mirror of
https://github.com/got-feedBack/feedBack.git
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* Update GitHub repo references from feedback* to feedBack* * rename: slopsmith -> feedBack, byron -> got-feedBack Renames across the entire codebase: - slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack - byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack - /home/byron/ -> /opt/got-feedBack/ - byron@ougsoft.com -> hi@got-feedBack.org - github.com/byrongamatos/ -> github.com/got-feedback/ - com.byron. -> com.got-feedback. - SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback - Protocol/storage strings migrated with read-old/write-new pattern - window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias Refs: #rename-slopsmith * rename: complete regen against current main + fix backward-compat alias Regenerated the slopsmith->feedBack / byron->got-feedBack rename on top of current main (3 commits had landed since the branch: #572/#554/#574), resolving the four content conflicts in favour of main's newer content (autoplay/auto-exit, accuracy-badge, Virtuoso re-home, feedpak badge). Completion fixes on top of the mechanical rename: - Re-apply rename to post-branch content the original rename never saw: window.slopsmith(.Tour) consumers in lessons.js / notifications.js / onboarding-tour.js, and the matching JS + python tests (autoplay_exit, progression_*, test_feedpak_extension FEEDBACK_* env vars). The test env vars now match server.py (which reads FEEDBACK_SYNC_STARTUP / FEEDBACK_SKIP_STARTUP_TASKS), so the sync-startup test exercises the real path again. - Restore the window.slopsmith backward-compat alias dropped during conflict resolution, and move the bus aliases to AFTER the _feedBackExisting merge block so they reference the fully-assembled object (also fixes the loop_api.test.js API-surface regex, which the original PR latently broke). - Drop the stray empty data/web_library.db (runtime DB lives in CONFIG_DIR) and gitignore it. - Fix stale tone-source test: feed[dB]ack -> fee[dB]ack to match shipped source labels. Verified locally (org CI billing-blocked): JS 819/819 pass; pytest 1669 passed / 1683 collected with 0 import errors; zero residual slopsmith/byron except the two intentional window.slopsmith aliases. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * rename: implement advertised backward-compat + prune dead community plugins Address gaps where PR #537's "Backward compatibility" section was advertised but not implemented, and clean up the community plugin list. Env vars (FEEDBACK_* canonical, legacy SLOPSMITH_* honoured): - New lib/env_compat.py (getenv_compat / env_flag_compat) + tests. server.py (_env_flag + all FEEDBACK_* reads), diagnostics_hardware, gp2midi and tailwind_rebuild now resolve the legacy alias, so existing SLOPSMITH_UI / SLOPSMITH_PLUGINS_DIR / etc. deployments keep working. - Fix the rename collapsing plugins/__init__.py and minigames/routes.py from `FEEDBACK_PLUGINS_DIR or SLOPSMITH_PLUGINS_DIR` into a redundant `FEEDBACK_ or FEEDBACK_` (the fallback was silently lost). Storage (app.js update-channel): - Read feedBack-update-channel, fall back to legacy slopsmith-update-channel, and clear the legacy key on write — so a user's update-channel preference survives the rename instead of resetting to "stable". Community plugin list (README): the rename rewrote third-party repo URLs we don't own. Probed every one; their owners never renamed, so: - Restore the 13 live community plugins to their real slopsmith-* names. - Prune 6 that are 404 to the public (topkoa splitscreen/stems, OmikronApex tuner, Jafz2001 nam-rig-builder, DeathlySin song-preview, Erikcb91 shuffle). - Fix a pre-existing Guitar Theory clone-command typo (nam-tone -> guitar-theory). Verified: env_compat 7/7, JS 819/819, pytest 1690 collected / 0 import errors, rename-sensitive + startup suites green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: byrongamatos <xasiklas@gmail.com> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
161 lines
6.8 KiB
JavaScript
161 lines
6.8 KiB
JavaScript
/*
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* fee[dB]ack v0.3.0 — achievement notifications (toasts).
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*
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* A small, reusable toast surface (window.fbNotify) plus the progression wiring
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* that turns progression:* lifecycle events into fancy in-app notifications:
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*
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* quest-progressed → subtle "Quest advanced — N/M"
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* quest-completed → celebratory "Quest Complete! +N dB"
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* path-progressed → subtle "{Path}: challenge done — N/M to Level X"
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* path-level-up → celebratory "{Path} reached Level X!"
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* rank-changed (up) → celebratory "Mastery Rank X!"
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*
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* Vanilla JS, no framework (constitution P-II). Animation + accent colors are
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* inline styles so the prebuilt Tailwind stylesheet needs no new utilities.
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* Self-contained: it subscribes through window.feedBack.on, degrading to a
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* no-op when the bus or DOM isn't present (SSR/headless safety, P15).
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*/
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(function () {
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'use strict';
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const esc = (s) => String(s == null ? '' : s).replace(/[&<>"']/g, (c) => (
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{ '&': '&', '<': '<', '>': '>', '"': '"', "'": ''' }[c]));
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function container() {
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let host = document.getElementById('fb-notify-stack');
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if (!host) {
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host = document.createElement('div');
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host.id = 'fb-notify-stack';
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// Bottom-right stack, newest on top; clicks pass through the gaps.
