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* Update GitHub repo references from feedback* to feedBack* * rename: slopsmith -> feedBack, byron -> got-feedBack Renames across the entire codebase: - slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack - byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack - /home/byron/ -> /opt/got-feedBack/ - byron@ougsoft.com -> hi@got-feedBack.org - github.com/byrongamatos/ -> github.com/got-feedback/ - com.byron. -> com.got-feedback. - SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback - Protocol/storage strings migrated with read-old/write-new pattern - window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias Refs: #rename-slopsmith * rename: complete regen against current main + fix backward-compat alias Regenerated the slopsmith->feedBack / byron->got-feedBack rename on top of current main (3 commits had landed since the branch: #572/#554/#574), resolving the four content conflicts in favour of main's newer content (autoplay/auto-exit, accuracy-badge, Virtuoso re-home, feedpak badge). Completion fixes on top of the mechanical rename: - Re-apply rename to post-branch content the original rename never saw: window.slopsmith(.Tour) consumers in lessons.js / notifications.js / onboarding-tour.js, and the matching JS + python tests (autoplay_exit, progression_*, test_feedpak_extension FEEDBACK_* env vars). The test env vars now match server.py (which reads FEEDBACK_SYNC_STARTUP / FEEDBACK_SKIP_STARTUP_TASKS), so the sync-startup test exercises the real path again. - Restore the window.slopsmith backward-compat alias dropped during conflict resolution, and move the bus aliases to AFTER the _feedBackExisting merge block so they reference the fully-assembled object (also fixes the loop_api.test.js API-surface regex, which the original PR latently broke). - Drop the stray empty data/web_library.db (runtime DB lives in CONFIG_DIR) and gitignore it. - Fix stale tone-source test: feed[dB]ack -> fee[dB]ack to match shipped source labels. Verified locally (org CI billing-blocked): JS 819/819 pass; pytest 1669 passed / 1683 collected with 0 import errors; zero residual slopsmith/byron except the two intentional window.slopsmith aliases. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * rename: implement advertised backward-compat + prune dead community plugins Address gaps where PR #537's "Backward compatibility" section was advertised but not implemented, and clean up the community plugin list. Env vars (FEEDBACK_* canonical, legacy SLOPSMITH_* honoured): - New lib/env_compat.py (getenv_compat / env_flag_compat) + tests. server.py (_env_flag + all FEEDBACK_* reads), diagnostics_hardware, gp2midi and tailwind_rebuild now resolve the legacy alias, so existing SLOPSMITH_UI / SLOPSMITH_PLUGINS_DIR / etc. deployments keep working. - Fix the rename collapsing plugins/__init__.py and minigames/routes.py from `FEEDBACK_PLUGINS_DIR or SLOPSMITH_PLUGINS_DIR` into a redundant `FEEDBACK_ or FEEDBACK_` (the fallback was silently lost). Storage (app.js update-channel): - Read feedBack-update-channel, fall back to legacy slopsmith-update-channel, and clear the legacy key on write — so a user's update-channel preference survives the rename instead of resetting to "stable". Community plugin list (README): the rename rewrote third-party repo URLs we don't own. Probed every one; their owners never renamed, so: - Restore the 13 live community plugins to their real slopsmith-* names. - Prune 6 that are 404 to the public (topkoa splitscreen/stems, OmikronApex tuner, Jafz2001 nam-rig-builder, DeathlySin song-preview, Erikcb91 shuffle). - Fix a pre-existing Guitar Theory clone-command typo (nam-tone -> guitar-theory). Verified: env_compat 7/7, JS 819/819, pytest 1690 collected / 0 import errors, rename-sensitive + startup suites green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: byrongamatos <xasiklas@gmail.com> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
130 lines
5.5 KiB
JavaScript
130 lines
5.5 KiB
JavaScript
// Verify the decorative pedalboard patch-cable engine (static/v3/pedal-cables.js):
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// pure geometry helpers (jack positions, point seeding, path building, static
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// sag), the segment cap, and the prefers-reduced-motion branch — which must
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// draw a STATIC sagged path and start NO requestAnimationFrame loop, while the
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// normal path DOES start the loop.
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const { test } = require('node:test');
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// Non-strict assert: helpers return objects created inside the vm realm, whose
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// Object.prototype differs from this realm's — strict deepEqual would fail the
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// prototype check even when the structure matches.
