.
let storedRaw = null;
// Read the canonical key, falling back to the pre-rename
// 'slopsmith-update-channel' so an existing channel preference survives.
try { storedRaw = localStorage.getItem('feedBack-update-channel') || localStorage.getItem('slopsmith-update-channel'); } catch (_) { /* fall through */ }
const stored = APP_UPDATE_CHANNELS.includes(storedRaw) ? storedRaw : 'stable';
channelSelect.value = stored;
const isLinux = window.feedBackDesktop?.platform === 'linux';
function showLinuxFallback(message) {
if (linuxNote) linuxNote.classList.remove('hidden');
channelSelect.disabled = true;
checkBtn.disabled = true;
statusEl.textContent = message || 'Auto-update is not available on this platform.';
}
function fmtTimestamp(ts) {
if (!ts) return 'never';
try {
const d = new Date(ts);
return Number.isNaN(d.getTime()) ? 'never' : d.toLocaleString();
} catch (_) { return 'never'; }
}
function renderStatus(extra) {
try {
// Wrap in Promise.resolve so a future getStatus() that returns
// synchronously won't blow up on .then().
void Promise.resolve(updateApi.getStatus()).then((s) => {
if (!s) { statusEl.textContent = extra || 'Updater status unavailable.'; return; }
if (s.status === 'unsupported' || s.platform === 'linux') {
showLinuxFallback('Auto-update is not available on Linux.');
return;
}
if (s.status === 'error') {
const errMsg = s.message ? `Update error: ${s.message}` : 'Update check failed.';
statusEl.textContent = extra ? `${extra} · ${errMsg}` : errMsg;
return;
}
const parts = [
`Version ${s.currentVersion || '?'}`,
`channel ${s.channel || channelSelect.value}`,
`last checked ${fmtTimestamp(s.lastChecked)}`,
];
statusEl.textContent = extra ? `${extra} · ${parts.join(' · ')}` : parts.join(' · ');
}).catch((e) => {
console.warn('[updater] getStatus failed:', e);
statusEl.textContent = extra || 'Failed to read updater status.';
});
} catch (e) {
console.warn('[updater] getStatus threw:', e);
statusEl.textContent = extra || 'Failed to read updater status.';
}
}
if (isLinux) {
showLinuxFallback('Auto-update is not available on Linux.');
// Keep main informed of the persisted channel even on Linux so
// cross-platform reasoning about the channel stays consistent.
// setChannel() may return a Promise — chain .catch() so a rejected
// promise doesn't surface as an unhandled rejection.
try {
void Promise.resolve(updateApi.setChannel(stored)).catch((e) => {
console.warn('[updater] setChannel(linux) failed:', e);
});
} catch (e) {
console.warn('[updater] setChannel(linux) threw:', e);
}
return;
}
// Inform main of the persisted channel on each load. setChannel() on
// main is idempotent when the channel already matches.
try {
void Promise.resolve(updateApi.setChannel(stored)).catch((e) => {
console.warn('[updater] setChannel(initial) failed:', e);
});
} catch (e) {
console.warn('[updater] setChannel(initial) threw:', e);
}
if (!_appUpdatesWired) {
// Wire DOM listeners once. The elements live in static index.html
// and are not recreated, so re-wiring on every loadSettings() call
// would just stack duplicate handlers.
channelSelect.addEventListener('change', async () => {
const val = channelSelect.value;
if (!APP_UPDATE_CHANNELS.includes(val)) return;
try { localStorage.setItem('feedBack-update-channel', val); localStorage.removeItem('slopsmith-update-channel'); } catch (_) {}
try {
// Await setChannel so the status line reflects what actually
// happened — rendering "Channel set" unconditionally would
// mislead users when the IPC rejects.
await Promise.resolve(updateApi.setChannel(val));
renderStatus(`Channel set to ${val}.`);
} catch (e) {
console.warn('[updater] setChannel failed:', e);
renderStatus(`Failed to set channel to ${val}: ${e?.message || e}`);
}
});
checkBtn.addEventListener('click', async () => {
checkBtn.disabled = true;
statusEl.textContent = 'Checking for updates…';
let reEnableBtn = true;
try {
const result = await updateApi.checkNow();
const status = result?.status || 'unknown';
let msg;
switch (status) {
case 'idle':
msg = "You're on the newest version in this channel.";
break;
case 'downloading':
msg = 'Update available — downloading…';
break;
case 'downloaded':
msg = 'Update downloaded — restart to apply.';
break;
case 'unsupported':
reEnableBtn = false;
showLinuxFallback('Auto-update is not available on Linux.');
return;
case 'error':
msg = `Update check failed${result?.message ? `: ${result.message}` : '.'}`;
break;
default:
msg = `Update check returned: ${status}`;
}
renderStatus(msg);
} catch (e) {
console.warn('[updater] checkNow failed:', e);
statusEl.textContent = `Update check failed: ${e?.message || e}`;
} finally {
if (reEnableBtn) checkBtn.disabled = false;
}
});
_appUpdatesWired = true;
}
renderStatus();
}
// ── Restart banner (desktop-only) ────────────────────────────────────────
// Subscribes to window.feedBackDesktop.update.onDownloaded and renders a
// persistent banner with a "Restart now" button. Runs once at app boot so a
// download finishing while the user is on a non-Settings screen still pops
// the banner.
function initAppUpdateBanner() {
const updateApi = window.feedBackDesktop?.update;
// Same capability gate as setupAppUpdates — the banner needs onDownloaded
// to subscribe, getStatus to detect pre-existing pending updates on boot,
// and apply to actually restart from the button. A bridge missing any
// of these would partially fail; better to no-op cleanly.
if (!updateApi
|| typeof updateApi.onDownloaded !== 'function'
|| typeof updateApi.getStatus !== 'function'
|| typeof updateApi.apply !== 'function') {
return;
}
const BANNER_ID = 'feedBack-update-banner';
function renderUpdateBanner(payload) {
// Avoid stacking duplicate banners if onDownloaded fires more than once.
if (document.getElementById(BANNER_ID)) return;
const banner = document.createElement('div');
banner.id = BANNER_ID;
banner.setAttribute('role', 'status');
banner.style.cssText = [
'position:fixed', 'top:0', 'left:0', 'right:0',
'z-index:99999', 'padding:10px 16px',
'background:linear-gradient(90deg,#1e3a8a,#4338ca)',
'color:#fff', 'font-size:13px',
'font-family:system-ui,sans-serif',
'display:flex', 'align-items:center', 'justify-content:space-between',
'gap:12px', 'box-shadow:0 2px 8px rgba(0,0,0,0.4)',
].join(';');
const text = document.createElement('span');
const version = payload && payload.version ? ` (${payload.version})` : '';
text.textContent = `Update downloaded${version} — restart to apply.`;
const actions = document.createElement('span');
actions.style.cssText = 'display:flex;gap:8px;align-items:center';
const restartBtn = document.createElement('button');
restartBtn.textContent = 'Restart now';
restartBtn.style.cssText = [
'padding:4px 12px', 'border-radius:4px',
'background:#fff', 'color:#1e3a8a', 'border:none',
'font-weight:600', 'cursor:pointer', 'font-size:13px',
].join(';');
restartBtn.addEventListener('click', async () => {
restartBtn.disabled = true;
restartBtn.textContent = 'Restarting…';
try {
// apply() can resolve with { status: 'error' } instead of
// throwing; only re-enable the button on that path.
const result = await updateApi.apply();
if (result?.status === 'error') {
console.warn('[updater] apply returned error:', result.message || 'unknown');
restartBtn.disabled = false;
restartBtn.textContent = 'Restart now';
}
} catch (e) {
console.warn('[updater] apply failed:', e);
restartBtn.disabled = false;
restartBtn.textContent = 'Restart now';
}
});
const dismissBtn = document.createElement('button');
dismissBtn.textContent = 'Later';
dismissBtn.setAttribute('aria-label', 'Dismiss update banner');
dismissBtn.style.cssText = [
'padding:4px 10px', 'border-radius:4px',
'background:transparent', 'color:#fff',
'border:1px solid rgba(255,255,255,0.3)',
'cursor:pointer', 'font-size:13px',
].join(';');
dismissBtn.addEventListener('click', () => banner.remove());
actions.appendChild(restartBtn);
actions.appendChild(dismissBtn);
banner.appendChild(text);
banner.appendChild(actions);
const insert = () => {
if (document.body) document.body.appendChild(banner);
else document.addEventListener('DOMContentLoaded', () => document.body.appendChild(banner), { once: true });
};
insert();
}
try {
updateApi.onDownloaded((payload) => {
try { renderUpdateBanner(payload); }
catch (e) { console.warn('[updater] renderUpdateBanner failed:', e); }
});
} catch (e) {
console.warn('[updater] onDownloaded subscribe failed:', e);
}
// Catch pre-existing pending updates (downloaded in a previous session,
// or restored on launch). onDownloaded only fires for downloads that
// complete in the current session, so do an explicit status check too.
try {
void Promise.resolve(updateApi.getStatus()).then((status) => {
// Render the banner for any 'downloaded' status; the version
// string is best-effort — renderUpdateBanner() already drops the
// "(vX.Y.Z)" suffix when none is supplied, so an update reported
// without pending.version still surfaces the restart prompt.
if (status && status.status === 'downloaded') {
renderUpdateBanner({ version: status.pending?.version, channel: status.channel });
}
}).catch((e) => {
console.warn('[updater] getStatus on init failed:', e);
});
} catch (e) {
console.warn('[updater] getStatus on init threw:', e);
}
}
// Updates the fill on slider elements. Expects a CSS variable --range-pct used
// in the track fill styling. Declared as a function (not a const) so it is
// hoisted onto window — audio-mixer.js calls it as window.handleSliderInput,
// matching the window.playSong / window.showScreen cross-script convention.
function handleSliderInput(el) {
if (!el) return;
const min = el.min || 0;
const max = el.max || 100;
const pct = (el.value - min) / (max - min) * 100;
el.style.setProperty('--range-pct', pct + '%');
}
// A/V sync calibration. Positive = audio runs ahead of visuals; we
// add this to audio.currentTime when driving the highway so the
// visuals catch up. Persisted via /api/settings as av_offset_ms.
// Live-tunable from the player screen via [ / ] keys (Shift for
// ±50 ms) and from the Settings slider; both auto-save with the
// same debounced POST. loadSettings() seeds the value via
// setAvOffsetMs without saving (skipPersist=true) to avoid an
// echo-back round-trip.
let _avOffsetMs = 0;
let _avSaveDebounce = null;
function setAvOffsetMs(ms, skipPersist) {
// Clamp to the same bounds the Settings/player-bar sliders enforce
// (-1000..1000 ms). Defends against bad values from /api/settings
// landing as `value` on <input type=range>.
const n = Number(ms);
_avOffsetMs = Math.max(-1000, Math.min(1000, Number.isFinite(n) ? n : 0));
// Drive the highway's render-time shift. getTime() still returns
// the audio-aligned chart time so plugins (note detection, etc.)
// keep scoring against the real chart clock regardless of visual
// calibration.
if (window.highway?.setAvOffset) window.highway.setAvOffset(_avOffsetMs);
// Sync any visible Settings slider
const avSlider = document.getElementById('setting-av-offset');
if (avSlider) {
avSlider.value = _avOffsetMs;
handleSliderInput(avSlider);
}
const avVal = document.getElementById('setting-av-offset-val');
if (avVal) avVal.textContent = Math.round(_avOffsetMs);
// Sync the inline player-bar slider (live-tunable while playing)
const playerAvSlider = document.getElementById('player-av-offset-slider');
if (playerAvSlider) {
playerAvSlider.value = _avOffsetMs;
handleSliderInput(playerAvSlider);
}
const playerAvLabel = document.getElementById('player-av-offset-label');
if (playerAvLabel) {
const rounded = Math.round(_avOffsetMs);
playerAvLabel.textContent = `${rounded >= 0 ? '+' : ''}${rounded}ms`;
}
// Update the player HUD readout (hidden when offset = 0 to
// avoid clutter; the keyboard shortcut is documented in the
// Settings help text so it stays discoverable).
const hud = document.getElementById('hud-avoffset');
if (hud) {
hud.textContent = `A/V ${_avOffsetMs >= 0 ? '+' : ''}${Math.round(_avOffsetMs)} ms`;
hud.classList.toggle('hidden', _avOffsetMs === 0);
}
if (!skipPersist) _persistAvOffset();
}
function _persistAvOffset() {
// Debounced persist — POST only the one field; the server merges.
if (_avSaveDebounce) clearTimeout(_avSaveDebounce);
_avSaveDebounce = setTimeout(async () => {
_avSaveDebounce = null;
try {
await fetch('/api/settings', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ av_offset_ms: _avOffsetMs }),
});
} catch (e) {
console.warn('A/V offset save failed:', e);
}
}, 400);
}
function nudgeAvOffsetMs(delta) {
setAvOffsetMs(Math.max(-1000, Math.min(1000, _avOffsetMs + delta)));
}
// Open a native OS folder picker via the Electron bridge (desktop only) and
// stash the chosen path into the DLC input. User still has to hit Save.
async function pickDlcFolder() {
if (!window.feedBackDesktop?.pickDirectory) return;
const path = await window.feedBackDesktop.pickDirectory();
if (path) document.getElementById('dlc-path').value = path;
}
async function saveSettings() {
const defaultArrangement = document.getElementById('default-arrangement').value;
const resp = await fetch('/api/settings', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
dlc_dir: document.getElementById('dlc-path').value.trim(),
default_arrangement: defaultArrangement,
demucs_server_url: document.getElementById('demucs-server-url').value.trim(),
av_offset_ms: _avOffsetMs,
}),
});
const data = await resp.json();
if (resp.ok) {
_defaultArrangement = defaultArrangement;
_syncDefaultArrangementSelect(_defaultArrangement);
syncDefaultArrangementPin();
}
document.getElementById('settings-status').textContent = data.message || data.error;
}
document.getElementById('arr-select')?.addEventListener('change', syncDefaultArrangementPin);
// Persist a single settings field the instant a control changes (used by
// the Settings dropdowns). The /api/settings POST handler merges only the
// keys present in the body, so this one-field write won't clobber dlc_dir
// or any other setting. No debounce: a <select> change event fires once
// per selection, unlike the A/V / mastery sliders' per-pixel oninput.
//
// The Settings-dropdown autosaves run through one chain so their POSTs are
// sent one at a time, in the order the user made the changes — the last
// selection is always the last write, for both rapid changes to one
// dropdown and back-to-back changes across different dropdowns. The A/V
// and mastery slider autosaves POST directly (not through this chain);
// the server-side config.json lock is what keeps those from racing the
// dropdown writes (see save_settings() in server.py).
let _settingSaveChain = Promise.resolve();
function persistSetting(key, value) {
const next = _settingSaveChain.then(() => _postSetting(key, value));
// Swallow failures so one failed write doesn't poison the chain and
// block every later save.
