feedBack/plugins/input_setup/screen.js
Byron Gamatos fb06e288e1
feat(onboarding): input-device setup step + core-owned midi-input domain (#526)
* feat(capabilities): add core-owned midi-input control-plane domain (#873, #880)

The MIDI analog of audio-input: a core-owned provider-coordinator over MIDI
device discovery, selection, and shared open/close sessions. Separate from
audio-input (whose source/open contract is audio-frame-centric) and not owned
by any feature plugin, so the device-access boundary outlives the input-setup
wizard. `discover` is the Web-MIDI permission boundary; selection persists by
redaction-safe logicalSourceKey; diagnostics redact device labels and never
carry raw MIDI messages.

- static/capabilities/midi-input.js + load-order wiring in both shells
- spec 012 + capability-domains/safety-matrix entries; midi-control narrowed
  to mappings-only (split)
- 9 domain tests against the real runtime

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(input_setup): bundled plugin owning input-calibration + Web-MIDI provider (#872)

Bundled core plugin that supplies the Web-MIDI source provider to the core
midi-input domain, owns the input-calibration workflow domain (run/status/
inspect), and renders the per-instrument wizard (guitar/bass -> audio-input +
note_detect; keys/drums -> midi-input live note/pad test). Idempotent
hydration; redaction-safe. .gitignore allowlists the in-tree plugin.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(onboarding): input-device setup step between paths and calibration (#874)

After instrument-path selection and before the note-detect calibration
challenge, dispatch input-calibration `run` (fire-and-launch) and await the
`calibration-done` event. Fail-soft: a non-handled outcome (plugin/runtime
absent) advances immediately so onboarding can never be stranded.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* refactor(midi-input): ship a built-in Web-MIDI provider in the core domain

Move the Web-MIDI source provider out of input_setup and into the core
midi-input domain so every consumer (piano, drums, input_setup) gets MIDI
devices from the domain without depending on any one plugin being loaded.
input_setup is now a pure midi-input requester (manifest role updated).
Prepares piano/drums full consumption (#876/#877). +1 domain test.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(input_setup): Settings panel to re-run input setup (#878)

Adds a settings.html with a "Set up input devices" button (window
._inputSetupRelaunch) that re-runs the wizard for the player's selected
instrument paths (from /api/progression; falls back to all instruments). Makes
the calibration wizard re-launchable outside first-run onboarding.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* docs(midi-control): formalize the midi-input/midi-control split (#882)

Narrow the reserved midi-control domain to mappings ONLY (CC/pitchbend/note →
action routing), consuming the delivered midi-input domain for device access.
Adds spec 013 defining the contract + intended consumers (feedback-plugin-midi,
drums learn-mode), updates the safety-matrix row, and cross-references it from
capability-domains. Per governance, midi-control stays RESERVED (no runtime
domain) until a concrete mapping consumer + tests exist.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(onboarding): wait for input_setup before the calibration step (#874)

The input-setup wizard is a mandatory onboarding step, but plugins load
asynchronously — in the desktop app (40+ plugins) the user can reach path
selection and click Next before input_setup has registered its
input-calibration owner. The dispatch then got a no-owner outcome and
onboarding fell through to the calibration challenge, silently skipping the
wizard. Now wait (bounded, 8s) for the plugin's public global before
dispatching; fall through only if it never appears. Race-verified.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(onboarding): add Song directory step after name+avatar (#874)

New first-run step (now step 2 of 4: name+avatar → song directory → paths →
calibration challenge) where the player sets their songs folder, fixing the
"folder not configured" error on a fresh install. Saves to settings (dlc_dir)
and kicks a library scan; persists to config.json so it survives restart. A
native folder picker is offered on desktop (window.slopsmithDesktop
.pickDirectory); web users type/paste the path. "Skip for now" leaves it
unconfigured (settable later in Settings).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(input_setup): filter MIDI entries out of the guitar audio-input picker (#876)

Other plugins export pseudonymized MIDI sources ('midi-input-N') into the
audio-input domain; they aren't audio inputs and the cryptic labels confused
the guitar/bass device dropdown. Filter them out so only real audio inputs show.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(input_setup): de-dupe audio input picker entries (#876)

