mirror of
https://github.com/got-feedBack/feedBack.git
synced 2026-07-22 04:41:23 +00:00
Switching the active window / alt-tabbing away (most often on Windows) can trigger a GPU context reset. The 3D highway's WebGL renderer had no webglcontextlost handler, so a lost context was left to escalate into a render-process crash -- matching the intermittent "randomly crashes when I change windows" desktop reports. The renderer now binds webglcontextlost/webglcontextrestored on its own WebGL canvas (ren.domElement): the loss is preventDefault()'d so the browser keeps the context restorable, draw() bails while the context is down so no GL work runs on a dead context, and on restore the viewport is re-applied and rendering resumes (Three re-uploads scene resources on the next frame). Listeners are removed in teardown. Root cause is a strong hypothesis -- the crash is intermittent and unreproducible -- but the fix is low-risk and additive and closes a real gap: there was no context-loss handling anywhere in the renderer. plugins/highway_3d 3.31.2 -> 3.31.3. Tests: tests/js/highway_3d_context_loss.test.js (source-contract, like the other highway_* tests). The sibling keys_highway_3d / drum_highway_3d renderers share the same gap -- follow-up in their repos. Claude-Session: https://claude.ai/code/session_01UR2Cr7GEu3yMY7SrfxH6c1 Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| achievements | ||
| app_tour_library | ||
| app_tour_settings | ||
| capability_inspector | ||
| drum_highway_3d | ||
| folder_library | ||
| highway_3d | ||
| input_setup | ||
| keys_highway_3d | ||
| minigames | ||
| tuner | ||
| __init__.py | ||