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* feat(career): passport visuals pack — tilt, emerging ink, gold foil Career v2, WS4. All CSS + a rAF-throttled pointer handler, no deps: - Trading-card tilt on EARNED artifacts only (shelf covers + the badge page stamp): pointer-tracked perspective rotateX/Y with a glint sweep following the pointer. The cover's jitter rotation moves into a CSS var so the tilt transform composes with it; the blanket cover-hover translate is scoped :not(.pp-tilt) so it can't fight the tilt. Hover-capable pointers only; off under prefers-reduced-motion. - Emerging-stamp ink: the ghost stamp fills by qualifying/required via a conic-gradient — the stamp visibly carves in, no numbers added. - Gold foil preview: the "coming" note gains a dashed foil chip with a periodic shimmer — honest, never earnable-looking. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(career): tilt rAF race + freshly-slammed stamp becomes a card CodeRabbit on #944: a queued tilt frame closed over the departed card and re-applied vars after pointerleave; and the just-slammed stamp never regained pp-tilt until the next open. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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| .. | ||
| achievements | ||
| app_tour_library | ||
| app_tour_settings | ||
| capability_inspector | ||
| career | ||
| drum_highway_3d | ||
| folder_library | ||
| highway_3d | ||
| input_setup | ||
| keys_highway_3d | ||
| minigames | ||
| tuner | ||
| __init__.py | ||