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73 bare `highway.x` references -> `window.highway.x`, across app.js and 10 other files. Provably a NO-OP today. It is the precondition for flipping highway.js to a module. ━━━ WHY THIS HAS TO LAND FIRST ━━━ highway.js is a CLASSIC script. Its top-level `const highway = createHighway()` therefore creates a GLOBAL LEXICAL BINDING — visible as a bare name to every other classic script AND to every ES module. 73 call sites quietly rely on that. The moment highway.js becomes a module, that binding is gone. `const` in a module is module-scoped, not global. Every one of those 73 sites becomes a ReferenceError, and the flip is impossible until they say what they mean. `window.highway = highway` is already set, to the same object, on the same line. So this is an identity rewrite — verified in the browser below. ━━━ THE REWRITE BIT ME THREE TIMES. REGEX IS NOT ENOUGH FOR THIS. ━━━ 1. A SHADOWED LOCAL. capabilities/note-detection.js does `const highway = window.highway`. Its 9 bare uses are LOCAL and already correct; a blind rewrite would have emitted `const window.highway = window.highway`. Excluded. 2. HALF-CONVERTED GUARDS — the dangerous one. Six sites read `typeof highway !== 'undefined' && highway && typeof highway.setTime === 'function'`. The regex converted the CONSEQUENT and left the TEST, which is WORSE than not touching them: after the flip `typeof highway` is 'undefined', so each guard is PERMANENTLY FALSE and the code behind it silently never runs. transport.js's was the seek->setTime sync: the chart clock would have quietly desynced after every seek, with nothing failing. All six now test window.highway. 3. TWO MORE BARE REFERENCES, found by Codex [P2] and confirmed by an AST scan: app.js:3114 and :3176 use `highway && typeof window.highway.getSections === 'function'`. My grep searched for `typeof highway`, not `highway &&`. After the flip these throw, the catch swallows it, and the editor silently falls back to a ±4s edit window and arrangement 0. Regex missed a shadow, a half-conversion, and two bare reads. The final check is an AST pass that resolves scopes and reports every `highway` identifier not bound locally. It now reports ZERO. VERIFIED. A/B against origin/main in two browsers, 15 probes, IDENTICAL, zero page errors: window.highway is the same object as the bare global, the whole API surface resolves, a real song plays, the chart clock advances, getPerf().drawMs > 0 — and `seek syncs chart` passes, which is the exact guard I nearly broke in (2). node 1045, pytest 2416, ESLint 0, Codex 0. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
1019 lines
51 KiB
JavaScript
1019 lines
51 KiB
JavaScript
// The desktop (JUCE) audio integration — three self-installing shims.
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//
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// The largest single slice out of app.js's core: 938 lines, ~12% of what was left.
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//
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// _installJuceEngineRoutingWatcher routes a song to the JUCE engine or HTML5 as the
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// desktop output device enters/leaves exclusive/ASIO
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// _installRendererBusFeeder feeds the highway renderer bus from whichever
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// transport is actually running
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// _installJuceAudioElementShim patches audio.play/pause so the rest of the app
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// can keep talking to the <audio> element while JUCE
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// owns the transport
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//
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// They EXPORT NOTHING. All three are IIFEs that publish through `window.*`
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// (_juceMode, _reevaluateJuceRouting, _reevaluateRendererBus, …) — which is why app.js
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// only needs a side-effect import for two of them, plus _resetJuceAudioShimChain.
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//
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// ORDERING, CHECKED: importing this module runs the IIFEs EARLIER than before —
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// imports evaluate ahead of app.js's body, and therefore ahead of configureHost().
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// That is safe because none of them touches a hook at execution depth: they only
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// register listeners and patch audio.play/pause (and `audio` is itself an imported
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// module now). Verified by walking the AST at IIFE-body depth. If a hook were ever
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// read there it would THROW loudly — see ./host.js — rather than silently misbehave.
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//
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// See ./host.js: reading an unwired hook THROWS, and tests/js/host_contract.test.js
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// fails CI if the hooks used here and the hooks app.js wires ever drift apart.
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import { audio } from './audio-el.js';
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import { _audioSeek, _songEventPayload, jucePlayer, setPlayButtonState } from './transport.js';
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import { setSpeed } from './player-controls.js';
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import { S } from './player-state.js';
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(function _installJuceEngineRoutingWatcher() {
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const juceApi = window.feedBackDesktop?.audio;
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if (!juceApi || typeof juceApi.isAudioRunning !== 'function') {
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// Desktop bridge present but audio API incomplete — the whole
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// exclusive reroute chain is dead and this line is the only witness.
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// (Docker sphere has no bridge at all: stay silent, nothing to
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// diagnose there and no debug flag to gate on.)
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if (window.feedBackDesktop) {
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console.log('[asio-diag] routing watcher NOT installed (audio api incomplete)');
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}
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return;
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}
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let _rerouteInFlight = false;
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// URL that JUCE's loadBackingTrack *explicitly rejected* (ok === false —
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// e.g. a codec it can't read). The poll below would otherwise retry the
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// same doomed track every 350 ms; remember it and skip until the song
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// changes. Only a hard JUCE reject is memoised here — transient failures
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// (a network blip on /api/audio-local-path, an isAudioRunning() race
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// during a device restart) are deliberately NOT memoised so they retry.
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let _rerouteRejectedUrl = null;
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// Exclusive-style output backends silence every other client on the
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// endpoint — including our own <audio> element. The share mode IS the
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// JUCE output device type: "Windows Audio (Exclusive Mode)" is a
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// hardcoded, unlocalised JUCE type name; ASIO drivers typically hold
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// the endpoint exclusively too. "Windows Audio (Low Latency Mode)" is
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// shared and must NOT match.
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function _isExclusiveOutputType(t) {
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return t === 'Windows Audio (Exclusive Mode)' || t === 'ASIO';
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}
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// [feedpak-route] diagnostics: log the raw outputType string once per
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// value change (this runs on a 350ms poll — logging every tick would
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// flood the diagnostics buffer).
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let _loggedOutputType;
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// [asio-diag] verbose diagnostics, gated on --debug (preload exposes
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// audio.debugEnabled). Resolved once at install; until it resolves the
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// flag stays false and verbose lines are skipped. Shared with the
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// renderer-bus feeder below via window._asioDiagEnabled.
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let _asioDiag = false;
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if (typeof juceApi.debugEnabled === 'function') {
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juceApi.debugEnabled().then((v) => {
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_asioDiag = !!v;
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// Deferred install line: the flag resolves async, so logging at
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// IIFE entry would race it. Change-detection isn't needed — this
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// runs once per page load.