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const assert = require('node:assert');
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const fs = require('node:fs');
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const path = require('node:path');
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const vm = require('node:vm');
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const SRC = path.join(__dirname, '..', '..', 'static', 'v3', 'pedal-cables.js');
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function rect(l, t, r, b) { return { left: l, top: t, right: r, bottom: b, width: r - l, height: b - t }; }
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function loadCables(opts) {
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opts = opts || {};
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const rafCalls = [];
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const created = []; // every createElementNS node
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const win = { feedBack: null };
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win.addEventListener = () => {};
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win.matchMedia = () => ({ matches: !!opts.reduce });
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const doc = {
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createElementNS: (ns, tag) => {
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const node = {
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_tag: tag, attrs: {}, children: [],
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setAttribute: (k, v) => { node.attrs[k] = v; },
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appendChild: (c) => { node.children.push(c); },
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insertBefore: (c) => { node.children.unshift(c); },
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firstChild: null,
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};
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created.push(node);
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return node;
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},
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};
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const ctx = {
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window: win, document: doc, console,
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requestAnimationFrame: (cb) => { rafCalls.push(cb); return rafCalls.length; },
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cancelAnimationFrame: () => {},
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};
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vm.createContext(ctx);
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vm.runInContext(fs.readFileSync(SRC, 'utf8'), ctx, { filename: 'pedal-cables.js' });
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return { api: win.v3PedalCables, t: win.v3PedalCables._test, rafCalls, created };
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}
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// A fake board containing two pedals; root yields the one board.
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function fakeRoot() {
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const pedalA = { getBoundingClientRect: () => rect(10, 10, 160, 210) };
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const pedalB = { getBoundingClientRect: () => rect(220, 10, 370, 210) };
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const board = {
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firstChild: null,
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scrollWidth: 800, scrollHeight: 420,
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getBoundingClientRect: () => rect(0, 0, 800, 420),
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setAttribute: () => {},
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insertBefore: () => {},
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querySelectorAll: (sel) => (sel === '.v3-pedal' ? [pedalA, pedalB] : []),
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};
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return { querySelectorAll: (sel) => (sel === '.v3-pedalboard' ? [board] : []) };
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}
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test('computeJacks: out = right side, in = left side, both at vertical centre', () => {
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const { t } = loadCables();
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const j = t.computeJacks(rect(100, 50, 250, 250), rect(0, 0, 800, 400), 10);
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// pedal spans x[100,250] y[50,250]; jack y = top + JACK_FRAC*height to line
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// up with the photo's side jacks.
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const y = 50 + t.JACK_FRAC * 200;
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assert.deepEqual(j.out, { x: 240, y }); // right-10
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assert.deepEqual(j.in, { x: 110, y }); // left+10
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});
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test('seedPoints: N points, endpoints pinned to a and b', () => {
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const { t } = loadCables();
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const pts = t.seedPoints({ x: 0, y: 0 }, { x: 100, y: 0 }, 12);
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assert.equal(pts.length, 12);
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assert.deepEqual({ x: pts[0].x, y: pts[0].y }, { x: 0, y: 0 });
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assert.deepEqual({ x: pts[11].x, y: pts[11].y }, { x: 100, y: 0 });
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});
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test('pointsToPath: M then L per subsequent point', () => {
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const { t } = loadCables();
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const d = t.pointsToPath([{ x: 0, y: 0 }, { x: 5, y: 5 }, { x: 9, y: 1 }]);
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assert.ok(d.startsWith('M 0.0 0.0'));
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assert.equal((d.match(/L /g) || []).length, 2);
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});
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test('staticCablePath: quadratic with a downward sag', () => {
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const { t } = loadCables();
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const d = t.staticCablePath({ x: 0, y: 100 }, { x: 100, y: 100 }, 0.2);
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assert.ok(d.startsWith('M 0.0 100.0'));
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assert.ok(d.includes('Q '));
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// Control-point y is below the endpoints (larger y == lower on screen).
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const cy = parseFloat(d.split('Q ')[1].split(' ')[1]);
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assert.ok(cy > 100);
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});
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test('segment cap constants are sane', () => {
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const { t } = loadCables();
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assert.ok(t.SEGMENTS >= 2 && t.SEGMENTS <= 40);
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assert.ok(t.MAX_CABLES >= 1);
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});
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test('attach draws each cable as a static curve with NO idle rAF loop', () => {
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// The cable shape is a pure function of the endpoints (no Verlet/inertia),
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// so attach renders once and schedules no continuous animation loop —
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// there is nothing to settle, which is what kills the "moon gravity" drift.
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const { api, rafCalls, created } = loadCables({ reduce: false });
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api.attach(fakeRoot());
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assert.equal(rafCalls.length, 0, 'no idle animation loop');
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const paths = created.filter((n) => n._tag === 'path');
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assert.equal(paths.length, 1, 'one cable between two pedals');
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assert.ok((paths[0].attrs.d || '').includes('Q '), 'curved (quadratic) path drawn');
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});
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test('a drag schedules a short tracking loop; ending it stops the loop', () => {
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const { api, rafCalls } = loadCables({ reduce: false });
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api.attach(fakeRoot());
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api.setDragging(true);
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assert.ok(rafCalls.length >= 1, 'drag runs a per-frame tracking loop');
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const before = rafCalls.length;
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api.setDragging(false);
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// Run the already-scheduled frame: with dragging off it renders once and
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// does NOT reschedule.
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rafCalls[rafCalls.length - 1]();
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assert.equal(rafCalls.length, before, 'loop is not rescheduled after drag ends');
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});
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