_settingSaveChain = next.catch(() => {});
return next;
}
function setInstrumentPathway(value) {
const pathway = _normalizeInstrumentPathway(value);
const el = document.getElementById('setting-instrument-pathway');
if (el) el.value = pathway;
persistSetting('pathway', pathway).then(() => {
if (window.v3Badges && typeof window.v3Badges.reload === 'function') {
try { window.v3Badges.reload(); } catch (_) { /* noop */ }
}
});
}
async function _postSetting(key, value) {
const status = document.getElementById('settings-status');
try {
const resp = await fetch('/api/settings', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ [key]: value }),
});
const data = await resp.json();
if (status) status.textContent = data.message || data.error || '';
} catch (e) {
if (status) status.textContent = 'Save failed: ' + e.message;
}
}
async function uploadSongs(fileList) {
if (!fileList || fileList.length === 0) return;
const all = Array.from(fileList);
// Optional UI element — only present when on the Settings screen.
// The navbar entry triggers uploads from any screen, where these aren't.
const status = document.getElementById('rescan-status');
const setStatus = (s) => { if (status) status.textContent = s; };
// Client-side extension filter so we don't waste a round-trip on
// clearly-invalid picks. The server validates again.
const failures = [];
const files = [];
for (const f of all) {
const lower = f.name.toLowerCase();
if (lower.endsWith('.feedpak') || lower.endsWith('.sloppak')) {
files.push(f);
} else {
failures.push(`${f.name}: only .feedpak or .sloppak accepted`);
}
}
if (files.length === 0) {
if (failures.length) alert(failures.join('\n'));
return;
}
// The backend caps batches at _MAX_UPLOAD_FILES (50). Chunk if needed so a
// big drag-and-drop of an album folder still works end-to-end.
const BATCH = 50;
const chunks = [];
for (let i = 0; i < files.length; i += BATCH) chunks.push(files.slice(i, i + BATCH));
let uploaded = 0;
const postChunk = async (chunk, overwrite) => {
const form = new FormData();
for (const f of chunk) form.append('file', f);
const url = '/api/songs/upload' + (overwrite ? '?overwrite=1' : '');
const resp = await fetch(url, { method: 'POST', body: form });
if (!resp.ok) {
let data = {};
try { data = await resp.json(); } catch (_) {}
// Whole-request rejection (DLC misconfig, payload too large, etc.).
throw new Error(data.error || resp.statusText || `HTTP ${resp.status}`);
}
const body = await resp.json();
return body.results || [];
};
for (let i = 0; i < chunks.length; i++) {
const chunk = chunks[i];
const label = chunks.length > 1
? `Uploading batch ${i + 1}/${chunks.length} (${chunk.length} files)...`
: `Uploading ${chunk.length} file${chunk.length === 1 ? '' : 's'}...`;
setStatus(label);
let results;
try {
results = await postChunk(chunk, false);
} catch (e) {
for (const f of chunk) failures.push(`${f.name}: ${e.message}`);
continue;
}
// Index file objects by name so a follow-up overwrite request can
// resend the same blobs. Names within a chunk are unique on disk
// (DLC dir is flat for this purpose), but two distinct user picks
// could share a name — Map.set keeps the last one, which matches
// server-side last-write-wins semantics.
const byName = new Map(chunk.map(f => [f.name, f]));
const conflicts = [];
for (const r of results) {
if (r.status === 'ok') {
uploaded++;
} else if (r.status === 'exists') {
conflicts.push(r);
} else {
failures.push(`${r.filename}: ${r.error || 'upload failed'}`);
}
}
if (conflicts.length > 0) {
const names = conflicts.map(c => c.filename);
const preview = names.slice(0, 5).join(', ') + (names.length > 5 ? `, +${names.length - 5} more` : '');
const ok = confirm(
`${conflicts.length} file${conflicts.length === 1 ? '' : 's'} already exist in your DLC folder:\n${preview}\n\nOverwrite?`
);
if (!ok) {
for (const c of conflicts) failures.push(`${c.filename}: skipped (already exists)`);
continue;
}
const retryFiles = conflicts
.map(c => byName.get(c.filename))
.filter(Boolean);
setStatus(`Overwriting ${retryFiles.length} file${retryFiles.length === 1 ? '' : 's'}...`);
let retryResults;
try {
retryResults = await postChunk(retryFiles, true);
} catch (e) {
for (const f of retryFiles) failures.push(`${f.name}: ${e.message}`);
continue;
}
for (const r of retryResults) {
if (r.status === 'ok') uploaded++;
else failures.push(`${r.filename}: ${r.error || 'upload failed'}`);
}
}
}
if (failures.length === 0) {
setStatus(`Uploaded ${uploaded} file${uploaded === 1 ? '' : 's'}. Scanning...`);
} else {
// Denominator is the full user selection (`all.length`), not just the
// post-filter `files.length`. Otherwise picking one valid file plus
// one `.txt` would show "Uploaded 1/1" with a failure listed below,
// overstating the success rate.
const total = all.length;
const msg = `Uploaded ${uploaded}/${total}. ${failures.length} failed:\n` + failures.join('\n');
alert(msg);
setStatus(`Uploaded ${uploaded}/${total}, ${failures.length} failed.`);
}
if (uploaded > 0) {
// Server kicked off a background scan after the batch finished; poll
// for completion and refresh the library when it finishes.
_pollScanAndRefresh(status);
}
}
// ── Plugin functions loaded dynamically from plugin screen.js files ──────
// (searchCF, installCF, loginCF, searchUG, buildFromUG, etc.)
// ── Retune ───────────────────────────────────────────────────────────────
function retuneSong(filename, title, tuning, target) {
target = target || 'E Standard';
if (!confirm(`Convert "${title}" from ${tuning} to ${target}?`)) return;
// Show modal overlay
const modal = document.createElement('div');
modal.id = 'retune-modal';
modal.className = 'fixed inset-0 z-[200] flex items-center justify-center bg-black/70 backdrop-blur-sm';
modal.innerHTML = `
<div class="bg-dark-700 border border-gray-700 rounded-2xl p-8 w-full max-w-md mx-4 shadow-2xl">
<h3 class="text-lg font-bold text-white mb-1">Converting to ${target}</h3>
<p class="text-sm text-gray-400 mb-5">${title}</p>
<div class="progress-bar mb-3"><div class="fill" id="retune-bar" style="width:0%"></div></div>
<p class="text-xs text-gray-500" id="retune-stage">Connecting...</p>
</div>`;
document.body.appendChild(modal);
const ws = new WebSocket(`${location.protocol === 'https:' ? 'wss:' : 'ws:'}//${location.host}/ws/retune?filename=${encodeURIComponent(decodeURIComponent(filename))}&target=${encodeURIComponent(target)}`);
ws.onmessage = (ev) => {
const msg = JSON.parse(ev.data);
if (msg.progress !== undefined) {
document.getElementById('retune-bar').style.width = msg.progress + '%';
}
if (msg.stage) {
document.getElementById('retune-stage').textContent = msg.stage;
}
if (msg.done) {
modal.querySelector('.bg-dark-700').innerHTML = `
<div class="text-center">
<div class="text-3xl mb-3">✓</div>
<h3 class="text-lg font-bold text-white mb-1">Done!</h3>
<p class="text-sm text-gray-400 mb-5">${msg.filename}</p>
<button onclick="document.getElementById('retune-modal').remove();loadLibrary()"
class="bg-accent hover:bg-accent-light px-6 py-2 rounded-xl text-sm font-semibold text-white transition">OK</button>
</div>`;
}
if (msg.error) {
modal.querySelector('.bg-dark-700').innerHTML = `
<div class="text-center">
<div class="text-3xl mb-3">✕</div>
<h3 class="text-lg font-bold text-red-400 mb-1">Failed</h3>
<p class="text-sm text-gray-400 mb-5">${msg.error}</p>
<button onclick="document.getElementById('retune-modal').remove()"
class="bg-dark-600 hover:bg-dark-500 px-6 py-2 rounded-xl text-sm text-gray-300 transition">Close</button>
</div>`;
}
};
ws.onerror = () => {
modal.querySelector('.bg-dark-700').innerHTML = `
<div class="text-center">
<p class="text-red-400 mb-4">Connection lost</p>
<button onclick="document.getElementById('retune-modal').remove()"
class="bg-dark-600 px-6 py-2 rounded-xl text-sm text-gray-300">Close</button>
</div>`;
};
}
function _applyPreservePitch(el) {
if (!el) return;
if ('preservesPitch' in el) el.preservesPitch = true;
if ('mozPreservesPitch' in el) el.mozPreservesPitch = true;
if ('webkitPreservesPitch' in el) el.webkitPreservesPitch = true;
}
_applyPreservePitch(audio);
// In FeedBack Desktop, WASAPI Exclusive Mode locks the audio device so Chromium
// cannot play through it. When window._juceMode is true, song audio is routed
// through the JUCE backing track player instead of the HTML5 <audio> element.
window._juceMode = false;
window._juceAudioUrl = null;
window.jucePlayer = jucePlayer;
// ── Engine start/stop → re-route song audio (HTML5 ⇄ JUCE) ──────────────────
// window._juceMode is otherwise decided once, at song-load time (window.highway.js),
// from isAudioRunning(). If the JUCE audio engine is started or stopped *after*
// a song is already loaded (e.g. the user presses CHAIN / AMP), that decision
// goes stale: the song stays on the HTML5 <audio> element while the engine
// grabs the device in exclusive mode (audible guitar, silent song), or it stays
// on a dead JUCE backing transport. This watcher migrates the loaded song
// between the two paths whenever the engine's running state changes, preserving
// playback position and play/pause state.
// [asio-diag] global error tap: the 2026-07-11 tester log showed an uncaught
// SyntaxError with no source location and the routing watcher/feeder never
// installing — an error event carries filename:line even for parse errors in
// other scripts, which console output does not. Gated on the desktop --debug
// flag via window._asioDiagEnabled (installed just below; resolves async, so
// errors thrown in the first ~second of a debug run may be missed — the
// stale-cache class of failure reproduces on every later tick anyway).
window.addEventListener('error', (e) => {
if (!window._asioDiagEnabled?.()) return;
console.warn('[asio-diag] uncaught-error:', e.message,
'at', (e.filename || '<unknown>') + ':' + (e.lineno || 0) + ':' + (e.colno || 0));
});
window.addEventListener('unhandledrejection', (e) => {
if (!window._asioDiagEnabled?.()) return;
const r = e.reason;
console.warn('[asio-diag] unhandled-rejection:',
(r && (r.name + ': ' + r.message)) || String(r));
});
let currentFilename = '';
// Plugin context API — lightweight event bus for plugin integration
// Preserve any namespace attached by earlier-loaded scripts (e.g.
// diagnostics.js, feedBack#166) so reassigning the root doesn't drop
// their public APIs. Only `feedBack.diagnostics` exists today, but
// the snapshot pattern is intentional: it keeps app.js the
// authoritative owner of the EventTarget while letting other modules
// hang their surfaces off the same namespace without coordinating
// load order.
const _feedBackExisting = (typeof window.feedBack === 'object' && window.feedBack !== null) ? window.feedBack : null;
const _feedBackBus = (_feedBackExisting
&& typeof _feedBackExisting.addEventListener === 'function'
&& typeof _feedBackExisting.removeEventListener === 'function'
&& typeof _feedBackExisting.dispatchEvent === 'function')
? _feedBackExisting
: new EventTarget();
window.feedBack = Object.assign(_feedBackBus, {
currentSong: null,
isPlaying: false,
_navParams: {},
navigate(screenId, params) {
this._navParams = params || {};
showScreen(screenId);
},
getNavParams() {
const p = this._navParams;
this._navParams = {};
return p;
},
emit(event, detail) {
this.dispatchEvent(new CustomEvent(event, { detail }));
},
on(event, fn, options) {
this.addEventListener(event, fn, options);
},
off(event, fn, options) { this.removeEventListener(event, fn, options); },
// Loop API — plugins should never reach for #btn-loop-* directly.
// The script-scope `setLoop` and `clearLoop` are hoisted so these
// method bodies resolve them lexically; `getLoop` reads the live
// loopA/loopB bindings at call time.
seek(seconds, reason, options) {
_recordPlaybackBridge('playback.window-feedBack-transport', 'window.feedBack.seek', reason || 'plugin-command');
return _audioSeek(seconds, reason || 'plugin-command');
},
setLoop(a, b, options) {
_recordPlaybackBridge('playback.loop-api', 'window.feedBack.setLoop', options && options.reason || 'plugin-command');
return setLoop(a, b, options);
},
clearLoop(options) {
_recordPlaybackBridge('playback.loop-api', 'window.feedBack.clearLoop', options && options.reason || 'plugin-command');
clearLoop(options);
},
getLoop(options) {
_recordPlaybackBridge('playback.loop-api', 'window.feedBack.getLoop', options && options.reason || 'plugin-command');
return { loopA, loopB };
},
});
if (_feedBackExisting && _feedBackExisting !== window.feedBack) {
for (const key of Object.keys(_feedBackExisting)) {
if (!(key in window.feedBack)) {
window.feedBack[key] = _feedBackExisting[key];
}
}
}
window.feedback = window.feedBack;
window.slopsmith = window.feedback;
function _playbackApi() {
return window.feedBack && window.feedBack.playback && window.feedBack.playback.version === 1
? window.feedBack.playback
: null;
}
// Bridge hits are a "this legacy surface is still in use" signal, not a call
// counter — but recordBridgeHit is not cheap (compat-shim bookkeeping, a
// playback:bridge-hit event, and a diagnostics snapshot rebuild per call).