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if (_asioDiag) console.log('[asio-diag] routing watcher installed');
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}).catch(() => {});
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}
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window._asioDiagEnabled = () => _asioDiag;
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async function _outputIsExclusive() {
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if (typeof juceApi.getCurrentDevice !== 'function') {
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if (_loggedOutputType !== '<no-getCurrentDevice>') {
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_loggedOutputType = '<no-getCurrentDevice>';
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console.warn('[feedpak-route] juceApi.getCurrentDevice missing — cannot detect exclusive output');
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}
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return false;
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}
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try {
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const dev = await juceApi.getCurrentDevice();
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const t = dev?.outputType || dev?.type || '';
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const excl = _isExclusiveOutputType(t);
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if (t !== _loggedOutputType) {
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_loggedOutputType = t;
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console.log('[feedpak-route] outputType=', JSON.stringify(t), '→ exclusive=', excl);
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// [asio-diag] full device object on every type change — shows
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// the exact strings the predicate saw (inputType vs outputType,
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// device names, duplex), so a driver reporting a non-'ASIO'
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// type name is visible in tester logs.
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if (_asioDiag) {
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try {
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console.log('[asio-diag] getCurrentDevice=', JSON.stringify(dev));
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} catch (_) { /* circular/hostile object — skip */ }
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}
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}
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return excl;
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} catch (e) {
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if (_loggedOutputType !== '<getCurrentDevice-failed>') {
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_loggedOutputType = '<getCurrentDevice-failed>';
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console.warn('[feedpak-route] getCurrentDevice failed:', e);
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}
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return false;
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}
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}
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// window.highway.js's initial song-load routing consults this for the same
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// feedpak-under-exclusive decision the watcher makes below.
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window._juceOutputIsExclusive = _outputIsExclusive;
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// Returns true when window._currentSongAudio no longer references the exact
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// snapshot object captured at reroute entry — i.e. the song was swapped (or
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// cleared) mid-flight. Staleness is detected by object-reference identity,
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// not by URL value.
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function _isStale(songAudio) {
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return window._currentSongAudio !== songAudio;
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}
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// Migrates the loaded song from the HTML5 element onto the JUCE backing
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// transport. Throws only on transient/unexpected failures.
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// `songAudio` is the snapshot captured at reroute entry; if it stops being
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// the current song mid-flight we abort without mutating global routing.
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// Returns a distinct string outcome — the caller must NOT conflate them:
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// 'switched' — song now plays via JUCE.
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// 'rejected' — JUCE hard-rejected the track (codec). Caller memoises it.
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// 'stale' — the loaded song changed mid-flight; aborted, NOT memoised.
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// (a transient transport-start failure throws instead — also not memoised.)
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async function _switchHtml5ToJuce(songAudio) {
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const url = songAudio.url;
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const wasPlaying = S.isPlaying;
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const pos = audio.currentTime || 0;
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window.feedBack?.playback?.recordRouteChange?.({
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routeKind: 'desktop-native',
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state: 'switching',
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preservedTime: true,
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safeReason: 'desktop audio engine became active',
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requesterId: 'core.juce-route',
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});
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// Mark a reroute in progress so the <audio> 'play'/'pause' listeners
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// suppress their song:play / song:pause emissions: the migration is
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// transparent — playback genuinely continues — so plugin state and
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// window.feedBack.isPlaying must NOT flip. This also silences the
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// "Audio paused unexpectedly" diagnostic. A REFCOUNT (not a boolean)
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// lets an overlapping reroute's deferred release coexist: each switch
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// increments on entry and decrements after its own timeout; listeners
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// treat any count > 0 as "reroute active".
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window._juceRerouteInProgress = (window._juceRerouteInProgress || 0) + 1;
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audio.pause();
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try {
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const res = await fetch(`/api/audio-local-path?url=${encodeURIComponent(url)}`);
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if (!res.ok) {
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console.warn('[feedpak-route] audio-local-path HTTP', res.status, 'for', url);
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throw new Error('HTTP ' + res.status);
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}
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const { path } = await res.json();
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console.log('[feedpak-route] audio-local-path resolved:', (typeof path === 'string' && path.split(/[\\/]/).pop()) || '<missing>');
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if (_isStale(songAudio)) return 'stale'; // song changed mid-fetch
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const ok = await juceApi.loadBackingTrack(path);
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if (ok === false) {
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// JUCE rejected the track — stay on HTML5, resume if needed.
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console.warn('[juce-reroute] loadBackingTrack rejected; staying on HTML5');
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// Only resume if the element still has a source. In the normal
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// flow audio.src is intact here, but a prior HTML5→JUCE switch
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// clears it — re-point + load before resuming so a bounced
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// reroute doesn't try to play() an empty element.
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if (S.isPlaying && !_isStale(songAudio)) {
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if (!audio.src) { audio.src = url; audio.load(); }
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try { await audio.play(); } catch (_) { /* ignore */ }
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}
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window.feedBack?.playback?.recordRouteChange?.({
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routeKind: 'browser-media',
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state: 'degraded',
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preservedTime: true,
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safeReason: 'desktop audio route rejected track; kept browser media route',
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requesterId: 'core.juce-route',
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});
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return 'rejected';
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}
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if (_isStale(songAudio)) return 'stale';
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const dur = await juceApi.getBackingDuration();
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await juceApi.seekBacking(pos);
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// Start the new transport BEFORE committing global routing state, so
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// a play() failure can't leave us in "JUCE mode, nothing playing"
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// (the silent-song state this watcher exists to prevent).
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// jucePlayer.play() RETURNS false (it does not throw) when
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// startBacking fails — check the result, don't just await it.
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// A play() failure is a TRANSIENT transport-start issue, not a hard
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// codec reject: throw (rather than returning 'rejected') so the
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// caller's catch path handles it WITHOUT memoising the URL, leaving
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// it free to retry on the next poll. Only 'rejected' is memoised.
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// Re-read isPlaying as late as possible: the user can press Pause
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// during the multi-await fetch/IPC chain above. Starting the JUCE
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// transport off a stale `wasPlaying` snapshot would resume a song
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// the user just paused. Only start it if playback is still wanted.
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if (S.isPlaying) {
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const started = await jucePlayer.play();
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if (started === false) {
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if (!_isStale(songAudio) && S.isPlaying) {
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try { await audio.play(); } catch (_) { /* ignore */ }
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}
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throw new Error('jucePlayer.play() failed (transient transport start)');
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}
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}
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if (_isStale(songAudio)) {
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// Song changed while JUCE was spinning up — undo and bail.