The desktop audio engine enumerates the same device under multiple driver
types, so the guitar audio-input dropdown showed repeated entries. De-dupe by
display label (paired with the desktop fix that surfaces real device names).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi-input): drop vanished devices on re-discovery; reset setup confirm on switch

Codex preflight findings:
- midi-input domain `_discover()` only upserted enumerated sources, so an
  unplugged device (statechange re-discovery) lingered in list-sources and later
  open/select hit stale state. Reconcile each provider's sources against the
  fresh enumeration (close any live session, keep the selectedKey preference).
- input_setup MIDI panel left "Continue" enabled (and the instrument marked
  done) after switching the device selection following a prior hit. Reset the
  waiting state + disable Continue on every selection change, and discard a
  stale open if the selection changed mid-await. +1 reconciliation test.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi-input): coalesce concurrent opens; commit shown audio source pre-calibration

Codex re-review (round 2):
- midi-input domain: two concurrent open-source calls for the same source both
  passed the `sessions.get` guard and each called provider.open(), which for the
  built-in Web-MIDI provider overwrites the shared input.onmidimessage handler
  and orphans the earlier session — leaving the device silent. Coalesce in-flight
  opens onto one provider session (await the pending open, adopt its session;
  re-check after open and release a redundant handle if another open won). +test.
- input_setup: the guitar/bass audio <select> shows its first option by default
  but fires no `change`, so on a first run with nothing selected, audio-input was
  never told before launchCalibration(). Commit the shown option on render.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi-input): longer timeout for MIDI permission commands; stale-open guard in wizard

Codex re-review (round 3):
- The advertised command surface ran `discover`/`open-source` through the 250 ms
  default handler timeout, but those front a real Web-MIDI permission prompt /
  device open that commonly takes longer, so dispatch returned `failed` while the
  operation was still completing. Add per-(capability,command) timeout overrides
  (15 s for those two), folding the existing audio-mix special-case into the same
  table so both the command() and dispatch() paths honor it.
- input_setup MIDI panel: openSelected() compared the mutable shared `activeKey`
  after its awaits, so a device switch mid-open could bind the old device's
  listener / close the wrong session. Capture the requested key in a local and
  use a generation guard to discard a superseded open.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(onboarding): detect 200-with-error song-dir saves; close MIDI session on skip

Codex re-review (round 4):
- /api/settings reports an invalid folder as a 200 response with an `error` body
  (a bare dict return, not a non-2xx status), so saveSongDir's res.ok-only check
  treated the failure as success and advanced onboarding without saving. Parse
  the body and throw on `error` too.
- input_setup: the opened MIDI test session was only closed on the Continue
  button, so using the generic "Skip for now" after scanning leaked the listener
  and kept the Web-MIDI input live. Run teardown on every panel exit via a
  per-panel cleanup hook invoked by advance().

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(input_setup): don't hard-code Web MIDI in the device wizard

Codex re-review (round 5): the MIDI panel gated availability on
navigator.requestMIDIAccess and filtered sources to providerId === 'web-midi',
which defeats the midi-input domain's provider-coordinator abstraction — a
native/desktop MIDI adapter registered with the domain would be reported
unavailable and hidden from the picker. Gate availability on the domain
(window.slopsmith.midiInput) and show every source it surfaces.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 16:31:16 +02:00

