feedBack/static/v3/audio-routing.js
ChrisBeWithYou 727b8c8f24
feat(a11y): app-wide "Interface size" setting (Accessibility) (#664)
* feat(a11y): app-wide "Interface size" setting (Accessibility)

Adds a dedicated Accessibility -> Interface size control so users on large,
low-DPI displays can enlarge the app's menus, buttons and text (reported: eye
strain on a 32" 1440p panel with no OS scaling).

Mechanism: a host-owned scale capability (window.feedBack.scale) applies a
RELATIVE root font-size (a % of the user-agent base, never a px literal, so a
raised browser/OS base font is respected) and publishes an always-present
--fb-scale token. The rem-based v3 chrome scales together; the gameplay highway
canvas (device-pixel sized) is deliberately untouched, so playback resolution
and FPS are unchanged. Medium (100%) clears the override, so default rendering
is byte-identical to before -- zero blast radius.

- Settings -> new Accessibility tab: Small/Medium/Large/Extra-Large presets
  (0.90/1.00/1.15/1.30) + a fine-tune slider (to 150%).
- Applied pre-paint from an inline <head> script (mirrors the ss-follower
  pattern) so there is no flash-of-reflow on load.
- window.feedBack.scale read-API (get/set + scale:changed, fires once on load)
  so canvas/WebGL surfaces that cannot inherit rem can follow the size. Shape
  mirrors the working-tuning read-API; persists as a durable preference.
- Cosmetic px->rem sweep so text scales cleanly at the larger stops (2 v3.css
  font-sizes + 20 text-[Npx] utilities across 8 v3 files; tailwind.min.css
  rebuilt byte-stable via the pinned toolchain).
- One-time first-run nudge for the large/low-DPI display profile that deep-links
  to the control (never fires once the setting is touched, or on other displays).

v3-only. Verified headless: core apply/persist/reset/reload/UI-sync + nudge
gating, with no console errors.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(v3): regenerate tailwind.min.css to satisfy tailwind-fresh CI (PR #664 review)

Regenerate static/tailwind.min.css via scripts/build-tailwind.sh
(tailwindcss@3.4.19) so a fresh build matches the committed artifact and
the tailwind-fresh CI job's `git diff --quiet` passes. Two consecutive
regenerations are byte-identical.

Also (Fix 2) switch the fine-tune interface-size slider to the documented
transient-preview path: oninput now calls scale.set(v, { persist:false })
so dragging previews without writing localStorage/emitting a commit each
tick, and a new onchange commits with persistence on release.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-07-02 14:00:30 +02:00

