feedBack/plugins/minigames
byrongamatos edf8f46866 Repoint dead slopsmith URLs -> got-feedback
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 11:02:04 +02:00
..
plugin.json Clean release snapshot 2026-06-16 18:47:13 +02:00
README.md Repoint dead slopsmith URLs -> got-feedback 2026-06-17 11:02:04 +02:00
routes.py Clean release snapshot 2026-06-16 18:47:13 +02:00
screen.html Clean release snapshot 2026-06-16 18:47:13 +02:00
screen.js Clean release snapshot 2026-06-16 18:47:13 +02:00
settings.html Clean release snapshot 2026-06-16 18:47:13 +02:00

slopsmith-plugin-minigames

The minigame framework for Slopsmith.

This plugin provides:

  • A Minigames hub screen that discovers every installed minigame plugin and lists them as tiles with leaderboards.
  • A shared profile (XP, level, unlocks, totals) that aggregates runs across every minigame.
  • A JS SDK exposed at window.slopsmithMinigames that minigame plugins use to access scoring, HUD primitives, run persistence, and a scheduler — so individual minigames do not need their own DSP or backend.

Writing a minigame

A minigame is a standard Slopsmith plugin that:

  1. Adds a minigame block to its plugin.json:

    {
      "id": "my_game",
      "name": "My Game",
      "version": "0.1.0",
      "script": "game.js",
      "minigame": {
        "title": "My Game",
        "tagline": "Short pitch",
        "type": "chart-free",
        "scoring": "pitch-continuous",
        "thumbnail": "thumb.png"
      }
    }
    
  2. On script load, registers itself with the SDK using the safe late-binding pattern (minigame plugins may load before the SDK; the pending queue handles both orderings — the SDK drains it on init, and the slopsmith-minigames-ready event is an alternative for plugins that prefer event-driven registration):

    Important: spec.id must exactly match the id field in plugin.json. The backend registry uses plugin_id (sourced from plugin.json) and the hub UI merges manifest metadata (title, tagline, thumbnail, modifiers) by that key. If spec.id and plugin.json id diverge, runs and leaderboard data will be attributed to an unrecognised game and display metadata (title, thumbnail) will fall back to JS-spec values rather than the richer manifest values.

    const spec = {
      id: 'my_game',
      start: ({ container, modifiers, sdk }) => { /* mount game into container */ },
      stop:  () => { /* tear down */ },
    };
    
    if (window.slopsmithMinigames) {
      window.slopsmithMinigames.register(spec);
    } else {
      (window.__slopsmithMinigamesPending = window.__slopsmithMinigamesPending || []).push(spec);
    }
    
  3. Calls window.slopsmithMinigames.end({ score, durationMs, modifiers, meta }) when the run ends.

See slopsmith-plugin-flappy-bend for a working example.

SDK reference

window.slopsmithMinigames exposes:

  • register(spec) — declare a minigame
  • start(gameId, opts) / end(result) — lifecycle
  • scoring.createContinuous(opts) — emits per-frame pitch (YIN, ~60 Hz)
  • scoring.createDiscrete(opts) — wraps createNoteDetector, emits hit/miss
  • scoring.createChord(opts) — full chord scorer (delegates to note_detect)
  • ui.mountHUD(html) / ui.runSummary(result) / ui.modifierPicker(defs)
  • submitRun(...) / getLeaderboard(...) / getProfile()
  • scheduler.every(ms, cb) / in(ms, cb) / cancel(id)

Dependencies

  • slopsmith-plugin-notedetect >= 1.10.0 — required for discrete/chord scoring modes (continuous mode is self-contained).