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host.className = 'fixed bottom-4 right-4 z-[120] flex flex-col gap-2 items-end pointer-events-none';
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host.style.maxWidth = 'min(24rem, calc(100vw - 2rem))';
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document.body.appendChild(host);
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}
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return host;
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}
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// opts: { title, message, icon, accent, reward, big, durationMs }
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function show(opts) {
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opts = opts || {};
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if (typeof document === 'undefined' || !document.body) return null;
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const host = container();
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const accent = opts.accent || '#3B82F6';
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const big = !!opts.big;
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const card = document.createElement('div');
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card.className = 'pointer-events-auto bg-fb-card border border-fb-border/60 rounded-xl shadow-xl ' +
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'flex items-center gap-3 ' + (big ? 'px-4 py-3' : 'px-3 py-2');
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card.style.borderLeft = '4px solid ' + accent;
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card.style.opacity = '0';
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card.style.transform = 'translateY(12px)';
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card.style.transition = 'transform .35s cubic-bezier(.2,.8,.2,1), opacity .35s';
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const iconSize = big ? 'w-10 h-10 text-xl' : 'w-8 h-8 text-base';
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const icon = '<span class="' + iconSize + ' shrink-0 rounded-lg inline-flex items-center justify-center" ' +
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'style="background-color:' + accent + '22">' + esc(opts.icon || '⭐') + '</span>';
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const reward = (opts.reward != null && Number(opts.reward) > 0)
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? '<span class="block text-xs font-semibold text-fb-gold mt-0.5">+' +
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Number(opts.reward).toLocaleString() + ' dB</span>'
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: '';
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const body = '<span class="min-w-0 flex-1">' +
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'<span class="block ' + (big ? 'text-sm font-bold' : 'text-xs font-semibold') +
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' text-fb-text truncate">' + esc(opts.title || '') + '</span>' +
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(opts.message ? '<span class="block text-xs text-fb-textDim truncate">' + esc(opts.message) + '</span>' : '') +
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reward + '</span>';
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card.innerHTML = icon + body;
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host.insertBefore(card, host.firstChild); // newest on top of the stack
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// Animate in on the next frame (double rAF so the initial style applies).
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requestAnimationFrame(() => requestAnimationFrame(() => {
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card.style.opacity = '1';
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card.style.transform = 'translateY(0)';
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}));
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const dur = opts.durationMs || (big ? 5200 : 3200);
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const dismiss = () => {
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if (card._done) return;
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card._done = true;
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clearTimeout(card._t);
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card.style.opacity = '0';
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card.style.transform = 'translateY(8px)';
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setTimeout(() => { try { card.remove(); } catch (e) { /* already gone */ } }, 360);
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};
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card.addEventListener('click', dismiss);
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card._t = setTimeout(dismiss, dur);
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return card;
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}
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function clear() {
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const host = document.getElementById('fb-notify-stack');
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if (host) host.innerHTML = '';
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}
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window.fbNotify = { show: show, clear: clear };
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// ── Progression wiring ────────────────────────────────────────────────────
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const sm = window.feedBack;
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if (!sm || typeof sm.on !== 'function') return; // no bus → toasts API still usable
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const periodLabel = (p) => (p === 'weekly' ? 'Weekly Quest' : p === 'daily' ? 'Daily Quest' : 'Quest');
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const pathName = (id, fallback) => {
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const prog = (window.v3Progression && window.v3Progression.get()) || null;
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const hit = ((prog && prog.paths) || []).find((p) => p && p.id === id);
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return (hit && hit.name) || fallback || 'Path';
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};
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// The bus delivers a CustomEvent; the progression payload is e.detail
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// (matches every other window.feedBack.on consumer, e.g. progress.js).
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sm.on('progression:quest-progressed', (e) => {
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const q = e && e.detail;
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if (!q) return;
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fbNotify.show({
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icon: '🎯', accent: '#3B82F6',
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title: periodLabel(q.period_type) + ' advanced',
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message: (q.title ? q.title + ' — ' : '') + q.count + '/' + q.target,
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});
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});
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sm.on('progression:quest-completed', (e) => {
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const q = e && e.detail;
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if (!q) return;
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fbNotify.show({
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big: true, icon: '🏆', accent: '#FACC15',
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title: periodLabel(q.period_type) + ' complete!',
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message: q.title || '', reward: q.reward_db,
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});
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});
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sm.on('progression:path-progressed', (e) => {
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const p = e && e.detail;
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if (!p) return;
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fbNotify.show({
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icon: '🎸', accent: '#22C55E',
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title: (p.name || 'Path') + ' progress',
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message: 'Challenge done — ' + p.completed + '/' + p.required + ' to Level ' + p.next_level,
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});
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});
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sm.on('progression:path-level-up', (e) => {
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const l = e && e.detail;
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if (!l) return;
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fbNotify.show({
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big: true, icon: '⭐', accent: '#F97316',
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title: pathName(l.path_id) + ' — Level ' + l.new_level + '!',
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message: 'Instrument path leveled up',
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});
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});
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sm.on('progression:rank-changed', (e) => {
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const r = e && e.detail;
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// Celebrate rank-UPs only (a per-source reset can lower it).
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if (!r || !(Number(r.to) > Number(r.from))) return;
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fbNotify.show({
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big: true, icon: '🏅', accent: '#A855F7',
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title: 'Mastery Rank ' + r.to + '!',
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message: 'Your overall rank went up',
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});
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});
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})();
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