354 lines
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/*
* input_setup — per-instrument input-device selection & calibration.
*
* Bundled core plugin (constitution P-II vanilla JS). It:
* 1. supplies a Web-MIDI source provider to the core `midi-input` domain;
* 2. owns the `input-calibration` capability domain (run / status / inspect);
* 3. renders the onboarding input-setup wizard (one pass per instrument):
* - guitar/bass → pick via `audio-input`, then launch note_detect's
* Calibration Wizard (note-detection is a deferred surface — JS API);
* - keys/drums → pick via `midi-input`, then a live "play a note /
* hit a pad" confirmation.
*
* Idempotent (plugin-runtime-idempotent.v1): re-hydration is a no-op.
*/
(function () {
'use strict';
window.slopsmith = window.slopsmith || {};
if (window.slopsmithInputSetup && window.slopsmithInputSetup.version === 1) return;
const capabilities = window.slopsmith.capabilities;
const DONE_KEY = (inst) => `input_setup.done.${inst}`;
const INSTRUMENTS = {
guitar: { label: 'Guitar', mode: 'audio' },
bass: { label: 'Bass', mode: 'audio' },
keys: { label: 'Keys / Piano', mode: 'midi' },
piano: { label: 'Keys / Piano', mode: 'midi' },
drums: { label: 'Drums', mode: 'midi' },
};
const esc = (s) => String(s == null ? '' : s).replace(/[&<>"']/g, (c) => (
{ '&': '&amp;', '<': '&lt;', '>': '&gt;', '"': '&quot;', "'": '&#39;' }[c]));
function _isDone(inst) { try { return window.localStorage.getItem(DONE_KEY(inst)) === '1'; } catch (_) { return false; } }
function _markDone(inst, v) { try { if (v) window.localStorage.setItem(DONE_KEY(inst), '1'); else window.localStorage.removeItem(DONE_KEY(inst)); } catch (_) { /* private mode */ } }
// The Web-MIDI source provider now ships built-in with the core midi-input
// domain (static/capabilities/midi-input.js), so input_setup is a pure
// consumer — it just discovers/selects/opens through `window.slopsmith.midiInput`.
// ── audio-input helper (guitar/bass device context) ─────────────────────
async function _audioSources() {
if (!capabilities || typeof capabilities.command !== 'function') return { sources: [], selected: null };
try {
const r = await capabilities.command('audio-input', 'list-sources', { requester: 'input_setup' });
const p = (r && r.payload) || {};
let sources = Array.isArray(p.sources) ? p.sources : [];
// Exclude MIDI devices some plugins export into audio-input
// (e.g. keys-highway-3d's pseudonymized 'midi-input-N'): they aren't
// audio inputs and the cryptic labels confuse this guitar/bass picker.
sources = sources.filter((s) => s
&& !/midi/i.test(String(s.providerId || ''))
&& !/^midi-input/i.test(String(s.label || '')));
// De-dupe by display label — the desktop engine enumerates the same
// device under several driver types, so the same name can repeat.
const seen = new Set();
sources = sources.filter((s) => {
const key = String(s.label || '').toLowerCase();
if (seen.has(key)) return false;
seen.add(key);
return true;
});
const selected = sources.find((s) => s && s.selected) || null;
return { sources, selected };
} catch (_) { return { sources: [], selected: null }; }
}
// ── Wizard UI ────────────────────────────────────────────────────────────
// Renders sequential per-instrument panels into `host`. Resolves the
// returned promise to { completed:[...], skipped:[...] } when finished.
function _runWizard(opts) {
opts = opts || {};
const instruments = (Array.isArray(opts.instruments) ? opts.instruments : [])
.map((i) => String(i).toLowerCase()).filter((i) => INSTRUMENTS[i]);
// De-dupe keys/piano (same MIDI flow under one label).
const seen = new Set();
const queue = instruments.filter((i) => { const k = INSTRUMENTS[i].label; if (seen.has(k)) return false; seen.add(k); return true; });
const completed = [];
const skipped = [];
let idx = 0;
return new Promise((resolve) => {
const host = opts.host;
if (!host) { resolve({ completed, skipped }); return; }
function finish() {
_emitOwner('calibration-done', { completed: completed.slice(), skipped: skipped.slice() });
if (typeof opts.onComplete === 'function') { try { opts.onComplete({ completed, skipped }); } catch (_) {} }
resolve({ completed, skipped });
}
