feedBack/plugins
Byron Gamatos 187d0bb978
fix(highway): stop stale viz frame bleeding through after switching visualizations (#565)
Switching between the 3D drum highway (renders onto #highway) and the 3D
guitar highway (renders into its own .h3d-wrap overlay) left the previous
drum frame showing through the gap the overlay did not cover.

Core: _setRenderer now replaces #highway on a genuine viz change (keyed on
viz id via _rendererVizKey, not object identity, so benign same-viz
re-installs don't churn the canvas) as well as on a context-type change.

highway_3d: applySize pins the .h3d-wrap overlay to #highway's exact box,
derived from the same getBoundingClientRect measurements that size the
renderer (sub-pixel correct under zoom). Re-pins once the canvas lays out
(init race) and resets to the static anchor in the not-laid-out fallback.

Reviewed locally via codex (5 rounds, converged clean). CI checks are the
known org Actions billing block, not real failures.
2026-06-22 13:27:21 +02:00
..
app_tour_library Clean release snapshot 2026-06-16 18:47:13 +02:00
app_tour_settings Clean release snapshot 2026-06-16 18:47:13 +02:00
capability_inspector Clean release snapshot 2026-06-16 18:47:13 +02:00
highway_3d fix(highway): stop stale viz frame bleeding through after switching visualizations (#565) 2026-06-22 13:27:21 +02:00
input_setup feat(onboarding): input-device setup step + core-owned midi-input domain (#526) 2026-06-19 16:31:16 +02:00
minigames Repoint dead slopsmith URLs -> got-feedback 2026-06-17 11:02:04 +02:00
tuner Repoint dead slopsmith URLs -> got-feedback 2026-06-17 11:02:04 +02:00
__init__.py Clean release snapshot 2026-06-16 18:47:13 +02:00