feedBack/plugins/keys_highway_3d/tests
Byron Gamatos 3e2703d8e1
feat(keys_highway_3d): audio-reactive ambience + score FX overlay (K4) (#709)
- BG_STYLES port (off/particles/lights/geometric; lights use the
  pitch-class palette) mounted behind the scene; _bgGetAnalyser/
  _bgReadBands (stems-first, one-shot #audio fallback, permanent-failure
  latch); Ambience intensity + Audio-reactive settings; remounts on
  style/intensity change
- Score-FX overlay canvas (drum_highway_3d pattern): +1 pops at the
  scored key, ring pulse every 10-combo, milestone bursts at 25/50/100,
  red wash on 3+ streak break (wrong notes AND swept misses); cleared
  when idle, removed in teardown
- Tests: style id validation + FX defaults (30 total)

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 09:06:12 +02:00
..
data_layer.test.js Bundle drum_highway_3d + keys_highway_3d as in-tree core plugins (#693) 2026-07-02 00:25:31 +02:00
fx_settings.test.js feat(keys_highway_3d): audio-reactive ambience + score FX overlay (K4) (#709) 2026-07-02 09:06:12 +02:00
scoring.test.js Bundle drum_highway_3d + keys_highway_3d as in-tree core plugins (#693) 2026-07-02 00:25:31 +02:00