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* Update GitHub repo references from feedback* to feedBack* * rename: slopsmith -> feedBack, byron -> got-feedBack Renames across the entire codebase: - slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack - byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack - /home/byron/ -> /opt/got-feedBack/ - byron@ougsoft.com -> hi@got-feedBack.org - github.com/byrongamatos/ -> github.com/got-feedback/ - com.byron. -> com.got-feedback. - SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback - Protocol/storage strings migrated with read-old/write-new pattern - window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias Refs: #rename-slopsmith * rename: complete regen against current main + fix backward-compat alias Regenerated the slopsmith->feedBack / byron->got-feedBack rename on top of current main (3 commits had landed since the branch: #572/#554/#574), resolving the four content conflicts in favour of main's newer content (autoplay/auto-exit, accuracy-badge, Virtuoso re-home, feedpak badge). Completion fixes on top of the mechanical rename: - Re-apply rename to post-branch content the original rename never saw: window.slopsmith(.Tour) consumers in lessons.js / notifications.js / onboarding-tour.js, and the matching JS + python tests (autoplay_exit, progression_*, test_feedpak_extension FEEDBACK_* env vars). The test env vars now match server.py (which reads FEEDBACK_SYNC_STARTUP / FEEDBACK_SKIP_STARTUP_TASKS), so the sync-startup test exercises the real path again. - Restore the window.slopsmith backward-compat alias dropped during conflict resolution, and move the bus aliases to AFTER the _feedBackExisting merge block so they reference the fully-assembled object (also fixes the loop_api.test.js API-surface regex, which the original PR latently broke). - Drop the stray empty data/web_library.db (runtime DB lives in CONFIG_DIR) and gitignore it. - Fix stale tone-source test: feed[dB]ack -> fee[dB]ack to match shipped source labels. Verified locally (org CI billing-blocked): JS 819/819 pass; pytest 1669 passed / 1683 collected with 0 import errors; zero residual slopsmith/byron except the two intentional window.slopsmith aliases. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * rename: implement advertised backward-compat + prune dead community plugins Address gaps where PR #537's "Backward compatibility" section was advertised but not implemented, and clean up the community plugin list. Env vars (FEEDBACK_* canonical, legacy SLOPSMITH_* honoured): - New lib/env_compat.py (getenv_compat / env_flag_compat) + tests. server.py (_env_flag + all FEEDBACK_* reads), diagnostics_hardware, gp2midi and tailwind_rebuild now resolve the legacy alias, so existing SLOPSMITH_UI / SLOPSMITH_PLUGINS_DIR / etc. deployments keep working. - Fix the rename collapsing plugins/__init__.py and minigames/routes.py from `FEEDBACK_PLUGINS_DIR or SLOPSMITH_PLUGINS_DIR` into a redundant `FEEDBACK_ or FEEDBACK_` (the fallback was silently lost). Storage (app.js update-channel): - Read feedBack-update-channel, fall back to legacy slopsmith-update-channel, and clear the legacy key on write — so a user's update-channel preference survives the rename instead of resetting to "stable". Community plugin list (README): the rename rewrote third-party repo URLs we don't own. Probed every one; their owners never renamed, so: - Restore the 13 live community plugins to their real slopsmith-* names. - Prune 6 that are 404 to the public (topkoa splitscreen/stems, OmikronApex tuner, Jafz2001 nam-rig-builder, DeathlySin song-preview, Erikcb91 shuffle). - Fix a pre-existing Guitar Theory clone-command typo (nam-tone -> guitar-theory). Verified: env_compat 7/7, JS 819/819, pytest 1690 collected / 0 import errors, rename-sensitive + startup suites green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: byrongamatos <xasiklas@gmail.com> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
173 lines
9.7 KiB
JavaScript
173 lines
9.7 KiB
JavaScript
// Source-level guards for the consolidated tour menu (feedBack#272).
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// The engine lives in a DOMContentLoaded handler that wires window.feedBack,
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// localStorage, and Shepherd — too much browser surface to reproduce cleanly
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// in a vm sandbox. These checks lock in the contract (viz relevance gating,
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// complete-vs-cancel semantics, waitFor validation, focus management,
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// dedup, etc.) instead, so regressions land as failed assertions rather
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// than silently-broken UX.
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const { test } = require('node:test');
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const assert = require('node:assert/strict');
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const fs = require('node:fs');
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const path = require('node:path');
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const tourJs = path.join(__dirname, '..', '..', 'static', 'tour-engine.js');
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const SRC = fs.readFileSync(tourJs, 'utf8');
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function extractBlock(src, signature) {
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const start = src.indexOf(signature);
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assert.ok(start !== -1, `signature '${signature}' not found`);
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const openBrace = src.indexOf('{', start);
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assert.ok(openBrace !== -1, `opening brace after '${signature}' not found`);
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let depth = 1;
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let i = openBrace + 1;
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while (i < src.length && depth > 0) {
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const ch = src[i];
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if (ch === '{') depth++;
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else if (ch === '}') depth--;
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i++;
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}
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assert.ok(depth === 0, `unbalanced braces after '${signature}'`);
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return src.slice(start, i);
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}
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test('viz tours on player are gated on the currently active viz', () => {
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const fn = extractBlock(SRC, 'function _isRelevant(pluginId, screenId, activeVizId)');
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// Gate must check is_viz on player, not just screen membership.