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await jucePlayer.pause().catch(() => {});
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return 'stale';
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}
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if (window.jucePlayer) {
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jucePlayer._dur = dur;
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jucePlayer._pos = pos;
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jucePlayer._pollAt = performance.now();
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}
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window._juceMode = true;
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window._juceAudioUrl = url;
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const _spSlider = document.getElementById?.('speed-slider');
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if (_spSlider) setSpeed(_spSlider.value / 100);
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audio.src = '';
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try {
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const apply = window.feedBack?.audio?.applySongVolume;
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if (typeof apply === 'function') await apply();
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} catch (_) { /* best-effort */ }
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console.log('[juce-reroute] HTML5 → JUCE @', pos.toFixed(2), 's playing=', wasPlaying);
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window.feedBack?.playback?.recordRouteChange?.({
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routeKind: 'desktop-native',
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state: 'active',
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preservedTime: true,
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safeReason: 'desktop audio route active',
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requesterId: 'core.juce-route',
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});
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return 'switched';
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} catch (err) {
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// Path lookup, JSON parse, or a JUCE IPC call threw partway through.
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// audio.pause() already ran above; restore HTML5 playback so a
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// previously playing song isn't left silently paused, then re-throw
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// so the caller logs it. The caller does NOT memoise this URL —
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// transient failures must retry on the next poll.
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if (S.isPlaying && !window._juceMode && !_isStale(songAudio)) {
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if (!audio.src) { audio.src = url; audio.load(); }
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try { await audio.play(); } catch (_) { /* ignore */ }
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}
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window.feedBack?.playback?.recordRouteChange?.({
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routeKind: 'browser-media',
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state: 'degraded',
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preservedTime: true,
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safeReason: 'desktop audio route failed; kept browser media route',
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requesterId: 'core.juce-route',
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});
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throw err;
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} finally {
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// Clearing audio.src above dispatches a 'pause' event in a later
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// task, after this synchronous finally. Defer the refcount
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// decrement so that trailing event is still suppressed; a 0ms
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// timeout lands after the pending pause-event task. Decrementing
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// (rather than zeroing) leaves any overlapping reroute's own
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// suppression intact.
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setTimeout(() => {
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window._juceRerouteInProgress = Math.max(
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0, (window._juceRerouteInProgress || 1) - 1);
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}, 0);
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}
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}
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async function _switchJuceToHtml5(songAudio) {
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const url = songAudio.url;
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const wasPlaying = S.isPlaying;
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const pos = (window.jucePlayer ? jucePlayer.currentTime : 0) || 0;
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window.feedBack?.playback?.recordRouteChange?.({
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routeKind: 'browser-media',
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state: 'switching',
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preservedTime: true,
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safeReason: 'desktop audio engine stopped',
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requesterId: 'core.juce-route',
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});
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// Mark a reroute in progress (refcount) so the <audio> 'play' listener
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// suppresses its song:play emission — the migration is transparent and
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// playback genuinely continues, so plugin state must not flip. Held
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// until after the (possibly deferred) audio.play() event has fired.
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window._juceRerouteInProgress = (window._juceRerouteInProgress || 0) + 1;
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let _suppressionReleased = false;
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const _releaseSuppression = () => {
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if (_suppressionReleased) return;
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_suppressionReleased = true;
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// Defer so the 'play' (or 'pause') event task fires while still
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// suppressed; a 0ms timeout lands after it.
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setTimeout(() => {
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window._juceRerouteInProgress = Math.max(
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0, (window._juceRerouteInProgress || 1) - 1);
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}, 0);
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};
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let _resumeScheduled = false;
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try {
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await jucePlayer.pause().catch(() => {});
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if (_isStale(songAudio)) return; // song changed mid-pause
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window._juceMode = false;
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window._juceAudioUrl = null;
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audio.src = url;
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audio.load();
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const _spSlider = document.getElementById?.('speed-slider');
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if (_spSlider) setSpeed(_spSlider.value / 100);
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// Resume only AFTER the seek so playback starts at `pos`, not at 0
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// with an audible jump once metadata arrives.
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const resumeAtPos = () => {
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try {
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// The metadata event can land after a fast song switch —
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// bail before touching currentTime so a stale callback
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// doesn't seek the newly loaded song to the old position.
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if (_isStale(songAudio)) return;
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try { audio.currentTime = pos; } catch (_) { /* ignore */ }
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// Re-read isPlaying (not the entry snapshot): the user may
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// have pressed Pause during jucePlayer.pause()/metadata
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// load — don't resume a song they just paused.
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if (S.isPlaying) {
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audio.play().catch(() => { /* ignore */ });
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}
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} finally {
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_releaseSuppression();
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}
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};
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_resumeScheduled = true;
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if (audio.readyState >= 1) {
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resumeAtPos();
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} else {
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// Wait for metadata to resume at `pos`. But metadata may never
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// arrive (bad URL, network error) — that would leak the
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// suppression refcount and permanently silence song:play /
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// song:pause. Guard with the element's 'error' event AND a
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// backstop timeout; whichever fires first wins, the others are
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// detached. _releaseSuppression is idempotent regardless.
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let _settled = false;
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const _onMeta = () => { finish(true); };
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const _onErr = () => { finish(false); };
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let _backstop;
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function finish(reachedMetadata) {
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if (_settled) return;
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_settled = true;
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clearTimeout(_backstop);
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audio.removeEventListener('loadedmetadata', _onMeta);
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audio.removeEventListener('error', _onErr);
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if (reachedMetadata) {
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resumeAtPos(); // resumeAtPos releases suppression
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} else {
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_releaseSuppression(); // no resume — just release
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}
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}
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audio.addEventListener('loadedmetadata', _onMeta, { once: true });
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audio.addEventListener('error', _onErr, { once: true });
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// 10s is well beyond a normal local-file metadata load.
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_backstop = setTimeout(() => { finish(false); }, 10000);
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}
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} finally {
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// resumeAtPos owns the release once scheduled; if we returned
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// early (stale, before scheduling) release here instead.
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// _releaseSuppression is idempotent so an overlap is harmless.
