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feedBack/plugins/drum_highway_3d/tests
56419dc789 feat(drum_highway_3d): hit FX — sparks, timing colors, lane flashes, kick pulse, open hi-hat (D2) (#697)
- Pooled spark bursts (PORTED highway_3d, pool 160) at the struck lane,
  timing-colored via _timingHex/_classifyTiming (±50ms window, inner 40%
  = on-time); streak-scaled counts (streakFx)
- Lane flashes resurrected as pooled additive gauss-tex quads at the hit
  line (timing-colored; red for wrong hits); kick = full-width quad
- Kick pulse: camera dip + amber floor wash, exp decay, hitFx-scaled
- Approach highlight: lane stripes brighten toward their next note
- Open hi-hat: hh_open renders a warm ring around the gem (closes TODO);
  orthogonal to accent/ghost/flam variants
- Settings: Hit sparks / Timing colours / Streak feedback toggles +
  Hit feedback intensity slider (drum_h3d_bg_*, live-applying)
- All FX resources pooled/shared, disposed in BOTH teardown paths
- Tests: _classifyTiming boundaries + FX defaults (10 total)

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 01:07:50 +02:00
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