// Plugins legitimately poll read surfaces like window.feedBack.getLoop() from
// HUD ticks (note_detect polled at ~30 Hz), which turned every tick into a
// snapshot serialization on the main thread and saturated the inspector's
// hitCount. Throttle per surface: the first call records immediately, repeats
// within the window are dropped.
const _bridgeRecordLast = new Map();
const _BRIDGE_RECORD_MIN_MS = 5000;
function _recordPlaybackBridge(bridgeId, legacySurface, reason) {
const playback = _playbackApi();
if (!playback || typeof playback.recordBridgeHit !== 'function') return;
const key = `${bridgeId}|${legacySurface}`;
const now = Date.now();
const last = _bridgeRecordLast.get(key);
if (last != null && now - last < _BRIDGE_RECORD_MIN_MS) return;
_bridgeRecordLast.set(key, now);
playback.recordBridgeHit({
bridgeId,
legacySurface,
source: 'core.app',
reason: reason || 'legacy playback surface used',
});
}
function _currentPlaybackSnapshot() {
const song = window.feedBack && window.feedBack.currentSong || null;
const time = _audioTime();
return {
currentTime: Number.isFinite(time) ? time : null,
mediaTime: Number.isFinite(time) ? time : null,
chartTime: (typeof window.highway?.getTime === 'function') ? window.highway.getTime() : null,
duration: Number.isFinite(_audioDuration()) ? _audioDuration() : (song && song.duration) || null,
playbackRate: window._juceMode ? (window.jucePlayer && window.jucePlayer._speed || 1) : audio.playbackRate,
isPlaying: S.isPlaying,
readiness: song ? 'ready' : 'idle',
routeKind: window._juceMode ? 'desktop-native' : 'browser-media',
routeState: song || audio.src || window._juceAudioUrl ? 'active' : 'unavailable',
loopA,
loopB,
loop: loopA !== null && loopB !== null ? { startTime: loopA, endTime: loopB, enabled: true, state: 'active' } : { enabled: false, state: 'inactive' },
currentSong: song ? {
targetId: song.filename ? `target-${String(song.filename).length}-${String(song.arrangementIndex ?? song.arrangement ?? '').length}` : undefined,
sourceKind: song.format || 'local',
format: song.format || 'unknown',
arrangementRef: song.arrangementIndex != null ? `arrangement-${song.arrangementIndex}` : song.arrangement,
localDisplay: {
title: song.title,
artist: song.artist,
arrangement: song.arrangementSmartName || song.arrangement,
},
} : null,
};
}
function _installPlaybackTransportAdapter() {
const playback = _playbackApi();
if (!playback || typeof playback.registerTransportAdapter !== 'function') return;
playback.registerTransportAdapter({
inspect() {
return _currentPlaybackSnapshot();
},
async start(args) {
const target = args && args.target || {};
const filename = target.filename || target.id || target.songKey || (target.localDisplay && target.localDisplay.filename) || currentFilename;
if (!filename) throw new Error('No playback filename available');
// playSong() and the highway WS decodeURIComponent the filename, so a
// raw name with a literal '%' (e.g. "Song 50%.sloppak") would throw
// URIError. Normalize to the encoded form playSong expects: pass it
// through if it already decodes cleanly, otherwise encode it.
let playbackFilename = filename;
try { decodeURIComponent(playbackFilename); }
catch (_) { playbackFilename = encodeURIComponent(filename); }
const shouldSeekStart = Number.isFinite(Number(args && args.startTime));
const expectedSeekGen = audioSeekGen() + 1;
const ready = shouldSeekStart ? _waitForSongReady(expectedSeekGen) : null;
await playSong(playbackFilename, args && args.arrangement, { bridge: false });
const becameReady = ready ? await ready : true;
if (shouldSeekStart && !becameReady) {
throw new Error('Playback did not become ready before applying startTime');
}
if (shouldSeekStart) {
await _audioSeek(Number(args.startTime), 'playback-start');
}
return _currentPlaybackSnapshot();
},
async pause() {
const wasPlaying = S.isPlaying;
if (!window._juceMode && wasPlaying) {
S.isPlaying = false;
window.feedBack.isPlaying = false;
audio.pause();
_markPlaybackPaused();
} else {
if (window._juceMode) await jucePlayer.pause();
else audio.pause();
if (wasPlaying) _markPlaybackPaused();
else { S.isPlaying = false; window.feedBack.isPlaying = false; setPlayButtonState(false); }
}
return _currentPlaybackSnapshot();
},
async resume() {
if (window._juceMode) {
const started = await jucePlayer.play();
if (!started) return { unavailable: true, reason: 'desktop backing transport unavailable' };
_markPlaybackResumed();
} else {
await audio.play();
S.isPlaying = true;
window.feedBack.isPlaying = true;
setPlayButtonState(true);
}
return _currentPlaybackSnapshot();
},
async stop() {
const stopTime = _audioTime();
const hadPlayableSong = !!audio.src || !!window._juceAudioUrl || S.isPlaying;
const wasPlaying = S.isPlaying;
if (window._juceMode) await jucePlayer.stop().catch(() => {});
if (!window._juceMode && wasPlaying) {
S.isPlaying = false;
window.feedBack.isPlaying = false;
audio.pause();
_markPlaybackPaused();
} else {
// HTML5 only. In JUCE mode jucePlayer.stop() already stopped the
// engine; the audio.pause() shim would just queue a redundant
// jucePlayer.pause() and a duplicate (or, when not playing,
// spurious) song:pause.
if (!window._juceMode) audio.pause();
if (wasPlaying) _markPlaybackPaused();
else { S.isPlaying = false; window.feedBack.isPlaying = false; setPlayButtonState(false); }
}
if (hadPlayableSong) _emitPlaybackStopped(stopTime);
return _currentPlaybackSnapshot();
},
seek({ time, reason }) {
const seconds = Number(time);
if (!Number.isFinite(seconds) || seconds < 0) {
throw new Error(`Invalid seek time: ${time}`);
}
return _audioSeek(seconds, reason || 'playback-command');
},
setLoop({ startTime, endTime }) {
return setLoop(startTime, endTime, { emitTransportEvent: false });
},
clearLoop() {
clearLoop({ emitTransportEvent: false });
return _currentPlaybackSnapshot();
},
});
}
_installPlaybackTransportAdapter();
// Initialise volume from persisted preference (matches lefty / invertHighway /
// renderScale / showLyrics convention). The mixer popover (audio-mixer.js)
// owns the UI surface; this just hydrates audio.volume on boot.
function _readSongVolume() {
try {
const stored = parseFloat(localStorage.getItem('volume'));
return Number.isFinite(stored) ? Math.min(100, Math.max(0, stored)) : 80;
} catch (e) {
return 80;
}
}
audio.volume = _readSongVolume() / 100;
function _adjustSongVolume(delta) {
const audioApi = window.feedBack?.audio;
if (!audioApi) return;
const current = audioApi.readSongVolume?.() ?? 80;
const next = Math.max(0, Math.min(100, Math.round(current + delta)));
const songFader = audioApi.getFaders?.().find(f => f.id === 'song');
if (songFader) songFader.setValue(next);
}
// Re-sync audio.volume from the persisted setting whenever a new source
// finishes loading metadata. Belt + suspenders — some combinations of plugin
// audio-graph routing and media-element swaps reset audio.volume to 1.0
// (feedBack#54). Delegates to audio-mixer's readSongVolume when loaded so
// the in-memory fallback (for storage-blocked contexts) is authoritative.
audio.addEventListener('loadedmetadata', () => {
_applyPreservePitch(audio);
const applySongVolume = window.feedBack?.audio?.applySongVolume;
if (typeof applySongVolume === 'function') {
void applySongVolume();
} else {
audio.volume = (window.feedBack?.audio?.readSongVolume?.() ?? _readSongVolume()) / 100;
}
});
// Debug audio issues
audio.addEventListener('pause', () => {
// The JUCE engine-reroute watcher pauses the element on purpose mid-migration
// (and the src='' it does fires a trailing async pause too); don't flag those
// as unexpected — the watcher holds window._juceRerouteInProgress across it.
if (S.isPlaying && !window._juceRerouteInProgress) {
console.log('Audio paused unexpectedly at', audio.currentTime.toFixed(1));
}
});
audio.addEventListener('error', (e) => {
// Ignore errors from empty src (happens during song switch cleanup)
if (!audio.src || audio.src === window.location.href) return;
console.error('Audio error:', audio.error?.code, audio.error?.message);
});
audio.addEventListener('stalled', () => console.log('Audio stalled at', audio.currentTime.toFixed(1)));
audio.addEventListener('waiting', () => console.log('Audio waiting/buffering at', audio.currentTime.toFixed(1)));
audio.addEventListener('ended', () => {
console.log('Audio ended'); S.isPlaying = false;
setPlayButtonState(false);
window.feedBack.isPlaying = false;
window.feedBack.emit('song:ended', _songEventPayload());
});
audio.addEventListener('timeupdate', () => {
_emitSongPositionChanged(audio.currentTime, audio.duration || null);
});
audio.addEventListener('play', () => {
// During a JUCE engine reroute the element is paused/played as a transparent
// migration step — playback genuinely continues, so don't emit song:play or
// flip feedBack.isPlaying (the watcher keeps the canonical state itself).
if (window._juceRerouteInProgress) return;
window.feedBack.isPlaying = true;
const payload = _songEventPayload();
window.feedBack.emit('song:play', payload);
window.feedBack.emit('song:resume', payload);
});
audio.addEventListener('pause', () => {
if (!S.isPlaying) return;
// Same as above: suppress the song:pause emitted by a reroute's deliberate
// audio.pause() — the migration is transparent to plugin play-state.
if (window._juceRerouteInProgress) return;
window.feedBack.isPlaying = false;
window.feedBack.emit('song:pause', _songEventPayload());
});
// Screen Wake Lock — keep the display awake while a song is playing so the
// OS screensaver doesn't kick in during windowed-mode playback (only audio +
// the highway animation are active, so the input-idle timer otherwise fires).
// Engaged only while playing (acquire on play/resume, release on
// pause/ended/stop) per issue #686. In a plain browser this uses the W3C
// Screen Wake Lock API; inside feedBack-desktop (Electron) navigator.wakeLock
// is unreliable, so we also drive the native powerSaveBlocker bridge when it
// is exposed — both calls are best-effort and degrade silently elsewhere.
let _screenWakeLock = null;
let _wakeLockPending = false;
// Desired state: true while a song should be keeping the screen awake. This is
// the source of truth that survives the async gap of navigator.wakeLock.request
// — set synchronously by acquire/release so an in-flight request that resolves
// after playback already stopped can release itself instead of leaking a lock.
let _wakeLockWanted = false;
// Set when an acquire is requested while one is already in flight (e.g. a quick
// hide→show during the first request); the in-flight request retries once on
// settle so a transient NotAllowedError doesn't leave the song unprotected.
let _wakeLockRetry = false;
// Last value handed to the desktop bridge. This is the value we *requested*,
// not one confirmed by the IPC round trip: the Electron main-process side
// effect (powerSaveBlocker start/stop) happens when the message is received,
// before its promise resolves, so deduping on the requested value lets opposite
// transitions (true↔false) always go through promptly while still suppressing
// redundant repeats (e.g. the synchronous song:play + song:resume pair). A
// rejected/throwing call invalidates the marker (the side effect never landed)
// so the next song:* / visibilitychange retries — without an inline re-sync,
// which would tight-loop on a persistently failing bridge.
// Last value handed to the bridge: false (off) / true (on) / null (unknown —
// a call failed, so the real blocker state can't be assumed). null never equals
// a boolean `want`, so the next sync always re-sends and recovers.
let _desktopAwakeReq = false;
// Monotonic id of the most recent bridge call, so a stale (out-of-order)
// rejection from a superseded call can be ignored rather than corrupting the
// marker — a boolean alone can't tell "my request failed" from "an older
// same-valued request failed after a newer one already succeeded".
let _desktopAwakeGen = 0;
// Drive the native feedBack-desktop blocker to exactly (wanted && visible),
// mirroring the browser wake lock which is only held while the page is visible.
// Gating on visibility stops a minimized Electron window from keeping the whole
// display awake. No-op in a plain browser; isolated from the wakeLock path so a
// flaky bridge can't abort it.
function _syncDesktopBridge() {
const want = _wakeLockWanted && document.visibilityState === 'visible';
if (want === _desktopAwakeReq) return; // already requested this value
const bridge = window.feedBackDesktop?.power?.setScreenAwake;
if (typeof bridge !== 'function') return; // plain browser — nothing to sync
_desktopAwakeReq = want;
const gen = ++_desktopAwakeGen;
let r;
try {
r = bridge(want);
} catch (e) {
console.debug('desktop wake bridge failed:', e?.name || e);
if (gen === _desktopAwakeGen) _desktopAwakeReq = null; // unknown — force a re-send next event
return;
}
if (r && typeof r.then === 'function') {
r.catch((e) => {
console.debug('desktop wake bridge rejected:', e);
// The IPC didn't take effect; we can't assume which state the blocker
// is in (a prior call may also have failed), so mark it unknown and
// let the next song:* / visibilitychange re-send. Only if this is
// still the latest request — a stale rejection from a superseded call
// must not clobber a newer request's marker.
if (gen === _desktopAwakeGen) _desktopAwakeReq = null;
});
}
}
async function _acquireWakeLock() {
_wakeLockWanted = true;
_syncDesktopBridge();
if (_screenWakeLock) return; // already held — nothing to do
// A request is already in flight (song:play and song:resume fire
// synchronously from the audio 'play' listener, and visibilitychange can
// re-enter): don't issue a duplicate, but remember to retry on settle so a
// visibility bounce during the request can't strand us without a lock.
if (_wakeLockPending) { _wakeLockRetry = true; return; }
if (!navigator.wakeLock?.request) return;
_wakeLockPending = true;
_wakeLockRetry = false;
try {
const sentinel = await navigator.wakeLock.request('screen');
if (!_wakeLockWanted) {
// Playback stopped while the request was in flight — release the
// just-granted lock immediately rather than holding it stale.
try { await sentinel.release(); } catch (e) { /* already released */ }
return;
}
_screenWakeLock = sentinel;
sentinel.addEventListener('release', () => {
_screenWakeLock = null;
// The UA auto-releases on tab hide, but may also release for its own
// reasons (power policy) while the page stays visible. Re-acquire if
// a song is still playing and we're visible — the visibilitychange
// handler covers the hidden→visible case.
if (_wakeLockWanted && document.visibilityState === 'visible') {
_acquireWakeLock();
}
});
} catch (e) {
// NotAllowedError (page hidden / no user activation) or unsupported.
console.debug('wakeLock request failed:', e?.name || e);
} finally {
_wakeLockPending = false;
// A re-acquire arrived while the request was in flight (typically a
// hide→show bounce). If we still want the lock, are visible, and didn't
// get one (the request raced a hidden window and rejected), try once
// more now that the page state has settled. Bounded: only fires when a
// bounce actually occurred, so a permanently-denied request can't loop.
if (_wakeLockRetry && _wakeLockWanted && !_screenWakeLock
&& document.visibilityState === 'visible') {
_wakeLockRetry = false;
_acquireWakeLock();
}
}
}
async function _releaseWakeLock() {
_wakeLockWanted = false;
_syncDesktopBridge();
if (!_screenWakeLock) return;
try { await _screenWakeLock.release(); } catch (e) { /* already released */ }
_screenWakeLock = null;
}
window.feedBack.on('song:play', _acquireWakeLock);
window.feedBack.on('song:resume', _acquireWakeLock);
window.feedBack.on('song:pause', _releaseWakeLock);
window.feedBack.on('song:ended', _releaseWakeLock);
window.feedBack.on('song:stop', _releaseWakeLock);
// A screen wake lock is auto-released whenever the page is hidden; re-sync the
// desktop bridge (off while hidden) and re-acquire the browser lock when we
// become visible again if a song is still playing.
document.addEventListener('visibilitychange', () => {
_syncDesktopBridge();
if (document.visibilityState === 'visible' && _wakeLockWanted) {
_acquireWakeLock();
}
});
// Settings checkbox setter (onchange="setAutoplayExit(this.checked)").
window.setAutoplayExit = function (on) {
try { localStorage.setItem('autoplayExit', on ? '1' : '0'); } catch (_) { /* private mode */ }
const el = document.getElementById('setting-autoplay-exit');
if (el && el.checked !== !!on) el.checked = !!on;
};
// Read-only view for plugins (e.g. a scoring plugin deciding whether to
// auto-return after its results screen closes).