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if (!_resumeScheduled) _releaseSuppression();
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}
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try {
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const apply = window.feedBack?.audio?.applySongVolume;
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if (typeof apply === 'function') await apply();
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} catch (_) { /* best-effort */ }
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console.log('[juce-reroute] JUCE → HTML5 @', pos.toFixed(2), 's playing=', wasPlaying);
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window.feedBack?.playback?.recordRouteChange?.({
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routeKind: 'browser-media',
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state: 'active',
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preservedTime: true,
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safeReason: 'browser media route active',
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requesterId: 'core.juce-route',
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});
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}
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async function _reevaluateJuceRouting() {
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if (_rerouteInFlight) return;
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const songAudio = window._currentSongAudio;
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// /audio/ songs are always JUCE-routable. A feedpak full-mix
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// (single-mix pack, no stems) is routable ONLY under an
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// exclusive-style output — in shared mode it must stay on HTML5 so
|
|
// the stem mixer / WebAudio path keeps working. Sloppak stem URLs
|
|
// are never routable (per-stem mix can't ride a single transport).
|
|
if (!songAudio || (!songAudio.juceEligible && !songAudio.feedpakFullMix)) return;
|
|
// Don't race window.highway.js's own initial song-load routing: it owns
|
|
// _juceMode until _juceRoutingPromise settles. Re-running our switch
|
|
// concurrently would double-call loadBackingTrack for the same URL.
|
|
if (window._highwayJuceRoutingPending) return;
|
|
|
|
// Claim the in-flight guard SYNCHRONOUSLY, before the first await. The
|
|
// watcher is driven by a 350ms setInterval; if isAudioRunning() (or any
|
|
// later await) stalls past the poll period, a second tick would
|
|
// otherwise pass the `if (_rerouteInFlight) return` check above and run
|
|
// a concurrent switch — duplicate loadBackingTrack IPCs racing on
|
|
// _juceMode / audio.src. Setting it here closes that window.
|
|
_rerouteInFlight = true;
|
|
try {
|
|
let running;
|
|
try { running = await juceApi.isAudioRunning(); }
|
|
catch (_) { return; }
|
|
if (_isStale(songAudio)) return; // song changed during IPC
|
|
// Eligibility is evaluated per tick, not snapshotted at song load:
|
|
// the output share mode can change mid-song (device switch in the
|
|
// Audio Engine panel), and a feedpak full-mix must follow it —
|
|
// exclusive → ride the engine; back to shared → return to HTML5.
|
|
let eligible = !!songAudio.juceEligible;
|
|
if (!eligible && songAudio.feedpakFullMix && running) {
|
|
eligible = await _outputIsExclusive();
|
|
if (_isStale(songAudio)) return; // song changed during IPC
|
|
}
|
|
const wantJuce = !!(running && eligible);
|
|
// [feedpak-route] diagnostics: one line per decision change (the
|
|
// watcher polls at 350ms; steady state must not spam the buffer).
|
|
const _decision = 'running=' + running + ' eligible=' + eligible
|
|
+ ' feedpakFullMix=' + !!songAudio.feedpakFullMix
|
|
+ ' juceMode=' + !!window._juceMode + ' url=' + songAudio.url;
|
|
if (_decision !== window._lastFeedpakRouteDecision) {
|
|
window._lastFeedpakRouteDecision = _decision;
|
|
console.log('[feedpak-route] watcher:', _decision);
|
|
}
|
|
if (wantJuce === !!window._juceMode) return; // routing already consistent
|
|
// Don't keep retrying a track JUCE explicitly rejected.
|
|
if (wantJuce && songAudio.url === _rerouteRejectedUrl) return;
|
|
|
|
if (wantJuce) {
|
|
const outcome = await _switchHtml5ToJuce(songAudio);
|
|
// Memoise ONLY an explicit hard JUCE reject. A successful
|
|
// switch clears the memo; a 'stale' abort (song changed
|
|
// mid-flight) leaves it untouched — it must never be
|
|
// misclassified as a reject, even if the song object was
|
|
// swapped and then restored before this point.
|
|
if (outcome === 'rejected') {
|
|
_rerouteRejectedUrl = songAudio.url;
|
|
} else if (outcome === 'switched') {
|
|
_rerouteRejectedUrl = null;
|
|
}
|
|
// outcome === 'stale': leave _rerouteRejectedUrl as-is.
|
|
} else {
|
|
await _switchJuceToHtml5(songAudio);
|
|
// The engine stopped (or a feedpak's output left exclusive
|
|
// mode). Clear any hard-reject memo so a later engine restart
|
|
// or mode change re-evaluates the track at least once — the
|
|
// rejection may have been a transient device/decoder state.
|
|
_rerouteRejectedUrl = null;
|
|
}
|
|
} catch (e) {
|
|
// Transient failure — log but do NOT memoise, so the next poll retries.
|
|
console.warn('[juce-reroute] re-route failed (will retry):', e);
|
|
} finally {
|
|
_rerouteInFlight = false;
|
|
}
|
|
}
|
|
window._reevaluateJuceRouting = _reevaluateJuceRouting;
|
|
|
|
// Clears the hard-reject memo. Called from the song-teardown sites that
|
|
// null window._currentSongAudio (showScreen, playSong) so that reloading
|
|
// the same file later gets a fresh routing attempt — a prior reject may
|
|
// have been a transient JUCE/device state, not a permanent codec issue.
|
|
window._clearJuceRerouteMemo = function () { _rerouteRejectedUrl = null; };
|
|
|
|
// The engine can be started/stopped from several places (the desktop Audio
|
|
// Engine panel, the audio_engine plugin, note_detect) and via setDevice
|
|
// restarts — and the contextBridge api object is frozen, so its methods
|
|
// can't be wrapped. Poll isAudioRunning() while a song is loaded; the check
|
|
// is a cheap IPC boolean and no-ops once routing is already consistent.
|
|
// Skip the poll while the document is hidden (background tab / minimised
|
|
// window) — engine toggles there will be reconciled on the first poll
|
|
// after the tab is visible again.
|
|
setInterval(() => {
|
|
if (document.hidden) return;
|
|
if (window._currentSongAudio) void _reevaluateJuceRouting();
|
|
}, 350);
|
|
})();
|
|
|
|
// Renderer-audio bus feeder (desktop Phase 2): when the engine holds the
|
|
// output endpoint in an exclusive-style mode, Chromium cannot reach the
|
|
// device, so any song audio still played by the renderer goes silent. The
|
|
// Phase 1 watcher above already migrates what a single-file transport can
|
|
// carry (loose /audio/ songs, feedpak full-mixes) onto the native backing
|
|
// transport. This feeder covers the rest — the stems plugin's multi-stem
|
|
// WebAudio graph, plus <audio>-element songs the native transport could not
|
|
// take (e.g. a codec loadBackingTrack rejected).
