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VERBATIM-MOVE: initScene() (4215-5704), bg-helper functions (5706-6221), and
buildBoard() (6242-6571) extracted from screen.js into a new ES module
src/scene-init.js as createSceneInit({...~200 DI params}) → { initScene,
buildBoard, _bgUnmountStyle, _bcSyncMode }.
All factory-scope variables that other modules read go through getter+setter
pairs (no plain-value shorthands) to avoid the fork-class bug from cut-15.
Local alias pattern applied throughout: const _x = new T.Thing(); setX(_x);
closures use getX() to read current value.
Test retargets: highway_3d_context_loss, fret_spacing, pool_warm,
render_order, score_fx, sustain_bloom, sustain_rail, wide_fov — all updated
to search src/scene-init.js alongside screen.js, and patterns broadened for
DI forms (getRen().domElement, getFretG(), getFretTubeGeo(), etc.).
414/414 tests pass. ESLint: scene-init.js 0 errors, 1 max-lines warning.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014uZ169yfoFYArXz962g7KW
59 lines
2.8 KiB
JavaScript
59 lines
2.8 KiB
JavaScript
// Pins the sustain bloom glow in plugins/highway_3d/screen.js (PR #329).
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// Sustained chord rails get a soft gaussian glow: a DataTexture gaussian
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// (_makeGaussTex) drives a wider, additive-blended plane mesh (pSusRailBloom)
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// rendered behind the core rail. A refactor that drops the gaussian texture,
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// stops using additive blending, or bumps the bloom renderOrder above the
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// core rail (16) would silently regress or invert the effect.
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//
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// Since h3d-carve-1, _makeGaussTex is defined in src/geometry.js and
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// imported into screen.js; the call site (_bloomGaussTex = _makeGaussTex(...))
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// remains in screen.js.
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//
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// Source-level only — same strategy as the other tests/js/ files.
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const { test } = require('node:test');
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const assert = require('node:assert/strict');
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const fs = require('node:fs');
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const path = require('node:path');
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const SCREEN_JS = path.join(__dirname, '..', '..', 'plugins', 'highway_3d', 'screen.js');
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const GEOMETRY_JS = path.join(__dirname, '..', '..', 'plugins', 'highway_3d', 'src', 'geometry.js');
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const SCENE_INIT_JS = path.join(__dirname, '..', '..', 'plugins', 'highway_3d', 'src', 'scene-init.js'); // h3d-carve-16
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test('a gaussian DataTexture helper (_makeGaussTex) drives the bloom falloff', () => {
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const geo = fs.readFileSync(GEOMETRY_JS, 'utf8');
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assert.match(
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geo,
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/export\s+function\s+_makeGaussTex\s*\(/,
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'_makeGaussTex must be exported from geometry.js to build the bloom gaussian texture',
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);
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const src = fs.readFileSync(SCREEN_JS, 'utf8') + '\n' + fs.readFileSync(SCENE_INIT_JS, 'utf8');
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assert.match(
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src,
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/_bloomGaussTex\s*=\s*_makeGaussTex\(/,
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'the bloom texture must be produced by _makeGaussTex',
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);
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});
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test('the bloom rail material uses additive blending', () => {
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const src = fs.readFileSync(SCREEN_JS, 'utf8') + '\n' + fs.readFileSync(SCENE_INIT_JS, 'utf8');
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// h3d-carve-16: DI form uses _mSusRailBloomBase (local alias)
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assert.match(
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src,
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/(?:_m)?SusRailBloomBase\s*=\s*new\s+T\.MeshBasicMaterial\(\{[\s\S]*?blending:\s*T\.AdditiveBlending[\s\S]*?\}\)/,
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'mSusRailBloomBase must blend additively so it brightens what is behind it',
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);
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});
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test('the bloom pool seeds meshes at renderOrder 4, behind the core rail (5)', () => {
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// renderOrder 4 keeps the bloom behind the core sustain rail (5) so the
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// glow reads as a trail rather than occluding the rail.
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const src = fs.readFileSync(SCREEN_JS, 'utf8') + '\n' + fs.readFileSync(SCENE_INIT_JS, 'utf8');
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// h3d-carve-16: DI form uses _pSusRailBloom (local alias); pool first arg may be a getter call
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assert.match(
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src,
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/(?:_p)?SusRailBloom\s*=\s*pool\([\s\S]{0,100}?,\s*\(\)\s*=>\s*\{[\s\S]*?m\.renderOrder\s*=\s*4\s*;[\s\S]*?\}\s*\)/,
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'pSusRailBloom pool must seed meshes with renderOrder = 4',
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);
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});
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