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assert.match(fn, /meta\.is_viz/, '_isRelevant must read meta.is_viz');
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assert.match(fn, /screenId\s*===\s*'player'/, '_isRelevant must gate the viz check on the player screen');
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assert.match(fn, /activeVizId\s*===\s*pluginId/, '_isRelevant must compare activeVizId to pluginId');
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});
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test('_relevantPlugins computes the active viz id once per refresh', () => {
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const fn = extractBlock(SRC, 'function _relevantPlugins(screenId)');
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// _currentVizPluginId must be called exactly once at the top, not
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// inside the per-plugin filter callback.
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const callMatches = fn.match(/_currentVizPluginId\(\)/g) || [];
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assert.equal(callMatches.length, 1, '_currentVizPluginId() must be called exactly once per refresh');
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// And gated on the player screen — no need to evaluate matchesArrangement
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// for irrelevant screens.
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assert.match(fn, /screenId\s*===\s*'player'/, 'active viz lookup must be gated on the player screen');
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});
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test('_currentVizPluginId reads #viz-picker before localStorage', () => {
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const fn = extractBlock(SRC, 'function _currentVizPluginId()');
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const pickerIdx = fn.search(/getElementById\(\s*['"]viz-picker['"]/);
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const lsIdx = fn.search(/localStorage\.getItem\(\s*['"]vizSelection['"]/);
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assert.ok(pickerIdx !== -1, 'must read #viz-picker');
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assert.ok(lsIdx !== -1, 'must read localStorage.vizSelection');
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assert.ok(pickerIdx < lsIdx, '#viz-picker must be consulted before localStorage (app.js treats picker as source of truth)');
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});
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test('tour completion → markSeen, cancel → markDismissed', () => {
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const fn = extractBlock(SRC, 'async function start(pluginId)');
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// complete handler must call _markSeen, cancel handler must call _markDismissed.
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// The two paths must not collapse into a single shared cleanup (else cancel
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// would silently mark the tour as completed, mis-labeling the badge).
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assert.match(fn, /tour\.on\(\s*['"]complete['"][\s\S]*?_markSeen\(\s*pluginId\s*\)/,
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'complete handler must _markSeen');
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assert.match(fn, /tour\.on\(\s*['"]cancel['"][\s\S]*?_markDismissed\(\s*pluginId\s*\)/,
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'cancel handler must _markDismissed (not _markSeen)');
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});
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test('register() ignores legacy injectTriggerInto / injectTriggerOpts with a deduped warning', () => {
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const fn = extractBlock(SRC, 'function register(pluginId, opts)');
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assert.match(fn, /'injectTriggerInto'\s+in\s+opts/, 'must detect legacy injectTriggerInto');
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assert.match(fn, /'injectTriggerOpts'\s+in\s+opts/, 'must detect legacy injectTriggerOpts');
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assert.match(fn, /_deprecationWarned\.has\(pluginId\)/, 'must check dedup Set before warning');
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assert.match(fn, /_deprecationWarned\.add\(pluginId\)/, 'must add to dedup Set so we warn once per plugin');
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assert.match(fn, /console\.warn/, 'must emit a console.warn');
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// The deprecated options must NOT be re-introduced anywhere — they were
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// explicitly dropped from _registry storage and from injectTrigger calls.
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assert.doesNotMatch(fn, /injectTriggerInto\s*:/, 'register() must not re-introduce injectTriggerInto storage');
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});
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test('waitFor validates string + try/catch protects querySelector', () => {
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// Find the step-mapping block that handles waitFor.
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const map = extractBlock(SRC, 'function _mapSteps(rawSteps, tourInstance)');
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assert.match(map, /typeof\s+raw\.waitFor\s*===\s*['"]string['"]/, 'must validate waitFor is a string');
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assert.match(map, /raw\.waitFor/, 'must reference raw.waitFor');
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// The selector must be probed inside a try/catch before beforeShowPromise
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// is installed — a malformed selector should warn + skip the wait, not
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// hang the tour.