|
|
//
|
|
// Mechanism: capture the renderer-side master with an AudioWorklet tap,
|
|
// re-point the owning AudioContext at a null sink so it keeps rendering
|
|
// without a device, and push ~10 ms chunks over IPC into the engine's
|
|
// renderer bus, where they are mixed into the exclusive output like a
|
|
// backing track (~10-20 ms added latency on song audio only; the guitar
|
|
// monitoring path is untouched). Validated by the fix12 tester spike:
|
|
// null-sink rendering works, clocks hold (drift → 0), no overflow.
|
|
//
|
|
// Docker sphere: window.feedBackDesktop is undefined → this whole block is
|
|
// inert. Shared-mode desktop: the bus stays disabled (no double audio) and
|
|
// captured contexts keep/regain their default sink.
|
|
(function _installRendererBusFeeder() {
|
|
const api = window.feedBackDesktop?.audio;
|
|
if (!api || typeof api.setRendererBus !== 'function'
|
|
|| typeof api.pushRendererAudio !== 'function') {
|
|
// Silent in the Docker sphere (no bridge, no debug flag); a desktop
|
|
// bridge missing the bus API is the diagnostic case.
|
|
if (window.feedBackDesktop) {
|
|
console.log('[asio-diag] renderer-bus feeder NOT installed (api=' + !!api
|
|
+ ' setRendererBus=' + typeof api?.setRendererBus
|
|
+ ' pushRendererAudio=' + typeof api?.pushRendererAudio + ')');
|
|
}
|
|
return;
|
|
}
|
|
// Deferred like the watcher's install line: gate on the async debug flag.
|
|
if (typeof api.debugEnabled === 'function') {
|
|
api.debugEnabled().then((v) => {
|
|
if (v) console.log('[asio-diag] renderer-bus feeder installed (loopback-capable='
|
|
+ (typeof window.navigator?.mediaDevices?.getDisplayMedia === 'function') + ')');
|
|
}).catch(() => {});
|
|
}
|
|
|
|
const TAP_WORKLET = `
|
|
class FeedbackBusTap extends AudioWorkletProcessor {
|
|
process(inputs) {
|
|
const inp = inputs[0];
|
|
if (inp && inp[0]) {
|
|
const L = inp[0], R = inp[1] || inp[0];
|
|
const out = new Float32Array(L.length * 2);
|
|
for (let i = 0; i < L.length; i++) { out[i*2] = L[i]; out[i*2+1] = R[i]; }
|
|
this.port.postMessage(out, [out.buffer]);
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
registerProcessor('feedback-bus-tap', FeedbackBusTap);
|
|
`;
|
|
const _tapModuleUrl = URL.createObjectURL(new Blob([TAP_WORKLET], { type: 'application/javascript' }));
|
|
const _tapModuleLoaded = new WeakSet(); // AudioContexts with the module added
|
|
|
|
// One tap per captured graph. `active` gates the push (the worklet keeps
|
|
// running when inactive — it's silent bookkeeping, not audio).
|
|
function _makeTap(ctx) {
|
|
const state = { node: null, active: false, batch: [], batchFrames: 0 };
|
|
state.attach = async (sourceNode) => {
|
|
if (!_tapModuleLoaded.has(ctx)) {
|
|
await ctx.audioWorklet.addModule(_tapModuleUrl);
|
|
_tapModuleLoaded.add(ctx);
|
|
}
|
|
if (!state.node) {
|
|
state.node = new AudioWorkletNode(ctx, 'feedback-bus-tap', { numberOfInputs: 1, channelCount: 2 });
|
|
const BATCH = Math.round(ctx.sampleRate / 100); // ~10 ms
|
|
state.node.port.onmessage = (e) => {
|
|
if (!state.active) { state.batch = []; state.batchFrames = 0; return; }
|
|
state.batch.push(e.data);
|
|
state.batchFrames += e.data.length / 2;
|
|
if (state.batchFrames >= BATCH) {
|
|
const merged = new Float32Array(state.batchFrames * 2);
|
|
let o = 0;
|
|
for (const c of state.batch) { merged.set(c, o); o += c.length; }
|
|
api.pushRendererAudio(merged, ctx.sampleRate);
|
|
state.batch = []; state.batchFrames = 0;
|
|
}
|
|
};
|
|
}
|
|
sourceNode.connect(state.node);
|
|
// No onward connection: the tap is a sink-side observer; audibility
|
|
// in shared mode comes from the graph's own destination path.
|
|
};
|
|
state.detach = (sourceNode) => {
|
|
state.active = false;
|
|
state.batch = []; state.batchFrames = 0;
|
|
if (state.node && sourceNode) {
|
|
try { sourceNode.disconnect(state.node); } catch (_) { /* already gone */ }
|
|
}
|
|
};
|
|
return state;
|
|
}
|
|
|
|
// ── Core <audio> element capture ─────────────────────────────────────────
|
|
// createMediaElementSource permanently reroutes the element into its
|
|
// context, so it is created lazily — only the first time an exclusive
|
|
// device actually needs it — and never torn down. From then on the element
|
|
// always plays through _elCtx; sink toggling routes it to the speakers
|
|
// (shared mode) or the null sink + bus (exclusive mode).
|
|
let _elCtx = null, _elSource = null, _elTap = null;
|
|
async function _ensureElementCapture() {
|
|
if (_elCtx) return;
|
|
const el = document.getElementById('audio');
|
|
if (!el) throw new Error('no core audio element');
|
|
// Assign the module state ONLY after the whole chain succeeded.
|
|
// createMediaElementSource throws InvalidStateError when another
|
|
// consumer (highway_3d's analyser tap) already owns the element's
|
|
// one-shot source — assigning _elCtx before that throw poisoned every
|
|
// later tick into `_elTap.active` TypeErrors (tester log 2026-07-11)
|
|
// while the song kept playing on the default device.
|
|
const ctx = new AudioContext();
|
|
let source, tap;
|
|
try {
|
|
source = ctx.createMediaElementSource(el);
|
|
source.connect(ctx.destination);
|
|
tap = _makeTap(ctx);
|
|
await tap.attach(source);
|
|
} catch (e) {
|
|
try { await ctx.close(); } catch (_) { /* already closed */ }
|
|
throw e;
|
|
}
|
|
_elCtx = ctx; _elSource = source; _elTap = tap;
|
|
}
|
|
|
|
// ── Whole-app loopback capture ───────────────────────────────────────────
|
|
// Preferred mode: one getDisplayMedia frame-audio capture covers EVERY
|
|
// sound the app makes (song, previews, UI) — no per-surface taps, so
|
|
// plugin-private AudioContexts (song-preview, future plugins) survive
|
|
// exclusive/ASIO output too. The desktop main process answers the request
|
|
// with this window's own frame (frame-scoped — no other apps' audio).