// Per-panel teardown run on EVERY exit (Continue or the generic "Skip
// for now"), so an opened MIDI session/listener never leaks past the
// panel that opened it.
let _activeCleanup = null;
function next() {
if (idx >= queue.length) { finish(); return; }
renderPanel(queue[idx]);
}
function advance(inst, didComplete) {
if (_activeCleanup) { try { _activeCleanup(); } catch (_) {} _activeCleanup = null; }
if (didComplete) { _markDone(inst, true); if (!completed.includes(inst)) completed.push(inst); }
else { if (!skipped.includes(inst)) skipped.push(inst); }
idx += 1;
next();
}
function shell(inst, bodyHtml, footHtml) {
const meta = INSTRUMENTS[inst];
host.innerHTML =
'<div class="space-y-4">' +
'<div><div class="text-xs uppercase tracking-wider text-fb-textDim">Input setup — step ' + (idx + 1) + ' of ' + queue.length + '</div>' +
'<h3 class="text-lg font-bold text-fb-text mt-0.5">Set up your ' + esc(meta.label) + '</h3></div>' +
'<div data-is-body>' + bodyHtml + '</div>' +
'<div class="flex justify-between items-center pt-1">' +
'<button type="button" data-is-skip class="text-sm text-fb-textDim hover:text-fb-text">Skip for now</button>' +
'<div data-is-foot>' + (footHtml || '') + '</div></div></div>';
host.querySelector('[data-is-skip]').addEventListener('click', () => advance(inst, false));
}
// ── per-instrument panels ───────────────────────────────────────
async function renderPanel(inst) {
const meta = INSTRUMENTS[inst];
if (meta.mode === 'audio') return renderAudioPanel(inst);
return renderMidiPanel(inst);
}
// Guitar/bass: show the audio source (audio-input) and launch the
// note_detect Calibration Wizard for the deep work.
async function renderAudioPanel(inst) {
const { sources, selected } = await _audioSources();
const opts2 = sources.map((s) =>
'<option value="' + esc(s.logicalSourceKey || s.sourceId || '') + '"' + (s.selected ? ' selected' : '') + '>' + esc(s.label || 'Input') + '</option>').join('');
const hasDetector = !!(window.noteDetect && typeof window.noteDetect.launchCalibration === 'function');
const body =
'<p class="text-sm text-fb-textDim">Pick your audio input, then run the calibration to set levels, channel and latency.</p>' +
(sources.length
? '<label class="block text-xs uppercase tracking-wider text-fb-textDim mt-3 mb-1">Audio input</label>' +
'<select data-is-audio class="w-full bg-gray-800/50 border border-gray-700 rounded-md px-2 py-1.5 text-sm text-fb-text outline-none">' + opts2 + '</select>'
: '<p class="text-sm text-fb-accent mt-2">No audio input detected yet — plug in your interface, or skip and set this up later.</p>') +
(hasDetector ? '' : '<p class="text-xs text-fb-textDim mt-3">The note detector isnt loaded here — you can calibrate later from the player.</p>');
const foot =
'<button type="button" data-is-cal class="bg-fb-primary hover:bg-fb-primaryHi text-white px-5 py-2 rounded-md font-medium">' +
(hasDetector ? 'Calibrate' : 'Continue') + '</button>';
shell(inst, body, foot);
const sel = host.querySelector('[data-is-audio]');
const commitAudio = (key) => {
if (!capabilities || !key) return;
capabilities.command('audio-input', 'select-source', { requester: 'input_setup', payload: { logicalSourceKey: key } }).catch(() => {});
};
if (sel) {
sel.addEventListener('change', () => commitAudio(sel.value));
// The <select> shows its first option by default, but no `change`
// fires for that implicit pick — so on a first run with nothing yet
// selected, audio-input would calibrate against the wrong/no source.
// Commit the shown option up-front so the displayed device is the
// one calibrated (idempotent if it was already selected).
if (!selected) commitAudio(sel.value);
}
// Tell the tuner tables / note_detect which instrument this is.
try { fetch('/api/settings', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ instrument: inst }) }); } catch (_) {}
host.querySelector('[data-is-cal]').addEventListener('click', () => {
if (hasDetector) {
window.noteDetect.launchCalibration({
instrument: inst,
onDone: () => advance(inst, true),
onCancel: () => { /* stay on this panel; user can skip or retry */ },
});
} else {
advance(inst, true);
}
});
}
// Keys/drums: pick a MIDI device via midi-input and confirm a live hit.