Object.defineProperty(window.feedBack, 'autoplayExit', {
get: _autoplayExitEnabled, configurable: true,
});
// Settings checkbox setter (onchange="setShowUpNext(this.checked)").
window.setShowUpNext = function (on) {
try { localStorage.setItem('showUpNext', on ? '1' : '0'); } catch (_) { /* private mode */ }
const el = document.getElementById('setting-show-upnext');
if (el && el.checked !== !!on) el.checked = !!on;
// Reflect immediately when disabling mid-playback; the chrome's rAF
// loop (~6 Hz) re-shows it when re-enabled and a section is upcoming.
if (!on) {
const pill = document.getElementById('v3-upnext');
if (pill) pill.classList.add('hidden');
}
};
// Read-only view for the player chrome (and any plugin) to gate the pill.
Object.defineProperty(window.feedBack, 'showUpNext', {
get: _showUpNextEnabled, configurable: true,
});
// Settings checkbox setter (onchange="setCountdownBeforeSong(this.checked)").
// Writes localStorage for the synchronous read above AND persists to the
// server so it survives a reload / rides along in the settings export bundle.
window.setCountdownBeforeSong = function (on) {
try { localStorage.setItem('countdownBeforeSong', on ? '1' : '0'); } catch (_) { /* private mode */ }
const el = document.getElementById('setting-countdown-before-song');
if (el && el.checked !== !!on) el.checked = !!on;
persistSetting('countdown_before_song', !!on);
};
// One-shot launcher override for the player's return destination.
window.feedBack.setReturnScreen = function (id) {
window.feedBack._nextReturnScreen = id || null;
};
// Resolve where the player should return on Esc / close / auto-exit.
// A one-shot setReturnScreen() override wins (consumed here) — used by the
// lessons catalog so a lesson returns to the lessons screen rather than the
// library, even though the external tutorials plugin owns the playSong call.
// Otherwise remember the actual launch screen; the element-exists guard
// keeps the classic v2 UI (no #v3-* ids) from being stranded on a missing
// screen, and unknown launches fall back to 'home'. The dashboard — classic
// 'home' and the v3 shell's 'v3-home' — returns to the Songs list when it
// exists (dashboard actions call playSong() directly, so its id is the
// active screen at launch).
function _resolvePlayerOrigin() {
const override = window.feedBack && window.feedBack._nextReturnScreen;
if (window.feedBack) window.feedBack._nextReturnScreen = null;
if (override && document.getElementById(override)) return override;
const launchFrom = document.querySelector('.screen.active');
const launchId = launchFrom && launchFrom.id;
if (launchId && launchId !== 'player' && document.getElementById(launchId)) {
return ((launchId === 'home' || launchId === 'v3-home') && document.getElementById('v3-songs'))
? 'v3-songs' : launchId;
}
return 'home';
}
// Autoplay: one-shot flag armed by each fresh playSong(), consumed by the
// next song:ready. song:ready also fires on arrangement switches / seeks,
// which never arm the flag, so those don't auto-restart.
let _pendingAutostart = false;
// Autoplay gate (window.feedBack.holdAutoplay): a plugin (the tuner) can defer the
// auto-start of a freshly-loaded song until it's cleared — "tune before you play".
// The hold is claimed synchronously on song:loading (so it beats this song:ready
// autostart); release() — or a fail-open backstop — runs the deferred start.
// Generation-guarded so a newer song invalidates a stale hold. Manual Play never
// flows through here, so Play always wins.
let _autoplayHeld = false;
let _autoplayStart = null;
let _autoplayGen = 0;
let _autoplayBackstop = null;
const AUTOPLAY_HOLD_BACKSTOP_MS = 12000;
function _clearAutoplayHold() {
if (_autoplayBackstop) { clearTimeout(_autoplayBackstop); _autoplayBackstop = null; }
_autoplayHeld = false;
_autoplayStart = null;
_autoplayGen++;
}
function _releaseAutoplay(gen) {
if (gen !== _autoplayGen) return; // a newer song superseded this hold
if (_autoplayBackstop) { clearTimeout(_autoplayBackstop); _autoplayBackstop = null; }
_autoplayHeld = false;
const start = _autoplayStart;
_autoplayStart = null;
if (typeof start === 'function') start();
}
let _autoplayHoldToken = 0;
window.feedBack.holdAutoplay = function () {
const gen = _autoplayGen;
const token = ++_autoplayHoldToken; // this hold's identity — a stale release from an earlier hold is a no-op
_autoplayHeld = true;
if (_autoplayBackstop) clearTimeout(_autoplayBackstop);
// Fail-open: a hold that's never released (a plugin that claimed but wedged before
// it could decide) must never permanently block the song. Once the holder commits
// to an intentional, user-dismissable hold it calls release.settle() to cancel this
// — so the backstop can't cut off e.g. a user still tuning past the timeout.
_autoplayBackstop = setTimeout(() => _releaseAutoplay(gen), AUTOPLAY_HOLD_BACKSTOP_MS);
let released = false;
function release() {
if (released || gen !== _autoplayGen || token !== _autoplayHoldToken) return;
released = true;
_releaseAutoplay(gen);
}
// Cancel the fail-open backstop WITHOUT releasing: the holder has taken explicit
// responsibility for releasing (on dismiss), and a song switch clears the hold anyway.
release.settle = function () {
if (gen !== _autoplayGen || token !== _autoplayHoldToken) return;
if (_autoplayBackstop) { clearTimeout(_autoplayBackstop); _autoplayBackstop = null; }
};
return release;
};
window.feedBack.on('song:ready', () => {
if (!_pendingAutostart) return;
_pendingAutostart = false;
if (S.isPlaying) return;
// Feedpak contributor credits: only real feedpak plays carry authors
// (loose/archive and minigames get []), so a non-empty list is the gate.
// Shown over the highway and dismissed the moment real playback begins
// (song:play). This fresh-load path is the only place it fires —
// arrangement switches / seeks / manual replays never arm _pendingAutostart,
// and minigames never get here. Decoupled from autoplay below so credits
// show on load even when autoplay-exit is disabled.
const authors = (window.feedBack.currentSong && window.feedBack.currentSong.authors) || [];
if (authors.length) {
showSongCreditsOverlay(authors);
armCreditsHideOnPlay();
}
// Autoplay-exit disabled: don't auto-start. Still let the credits dwell a
// couple seconds on the freshly-loaded song, then clear them (they also
// clear early if the user manually presses Play, via _creditsHideOnPlay).
if (!_autoplayExitEnabled()) {
if (authors.length) scheduleCreditsHide();
return;
}
// The actual auto-start: a count-in (which handles HTML5 + _juceMode) or the
// Play path directly. Guarded so a manual Play during a gate / credits hold
// can't double-toggle, and so a stale (released-after-leaving) start never
// begins playback off the player.
const start = () => {
if (S.isPlaying) return;
if (!document.getElementById('player')?.classList.contains('active')) { hideSongCreditsOverlay(); return; }
if (_countdownBeforeSongEnabled()) {
Promise.resolve(startSongCountIn()).catch((err) => console.warn('[app] song count-in failed:', err));
} else {
Promise.resolve(togglePlay())
.then(() => { if (!S.isPlaying) hideSongCreditsOverlay(); })
.catch((err) => { console.warn('[app] autoplay failed:', err); hideSongCreditsOverlay(); });
}
};
// A plugin (the tuner) may gate playback until it's cleared. The hold was
// claimed on song:loading; stash the start and let release()/the backstop run
// it. _cancelCountIn()/changeArrangement() clear _creditsTimer below, so a
// teardown during the credits dwell still cancels a non-gated play.
if (_autoplayHeld) { _autoplayStart = start; return; }
// Not gated: a count-in starts now (it owns its on-screen dwell); otherwise
// let the credits dwell a couple seconds first, then start.
if (_countdownBeforeSongEnabled() || !authors.length) start();
else holdCreditsThen(start);
});
window.resumeLastSession = resumeLastSession;
if (window.feedBack) window.feedBack.resumeLastSession = resumeLastSession;
// Consume a pending resume once the chart is ready: restore speed, seek to the
// saved position, then (if autoplay is on) start from there. playSong() does
// NOT arm autostart for a resume load, so the two never fight over playback.
window.feedBack.on('song:ready', () => {
const pend = S.pendingResume;
if (!pend) return;
S.pendingResume = null;
try {
if (pend.speed && pend.speed > 0) {
const slider = document.getElementById('speed-slider');
if (slider) slider.value = String(Math.round(pend.speed * 100));
setSpeed(pend.speed);
}
} catch (_) { /* speed restore is best-effort */ }
Promise.resolve(_audioSeek(Math.max(0, Number(pend.position) || 0), 'session-resume'))
.then(() => { if (_autoplayExitEnabled() && !S.isPlaying) return togglePlay(); })
.catch((err) => console.warn('[app] resume failed:', err));
});
// A song that finishes on its own has nothing to resume — and we never want to
// offer "resume" for a song the user just completed.
window.feedBack.on('song:ended', _clearResumeSession);
if (window.feedBack) window.feedBack._maybeShowResumePill = _maybeShowResumePill;
// Exposed for tests/debugging (mirrors window._panels / _getCurrentContext).
window._snapshotResumeSession = _snapshotResumeSession;
window._readResumeSession = _readResumeSession;
window._clearResumeSession = _clearResumeSession;
// Drive the pill off screen transitions (hide over the player, offer it
// elsewhere) plus a one-shot check on first load for a prior-session snapshot.
window.feedBack.on('screen:changed', (ev) => {
const id = (ev && ev.detail && ev.detail.id) || (ev && ev.id);
if (id === 'player') _hideResumePill();
else _maybeShowResumePill();
});
// `defer` runs this at readyState 'interactive' — later scripts have not
// evaluated yet, so wait for DOMContentLoaded (see static/v3/index.html).
if (document.readyState !== 'complete') {
document.addEventListener('DOMContentLoaded',
() => { try { _maybeShowResumePill(); } catch (_) {} }, { once: true });
} else {
try { _maybeShowResumePill(); } catch (_) {}
}
// Editor → Highway handoff (Editor ⇄ 3D Highway region round-trip). The
// editor's "Loop in 3D" button stashes a pending loop + return context, then
// calls playSong(). Once the chart is ready (playSong's own clearLoop() has
// already run, so the loop won't be wiped), arm the loop over the selected
// region and start playback so the user lands inside the loop directly.
window.feedBack.on('song:ready', () => {
_updateEditRegionBtn();
const pend = window._pendingHighwayLoop;
if (!pend) return;
// Only apply to the song it was set for — a cancelled/failed handoff
// must not arm a stale loop on an unrelated song loaded later.
const want = pend.returnCtx && pend.returnCtx.filename;
if (want && currentFilename && want !== currentFilename) return;
window._pendingHighwayLoop = null;
window._highwayReturnCtx = pend.returnCtx || null;
Promise.resolve(setLoop(pend.a, pend.b))
.then((ok) => { if (ok && !S.isPlaying) return togglePlay(); })
.catch((err) => console.warn('[app] loop-in-3d apply failed:', err));
_updateEditRegionBtn();
});
// Auto-exit: when the song ends, return to the launching menu. A scoring
// plugin that shows an end-of-song results screen calls holdAutoExit() to
// defer this; the user closing that screen (its Close button calls
// window.closeCurrentSong()) performs the exit. With no results screen the
// grace timer returns to the menu on its own.
const AUTO_EXIT_GRACE_MS = 1500;
let _autoExitTimer = null;
let _autoExitHeld = false;
// Bumped every time the auto-exit state is reset (new song via playSong, and
// each song:ended). A hold's release() captures the generation at hold time
// and no-ops once it changes, so a plugin that drops or fires its release
// handle after the player has moved on can never navigate a fresh session —
// callers don't need to balance the handle.
let _autoExitGen = 0;
function _clearAutoExit() {
if (_autoExitTimer) { clearTimeout(_autoExitTimer); _autoExitTimer = null; }
_autoExitHeld = false;
_autoExitGen++;
}
// Heuristic safety net for score-screen plugins that don't (yet) call
// holdAutoExit(): if a visible full-screen results/dialog overlay is on top
// when the grace timer fires, defer the auto-return and let that screen's
// own close button drive the exit (its Close should call closeCurrentSong).
// getClientRects() is used for the visibility test because it reports
// position:fixed overlays correctly, unlike offsetParent.
function _resultsOverlayVisible() {
let nodes;
try {
nodes = document.querySelectorAll('[role="dialog"][aria-modal="true"], .fixed.inset-0');
} catch (_) { return false; }
for (const el of nodes) {
if (!el || el.id === 'player') continue; // never the player itself
if (el.classList && el.classList.contains('hidden')) continue;
if (el.getClientRects && el.getClientRects().length > 0) return true;
}
return false;
}
// Plugins call this synchronously from their own song:ended handler (core
// runs first, so the timer is already pending) to claim the exit.
window.feedBack.holdAutoExit = function () {
if (_autoExitTimer) { clearTimeout(_autoExitTimer); _autoExitTimer = null; }
_autoExitHeld = true;
const gen = _autoExitGen;
let released = false;
return function release() {
// No-op once released, or once the session has moved on (a newer
// playSong / song:ended bumped the generation) — so a stale handle
// never navigates away from a fresh song.
if (released || gen !== _autoExitGen) return;
released = true;
if (typeof window.closeCurrentSong === 'function') window.closeCurrentSong();
};
};
window.feedBack.on('song:ended', () => {
_clearAutoExit();
if (!_autoplayExitEnabled()) return;
// Only auto-exit from the player screen (ignore stale/duplicate ends).
const active = document.querySelector('.screen.active');
if (!active || active.id !== 'player') return;
_autoExitTimer = setTimeout(() => {
_autoExitTimer = null;
if (_autoExitHeld) return; // a plugin explicitly claimed the exit
if (_resultsOverlayVisible()) return; // a score/results overlay is up; let it drive the exit
const cur = document.querySelector('.screen.active');
if (cur && cur.id === 'player' && typeof window.closeCurrentSong === 'function') {
window.closeCurrentSong();
}
}, AUTO_EXIT_GRACE_MS);
});
// Abort controller for cancelling pending requests when entering player
let artAbortController = null;
async function playSong(filename, arrangement, options) {
console.log('playSong called:', filename);
// A manual (non-queue) play abandons any active play-queue, so a stale queue
// can't hijack the next song's end. The queue passes fromQueue to keep itself.
if ((!options || !options.fromQueue) && window.feedBack && window.feedBack.playQueue) {
window.feedBack.playQueue.clear();
}
if (!options || options.bridge !== false) {
_recordPlaybackBridge('playback.window-play-song', 'window.playSong', 'legacy playSong entry point used');
}
// Invalidate any prior song's autoplay gate before plugins re-claim it on the
// song:loading emit below.