|
|
// Local playback is silenced via the suppressLocalAudioPlayback track
|
|
// constraint, with a page-mute IPC fallback (capture taps frame audio
|
|
// before the output mute, so a muted page still feeds the stream).
|
|
let _lbStream = null, _lbCtx = null, _lbTap = null, _lbPageMuted = false;
|
|
let _loopbackUnavailable = false; // sticky: probe once, then fall back
|
|
async function _engageLoopback() {
|
|
// Chromium's default capture pipeline treats the audio track as a
|
|
// VOICE call: echo cancellation + noise suppression + AGC + mono
|
|
// downmix. On music that is the "tin can" sound (tester 2026-07-12).
|
|
// Request the raw stereo path explicitly — every constraint here is
|
|
// best-effort (ideal-valued), so unsupported ones degrade silently
|
|
// rather than failing the capture.
|
|
const stream = await navigator.mediaDevices.getDisplayMedia({
|
|
video: true,
|
|
audio: {
|
|
suppressLocalAudioPlayback: true,
|
|
echoCancellation: false,
|
|
noiseSuppression: false,
|
|
autoGainControl: false,
|
|
channelCount: 2,
|
|
sampleRate: 48000,
|
|
},
|
|
});
|
|
for (const t of stream.getVideoTracks()) t.stop(); // required, unused
|
|
const track = stream.getAudioTracks()[0];
|
|
if (!track) {
|
|
for (const t of stream.getTracks()) t.stop();
|
|
throw new Error('no loopback audio track');
|
|
}
|
|
try {
|
|
// Fresh context per session (not reused) so teardown's close()
|
|
// fully releases the tap worklet node — see _teardownLoopback.
|
|
_lbCtx = new AudioContext();
|
|
if (_lbCtx.state !== 'running') await _lbCtx.resume().catch(() => {});
|
|
const source = _lbCtx.createMediaStreamSource(stream);
|
|
const tap = _makeTap(_lbCtx);
|
|
await tap.attach(source);
|
|
const suppressed = track.getSettings?.().suppressLocalAudioPlayback === true;
|
|
if (!suppressed && typeof api.setPageMuted === 'function') {
|
|
_lbPageMuted = (await api.setPageMuted(true)) === true;
|
|
}
|
|
if (window._asioDiagEnabled?.()) {
|
|
// Full track settings: shows whether the raw-audio constraints
|
|
// (no EC/NS/AGC, stereo) actually took — a track that still
|
|
// reports echoCancellation=true or channelCount=1 explains
|
|
// "tin can" quality reports directly from the log.
|
|
const s = track.getSettings?.() || {};
|
|
console.log('[asio-diag] loopback: suppressed=', suppressed,
|
|
'pageMuted=', _lbPageMuted, 'rate=', _lbCtx.sampleRate,
|
|
'track=', JSON.stringify({
|
|
sampleRate: s.sampleRate, channelCount: s.channelCount,
|
|
echoCancellation: s.echoCancellation,
|
|
noiseSuppression: s.noiseSuppression,
|
|
autoGainControl: s.autoGainControl,
|
|
}));
|
|
}
|
|
await api.setRendererBus(true, 1.0);
|
|
tap.active = true;
|
|
_lbStream = stream; _lbTap = tap;
|
|
_mode = 'loopback';
|
|
console.log('[renderer-bus] engaged: app loopback → engine bus');
|
|
} catch (e) {
|
|
for (const t of stream.getTracks()) t.stop();
|
|
throw e;
|
|
}
|
|
}
|
|
async function _teardownLoopback() {
|
|
if (_lbTap) _lbTap.active = false;
|
|
if (_lbStream) for (const t of _lbStream.getTracks()) t.stop();
|
|
_lbStream = null; _lbTap = null;
|
|
// Close the capture context so its tap worklet node is released. The
|
|
// context is per-session (not reused): without this, each exclusive⇄
|
|
// shared switch orphaned a live worklet on a long-lived context.
|
|
if (_lbCtx) {
|
|
try { await _lbCtx.close(); } catch (_) { /* already closed */ }
|
|
_lbCtx = null;
|
|
}
|
|
if (_lbPageMuted && typeof api.setPageMuted === 'function') {
|
|
try { await api.setPageMuted(false); } catch (_) { /* engine gone */ }
|
|
}
|
|
_lbPageMuted = false;
|
|
}
|
|
|
|
// ── Engagement state machine ─────────────────────────────────────────────
|
|
// 'off' | 'loopback' | 'element' | 'stems' (element/stems = fallback when
|
|
// loopback capture is unavailable: old desktop main, denied capture)
|
|
let _mode = 'off';
|
|
let _stemsGraph = null; // { context, masterNode } snapshot while engaged
|
|
let _stemsTap = null;
|
|
const _stemsTaps = new WeakMap(); // context → tap (stems ctx is reused across songs)
|
|
let _busy = false;
|
|
|
|
async function _setSink(ctx, exclusive) {
|
|
if (typeof ctx.setSinkId !== 'function') throw new Error('setSinkId unsupported');
|
|
await ctx.setSinkId(exclusive ? { type: 'none' } : '');
|
|
if (ctx.state !== 'running') await ctx.resume().catch(() => {});
|
|
// [asio-diag] a context left on the default sink while the bus is
|
|
// engaged is exactly the "song on the wrong device" symptom — record
|
|
// every successful sink flip (failures throw and are logged upstream).
