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* feat(progression): fancy notifications for quest/path progress + completion (#551) Surface achievement feedback as in-app toasts when the player advances or finishes a daily/weekly quest, and when they progress or level up an instrument path. - progression-core.js: _diff() now emits two partial-advance events — quest-progressed (a still-incomplete quest whose count rose) and path-progressed (a challenge toward the next level completed without a level-up). Both are guarded so the increment that COMPLETES a quest / the level-up itself stays a single quest-completed / path-level-up event (no double toast). Period rollovers and brand-new quest ids emit nothing. New events added to the capability owner's declared events list. - notifications.js (new): reusable window.fbNotify toast surface (stacked, animated, auto-dismiss; animation + accent via inline styles so no new Tailwind utilities) + progression wiring — subtle toasts for advances, celebratory toasts for quest completion, path level-up, and rank-up. - index.html: load notifications.js after progression-core. - tests: progression_progress_events (diff emission + guards) and progression_notifications (toast rendering + wiring) — 11 cases. No backend change. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(progression): unwrap CustomEvent .detail in notification handlers Codex P2: window.slopsmith.on delivers a CustomEvent (bus.on → addEventListener), so the progression payload is e.detail — not the raw argument. All five notifications.js handlers read the arg directly, so in the browser every field was undefined (e.g. rank-changed never toasted). Unwrap e.detail in each handler, matching every other sm.on consumer. The test harness masked this by invoking handlers with raw payloads; it now wraps them as {detail: payload} like the real bus, so the unwrap is actually exercised (the tests fail without the fix). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
161 lines
6.8 KiB
JavaScript
161 lines
6.8 KiB
JavaScript
/*
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* fee[dB]ack v0.3.0 — achievement notifications (toasts).
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*
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* A small, reusable toast surface (window.fbNotify) plus the progression wiring
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* that turns progression:* lifecycle events into fancy in-app notifications:
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*
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* quest-progressed → subtle "Quest advanced — N/M"
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* quest-completed → celebratory "Quest Complete! +N dB"
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* path-progressed → subtle "{Path}: challenge done — N/M to Level X"
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* path-level-up → celebratory "{Path} reached Level X!"
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* rank-changed (up) → celebratory "Mastery Rank X!"
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*
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* Vanilla JS, no framework (constitution P-II). Animation + accent colors are
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* inline styles so the prebuilt Tailwind stylesheet needs no new utilities.
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* Self-contained: it subscribes through window.slopsmith.on, degrading to a
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* no-op when the bus or DOM isn't present (SSR/headless safety, P15).
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*/
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(function () {
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'use strict';
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const esc = (s) => String(s == null ? '' : s).replace(/[&<>"']/g, (c) => (
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{ '&': '&', '<': '<', '>': '>', '"': '"', "'": ''' }[c]));
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function container() {
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let host = document.getElementById('fb-notify-stack');
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if (!host) {
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host = document.createElement('div');
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host.id = 'fb-notify-stack';
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// Bottom-right stack, newest on top; clicks pass through the gaps.
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host.className = 'fixed bottom-4 right-4 z-[120] flex flex-col gap-2 items-end pointer-events-none';
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host.style.maxWidth = 'min(24rem, calc(100vw - 2rem))';
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document.body.appendChild(host);
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}
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return host;
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}
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// opts: { title, message, icon, accent, reward, big, durationMs }
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function show(opts) {
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opts = opts || {};
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if (typeof document === 'undefined' || !document.body) return null;
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const host = container();
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const accent = opts.accent || '#3B82F6';
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const big = !!opts.big;
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const card = document.createElement('div');
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card.className = 'pointer-events-auto bg-fb-card border border-fb-border/60 rounded-xl shadow-xl ' +
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'flex items-center gap-3 ' + (big ? 'px-4 py-3' : 'px-3 py-2');
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card.style.borderLeft = '4px solid ' + accent;
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card.style.opacity = '0';
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card.style.transform = 'translateY(12px)';
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card.style.transition = 'transform .35s cubic-bezier(.2,.8,.2,1), opacity .35s';
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const iconSize = big ? 'w-10 h-10 text-xl' : 'w-8 h-8 text-base';
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const icon = '<span class="' + iconSize + ' shrink-0 rounded-lg inline-flex items-center justify-center" ' +
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'style="background-color:' + accent + '22">' + esc(opts.icon || '⭐') + '</span>';
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const reward = (opts.reward != null && Number(opts.reward) > 0)
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? '<span class="block text-xs font-semibold text-fb-gold mt-0.5">+' +
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Number(opts.reward).toLocaleString() + ' dB</span>'
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: '';
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const body = '<span class="min-w-0 flex-1">' +
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'<span class="block ' + (big ? 'text-sm font-bold' : 'text-xs font-semibold') +
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' text-fb-text truncate">' + esc(opts.title || '') + '</span>' +
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(opts.message ? '<span class="block text-xs text-fb-textDim truncate">' + esc(opts.message) + '</span>' : '') +
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reward + '</span>';
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card.innerHTML = icon + body;
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host.insertBefore(card, host.firstChild); // newest on top of the stack
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// Animate in on the next frame (double rAF so the initial style applies).
