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* feat(achievements): wall sync drain worker (epic PR3, client side) Background dead-letter worker that POSTs queued Feat unlocks/removals to the hosted feedback-achievements wall. Idle unless FEEDBACK_ACHIEVEMENTS_WALL_URL is set; uses requests + the client-token header (mirrors lyrics_transcribe). Dead-letter, never drop (pure engine.drain_decision): network err / 429 / 5xx -> keep pending (retry) other 4xx -> dead_letter (diagnosable, replayable) 2xx -> delete on server ack remove-me enqueues a wall removal keyed by the reused player_hash. Verified by an end-to-end staging round-trip (earn a Feat -> drains onto the wall with name + short hash -> remove-me -> wall empties) with no IP in tables or access logs. 42 plugin tests pass (test_sync.py adds the decision table + ack/retry/dead-letter retention + four-field on-the-wire payload). The hosted service lives in the new feedback-achievements repo. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(achievements): address local review findings (epic) Bugs caught in the pre-merge review loop: - secret_witching Feat was DEAD: post_activity wrote witching_nights_run to the DB before snapshotting prev_tiers, so diff_unlocks never saw the fresh unlock. Fold the run into the activity delta instead (same asymmetry chart_encore uses) so the 7th-night unlock is detected. +regression tests. - chart_encore broke across restarts: per-chart counter keyed on abs(hash(str)), which Python salts per-process (PYTHONHASHSEED). Use a stable sha1 digest so the same chart accumulates across sessions. +regression test. - Bounded the per-activity counter read: _read_counters no longer pulls the unbounded chart_plays:* rows (they're bumped/read individually). - screen.js: gate note:hit/miss on an active-song flag so tuner/calibration note events can't inflate Feats or flush a phantom chart:null session. - screen.js: P-III — prefix the plugin localStorage key (achievements:profile-cat). - screen.js: extract the duplicated local-ISO-date helper. 45 plugin tests pass (3 new). Wall-side review fixes are in the feedback-achievements repo. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(achievements): default the drain worker to the hosted wall Point FEEDBACK_ACHIEVEMENTS_WALL_URL's default at the live got-feedback wall (https://feedback-achievements.onrender.com) so the drain worker targets it out of the box; still env-overridable for self-hosting/staging. Nothing publishes unless the user opted in AND has a profile identity, so a default URL alone sends nothing. Tests disable the default (autouse fixture) so no test ever POSTs to production; drain logic is covered via _drain_once() with an injected poster. 45 pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
85 lines
3.0 KiB
Python
85 lines
3.0 KiB
Python
"""Wall-sync drain worker — dead-letter state machine (never drop)."""
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import json
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import sqlite3
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import pytest
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from fastapi import FastAPI
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from fastapi.testclient import TestClient
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import engine
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import routes as ach_routes
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# ── Pure decision table ──────────────────────────────────────────────────────
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@pytest.mark.parametrize("status,expected", [
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(200, "ack"), (201, "ack"),
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(None, "retry"), # network error
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(429, "retry"), # backoff
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(500, "retry"), (503, "retry"), # transient server-side
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(400, "dead"), (404, "dead"), (422, "dead"), # client 4xx → dead-letter
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])
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def test_drain_decision(status, expected):
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assert engine.drain_decision(status) == expected
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# ── Worker over a seeded queue ───────────────────────────────────────────────
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class _FakeMetaDB:
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def get_profile(self):
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return {"display_name": "Ada", "player_hash": "deadbeefcafe"}
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@pytest.fixture
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def opted_in_client(tmp_path):
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(tmp_path / "config.json").write_text(json.dumps({"achievements_enabled": True}))
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app = FastAPI()
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ach_routes.setup(app, {"config_dir": str(tmp_path), "meta_db": _FakeMetaDB()})
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c = TestClient(app)
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c._tmp = tmp_path
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return c
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def _queue(tmp_path):
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db = sqlite3.connect(str(tmp_path / "achievements" / "achievements.db"))
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try:
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return [(i, k, s) for (i, k, s) in db.execute("SELECT id, kind, state FROM sync_queue")]
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finally:
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db.close()
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def test_ack_deletes_row(opted_in_client):
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opted_in_client.post("/api/plugins/achievements/activity", json={"notes": 100000})
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assert len(_queue(opted_in_client._tmp)) == 1
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ach_routes._drain_once(post_fn=lambda kind, payload: 200)
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assert _queue(opted_in_client._tmp) == [] # acked → gone
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def test_network_error_keeps_pending(opted_in_client):
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opted_in_client.post("/api/plugins/achievements/activity", json={"notes": 100000})
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ach_routes._drain_once(post_fn=lambda kind, payload: None)
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rows = _queue(opted_in_client._tmp)
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assert len(rows) == 1 and rows[0][2] == "pending" # retained for retry
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def test_4xx_dead_letters_but_retains(opted_in_client):
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opted_in_client.post("/api/plugins/achievements/activity", json={"notes": 100000})
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ach_routes._drain_once(post_fn=lambda kind, payload: 400)
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rows = _queue(opted_in_client._tmp)
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assert len(rows) == 1 and rows[0][2] == "dead_letter" # diagnosable, not dropped
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def test_drain_sends_exact_four_field_payload(opted_in_client):
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opted_in_client.post("/api/plugins/achievements/activity", json={"notes": 100000})
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captured = {}
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def fake_post(kind, payload):
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captured["kind"] = kind
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captured["payload"] = payload
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return 200
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ach_routes._drain_once(post_fn=fake_post)
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assert captured["kind"] == "unlock"
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assert set(captured["payload"].keys()) == set(engine.WALL_PAYLOAD_KEYS)
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