|
|
if (window._asioDiagEnabled?.()) {
|
|
console.log('[asio-diag] setSink:', exclusive ? 'null-sink' : 'default',
|
|
'state=', ctx.state, 'rate=', ctx.sampleRate);
|
|
}
|
|
}
|
|
|
|
async function _disengage() {
|
|
if (_mode === 'off') return;
|
|
const prev = _mode;
|
|
_mode = 'off';
|
|
try { await api.setRendererBus(false, 0); } catch (_) { /* engine gone */ }
|
|
if (prev === 'loopback') {
|
|
await _teardownLoopback();
|
|
} else if (prev === 'element' && _elCtx) {
|
|
_elTap.active = false;
|
|
await _setSink(_elCtx, false).catch(() => {});
|
|
} else if (prev === 'stems' && _stemsGraph) {
|
|
if (_stemsTap) _stemsTap.detach(_stemsGraph.masterNode);
|
|
await _setSink(_stemsGraph.context, false).catch(() => {});
|
|
_stemsGraph = null; _stemsTap = null;
|
|
}
|
|
console.log('[renderer-bus] disengaged (' + prev + ')');
|
|
}
|
|
|
|
async function _engageStems(graph) {
|
|
await _setSink(graph.context, true);
|
|
let tap = _stemsTaps.get(graph.context);
|
|
if (!tap) { tap = _makeTap(graph.context); _stemsTaps.set(graph.context, tap); }
|
|
await tap.attach(graph.masterNode);
|
|
await api.setRendererBus(true, 1.0);
|
|
tap.active = true;
|
|
_stemsGraph = graph; _stemsTap = tap;
|
|
_mode = 'stems';
|
|
console.log('[renderer-bus] engaged: stems graph → engine bus');
|
|
}
|
|
|
|
async function _engageElement() {
|
|
await _ensureElementCapture();
|
|
await _setSink(_elCtx, true);
|
|
await api.setRendererBus(true, 1.0);
|
|
_elTap.active = true;
|
|
_mode = 'element';
|
|
console.log('[renderer-bus] engaged: <audio> element → engine bus');
|
|
}
|
|
|
|
async function _reevaluate() {
|
|
if (_busy) return;
|
|
_busy = true;
|
|
try {
|
|
let running = false, exclusive = false;
|
|
try {
|
|
running = await api.isAudioRunning();
|
|
} catch (_) { /* engine unreachable → treat as not running */ }
|
|
if (running) {
|
|
// Reuse the Phase 1 predicate installed by the routing watcher
|
|
// (getCurrentDevice + exclusive-type check with change-logged
|
|
// diagnostics). Fail closed if it is somehow absent.
|
|
exclusive = !!(await window._juceOutputIsExclusive?.());
|
|
}
|
|
|
|
// The stems plugin publishes its live graph while a multi-stem
|
|
// song is loaded (and removes it on teardown).
|
|
const stems = (window.feedBack || window.slopsmith)?.stems?.audioGraph || null;
|
|
// Element songs: a song is loaded, it is NOT riding the native
|
|
// transport (Phase 1 owns those), and the stems graph is not the
|
|
// player. Covers native-transport rejects (codec) in exclusive
|
|
// mode — without this they would be silent.
|
|
const songAudio = window._currentSongAudio;
|
|
const elementSong = !!songAudio && !window._juceMode && !stems;
|
|
|
|
let want = 'off';
|
|
if (running && exclusive) {
|
|
// Loopback covers ALL app audio (song, previews, UI), so it
|
|
// engages for the whole exclusive session — not just while a
|
|
// song is loaded. Per-surface modes remain as fallback when
|
|
// loopback capture is unavailable (old desktop main without
|
|
// the display-media handler, capture denied).
|
|
if (!_loopbackUnavailable) want = 'loopback';
|
|
else if (stems) want = 'stems';
|
|
else if (elementSong) want = 'element';
|
|
}
|
|
// Song audio riding the native transport must not ALSO ride the
|
|
// loopback (double-carry into the same engine output). The native
|
|
// transport plays from the engine, not the page, so page loopback
|
|
// never hears it — no conflict; loopback stays engaged for
|
|
// previews/UI while the transport owns the song.
|
|
|
|
// [asio-diag] full decision vector, change-gated (500ms poll —
|
|
// steady state must not flood the buffer). This is the feeder-side
|
|
// counterpart of the watcher's [feedpak-route] decision line: it
|
|
// shows WHY the bus did or didn't engage (exclusive predicate,
|
|
// stems graph presence, native transport ownership, element song).
|
|
if (window._asioDiagEnabled?.()) {
|
|
const d = 'running=' + running + ' exclusive=' + exclusive
|
|
+ ' stems=' + !!stems + ' songAudio=' + !!songAudio
|
|
+ ' juceMode=' + !!window._juceMode
|
|
+ ' elementSong=' + elementSong
|
|
+ ' loopbackUnavailable=' + _loopbackUnavailable
|
|
+ ' want=' + want + ' mode=' + _mode;
|
|
if (d !== window._lastRendererBusDecision) {
|
|
window._lastRendererBusDecision = d;
|
|
console.log('[asio-diag] renderer-bus:', d);
|
|
}
|
|
}
|
|
|
|
|
|
const stemsGraphChanged = _mode === 'stems' && stems !== _stemsGraph;
|
|
if (want !== _mode || stemsGraphChanged) {
|
|
await _disengage();
|
|
try {
|
|
if (want === 'loopback') await _engageLoopback();
|
|
else if (want === 'stems') await _engageStems(stems);
|
|
else if (want === 'element') await _engageElement();
|
|
} catch (e) {
|
|
if (want === 'loopback') {
|
|
// Capture unavailable (no handler in an old desktop
|
|
// main, permission denied) — remember and fall back to
|
|
// the per-surface modes on the next tick.
|
|
_loopbackUnavailable = true;
|
|
console.warn('[renderer-bus] loopback capture unavailable — falling back to surface taps:', e);
|
|
}
|
|
throw e;
|
|
}
|
|
}
|
|
} catch (e) {
|
|
// Explicit name/message/stack head — the console-message forward
|
|
// stringifies a DOMException to the useless "[object DOMException]".
|
|
console.warn('[renderer-bus] reevaluate failed (will retry):',
|
|
(e && e.name ? e.name + ': ' + e.message : String(e)),
|
|
(e && e.stack ? '| ' + String(e.stack).split('\n')[1] : ''));
|
|
_mode = 'off';
|
|
// A partial engage may have left the bus enabled with no producer
|
|
// and the page muted — undo both so a failed tick can't strand
|
|
// audio in silence until the next successful engage.
|
|
try { await api.setRendererBus(false, 0); } catch (_) { /* engine gone */ }
|
|
await _teardownLoopback().catch(() => {});
|
|
} finally {
|
|
_busy = false;
|
|
}
|
|
}
|
|
|
|
// Same cadence/rationale as the routing watcher above. Also re-check on
|
|
// visibility return so a device switch made while hidden is reconciled.
|
|
setInterval(() => { if (!document.hidden) void _reevaluate(); }, 500);
|
|
document.addEventListener('visibilitychange', () => { if (!document.hidden) void _reevaluate(); });
|
|
window._reevaluateRendererBus = _reevaluate;
|
|
})();
|
|
|
|
// Desktop JUCE backing uses an empty <audio> element; plugins such as Section Map
|
|
// still seek via audio.currentTime / pause / play. Mirror those onto jucePlayer
|
|
// while _juceMode is active. Same-tick pause+seek coalesce into a single seek
|
|
// (no stopBacking before seek — HTML5 needed that for buffering; JUCE does not).