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requestAnimationFrame(() => requestAnimationFrame(() => {
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card.style.opacity = '1';
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card.style.transform = 'translateY(0)';
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}));
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const dur = opts.durationMs || (big ? 5200 : 3200);
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const dismiss = () => {
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if (card._done) return;
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card._done = true;
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clearTimeout(card._t);
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card.style.opacity = '0';
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card.style.transform = 'translateY(8px)';
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setTimeout(() => { try { card.remove(); } catch (e) { /* already gone */ } }, 360);
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};
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card.addEventListener('click', dismiss);
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card._t = setTimeout(dismiss, dur);
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return card;
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}
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function clear() {
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const host = document.getElementById('fb-notify-stack');
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if (host) host.innerHTML = '';
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}
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window.fbNotify = { show: show, clear: clear };
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// ── Progression wiring ────────────────────────────────────────────────────
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const sm = window.slopsmith;
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if (!sm || typeof sm.on !== 'function') return; // no bus → toasts API still usable
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const periodLabel = (p) => (p === 'weekly' ? 'Weekly Quest' : p === 'daily' ? 'Daily Quest' : 'Quest');
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const pathName = (id, fallback) => {
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const prog = (window.v3Progression && window.v3Progression.get()) || null;
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const hit = ((prog && prog.paths) || []).find((p) => p && p.id === id);
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return (hit && hit.name) || fallback || 'Path';
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};
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// The bus delivers a CustomEvent; the progression payload is e.detail
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// (matches every other window.slopsmith.on consumer, e.g. progress.js).
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sm.on('progression:quest-progressed', (e) => {
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const q = e && e.detail;
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if (!q) return;
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fbNotify.show({
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icon: '🎯', accent: '#3B82F6',
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title: periodLabel(q.period_type) + ' advanced',
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message: (q.title ? q.title + ' — ' : '') + q.count + '/' + q.target,
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});
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});
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sm.on('progression:quest-completed', (e) => {
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const q = e && e.detail;
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if (!q) return;
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fbNotify.show({
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big: true, icon: '🏆', accent: '#FACC15',
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title: periodLabel(q.period_type) + ' complete!',
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message: q.title || '', reward: q.reward_db,
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});
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});
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sm.on('progression:path-progressed', (e) => {
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const p = e && e.detail;
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if (!p) return;
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fbNotify.show({
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icon: '🎸', accent: '#22C55E',
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title: (p.name || 'Path') + ' progress',
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message: 'Challenge done — ' + p.completed + '/' + p.required + ' to Level ' + p.next_level,
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});
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});
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sm.on('progression:path-level-up', (e) => {
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const l = e && e.detail;
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if (!l) return;
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fbNotify.show({
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big: true, icon: '⭐', accent: '#F97316',
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title: pathName(l.path_id) + ' — Level ' + l.new_level + '!',
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message: 'Instrument path leveled up',
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});
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});
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sm.on('progression:rank-changed', (e) => {
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const r = e && e.detail;
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// Celebrate rank-UPs only (a per-source reset can lower it).
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if (!r || !(Number(r.to) > Number(r.from))) return;
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fbNotify.show({
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big: true, icon: '🏅', accent: '#A855F7',
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title: 'Mastery Rank ' + r.to + '!',
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message: 'Your overall rank went up',
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});
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});
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})();
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