_clearAutoplayHold();
window.feedBack.emit('song:loading', { filename, arrangement: arrangement ?? null });
// Cancel any pending art/metadata requests
if (artAbortController) artAbortController.abort();
artAbortController = null;
window.highway.stop();
// Cancel any active count-in: clear timers/RAF and bump the gen so
// delayed callbacks (rewind frames, post-seek then, count-in ticks,
// post-count play) bail before mutating the new session.
_cancelCountIn();
// Reset the JUCE shim BEFORE awaiting jucePlayer.stop() so any in-flight
// shim closures see a stale generation after their await and bail out
// before mutating isPlaying / button label / song:* events for the
// outgoing song.
_resetJuceAudioShimChain();
// Cancel queued _audioSeek calls from the previous song: bumping the
// generation makes their chained callbacks bail out.
_resetAudioSeekState();
if (window._juceMode) {
// Mirror the showScreen teardown: emit song:pause for the JUCE
// path so plugins don't see a stale "playing" state on song
// change. (HTML5 fires it via the audio element 'pause' event.)
// Snapshot payload BEFORE stop() resets _pos so audioT/chartT
// capture the actual paused position.
const payload = _songEventPayload();
const wasPlaying = S.isPlaying;
await jucePlayer.stop().catch(() => {});
if (wasPlaying && window.feedBack) {
window.feedBack.isPlaying = false;
window.feedBack.emit('song:pause', payload);
}
window._juceMode = false;
window._juceAudioUrl = null;
}
audio.pause();
audio.src = '';
// Stale until the incoming song's WS handler (window.highway.js) sets it again.
window._currentSongAudio = null;
// Fresh JUCE routing attempt for whatever song loads next.
window._clearJuceRerouteMemo?.();
S.isPlaying = false;
setPlayButtonState(false);
_resetPlaybackSpeedForNewSong();
clearLoop();
_resetSectionPracticeLog();
_hideSectionPracticeBar();
// Reset so the jump-fix (setInterval, ~line 8979) doesn't mistake the new
// song starting at t=0 for an unexpected seek from the previous song's
// position. audio.currentTime may not reset synchronously when src is cleared.
S.lastAudioTime = 0;
currentFilename = filename;
// A fresh load arms autoplay; a pending auto-exit from the previous
// song is no longer relevant. A *resume* load (options.resume) instead
// arms _pendingResume — consumed at song:ready to restore speed + seek to
// the saved position, then start — so autostart and resume don't both try
// to begin playback from different positions.
if (options && options.resume && Number(options.resume.position) > 0) {
S.pendingResume = options.resume;
_pendingAutostart = false;
} else {
S.pendingResume = null;
_pendingAutostart = true;
}
_clearAutoExit();
// Remember which screen the player was launched from so Esc /
// navigation back from the player (and auto-exit) returns the user
// there (feedBack#126).
_playerOriginScreen = _resolvePlayerOrigin();
showScreen('player');
// Wait for previous WebSocket to fully close before opening new one
await new Promise(r => setTimeout(r, 500));
window.highway.init(document.getElementById('highway'));
const wsParams = new URLSearchParams();
if (arrangement !== undefined) wsParams.set('arrangement', arrangement);
wsParams.set('naming_mode', _getArrangementNamingMode());
const wsUrl = `${location.protocol === 'https:' ? 'wss:' : 'ws:'}//${location.host}/ws/highway/${decodeURIComponent(filename)}?${wsParams.toString()}`;
window.highway.connect(wsUrl);
_resetSectionPracticeLog();
_scheduleSectionPracticeRetries();
loadSavedLoops();
document.getElementById('quality-select').value = window.highway.getRenderScale();
const _minScaleSel = document.getElementById('min-scale-select');
if (_minScaleSel && window.highway.getMinRenderScale) _minScaleSel.value = String(window.highway.getMinRenderScale());
}
// Generation token + safety-timeout handle for changeArrangement's
// aria-busy gate. Module-scoped so a newer invocation cancels the
// previous one's pending timeout (and its _onReady callback bails when
// the gen has moved on) rather than clearing aria-busy for itself.
let _arrBusyGen = 0;
let _arrBusyTimeout = null;
async function changeArrangement(index) {
if (currentFilename) {
// Tear down any pending fresh-load credits before switching: the
// no-count-in hold timer would otherwise fire togglePlay() against the
// incoming (still-loading) arrangement. hideSongCreditsOverlay() clears
// the timer, the song:play listener, and the overlay node.
hideSongCreditsOverlay();
window.feedBack.emit('song:arrangement-changed', { filename: currentFilename, arrangement: index });
const wasPlaying = S.isPlaying;
const time = _audioTime();
if (S.isPlaying) {
if (window._juceMode) await jucePlayer.pause();
else audio.pause();
S.isPlaying = false;
}
// Audio is paused, but the play button is intentionally left
// showing its pre-load state to avoid flicker if auto-resume
// succeeds. Tell assistive tech to wait until the load +
// seek-restore + auto-resume settles before re-announcing the
// button so screen readers don't briefly advertise stale state.
// Pair with a safety timeout so a websocket/server failure that
// never reaches `ready` can't leave the button perpetually busy.
const myGen = ++_arrBusyGen;
const playBtn = document.getElementById('btn-play');
if (playBtn) playBtn.setAttribute('aria-busy', 'true');
if (_arrBusyTimeout !== null) clearTimeout(_arrBusyTimeout);
_arrBusyTimeout = setTimeout(() => {
if (myGen !== _arrBusyGen) return;
_arrBusyTimeout = null;
const b = document.getElementById('btn-play');
if (b) b.removeAttribute('aria-busy');
}, 30000);
// Show loading overlay
let overlay = document.getElementById('arr-loading');
if (overlay) overlay.remove();
overlay = document.createElement('div');
overlay.id = 'arr-loading';
overlay.className = 'fixed inset-0 z-[200] flex items-center justify-center bg-black/60 backdrop-blur-sm';
overlay.innerHTML = `
<div class="bg-dark-700 border border-gray-700 rounded-2xl p-6 w-72 text-center shadow-2xl">
<div class="text-sm text-gray-300 mb-3">Loading arrangement...</div>
<div class="progress-bar"><div class="fill" style="width:30%;animation:pulse 1s infinite"></div></div>
</div>`;
document.body.appendChild(overlay);
// Set callback for when data is ready. Capture the function ref
// so a stale older invocation firing after a newer changeArrangement
// has installed its own callback can't clobber the newer one.
const myCallback = async () => {
// Bail in full if this invocation has been superseded. The newer
// changeArrangement owns the overlay (same id), its own _onReady,
// and the aria-busy gate; this old callback must not touch any
// of them.
if (myGen !== _arrBusyGen) return;
const ol = document.getElementById('arr-loading');
if (ol) ol.remove();
const clearBusy = () => {
// Double-checked because a newer invocation could land
// during the await below.
if (myGen !== _arrBusyGen) return;
if (_arrBusyTimeout !== null) {
clearTimeout(_arrBusyTimeout);
_arrBusyTimeout = null;
}
const b = document.getElementById('btn-play');
if (b) b.removeAttribute('aria-busy');
};
const clearMyCallback = () => {
// Only null out if the slot still points at us; a newer
// invocation may have replaced it during the await.
if (window.highway._onReady === myCallback) window.highway._onReady = null;
};
const r = await _audioSeek(time, 'arrangement-restore');
// Don't auto-resume on cancel OR off-target landing — same
// 50 ms tolerance as loop-wrap / loop-set. Resuming play from
// a different position than the user's previous play position
// would be jarring; better to leave them at the post-seek
// (likely close-but-not-equal) position without auto-play.
if (!r.completed || Math.abs(r.to - time) > 0.05) {
// changeArrangement paused audio at entry (line 3032) but
// didn't update the button or emit song:pause — those were
// meant to be no-ops if the auto-resume succeeded. On
// abort, sync the transport: button -> 'Play',
// sm.isPlaying = false, emit song:pause so plugins see the
// paused state.
if (wasPlaying) {
setPlayButtonState(false);
if (window.feedBack) {
window.feedBack.isPlaying = false;
window.feedBack.emit('song:pause', _songEventPayload());
}
}
clearBusy();
clearMyCallback();
return;
}
if (wasPlaying) {
if (window._juceMode) {
const started = await jucePlayer.play();
if (started) {
S.isPlaying = true;
window.feedBack.isPlaying = true;
const payload = _songEventPayload();
window.feedBack.emit('song:play', payload);
window.feedBack.emit('song:resume', payload);
}
} else audio.play().then(() => { S.isPlaying = true; }).catch(() => {});
}
clearBusy();
clearMyCallback();
};
window.highway._onReady = myCallback;
// Reset the Section Practice bar for the incoming arrangement, mirroring
// playSong(): different arrangements have different section markers, so
// the old chips/labels and active-parent index must not carry over.
// _hideSectionPracticeBar() clears the chips (bar becomes "not ready"),
// so the draw hook re-renders fresh once the new arrangement's sections
// arrive — even when the new arrangement happens to have the same parent
// count. The A-B loop itself is left intact (time-based, song-global).
_hideSectionPracticeBar();
_resetSectionPracticeLog();
invalidateParentCount();
window.highway.reconnect(currentFilename, index);
window.feedBack.emit('arrangement:changed', { index, filename: currentFilename });
}
}
// Restart the current song from the beginning (or from loop A when an AB
// loop is armed). Uses the canonical _audioSeek funnel only — never touches
// audio.currentTime directly and never reloads via playSong().
async function restartCurrentSong() {
_cancelCountIn();
let loopA = null;
let loopB = null;
if (window.feedBack && typeof window.feedBack.getLoop === 'function') {
try {
const loop = window.feedBack.getLoop();
if (loop && typeof loop === 'object') {
loopA = loop.loopA;
loopB = loop.loopB;
}
} catch (_) { /* host misbehaviour — treat as no loop */ }
}
const hasLoop = loopA != null && loopB != null;
const target = hasLoop ? loopA : 0;
const r = await _audioSeek(target, 'song-restart');
if (!r.completed) return false;
if (hasLoop) {
// Verify the seek actually landed at loop A (JUCE may clamp / HTML5 may
// snap) before the count-in fixes the visuals there — otherwise the
// count-in would start from loopA while the audio backend sits
// elsewhere. ~50 ms tolerance, matching the loop paths.
if (Number.isFinite(r.to) && Math.abs(r.to - target) > 0.05) {
console.warn('[restart] seek landed at', r.to, 'but loop A is', target, '— skipping count-in');
return false;
}
await startCountIn({ immediate: true });
return true;
}
if (!S.isPlaying) await togglePlay();
return true;
}
window.restartCurrentSong = restartCurrentSong;
if (window.feedBack) window.feedBack.restartCurrentSong = restartCurrentSong;
// Leave the player and return to the screen the song was launched from
// (Esc shortcut uses the same origin-aware target). showScreen() owns the
// full teardown: song:stop, audio unload, window.highway.stop(), count-in cancel.
function closeCurrentSong() {
// A real close (user Escape/✕, or the queue-aware wrapper once the queue is
// exhausted) abandons any play-queue so a stale one can't advance later.
if (window.feedBack && window.feedBack.playQueue) window.feedBack.playQueue.clear();
return showScreen(_playerOriginScreen || 'home');
}
window.closeCurrentSong = closeCurrentSong;
if (window.feedBack) window.feedBack.closeCurrentSong = closeCurrentSong;
// ── Play-queue: sequential playback of a playlist / album ──────────────────
// Playing a list should advance to the next track when a song ends, instead of
// returning to the menu (the long-standing "plays one song then boots to menu"
// gap — a queue was simply never implemented). Advancing rides the SAME exit
// choke point as auto-exit and a results-card close: window.closeCurrentSong().
// Song-end paths call window.closeCurrentSong() (the auto-exit grace timer, and
// a results screen's release()), so wrapping it lets the queue advance on song
// end AND after the user dismisses a score card. A *user* exit (Escape / the ✕)
// calls the bareword closeCurrentSong(), which we deliberately leave alone, so
// leaving the player still leaves — and abandons the queue.
window.feedBack.playQueue = (function () {
let list = [], idx = -1, source = '', arrangements = null;
const active = () => idx >= 0 && idx < list.length;
const hasNext = () => active() && idx < list.length - 1;
function clear() { list = []; idx = -1; source = ''; arrangements = null; }
function _play(i) {
const fn = list[i];
// fromQueue keeps the queue from clearing itself; playSong decodeURIs.
window.playSong(encodeURIComponent(fn), arrangements ? arrangements[i] : undefined, { fromQueue: true });
}
function start(files, opts) {
files = (files || []).filter(Boolean);
if (!files.length) return false;
list = files.slice(); idx = 0;
source = (opts && opts.source) || '';
arrangements = (opts && opts.arrangements) ? opts.arrangements.slice() : null;
if (opts && opts.shuffle && list.length > 1) {
// Fisher-Yates, once at start. Swap arrangements in lockstep so an
// album slot's pinned arrangement stays glued to its file (#685).
for (let i = list.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[list[i], list[j]] = [list[j], list[i]];
if (arrangements) [arrangements[i], arrangements[j]] = [arrangements[j], arrangements[i]];
}
}
if (window.fbNotify) {
try { window.fbNotify.show({ title: 'Playing ' + (source || 'queue'), message: files.length + ' songs', icon: '▶' }); } catch (e) { /* */ }
}
_play(idx);
return true;
}
function advance() {
if (!hasNext()) { clear(); return false; }
idx++;
_play(idx);
return true;
}
return {
start: start, advance: advance, hasNext: hasNext, active: active, clear: clear,
source: function () { return source; },
remaining: function () { return active() ? list.length - idx - 1 : 0; },
// What's coming, for consumers that RENDER the queue (a results
// screen's "Up next: … starting in 10s" strip) without reaching into
// queue internals. Null when nothing follows.
peekNext: function () {
return hasNext()
? { filename: list[idx + 1], index: idx + 1, total: list.length }
: null;
},
};
})();
// Make the song-end exit queue-aware (see above). Wrap window.closeCurrentSong
// (and feedBack.closeCurrentSong) so that when a queue has a next track, we play
// it instead of returning to the menu. The bareword closeCurrentSong() used by a
// user-initiated exit is unaffected.