103 lines
5.7 KiB
JavaScript

/*
* fee[dB]ack v0.3.0 — Audio-routing status widget (dashboard stat card).
*
* Flagship capability-pipeline consumer (design/05): reads the audio session
* purely through the capability runtime —
* audio-mix inspect → { state, faders, requiredKinds, route, analyser }
* audio-input list-sources → { sources: [...] }
* audio-monitoring inspect → { sessions, totalSessions }
* — and never touches static/audio-mixer.js internals or plugins/nam_tone
* routes directly. "Not Connected" is the honest default in the browser
* (no native engine ⇒ no available route). Degrades on no-owner/no-handler/
* failed and when capabilities are absent.
*/
(function () {
'use strict';
const sm = window.feedBack;
const esc = (s) => String(s == null ? '' : s).replace(/[&<>"']/g, (c) => (
{ '&': '&amp;', '<': '&lt;', '>': '&gt;', '"': '&quot;', "'": '&#39;' }[c]));
const OK = new Set(['handled', 'passed', 'transformed', 'degraded']);
async function cmd(domain, name, args) {
try {
const caps = sm && sm.capabilities;
if (!caps || typeof caps.command !== 'function') return null;
const r = await caps.command(domain, name, args || {});
// no-owner / no-handler / unsupported-command / incompatible-version
// / failed → treat as "feature absent".
return r && OK.has(r.outcome) ? (r.payload || {}) : null;
} catch (e) { return null; }
}
async function readStatus() {
const [mix, srcs, mon] = await Promise.all([
cmd('audio-mix', 'inspect'),
cmd('audio-input', 'list-sources'),
cmd('audio-monitoring', 'inspect'),
]);
const sources = (srcs && Array.isArray(srcs.sources)) ? srcs.sources : [];
const selected = sources.find((s) => s && s.selected) || null;
const inputAvailable = !!(selected && selected.availability === 'available');
const route = mix && mix.route;
const routeActive = !!(route && route.availability === 'available');
const plugins = (mix && Array.isArray(mix.faders)) ? mix.faders.filter((f) => f && f.kind === 'plugin') : [];
const effectActive = plugins.length > 0 || !!(mix && mix.requiredKinds && mix.requiredKinds.plugin);
const monitoring = !!(mon && mon.totalSessions > 0);
// Connected = a native engine is actually routing audio. In the browser
// there is no route, so this is false (the honest default).
const connected = routeActive;
const inputLabel = selected ? (selected.label || 'Input') : null;
const effectLabel = plugins.length ? (plugins[0].label || plugins[0].ownerPluginId || 'VST/NAM/IR') : null;
const outputLabel = route ? (route.label || route.routeKind || null) : null;
return { connected, inputAvailable, effectActive, routeActive, monitoring, inputLabel, effectLabel, outputLabel };
}
function dot(on, color) {
return '<span class="w-2.5 h-2.5 rounded-full ' + (on ? (color || 'bg-cyan-400') : 'bg-gray-600') + '"></span>';
}
async function render(container) {
container = container || document.getElementById('v3-audio-routing');
if (!container) return;
const st = await readStatus();
const statusLine = st.connected
? '<span class="text-cyan-300">Connected</span>' +
(st.effectLabel ? ' <span class="text-fb-textDim">· ' + esc(st.effectLabel) + '</span>' : '')
: '<span class="text-fb-textDim">Not Connected</span>';
container.className = 'bg-fb-card/80 backdrop-blur rounded-lg p-4 border border-fb-border/50 ' +
(st.connected ? 'ring-1 ring-cyan-500/30' : '');
container.innerHTML =
'<div class="flex items-center gap-2 text-xs text-fb-textDim mb-3">' +
'<svg class="w-4 h-4 text-cyan-400" fill="none" stroke="currentColor" stroke-width="2" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" d="M9 18V5l12-2v13M9 13l12-2"/><circle cx="6" cy="18" r="3"/><circle cx="18" cy="16" r="3"/></svg>' +
'<span>Audio Routing</span></div>' +
'<div class="flex items-center gap-2 text-[0.6875rem] text-fb-textDim">' +
dot(st.inputAvailable) + '<span>Input</span>' +
'<span class="flex-1 border-t border-dashed border-fb-border/70"></span>' +
dot(st.effectActive) + '<span>VST/NAM/IR</span>' +
'<span class="flex-1 border-t border-dashed border-fb-border/70"></span>' +
dot(st.routeActive) + '<span>Output</span></div>' +
'<div class="mt-2 text-sm font-medium">' + statusLine + '</div>';
}
window.v3AudioRouting = { render: render, readStatus: readStatus };
// Refresh on relevant changes (light; no continuous polling). The dashboard
// also calls render() each time Home is shown.
if (sm && typeof sm.on === 'function') {
sm.on('instrument:changed', () => render());
sm.on('song:play', () => render());
sm.on('song:stop', () => render());
}
// NOTE: do NOT subscribe to the capability '*' wildcard to auto-refresh.
// render() -> readStatus() issues three capability commands (audio-mix
// inspect, audio-input list-sources, audio-monitoring inspect), and the
// runtime fans every resulting event out to '*' subscribers
// (capabilities.js _notifySubscribers). A '*' handler that calls render()
// therefore re-triggers itself through its own commands' events — an
// exponential render/command storm that exhausts the V8 heap (OOM) within
// ~0.5s of load and freezes the renderer. The explicit instrument/song
// handlers above, plus the dashboard calling render() each time Home is
// shown, are sufficient to keep this status card current.
})();