async function renderMidiPanel(inst) {
const mi = window.slopsmith.midiInput;
// Availability is the midi-input DOMAIN being present, not the
// Web-MIDI browser API — the domain coordinates providers (the
// built-in Web-MIDI one, plus any native/desktop adapter), so
// gating on navigator.requestMIDIAccess would hide a usable
// non-Web-MIDI provider before discover() is ever called.
const midiAvailable = !!(mi && mi.version === 1);
if (!midiAvailable) {
shell(inst,
'<p class="text-sm text-fb-accent">MIDI input isnt available here. Connect a MIDI keyboard/e-kit in a supported environment, or skip for now.</p>',
'<button type="button" data-is-skip2 class="bg-fb-primary hover:bg-fb-primaryHi text-white px-5 py-2 rounded-md font-medium">Continue</button>');
host.querySelector('[data-is-skip2]').addEventListener('click', () => advance(inst, false));
return;
}
const verb = inst === 'drums' ? 'hit a pad' : 'play a note';
shell(inst,
'<p class="text-sm text-fb-textDim">Connect your MIDI device, pick it below, then ' + verb + ' to confirm its working.</p>' +
'<div class="mt-3 flex items-center gap-2">' +
'<button type="button" data-is-scan class="text-sm text-fb-primary hover:text-fb-primaryHi">Scan for MIDI devices</button></div>' +
'<div data-is-midi-wrap class="hidden mt-2">' +
'<select data-is-midi class="w-full bg-gray-800/50 border border-gray-700 rounded-md px-2 py-1.5 text-sm text-fb-text outline-none"></select>' +
'<p data-is-test class="text-sm text-fb-textDim mt-2">Waiting for input…</p></div>',
'<button type="button" data-is-next disabled class="bg-fb-primary disabled:opacity-40 text-white px-5 py-2 rounded-md font-medium">Continue</button>');
const wrap = host.querySelector('[data-is-midi-wrap]');
const select = host.querySelector('[data-is-midi]');
const testEl = host.querySelector('[data-is-test]');
const nextBtn = host.querySelector('[data-is-next]');
let activeKey = null;
let listener = null;
let activeHandle = null;
let openSeq = 0;
async function openSelected() {
// Tear down the previous device + RESET the confirmation
// state, so a hit on a prior device can't leave Continue
// enabled for a newly-selected device that hasn't been heard.
const myGen = ++openSeq;
if (activeHandle && listener) { try { activeHandle.removeListener(listener); } catch (_) {} }
if (activeKey) { try { mi.close({ requester: 'input_setup', logicalSourceKey: activeKey }); } catch (_) {} }
activeHandle = null;
listener = null;
nextBtn.disabled = true;
_markDone(inst, false);
// Capture the requested key in a local: a newer openSelected()
// overwrites the shared `activeKey`, so comparing it after the
// awaits would let a stale open bind the wrong device.
const requestedKey = select.value;
activeKey = requestedKey;
if (!requestedKey) { testEl.textContent = ''; return; }
testEl.textContent = 'Waiting for input…';
await mi.select(requestedKey);
const res = await mi.open({ requester: 'input_setup', logicalSourceKey: requestedKey });
// Discard a stale open if a newer openSelected() superseded us.
if (myGen !== openSeq) { try { if (res) mi.close({ requester: 'input_setup', logicalSourceKey: requestedKey }); } catch (_) {} return; }
if (!res || !res.handle) { testEl.textContent = 'Could not open this device.'; activeKey = null; return; }
activeHandle = res.handle;
listener = (data) => {
// 0x90 = note-on (any channel); velocity > 0.
if (data && (data[0] & 0xf0) === 0x90 && data[2] > 0) {
testEl.innerHTML = '<span class="text-fb-primary font-semibold">✓ Got it</span> — device is working.';
nextBtn.disabled = false;
_markDone(inst, true);
}
};
activeHandle.addListener(listener);
}
host.querySelector('[data-is-scan]').addEventListener('click', async () => {
await mi.discover();
// Show every source the midi-input domain surfaces — not just
// the built-in Web-MIDI provider — so a native/desktop MIDI
// adapter registered with the domain is selectable too.
const sources = window.slopsmith.midiInput.listSources() || [];
if (!sources.length) { testEl && (testEl.textContent = ''); wrap.classList.remove('hidden'); select.innerHTML = '<option>No MIDI devices found</option>'; select.disabled = true; return; }
wrap.classList.remove('hidden');