(function () {
const realClose = window.closeCurrentSong;
function queueAwareClose() {
const q = window.feedBack.playQueue;
if (q && q.hasNext()) { q.advance(); return; }
if (q) q.clear();
return realClose.apply(this, arguments);
}
window.closeCurrentSong = queueAwareClose;
if (window.feedBack) window.feedBack.closeCurrentSong = queueAwareClose;
})();
// Settings checkbox setter (onchange="setConfirmExitSong(this.checked)").
window.setConfirmExitSong = function (on) {
try { localStorage.setItem('confirmExitSong', on ? '1' : '0'); } catch (_) { /* private mode */ }
const el = document.getElementById('setting-confirm-exit');
if (el && el.checked !== !!on) el.checked = !!on;
};
let _exitConfirmOpen = false; // guard against stacking confirm modals
// User-initiated request to leave the player. Honors the confirm toggle; the
// actual exit is always closeCurrentSong() (origin-aware teardown).
function requestExitSong() {
if (!_exitConfirmEnabled()) { closeCurrentSong(); return; }
if (_exitConfirmOpen) return; // already asking
_openExitConfirm();
}
window.requestExitSong = requestExitSong;
if (window.feedBack) window.feedBack.requestExitSong = requestExitSong;
// A *true* modal (role="dialog" aria-modal="true" + .feedBack-modal) so the
// Escape/Space carve-outs classify it as a focus trap — they won't fire
// player-back / play-pause while it's up. Opening it PAUSES the song so it
// isn't running (or being scored) behind the prompt; Stay resumes exactly what
// we paused. Escape matches every other modal (and the generic _confirmDialog):
// it *dismisses* the prompt → Stay → drops you back into the (resumed) song —
// so a second Escape does NOT leave. Leaving is the explicit, default-focused
// "Leave" button, so Space/Enter (or click) is the keyboard "just get me out".
function _openExitConfirm() {
_exitConfirmOpen = true;
// Freeze the song while the user decides: cancel any pending count-in (so it
// can't start playback behind the modal) and pause if we're playing. Stay
// resumes only what we paused (wasPlaying), and only if the same song is
// still live on the player — guarding a teardown/seek/end behind the prompt.
_cancelCountIn();
const _resumeGen = audioSeekGen();
const _wasPlaying = S.isPlaying;
if (_wasPlaying) Promise.resolve(togglePlay()).catch(() => {});
const overlay = document.createElement('div');
overlay.id = 'fb-exit-confirm';
overlay.className = 'feedBack-modal';
overlay.setAttribute('role', 'dialog');
overlay.setAttribute('aria-modal', 'true');
overlay.setAttribute('aria-label', 'Leave this song?');
overlay.style.cssText = [
'position:fixed', 'inset:0', 'z-index:200', 'display:flex',
'align-items:center', 'justify-content:center',
'background:rgba(0,0,0,0.6)',
'font:14px/1.4 system-ui,-apple-system,"Segoe UI",Roboto,sans-serif',
].join(';');
const card = document.createElement('div');
card.style.cssText = [
'max-width:min(92vw,360px)', 'padding:18px 18px 14px',
'background:#111827', 'color:#e5e7eb',
'border:1px solid rgba(148,163,184,0.25)', 'border-radius:12px',
'box-shadow:0 12px 40px rgba(0,0,0,0.5)', 'text-align:left',
].join(';');
const h = document.createElement('div');
h.textContent = 'Leave this song?';
h.style.cssText = 'font-size:16px;font-weight:700;color:#fff;margin-bottom:6px';
const p = document.createElement('div');
p.textContent = 'You can pick up where you left off from the Resume pill.';
p.style.cssText = 'opacity:0.75;margin-bottom:16px';
const row = document.createElement('div');
row.style.cssText = 'display:flex;gap:8px;justify-content:flex-end';
const stayBtn = document.createElement('button');
stayBtn.type = 'button';
stayBtn.textContent = 'Stay';
stayBtn.style.cssText = 'padding:8px 14px;border:1px solid rgba(148,163,184,0.3);border-radius:8px;background:transparent;color:#e5e7eb;cursor:pointer';
const leaveBtn = document.createElement('button');
leaveBtn.type = 'button';
leaveBtn.textContent = 'Leave';
leaveBtn.style.cssText = 'padding:8px 14px;border:0;border-radius:8px;background:#4080e0;color:#fff;font-weight:600;cursor:pointer';
let settled = false;
function close(leave) {
if (settled) return;
settled = true;
_exitConfirmOpen = false;
document.removeEventListener('keydown', onKey, true);
overlay.remove();
if (leave) { closeCurrentSong(); return; }
// Stay → resume exactly what we paused, but only if the session is still
// the same live song on the player (not torn down / ended / seeked away
// behind the modal). If the user was already paused, leave them paused.
if (_wasPlaying && !S.isPlaying &&
audioSeekGen() === _resumeGen &&
document.querySelector('.screen.active')?.id === 'player') {
Promise.resolve(togglePlay()).catch(() => {});
}
}
// Capture-phase so this dialog owns Escape and it can't fall through to the
// player-scope back shortcut. Escape = Stay (dismiss the prompt and resume
// the song) — consistent with every other modal, so a second Escape does
// NOT leave. Space/Enter stay on native activation of the focused button
// (Leave by default), so the keyboard "leave" is Space/Enter.
function onKey(e) {
if (e.key === 'Escape') { e.preventDefault(); e.stopImmediatePropagation(); close(false); }
}
document.addEventListener('keydown', onKey, true);
leaveBtn.addEventListener('click', () => close(true));
stayBtn.addEventListener('click', () => close(false));
overlay.addEventListener('mousedown', (e) => { if (e.target === overlay) close(false); });
row.appendChild(stayBtn);
row.appendChild(leaveBtn);
card.appendChild(h);
card.appendChild(p);
card.appendChild(row);
overlay.appendChild(card);
(document.body || document.documentElement).appendChild(overlay);
// Trap Tab within the dialog (Stay ↔ Leave) so focus can't fall back to the
// player controls underneath while it's open.
_trapFocusInModal(overlay);
// Default focus on "Leave" so Space/Enter leaves immediately.
leaveBtn.focus();
}
window._openExitConfirm = _openExitConfirm; // exposed for tests/debugging
window.applySpeedPreset = applySpeedPreset;
if (window.feedBack) {
window.feedBack.on('song:loaded', syncDefaultArrangementPin);
window.feedBack.on('arrangement:changed', syncDefaultArrangementPin);
// feedBack's event bus dispatches CustomEvent with the payload in
// event.detail (see EventTarget setup around line 699), so the
// handler receives an Event, not the raw payload.
window.feedBack.on('song:ready', (e) => {
_applyMasteryAvailability(!!e.detail?.hasPhraseData);
// Auto mode: re-evaluate the active renderer against the
// newly-loaded song. The picker's current <option> value is the
// source of truth here — localStorage is a persistence mirror
// that can throw in private / sandboxed contexts, and the
// picker already reflects fresh-install / post-cleanup
// fallthroughs to 'auto' even when writes failed.
const sel = document.getElementById('viz-picker');
if (sel && sel.value === 'auto') {
_autoMatchViz();
} else if (sel) {
// Explicit selection: the renderer persists across songs, so a
// notation-only arrangement landing on a non-notation viz (e.g.
// the fresh-install highway_3d default) would render an empty
// board with no explanation. Surface the install hint.
_maybeShowNotationViewHint(sel.value);
}
});
}
// ── Highway → Editor handoff ("Edit region") ────────────────────────────
// The flip side of the editor's "Loop in 3D" button: jump from the player
// to the Song Editor scrolled to the region you're looking at, edit, then
// (via the editor's Loop-in-3D) come straight back. Reuses the existing
// A/B loop as the region, falling back to the section under the playhead.
// Resolve the region to edit: the active A/B loop if set, else the section
// containing the playhead, else a short window around it. All in seconds.
function _resolveEditRegion() {
if (loopA !== null && loopB !== null) return { a: loopA, b: loopB };
const t = _audioTime();
try {
const secs = (window.highway && typeof window.highway.getSections === 'function')
? window.highway.getSections() : [];
if (Array.isArray(secs) && secs.length) {
let start = null, end = null;
for (let i = 0; i < secs.length; i++) {
const st = _sectionPracticeStartTime(secs[i]);
if (!Number.isFinite(st)) continue;
if (st <= t + 1e-6) {
start = st;
const nx = secs[i + 1] ? _sectionPracticeStartTime(secs[i + 1]) : NaN;
end = Number.isFinite(nx) ? nx : null;
} else if (start !== null) {
break;
}
}
if (start !== null) return { a: start, b: (end !== null && end > start) ? end : start + 8 };
}
} catch (_) { /* fall through to the window default */ }
return { a: Math.max(0, t - 4), b: t + 4 };
}
/* @pure:editor-pending-view:start */
function _buildEditorPendingViewPure(filename, arrangement, region, opts) {
const options = opts || {};
const view = {
filename,
arrangement: Number.isFinite(arrangement) && arrangement >= 0 ? arrangement : 0,
barSel: region ? { startTime: region.a, endTime: region.b } : null,
};
if (options.returnToHighway) view.returnToHighway = true;
if (typeof options.cursorTime === 'number') {
view.cursorTime = options.cursorTime;
} else if (region && typeof region.a === 'number') {
view.cursorTime = region.a;
}
if (typeof options.scrollX === 'number') view.scrollX = Math.max(0, options.scrollX);
if (typeof options.zoom === 'number' && options.zoom > 0) view.zoom = options.zoom;
return view;
}
/* @pure:editor-pending-view:end */
// Enable "Edit region" whenever the editor plugin is present and a song is
// loaded; show "↩ Editor" only while a return context is pending.
function _updateEditRegionBtn() {
const hasEditor = typeof window.editSong === 'function';
const editBtn = document.getElementById('btn-edit-region');
if (editBtn) {
editBtn.classList.toggle('hidden', !hasEditor);
editBtn.disabled = !currentFilename;
}
const retBtn = document.getElementById('btn-return-editor');
if (retBtn) {
retBtn.classList.toggle('hidden', !(hasEditor && window._highwayReturnCtx));
}
}
// Open the Song Editor at the current region.
function editRegionInEditor() {
if (typeof window.editSong !== 'function' || !currentFilename) return;
const region = _resolveEditRegion();
let arrangement = 0;
try {
const si = window.highway && typeof window.highway.getSongInfo === 'function' ? window.highway.getSongInfo() : null;
if (si && typeof si.arrangement_index === 'number' && si.arrangement_index >= 0) {
arrangement = si.arrangement_index;
}
} catch (_) { /* default to 0 */ }
window._editorPendingView = _buildEditorPendingViewPure(currentFilename, arrangement, region, {
returnToHighway: true,
});
window.editSong(currentFilename);
}
window.editRegionInEditor = editRegionInEditor;
// Return from the editor to the highway loop we came from (set by the
// song:ready applier above). The editor consumes _editorPendingView to
// restore the exact edit position; here we just navigate back.
function returnToEditorFromHighway() {
const ctx = window._highwayReturnCtx;
if (!ctx || typeof window.editSong !== 'function') return;
window._highwayReturnCtx = null;
const region = ctx.barSel
? { a: ctx.barSel.startTime, b: ctx.barSel.endTime }
: null;
window._editorPendingView = _buildEditorPendingViewPure(ctx.filename, ctx.arrangement, region, {
scrollX: ctx.scrollX,
zoom: ctx.zoom,
cursorTime: ctx.cursorTime,
});
window.editSong(ctx.filename);
}
window.returnToEditorFromHighway = returnToEditorFromHighway;
window.onSectionParentClick = onSectionParentClick;
window.onSectionPracticeWholeChange = onSectionPracticeWholeChange;
window.onPhrasePrev = onPhrasePrev;
window.onPhraseNext = onPhraseNext;
// Time display + highway sync
// hud-time write cache: the 60 Hz tick below used to rewrite textContent
// (and getElementById) every tick even though the mm:ss display only
// changes once a second — each write invalidates layout. Write-on-change
// with a cached element ref (re-resolved if detached).
let _hudTimeEl = null;
let _hudTimeLast = '';
setInterval(() => {
let ct = _audioTime();
const dur = _audioDuration();
if (dur && !isCountingIn()) {
// JUCE end-of-track: HTML5 fires 'ended'; JUCE needs a manual check
if (window._juceMode && S.isPlaying && ct >= dur) {
S.isPlaying = false;
setPlayButtonState(false);
window.feedBack.isPlaying = false;
window.feedBack.emit('song:ended', _songEventPayload());
jucePlayer.pause().catch((err) => console.warn('[app] end-of-track pause error:', err));
}
// A-B loop: count-in then seek back to A
else if (loopA !== null && loopB !== null && ct >= loopB) {
S.lastAudioTime = loopB;
startCountIn();
}
// Detect and fix audio time jumps (browser seeking bug; skip for JUCE — position is polled)
else if (!window._juceMode && S.isPlaying && Math.abs(ct - S.lastAudioTime) > 30 && S.lastAudioTime > 0) {
console.warn(`Audio time jumped from ${S.lastAudioTime.toFixed(1)} to ${ct.toFixed(1)}, resetting`);
_audioSeek(S.lastAudioTime, 'jump-fix');
// Treat the corrected position as canonical for the rest of this
// tick. Otherwise we'd write the stale jumped `ct` into
// lastAudioTime below and ping-pong on the next tick.
ct = S.lastAudioTime;
}
S.lastAudioTime = ct;
const hudText = `${formatTime(ct)} / ${formatTime(dur)}`;
if (hudText !== _hudTimeLast) {
if (!_hudTimeEl || !_hudTimeEl.isConnected) _hudTimeEl = document.getElementById('hud-time');
if (_hudTimeEl) _hudTimeEl.textContent = hudText;
_hudTimeLast = hudText;
}
if (dur) {
_maybeRefreshSectionPracticeDuration(dur);
}
}
_ensureSectionPracticeBar();
if (_sectionPracticeBarIsReady() && _sectionPracticeSourceSections().length) {
_updateSectionPracticeHighlight(ct);
}
if (!isCountingIn()) window.highway.setTime(ct);
}, 1000 / 60);
_installSectionPracticeDrawHook();
// ── Centralized Keyboard Shortcut Registry ───────────────────────────────
//
// Plugins can register keyboard shortcuts via window.registerShortcut().
// Shortcuts are scope-aware (global, player, library, plugin-specific) and
// support optional condition callbacks for dynamic enable/disable.
//
// Panel-scoped shortcuts:
// - Each panel has its own shortcut registry
// - Use window.createShortcutPanel(id) to create a panel
// - Use window.setActiveShortcutPanel(id) to set the active panel
// - Shortcuts are registered to the active panel
// - This allows multiple panels (e.g., splitscreen) to have their own shortcuts
//
// API:
// window.registerShortcut({
// key: string, // Required: key value (e.key) or key code (e.code)
// description: string, // Required: shown in help panel
// scope: 'global' | 'player' | 'library' | 'settings' | 'plugin-{id}', // Default: 'global'
// condition: () => boolean, // Optional: dynamic enable/disable guard
// handler: (e) => void, // Required: callback when shortcut triggers
// modifiers: { // Optional: require modifier keys
// ctrl?: boolean,
// alt?: boolean,
// shift?: boolean,
// meta?: boolean
// }
// });
//
// Panel API:
// window.createShortcutPanel(id) - Create a new panel
// window.setActiveShortcutPanel(id) - Set the active panel for registration
// window.getActiveShortcutPanel() - Get the current active panel
// window.isInShortcutPanel() - Check if running in a panel (not default)
// window.getGlobalShortcutContext() - Get default panel for truly global shortcuts
//
// Note: The handler receives the KeyboardEvent, so you can check
// e.shiftKey, e.altKey, etc. directly in your handler if you need
// behavior that depends on modifier state (e.g., different actions
// for Shift+key vs key alone). Use the modifiers option when you
// want the shortcut to ONLY fire with specific modifiers.