|
|
export let _resetJuceAudioShimChain = function () {};
|
|
(function _installJuceAudioElementShim() {
|
|
if (!window.feedBackDesktop?.audio) return;
|
|
|
|
const mediaProto = HTMLMediaElement.prototype;
|
|
const ctDesc = Object.getOwnPropertyDescriptor(mediaProto, 'currentTime');
|
|
const pausedDesc = Object.getOwnPropertyDescriptor(mediaProto, 'paused');
|
|
if (!ctDesc?.get || !ctDesc?.set || !pausedDesc?.get) return;
|
|
|
|
const nativePlay = mediaProto.play;
|
|
const nativePause = mediaProto.pause;
|
|
|
|
let chain = Promise.resolve();
|
|
/** Same-tick pause + seek (Section Map): coalesce to one seek — no stopBacking before seek. */
|
|
let _juceShimBatch = null;
|
|
let _juceShimBatchFlushScheduled = false;
|
|
let _juceShimGen = 0;
|
|
function enqueue(fn) {
|
|
const gen = _juceShimGen;
|
|
const p = chain.then(async () => {
|
|
if (gen !== _juceShimGen) return;
|
|
return fn(gen);
|
|
});
|
|
chain = p.catch((e) => {
|
|
console.warn('[juce-audio-shim]', e);
|
|
});
|
|
return p;
|
|
}
|
|
// forUpcomingPlay: caller will enqueue a play() right after, so don't
|
|
// emit pause-state side effects for a wantsPause batch — play() will
|
|
// overwrite them anyway.
|
|
function flushJuceShimBatchNow({ forUpcomingPlay = false } = {}) {
|
|
_juceShimBatchFlushScheduled = false;
|
|
const batch = _juceShimBatch;
|
|
_juceShimBatch = null;
|
|
if (!batch || !window._juceMode) return;
|
|
const wantsPause = !!batch.wantsPause;
|
|
const seekTime = batch.seekTime;
|
|
if (wantsPause && seekTime !== undefined) {
|
|
enqueue(async (gen) => {
|
|
const r = await _audioSeek(seekTime, 'audio-element-shim');
|
|
if (!r.completed) return; // seek cancelled by teardown
|
|
if (gen !== _juceShimGen) return;
|
|
if (!forUpcomingPlay) {
|
|
await jucePlayer.pause();
|
|
if (gen !== _juceShimGen) return;
|
|
S.isPlaying = false;
|
|
setPlayButtonState(false);
|
|
const sm = window.feedBack;
|
|
if (sm) {
|
|
sm.isPlaying = false;
|
|
sm.emit('song:pause', _songEventPayload());
|
|
}
|
|
}
|
|
audio.dispatchEvent(new Event('seeked'));
|
|
});
|
|
return;
|
|
}
|
|
if (wantsPause) {
|
|
enqueue(async (gen) => {
|
|
await jucePlayer.pause();
|
|
if (gen !== _juceShimGen) return;
|
|
S.isPlaying = false;
|
|
setPlayButtonState(false);
|
|
const sm = window.feedBack;
|
|
if (sm) {
|
|
sm.isPlaying = false;
|
|
sm.emit('song:pause', _songEventPayload());
|
|
}
|
|
});
|
|
return;
|
|
}
|
|
if (seekTime !== undefined) {
|
|
enqueue(async (gen) => {
|
|
const r = await _audioSeek(seekTime, 'audio-element-shim');
|
|
if (!r.completed) return; // seek cancelled by teardown
|
|
if (gen !== _juceShimGen) return;
|
|
audio.dispatchEvent(new Event('seeked'));
|
|
});
|
|
}
|
|
}
|
|
function scheduleJuceShimBatchFlush() {
|
|
if (_juceShimBatchFlushScheduled) return;
|
|
_juceShimBatchFlushScheduled = true;
|
|
const flushGen = _juceShimGen;
|
|
queueMicrotask(() => {
|
|
if (flushGen !== _juceShimGen) {
|
|
_juceShimBatchFlushScheduled = false;
|
|
return;
|
|
}
|
|
flushJuceShimBatchNow();
|
|
});
|
|
}
|
|
_resetJuceAudioShimChain = function () {
|
|
chain = Promise.resolve();
|
|
_juceShimBatch = null;
|
|
_juceShimBatchFlushScheduled = false;
|
|
_juceShimGen++;
|
|
};
|
|
|
|
Object.defineProperty(audio, 'currentTime', {
|
|
get() {
|
|
if (window._juceMode) return jucePlayer.currentTime;
|
|
return ctDesc.get.call(this);
|
|
},
|
|
set(v) {
|
|
if (window._juceMode) {
|
|
const t = Math.max(0, Number(v) || 0);
|
|
_juceShimBatch = _juceShimBatch || {};
|
|
_juceShimBatch.seekTime = t;
|
|
scheduleJuceShimBatchFlush();
|
|
return;
|
|
}
|
|
ctDesc.set.call(this, v);
|
|
},
|
|
configurable: true,
|
|
});
|
|
|
|
Object.defineProperty(audio, 'paused', {
|
|
get() {
|
|
if (window._juceMode) return !S.isPlaying;
|
|
return pausedDesc.get.call(this);
|
|
},
|
|
configurable: true,
|
|
});
|
|
|
|
audio.pause = function () {
|
|
if (window._juceMode) {
|
|
_juceShimBatch = _juceShimBatch || {};
|
|
_juceShimBatch.wantsPause = true;
|
|
scheduleJuceShimBatchFlush();
|
|
return;
|
|
}
|
|
nativePause.call(audio);
|
|
};
|
|
|
|
audio.play = function () {
|
|
if (window._juceMode) {
|
|
if (_juceShimBatch != null) flushJuceShimBatchNow({ forUpcomingPlay: true });
|
|
const p = enqueue(async (gen) => {
|
|
const started = await jucePlayer.play();
|
|
if (gen !== _juceShimGen || !started) return;
|
|
S.isPlaying = true;
|
|
setPlayButtonState(true);
|
|
const sm = window.feedBack;
|
|
if (sm) {
|
|
sm.isPlaying = true;
|
|
const payload = _songEventPayload();
|
|
sm.emit('song:play', payload);
|
|
sm.emit('song:resume', payload);
|
|
}
|
|
});
|
|
return p.then(() => undefined);
|
|
}
|
|
return nativePlay.call(audio);
|
|
};
|
|
})();
|