select.disabled = false;
select.innerHTML = sources.map((s) => '<option value="' + esc(s.logicalSourceKey) + '"' + (s.selected ? ' selected' : '') + '>' + esc(s.label) + '</option>').join('');
openSelected();
});
select.addEventListener('change', openSelected);
// Close the open session/listener on ANY exit (Continue or the
// generic Skip), so a scanned+selected device doesn't keep its
// Web-MIDI input live after the panel advances.
_activeCleanup = () => {
if (activeHandle && listener) { try { activeHandle.removeListener(listener); } catch (_) {} }
if (activeKey) { try { mi.close({ requester: 'input_setup', logicalSourceKey: activeKey }); } catch (_) {} }
activeHandle = null; listener = null; activeKey = null;
};
nextBtn.addEventListener('click', () => advance(inst, true));
}
_emitOwner('calibration-started', { instruments: queue.slice() });
next();
});
}
function _emitOwner(event, detail) {
try { capabilities && capabilities.emitEvent && capabilities.emitEvent('input-calibration', event, detail || {}); } catch (_) {}
}
// ── input-calibration owner domain ───────────────────────────────────────
function _statusPayload(instruments) {
const list = (Array.isArray(instruments) && instruments.length ? instruments : Object.keys(INSTRUMENTS))
.map((i) => String(i).toLowerCase());
const status = {};
list.forEach((i) => { if (INSTRUMENTS[i]) status[i] = _isDone(i) ? 'done' : 'needs-setup'; });
return status;
}
if (capabilities && typeof capabilities.registerOwner === 'function') {
capabilities.registerOwner('input-calibration', {
pluginId: 'input_setup',
kind: 'command',
safety: 'safe',
commands: ['run', 'status', 'inspect'],
events: ['calibration-started', 'calibration-done', 'calibration-skipped'],
description: 'Per-instrument input-setup wizard workflow (audio via audio-input + note_detect; MIDI via midi-input).',
handlers: {
inspect: () => ({ outcome: 'handled', payload: { available: true, status: _statusPayload() } }),
status: (ctx) => ({ outcome: 'handled', payload: { status: _statusPayload((ctx.payload || {}).instruments) } }),
// `run` is fire-and-launch: an interactive wizard far exceeds the
// ~250ms handler timeout, so it starts the overlay and returns
// immediately. Completion is signaled by the `calibration-done`
// event (mirrors audio-monitoring `start`). A second `run` while
// one is open is a no-op (single overlay).
run: (ctx) => {
const instruments = ((ctx.payload || {}).instruments) || [];
if (!document.getElementById('input-setup-overlay')) launch(instruments);
return { outcome: 'handled', payload: { started: true, instruments } };
},
},
});
}
// ── public surface (onboarding + Settings re-entry) ──────────────────────
function mount(container, options) {
options = options || {};
return _runWizard({ host: container, instruments: options.instruments || [], onComplete: options.onComplete, onSkip: options.onSkip });
}
function launch(instruments) {
const overlay = document.createElement('div');
overlay.id = 'input-setup-overlay';
overlay.className = 'fixed inset-0 z-[210] bg-black/60 backdrop-blur-sm flex items-center justify-center p-4';
overlay.innerHTML = '<div class="bg-fb-card rounded-xl border border-fb-border/50 w-full max-w-lg p-6" data-is-host></div>';
document.body.appendChild(overlay);
const host = overlay.querySelector('[data-is-host]');
return _runWizard({ host, instruments: instruments || [] }).then((r) => { overlay.remove(); return r; });
}
window.slopsmithInputSetup = {
version: 1,
mount,
launch,
status: (instruments) => _statusPayload(instruments),
};
// Settings-panel re-entry (settings.html "Set up input devices" button).
// Re-runs the wizard for the player's selected instrument paths, falling
// back to all instruments when progression isn't available.
window._inputSetupRelaunch = async function () {
let instruments = [];
try {
const r = await fetch('/api/progression');
if (r.ok) {
const d = await r.json();
const paths = Array.isArray(d.paths) ? d.paths : [];
instruments = paths.map((p) => (typeof p === 'string' ? p : (p && p.id))).filter(Boolean);
}
} catch (_) { /* offline — fall back below */ }
if (!instruments.length) instruments = ['guitar', 'bass', 'keys', 'drums'];
launch(instruments);
};
})();