//
// See CLAUDE.md for full documentation.
// ── Window ID system for per-window shortcuts ────────────────────────────────
// Each window gets a unique ID so plugins can register window-specific shortcuts.
// This is useful for popup windows (e.g., splitscreen plugin) that need their
// own keyboard shortcuts.
let _shortcutWindowId = null;
window.getShortcutWindowId = () => {
if (_shortcutWindowId) return _shortcutWindowId;
// Generate a unique ID for this window
_shortcutWindowId = 'win-' + Math.random().toString(36).substr(2, 9);
return _shortcutWindowId;
};
// ── Shortcut registry ───────────────────────────────────────────────────────
// ── Panel-scoped shortcut system ───────────────────────────────────────────
// Each panel has its own shortcut registry. This allows multiple panels
// (e.g., splitscreen) to have their own keyboard shortcuts without collisions.
class ShortcutPanel {
constructor(id) {
this.id = id;
this.shortcuts = new Map();
}
_compositeKey(key, scope) {
return `${scope}::${key}`;
}
registerShortcut(options) {
const { key, description, scope = 'global', condition = null, handler, modifiers = null } = options;
if (!key || !handler) {
console.error(`registerShortcut: key and handler are required`);
return;
}
// Validate scope
const validScopes = ['global', 'player', 'library', 'settings'];
const isValidScope = validScopes.includes(scope) ||
scope.startsWith('plugin-');
if (!isValidScope) {
console.warn(`registerShortcut: invalid scope '${scope}'. Valid scopes are: global, player, library, settings, or plugin-{id}`);
}
// Conflict detection: warn if key+scope is already registered
const compositeKey = this._compositeKey(key, scope);
if (this.shortcuts.has(compositeKey)) {
console.warn(`registerShortcut [${this.id}]: '${key}' in scope '${scope}' is already registered; overwriting. Previous:`, this.shortcuts.get(compositeKey));
}
this.shortcuts.set(compositeKey, { key, description, scope, condition, handler, modifiers });
}
unregisterShortcut(key, scope) {
return this.shortcuts.delete(this._compositeKey(key, scope));
}
clearShortcuts() {
this.shortcuts.clear();
}
listShortcuts() {
return Array.from(this.shortcuts.entries()).map(([ck, s]) => [s.key, s]);
}
}
// Global panel management
const _panels = new Map();
let _activePanel = null;
let _defaultPanel = null;
// Create default panel on init
const defaultPanel = new ShortcutPanel('default');
_panels.set('default', defaultPanel);
_defaultPanel = 'default';
_activePanel = 'default';
// ── Panel API ───────────────────────────────────────────────────────────────
window.createShortcutPanel = (id) => {
if (_panels.has(id)) {
console.warn(`createShortcutPanel: panel '${id}' already exists`);
return _panels.get(id);
}
const panel = new ShortcutPanel(id);
_panels.set(id, panel);
return panel;
};
window.setActiveShortcutPanel = (id) => {
if (!_panels.has(id)) {
console.error(`setActiveShortcutPanel: panel '${id}' does not exist`);
return;
}
_activePanel = id;
};
window.getActiveShortcutPanel = () => _activePanel;
window.isInShortcutPanel = () => {
return _activePanel !== 'default';
};
window.getGlobalShortcutContext = () => {
console.warn('getGlobalShortcutContext: Global shortcuts are exceptional. Consider using panel-scoped shortcuts instead.');
return _panels.get('default');
};
// ── Shortcut registry (routes to active panel) ───────────────────────────────
window.registerShortcut = (options) => {
const panelId = _activePanel || _defaultPanel || 'default';
const panel = _panels.get(panelId);
if (!panel) {
console.error(`registerShortcut: No panel found for registration: ${panelId}`);
return;
}
panel.registerShortcut(options);
};
// Flat, read-only snapshot of every registered shortcut across all panels,
// for the Settings → Keybinds reference tab. Dedupes by combo+scope (the same
// shortcut can live in both the active panel and the default panel) and uses
// the same modifier-prefix formatting as the shortcuts modal. Returns
// [{ combo, description, scope }]; remapping is not supported, so this is
// purely informational.
window.getAllShortcuts = () => {
const fmt = (s) => {
const m = s.modifiers || {};
return (m.ctrl ? 'Ctrl+' : '') + (m.alt ? 'Alt+' : '')
+ (m.shift ? 'Shift+' : '') + (m.meta ? 'Meta+' : '') + s.key;
};
const seen = new Set();
const out = [];
for (const [, panel] of _panels) {
if (!panel || !panel.shortcuts) continue;
for (const [, s] of panel.shortcuts) {
const combo = fmt(s);
const dedupe = combo + '|' + (s.scope || '');
if (seen.has(dedupe)) continue;
seen.add(dedupe);
out.push({ combo, description: s.description || '', scope: s.scope || 'global' });
}
}
return out;
};
window.unregisterShortcut = (key, scope) => {
// Try the active panel first to preserve panel isolation; fall back to
// other panels so a shortcut registered before a panel switch is still
// removable.
const resolvedScope = scope || 'global';
const activePanelId = _activePanel || _defaultPanel || 'default';
const activePanel = _panels.get(activePanelId);
if (activePanel && activePanel.unregisterShortcut(key, resolvedScope)) {
return true;
}
for (const [panelId, panel] of _panels) {
if (panelId === activePanelId) continue;
if (panel.unregisterShortcut(key, resolvedScope)) {
return true;
}
}
return false;
};
window.clearWindowShortcuts = (windowId) => {
// Remove all shortcuts registered for a specific window
// This is for backward compatibility with window-specific shortcuts
let removed = 0;
for (const [panelId, panel] of _panels) {
if (panelId.startsWith(`window-${windowId}`)) {
panel.clearShortcuts();
_panels.delete(panelId);
removed++;
}
}
return removed;
};
function _getCurrentContext() {
const currentScreen = document.querySelector('.screen.active')?.id;
return {
screen: currentScreen,
windowId: window.getShortcutWindowId(),
activePanel: _activePanel,
isPlayer: currentScreen === 'player',
isLibrary: ['home', 'favorites'].includes(currentScreen),
isSettings: currentScreen === 'settings',
isPlugin: currentScreen?.startsWith('plugin-')
};
}
function _isShortcutActive(shortcut, ctx) {
if (shortcut.scope === 'global') return true;
if (shortcut.scope === 'player' && ctx.isPlayer) return true;
if (shortcut.scope === 'library' && ctx.isLibrary) return true;
if (shortcut.scope === 'settings' && ctx.isSettings) return true;
if (shortcut.scope.startsWith('plugin-')) {
const pluginId = shortcut.scope.replace('plugin-', '');
return ctx.screen === `plugin-${pluginId}`;
}
return false;
}
function _modifiersMatch(e, modifiers) {
if (!modifiers) return true;
if (modifiers.ctrl !== undefined && modifiers.ctrl !== e.ctrlKey) return false;
if (modifiers.alt !== undefined && modifiers.alt !== e.altKey) return false;
if (modifiers.shift !== undefined && modifiers.shift !== e.shiftKey) return false;
if (modifiers.meta !== undefined && modifiers.meta !== e.metaKey) return false;
return true;
}
// Debug mode for keyboard shortcuts
let _DEBUG_SHORTCUTS = false;
window._setDebugShortcuts = (enabled) => {
_DEBUG_SHORTCUTS = enabled;
console.log(`[Shortcuts] Debug mode ${enabled ? 'ENABLED' : 'DISABLED'}`);
};
window._listShortcuts = () => {
console.log('=== Registered Shortcuts ===');
for (const [panelId, panel] of _panels) {
console.log(`Panel: ${panelId}`);
for (const [, s] of panel.shortcuts) {
console.log(` ${s.key.padEnd(15)} | ${s.scope.padEnd(10)} | ${s.description}`);
}
}
console.log('=== End ===');
};
window._testShortcut = (key, scope) => {
// Mirror the dispatcher: try the active panel first, then default.
const resolvedScope = scope || 'global';
const tried = new Set();
const panelOrder = [_activePanel, _defaultPanel, 'default'].filter(id => {
if (!id || tried.has(id)) return false;
tried.add(id);
return true;
});
for (const panelId of panelOrder) {
const panel = _panels.get(panelId);
if (!panel) continue;
const shortcut = panel.shortcuts.get(panel._compositeKey(key, resolvedScope));
if (!shortcut) continue;
const ctx = _getCurrentContext();
const active = _isShortcutActive(shortcut, ctx);
let conditionMet = true;
if (shortcut.condition) {
try { conditionMet = !!shortcut.condition(); }
catch (err) { conditionMet = `threw: ${err.message}`; }
}
console.log(`Shortcut '${key}' [${resolvedScope}] [${panelId}]:`, {
description: shortcut.description,
scope: shortcut.scope,
currentContext: ctx,
isActive: active,
conditionMet
});
return;
}
console.log(`Shortcut '${key}' (scope: ${resolvedScope}) not registered in any panel`);
};
// Expose internals for debugging (prefixed with _ to indicate private)
// These are for development/debugging only and should not be used by plugins.
window._panels = _panels;
window._getCurrentContext = _getCurrentContext;
window._isShortcutActive = _isShortcutActive;
// ── Registry-based keydown handler ─────────────────────────────────────────
//
// This handler processes all registered shortcuts through the central registry.
// It runs after the library navigation handler (which handles /, ?, c, f, e, etc.)
// and before any other keydown listeners.
document.addEventListener('keydown', e => {
if (_shortcutDispatchBlocked(e)) return;
const ctx = _getCurrentContext();
const activePanel = _panels.get(_activePanel);
const defaultPanel = _panels.get('default');
if (!activePanel && !defaultPanel) return;
if (_DEBUG_SHORTCUTS) {
console.log('[Shortcuts] Key pressed:', { key: e.key, code: e.code, ctx, activePanel: _activePanel });
}
// Try active panel first, then fall back to default
const panelsToDispatch = [];
if (activePanel && activePanel !== defaultPanel) panelsToDispatch.push(activePanel);
if (defaultPanel) panelsToDispatch.push(defaultPanel);
for (const panel of panelsToDispatch) {
for (const [, shortcut] of panel.shortcuts) {
// Match on both e.key (character produced) and e.code (physical key)
if (e.key !== shortcut.key && e.code !== shortcut.key) continue;
// Check modifier keys if specified
if (!_modifiersMatch(e, shortcut.modifiers)) continue;
if (_DEBUG_SHORTCUTS) {
console.log('[Shortcuts] Matched shortcut:', shortcut.key, shortcut);
}
// Check scope
if (!_isShortcutActive(shortcut, ctx)) {
if (_DEBUG_SHORTCUTS) {
console.log('[Shortcuts] Not active - scope mismatch:', shortcut.scope, ctx);
}
continue;
}
// Check condition callback — guard against plugin errors
if (shortcut.condition) {
try {
if (!shortcut.condition()) {
if (_DEBUG_SHORTCUTS) {
console.log('[Shortcuts] Not active - condition failed');
}
continue;
}
} catch (err) {
console.error('[Shortcuts] condition() threw for key:', shortcut.key, err);
continue;
}
}
e.preventDefault();
if (_DEBUG_SHORTCUTS) {
console.log('[Shortcuts] Executing handler for:', shortcut.key);
}
// Guard handler against plugin errors
try {
shortcut.handler(e);
} catch (err) {
console.error('[Shortcuts] handler() threw for key:', shortcut.key, err);
}
return;
}
}
if (_DEBUG_SHORTCUTS) {
console.log('[Shortcuts] No shortcut matched for:', e.key, e.code);
}
});
// ── Window cleanup ───────────────────────────────────────────────────────────
// Clean up window-specific shortcuts when a window is closed.
// This is important for popup windows (e.g., splitscreen plugin) that
// may be closed by the user.
window.addEventListener('beforeunload', () => {
const windowId = window.getShortcutWindowId();
const removed = window.clearWindowShortcuts(windowId);
if (removed > 0 && _DEBUG_SHORTCUTS) {
console.log(`[Shortcuts] Cleaned up ${removed} shortcuts for window ${windowId}`);
}
});
// ── Register built-in shortcuts ───────────────────────────────────────────
// Global shortcuts
registerShortcut({
key: '?',
description: 'Show keyboard shortcuts',
scope: 'global',
handler: () => _openShortcutsModal()
});
// Library shortcuts
registerShortcut({
key: '/',
description: 'Focus search',
scope: 'library',
handler: () => {
const input = _activeSearchInput();
if (input) input.focus();
}
});
registerShortcut({
key: 'f',
description: 'Toggle favorite',
scope: 'library',
handler: () => {
// Handled by library navigation - this is for documentation only
}
});
registerShortcut({
key: 'e',
description: 'Edit metadata',
scope: 'library',
handler: () => {
// Handled by library navigation - this is for documentation only
}
});
// Player shortcuts
registerShortcut({
key: 'Space',
description: 'Play/Pause',
scope: 'player',
handler: () => togglePlay()
});
registerShortcut({
key: 'ArrowLeft',
description: 'Seek back 5 seconds',
scope: 'player',
handler: () => seekBy(-5)
});
registerShortcut({
key: 'ArrowRight',
description: 'Seek forward 5 seconds',
scope: 'player',
handler: () => seekBy(5)
});
registerShortcut({
key: 'Escape',
description: 'Back to library',
scope: 'player',
handler: () => requestExitSong()
});
registerShortcut({
key: 'Escape',
description: 'Go back to previous screen',
scope: 'settings',
handler: () => showScreen(_settingsOriginScreen || 'home')
});
registerShortcut({
key: '[',
description: 'Offset audio back (Shift: 50ms, else 10ms)',
scope: 'player',
handler: (e) => nudgeAvOffsetMs(e.shiftKey ? -50 : -10)
});
registerShortcut({
key: ']',
description: 'Offset audio forward (Shift: 50ms, else 10ms)',
scope: 'player',
handler: (e) => nudgeAvOffsetMs(e.shiftKey ? 50 : 10)
});
registerShortcut({
key: '+',
description: 'Volume up',
scope: 'player',
modifiers: { ctrl: false, alt: false, meta: false },
handler: () => _adjustSongVolume(1)
});
// Layout-portable alias — matches the physical "=/+" key (e.code === 'Equal')
// regardless of keyboard layout or shift state, so non-US layouts that
// don't map Shift+= to '+' still work.