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assert.match(map, /try\s*\{[^}]*document\.querySelector\(\s*sel\s*\)[^}]*\}\s*catch/,
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'must try/catch the upfront querySelector probe');
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assert.match(map, /_WAIT_FOR_TIMEOUT_MS/, 'must use the timeout constant');
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});
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test('_maybeShowToast guards against active tour and open popover', () => {
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const fn = extractBlock(SRC, 'function _maybeShowToast()');
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assert.match(fn, /if\s*\(_activeTour\)\s*return/, 'must early-return when a tour is running');
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assert.match(fn, /_menuPopover\.style\.display\s*!==\s*'none'/,
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'must early-return when the popover is already visible');
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});
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test('_updateMenuVisibility dismisses orphan toast when relevance drops to zero', () => {
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const fn = extractBlock(SRC, 'function _updateMenuVisibility()');
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// When plugins.length === 0 we hide the button AND must dismiss any
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// active toast (otherwise it'd float at the now-vacant button anchor).
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assert.match(fn, /_hideMenu\(\)[\s\S]*_dismissToast\(\)/,
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'must call _dismissToast() alongside _hideMenu() when relevance drops to zero');
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// And rebuild the open popover when relevance is still non-zero, so
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// NEW/✓ badges flip live without a close-and-reopen.
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assert.match(fn, /_rebuildMenuItems\(\)/, 'must rebuild open popover on visibility refresh');
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});
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test('popover has role=dialog with aria-controls wired from the trigger', () => {
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const fn = extractBlock(SRC, 'function _ensureMenu()');
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assert.match(fn, /setAttribute\(\s*['"]aria-controls['"]\s*,\s*['"]feedBack-tour-menu-popover['"]/,
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'trigger must wire aria-controls to the popover id');
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assert.match(fn, /_menuPopover\.id\s*=\s*['"]feedBack-tour-menu-popover['"]/,
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'popover must carry the matching id');
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assert.match(fn, /setAttribute\(\s*['"]role['"]\s*,\s*['"]dialog['"]/,
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'popover must use role=dialog (not the menu role we don\'t implement)');
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});
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test('toast Yes handler defers persistence to start() — no double-marking', () => {
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const fn = extractBlock(SRC, 'function _maybeShowToast()');
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// Find just the yesBtn click handler within the toast. We must NOT
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// see _markDismissed or _markSeen inside the Yes path — start()'s
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// own Shepherd handlers own that state transition. Calling
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// _markDismissed here would falsely flip hasDismissed() to true
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// while the tour is still running and after a successful complete.
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const yesIdx = fn.search(/yesBtn\.addEventListener/);
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const noIdx = fn.search(/noBtn\.addEventListener/);
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assert.ok(yesIdx !== -1 && noIdx !== -1, 'must find both yes and no handlers');
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const yesBlock = fn.slice(yesIdx, noIdx);
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assert.doesNotMatch(yesBlock, /_markDismissed\s*\(/,
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'Yes handler must not call _markDismissed (start() does it on cancel)');
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assert.doesNotMatch(yesBlock, /_markSeen\s*\(/,
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'Yes handler must not call _markSeen (start() does it on complete)');
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});
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test('_hideMenu skips focus return when the trigger button is hidden', () => {
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const fn = extractBlock(SRC, 'function _hideMenu()');
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// The refocus path must check _menuBtn.style.display !== 'none'
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// so we don't try to focus a hidden trigger (no-op, leaves focus
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// stuck on the about-to-be-hidden popover).
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assert.match(fn, /_menuBtn\.style\.display\s*!==\s*['"]none['"]/,
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'_hideMenu must skip focus return when the button itself is hidden');
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});
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test('_showMenu moves focus into the dialog; _hideMenu returns it to the trigger', () => {
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const show = extractBlock(SRC, 'function _showMenu()');
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assert.match(show, /\.tour-menu-item['"]?\s*\)?[\s\S]*\.focus\(\)/,
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'_showMenu must focus the first tour item');
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const hide = extractBlock(SRC, 'function _hideMenu()');
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assert.match(hide, /_menuBtn\.focus\(\)/, '_hideMenu must return focus to the trigger button');
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// The return-focus path must be gated on focus actually being inside
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// the dialog, so a programmatic _hideMenu doesn't steal focus from
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// elsewhere on the page.
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assert.match(hide, /_menuPopover\.contains\(\s*document\.activeElement\s*\)/,
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'_hideMenu must only return focus when focus was inside the dialog');
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});
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test('esc() actually HTML-escapes — Shepherd renders title via innerHTML', () => {
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const fn = extractBlock(SRC, 'function esc(s)');
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// The pre-existing String() coercion was a no-op; the live esc() must
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// map &<>"' to entities.
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assert.match(fn, /replace\(/, 'esc() must call replace() to escape characters');
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assert.match(SRC, /_ESC_MAP\s*=\s*\{[^}]*'&':\s*'&'[^}]*'<':\s*'<'[^}]*'>':\s*'>'[^}]*'"':\s*'"'[^}]*"'":\s*'''/,
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'must map all five HTML-significant characters');
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});
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