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Reword comments/docstrings/strings and rename identifiers that referenced the external game and its file formats: - format-id "psarc" -> "archive"; local vars psarc_path -> song_path, psarc_base -> tone_base - lyrics provenance value "sng" -> "notechart" (legacy "sng" still accepted) - highway_3d fret-ghost scope value "rocksmith" -> "chords" (invalid/legacy values fall back to the default, preserving behaviour) - neutralise references in prose, test names/data, .gitattributes and docs No functional change beyond the renamed identifiers; all Python compiles.
17 lines
826 B
Plaintext
17 lines
826 B
Plaintext
# Shell scripts must use LF line endings — bash interprets a \r in the
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# shebang as part of the path, producing "/usr/bin/env: 'bash\r': No such
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# file or directory" on WSL2 / Linux when checked out with autocrlf=true.
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*.sh text eol=lf
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# Keep the minified Three.js bundle byte-identical across platforms.
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# Without this, autocrlf=true would rewrite the bundle's newlines on
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# Windows checkouts and the SHA-256 wouldn't match the upstream tag —
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# making the "pinned r170" claim in static/vendor/three/VERSION
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# dishonest. Scoped narrowly to the bundle (not the whole vendor dir)
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# so LICENSE / VERSION stay diff-readable for future version bumps.
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static/vendor/three/three.module.min.js binary
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# Sloppak test fixtures are zip archives — diffs and autocrlf rewrites
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# would corrupt them.
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tests/fixtures/*.sloppak binary
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