registerShortcut({
key: 'Equal',
description: 'Volume up',
scope: 'player',
modifiers: { ctrl: false, alt: false, meta: false },
handler: () => _adjustSongVolume(1)
});
registerShortcut({
key: '-',
description: 'Volume down',
scope: 'player',
modifiers: { ctrl: false, alt: false, meta: false },
handler: () => _adjustSongVolume(-1)
});
registerShortcut({
key: 'Minus',
description: 'Volume down',
scope: 'player',
modifiers: { ctrl: false, alt: false, meta: false },
handler: () => _adjustSongVolume(-1)
});
function previewEditArt(input) {
if (!input.files || !input.files[0]) return;
const reader = new FileReader();
reader.onload = (e) => {
document.getElementById('edit-art-preview').src = e.target.result;
};
reader.readAsDataURL(input.files[0]);
}
async function syncLibrarySong(providerId, songId, options = {}) {
const opts = options && typeof options === 'object' ? options : {};
const { playWhenReady = false } = opts;
if (!providerId || !songId) return;
const currentState = _librarySyncState(providerId, songId);
if (currentState && currentState.status === 'synced' && currentState.localFilename) {
if (playWhenReady) playSong(encodeURIComponent(currentState.localFilename), undefined, { bridge: false });
return currentState.result || { filename: currentState.localFilename };
}
if (currentState && currentState.status === 'syncing') return null;
_setLibrarySyncState(providerId, songId, { status: 'syncing' });
try {
const capabilityApi = window.feedBack && window.feedBack.capabilities;
let data = null;
if (capabilityApi && typeof capabilityApi.command === 'function') {
const result = await capabilityApi.command('library', 'sync-song', {
requester: 'app.library',
target: { providerId, songId },
payload: opts,
});
if (result.outcome !== 'handled') throw new Error(result.reason || 'Library provider sync failed');
data = result.payload && result.payload.result;
} else {
data = await _libraryProviderApi()?.syncSong?.(providerId, songId, opts);
}
if (!data) throw new Error('Library provider sync did not return a result');
const localFilename = data.filename || data.localFilename || data.local_filename || data.playFilename || data.play_filename || '';
const message = localFilename
? 'Ready to play'
: (data.cachedPath ? 'Loaded to local cache' : 'Loaded');
_setLibrarySyncState(providerId, songId, { status: 'synced', message, localFilename, result: data });
L.treeStats = null;
L.favTreeStats = null;
L.tuningNames = null;
L.libEpoch++;
await loadLibrary(0);
if (playWhenReady && localFilename) playSong(encodeURIComponent(localFilename), undefined, { bridge: false });
return data;
} catch (error) {
_setLibrarySyncState(providerId, songId, { status: 'error', message: error.message || 'Unknown error' });
console.warn('Remote library load failed:', error);
return null;
}
}
// Delegated click handlers
document.addEventListener('click', e => {
// Edit button
const edit = e.target.closest('.edit-btn');
if (edit) {
e.stopPropagation();
const entry = edit.closest('[data-play]');
openEditModal(JSON.parse(edit.dataset.edit), entry);
return;
}
// Favorite button
const fav = e.target.closest('.fav-btn');
if (fav) {
e.stopPropagation();
toggleFavorite(decodeURIComponent(fav.dataset.fav));
return;
}
// Retune button
const btn = e.target.closest('.retune-btn');
if (btn) {
e.stopPropagation();
retuneSong(btn.dataset.retune, decodeURIComponent(btn.dataset.title), btn.dataset.tuning, btn.dataset.target || 'E Standard');
return;
}
// Remote song card / row without a local playable file yet.
const remoteEntry = e.target.closest('[data-library-song]');
if (remoteEntry && !remoteEntry.dataset.play && !e.target.closest('button')) {
const providerId = decodeURIComponent(remoteEntry.dataset.libraryProvider || '');
if (!_providerSupports(providerId, 'song.sync')) return;
_setLibSelection(remoteEntry, { focus: false });
syncLibrarySong(
providerId,
decodeURIComponent(remoteEntry.dataset.librarySong || ''),
{ playWhenReady: true },
);
return;
}
// Song card / row — keep persistent selection in sync with mouse
// clicks so arrow-keying after a click resumes from where the
// user clicked, not from a stale highlight.
// Guard: if the click originated from any <button> inside the
// entry (e.g. a plugin-provided .sloppak-convert-btn that has no
// own stopPropagation handler above), don't treat it as a play
// action. Known action buttons (.fav-btn, .edit-btn, .retune-btn)
// already return early via stopPropagation() above; this catches
// any remaining button that bubbles through.
const card = e.target.closest('[data-play]');
if (card && !e.target.closest('button')) {
_setLibSelection(card, { focus: false });
playSong(card.dataset.play, undefined, { bridge: false });
}
});
// Load library on start. loadSettings is awaited alongside so persisted
// values (A/V offset, mastery, etc.) are applied to the highway + HUD
// before any playSong runs — otherwise a fast click could start
// playback with stale settings before /api/settings returned.
(async () => {
// Splitscreen pop-out windows (`?ssFollower=1`) load this same app but
// get driven into "follower mode" by the splitscreen plugin once it
// loads — which is *after* this init runs. Without this, the library
// (`#home`, marked `active` in index.html) renders and paints first, so
// the popup briefly flashes the song grid before swapping to the player.
// Switch to the player screen up front so the popup shows player chrome
// (empty, then populated by the plugin) the whole time. The wasted
// library fetch below is negligible next to the whole-app + every-plugin
// re-load a popup already does.
const isFollowerWindow = (() => {
try { return new URLSearchParams(location.search).get('ssFollower') === '1'; }
catch (_) { return false; }
})();
if (isFollowerWindow) {
// Await it — showScreen is async, so a bare call would turn even a
// synchronous DOM error into an unhandled rejection that this try
// couldn't catch. Surface failures (e.g. `#player` missing/renamed)
// instead of silently bringing the library flash back.
try { await showScreen('player'); }
catch (e) { console.warn('[feedBack] follower-window: showScreen("player") failed:', e); }
}
await loadLibraryProviders({ restoreSaved: true });
// Restore library-filter UI state from localStorage before the first
// grid fetch so the badge/chips are accurate immediately
// (feedBack#129).
_renderLibFilterChips();
_updateLibFiltersBadge();
// Restore the persisted sort and format-filter dropdowns BEFORE
// the first setLibView() call — setLibView triggers loadLibrary,
// which reads `lib-sort` / `lib-format` to build the API query
// string. Without this, the first page would always load with
// "Artist A-Z" / "All formats" regardless of what the user had
// picked previously.
const savedSort = _readPersistedChoice(_LIB_SORT_KEY, _LIB_SORT_VALUES, 'artist');
const savedFormat = _readPersistedChoice(_LIB_FORMAT_KEY, _LIB_FORMAT_VALUES, '');
const sortEl = document.getElementById('lib-sort');
const fmtEl = document.getElementById('lib-format');
if (sortEl) sortEl.value = savedSort;
if (fmtEl) fmtEl.value = savedFormat;
// Treat the initial page load the same as a screen entry so the
// restored selection scrolls into view exactly once on hard
// reload. Without this, the scroll-on-screen-entry flag only
// ever triggered when the user navigated away and back via
// showScreen — a hard refresh in tree mode would land on the
// top of the tree and force the user to scroll back to find
// their selection.
_libScrollOnNextRender.home = true;
// `libView` was already initialized from localStorage at module
// load; passing it through setLibView replays the visibility
// toggling and triggers the initial load.
setLibView(libView);
try { await loadSettings(); } catch (e) { console.warn('initial loadSettings failed:', e); }
// Re-apply any saved per-string highway colors to both highways.
try { initHighwayColors(); } catch (e) { console.warn('initHighwayColors failed:', e); }
// App-wide restart banner — must wire once, outside loadSettings(), so a
// download finishing while the user is on a non-Settings screen still
// pops the banner.
try { initAppUpdateBanner(); } catch (e) { console.warn('initAppUpdateBanner failed:', e); }
// Seed the track fill on every themed slider so they render correctly
// before any interaction — e.g. the speed slider (untouched by
// loadSettings) before the first playSong, or follower windows that
// enter the player screen via showScreen('player') without playSong.
document.querySelectorAll('.slider-input').forEach(el => handleSliderInput(el));
try { _wireSpeedPresetsOnce(); } catch (e) { console.warn('_wireSpeedPresetsOnce failed:', e); }
checkScanAndLoad();
const plugins = await bootstrapPluginsAndUi();
await loadLibraryProviders({ restoreSaved: true, reloadOnChange: true });
// Viz picker depends on plugin scripts having loaded (to find
// window.feedBackViz_<id> factories), so run it after loadPlugins.
// Reuse the plugin list loadPlugins just fetched — no need to
// round-trip /api/plugins a second time.
_populateVizPicker(plugins);
// Alpha-build heads-up banner — only revealed when the running version
// string contains "alpha" (case-insensitive). Stays hidden on stable,
// beta, RC, or any other channel. The banner element lives in the
// library-section markup; toggling the `hidden` Tailwind utility is the
// entire surface area, so a test harness can sandbox this against a
// minimal document stub.
function _updateAlphaWarningBanner(version) {
const banner = document.getElementById('alpha-warning-banner');
if (!banner) return;
const isAlpha = typeof version === 'string'
&& version.toLowerCase().includes('alpha');
banner.classList.toggle('hidden', !isAlpha);
}
fetch('/api/version')
.then(r => { if (!r.ok) throw new Error(); return r.json(); })
.then(d => {
const v = typeof d.version === 'string' ? d.version.trim() : '';
if (v && v.toLowerCase() !== 'unknown') {
const navEl = document.getElementById('app-version');
if (navEl) navEl.textContent = 'v' + v;
const aboutEl = document.getElementById('app-version-about');
if (aboutEl) aboutEl.textContent = 'v' + v;
}
_updateAlphaWarningBanner(v);
// Defense-in-depth: server validates the env-var-supplied URLs,
// but the About <a href> values are configurable so the UI also
// rejects anything that isn't http(s) with a non-empty hostname.
// A bare regex prefix check would accept malformed values like
// "https://" — `new URL` + protocol + hostname catches them
// (and `hostname`, not `host`, so port-only authorities like
// "http://:80/path" are rejected too).
// The source and license links are checked independently so a
// rejected source_url doesn't gate a valid license_url.
const isSafeHref = (u) => {
if (typeof u !== 'string' || !u) return false;
try {
const parsed = new URL(u);
if (parsed.protocol !== 'http:' && parsed.protocol !== 'https:') return false;
// `host` includes the port — "http://:80/path" has
// host ":80" but no real hostname. `hostname` is what
// we actually want.
return !!parsed.hostname;
} catch (_) {
return false;
}
};
if (isSafeHref(d.source_url)) {
const srcLink = document.getElementById('about-source-link');
if (srcLink) srcLink.href = d.source_url;
}
if (isSafeHref(d.license_url)) {
const licLink = document.getElementById('about-license-link');
if (licLink) licLink.href = d.license_url;
}
})
.catch(() => {});
})();
// ─── The window contract ────────────────────────────────────────────────────
// app.js is a classic script today, so every top-level `function foo()` here is
// implicitly a property of `window`. The R3a migration turns this file into an
// ES module, where that stops being true — module scope is not global scope, and
// each of these names would silently vanish from `window`.
//
// Everything below is reached by NAME from outside this file, so each one is
// made explicit BEFORE the flip. While app.js is still classic this whole block
// is a no-op (it just re-assigns what is already there), which is exactly what
// makes it safe to land on its own.
//
// The consumers are: inline on*= handlers in static/v3/index.html; on*= handlers
// this file builds inside template literals; static/v3/*.js; the capabilities;
// bundled plugins; and — easy to forget, since they live in other repos —
// feedback-desktop and the external plugins. Constitution II names
// `window.playSong` / `window.showScreen` / `window.feedBack` as the public
// extension contract.
//
// Guarded by tests/js/window_contract.test.js. Add a name here the moment
// anything outside app.js calls it.
// ── The host seam ───────────────────────────────────────────────────────────
// Hand app.js's own functions DOWN to the carved modules.
//
// This runs at TOP LEVEL, during app.js's synchronous module evaluation, and
// deliberately sits immediately before the window contract below — because that
// contract is what makes the carved handlers (onPhraseNext, practiceSection, …)
// clickable. Wiring the seam inside the async boot function instead would leave a
// real window: app.js's body finishes, the handlers go live on `window`, and a user
// clicking one before the awaits resolve would hit
// `[host] … was read before configureHost() ran`. Synchronous, and ordered ahead of
// the handlers, closes that.
//
// ./js/host.js THROWS on an unwired hook rather than quietly returning undefined, and
// tests/js/host_contract.test.js fails CI if this list and the host.* uses under
// static/js/ ever drift apart.
configureHost({
handleSliderInput,
playSong,
// count-in is a module now, so section-practice reaches it through the seam too —
// these are simply count-in's own exports, handed across.
startCountIn,
_cancelCountIn,
_updateEditRegionBtn,
// section-practice reaches the loop module through the seam, not by importing it:
// loops imports section-practice (clearLoop drops its selection), so the reverse
// edge has to be indirection or the graph cycles. These are simply the loop
// module's own exports, handed across.
setLoop,
clearLoop,
// Read-only getters. The module only ever READS these reassigned scalars, so no
// state container is needed. loopA/loopB/_loopMutationGen are owned by
// ./js/loops.js now and imported here as live bindings; currentFilename is still
// app.js's.
loopA: () => loopA,
loopB: () => loopB,
_loopMutationGen: () => _loopMutationGen,
currentFilename: () => currentFilename,
});
Object.assign(window, {
_confirmDialog, _getArrangementNamingMode, _libraryLocalFilename, _librarySongArtUrl,
_librarySongId, _onHeaderClick, _onNamingModeChange, _trapFocusInModal,
changeArrangement, checkPluginUpdates, clearLibFilters, clearLoop,
deleteSelectedLoop, exportDiagnostics, exportSettings, filterFavorites,
filterLibrary, fullRescanLibrary, goFavPage, handleSliderInput,
hideScanBanner, importSettings, loadPlugins, loadSavedLoop,
loadSettings, onSectionPracticeModeChange, openEditModal, persistSetting,
pickDlcFolder, pinCurrentArrangementDefault, playSong, previewDiagnostics,
previewEditArt, renderGridCards, renderTreeInto, rescanLibrary,
retuneSong, saveCurrentLoop, saveSettings, seekBy,
setAvOffsetMs, setFavView, setInstrumentPathway, setLibView,
setLibraryProvider, setLoopEnd, setLoopStart, setMastery,
setSpeed, setViz, showScreen, sortFavorites,
sortLibrary, syncLibrarySong, toggleAllArtists, toggleAllFavoriteArtists,
toggleLibFilters, togglePlay, toggleSectionPracticePopover, uiPrompt,
updatePlugin, uploadSongs,
// These four are invisible to every static scan. app.js:2156-2157 picks the
// handler NAME at runtime —
// const letterFn = favoritesOnly ? 'filterFavTreeLetter' : 'filterTreeLetter';
// — and interpolates it: `onclick="${letterFn}('A')"`. So the names never
// appear as identifiers anywhere, and ESLint / no-undef / a grep for
// `onclick="fn` all miss them. They are the library A-Z rail and its
// pagination; drop one and those buttons throw at click time, nowhere else.
filterFavTreeLetter, filterTreeLetter, goFavTreePage, goTreePage,
});