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* feat(career): Gold tier — a family-style goldImprov artifact upgrades an earned badge The drill-state relay's goldImprov map (virtuoso gold_improv mints, gained-only merged like drill nodes) turns an earned badge gold when the passport's genre — or its genre family — has a verified improv artifact. Gold never substitutes for the badge bar: gold-without-bronze stays in_progress. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(career): Gold tier frontend — relay, ceremony, slam, gold ink everywhere The drill-state relay now carries virtuoso's goldImprov map; a badge that comes back gold gets its own ceremony + notification (tier-suffixed seen ids — the bronze moment stays seen under its legacy id, a gold slam marks both), a gold stamp slam in the book, gold ink on the shelf-cover mini stamp, and the real gold foil chip. The bronze page's dashed 'Gold rung coming' preview becomes a live invitation to jam the style in Virtuoso. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(career): gold review fixes — family-space style matching, intake guards, rail counter The review's showstopper: virtuoso mints goldImprov under raw STYLE_PALETTES ids ('punk', 'djent', 'disco'), which are mostly NOT family keys — the tier check now matches in family space (artifact style and passport genre bucket through the same _genre_family keyword match), so a 'punk' gold reaches a 'punk rock' passport. Also: non-dict goldImprov 400s loudly instead of silently dropping; evidence-free artifacts (no verifier) never mint; goldImprov gets the same pre-merge size bound byNode has (junk under the cap could otherwise persist forever and wedge every later relay at the post-merge check); the instrument-rail badge counter counts gold (earning gold no longer made a badge vanish from the rail); first-artifact-wins is now asserted against the persisted snapshot instead of vacuously. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>