feedBack/static/v3/theme-core.js
Bret Mogilefsky af2949677a
rename: slopsmith → feedBack, byron → got-feedBack (#537)
* Update GitHub repo references from feedback* to feedBack*

* rename: slopsmith -> feedBack, byron -> got-feedBack

Renames across the entire codebase:
- slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack
- byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack
- /home/byron/ -> /opt/got-feedBack/
- byron@ougsoft.com -> hi@got-feedBack.org
- github.com/byrongamatos/ -> github.com/got-feedback/
- com.byron. -> com.got-feedback.
- SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback
- Protocol/storage strings migrated with read-old/write-new pattern
- window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias

Refs: #rename-slopsmith

* rename: complete regen against current main + fix backward-compat alias

Regenerated the slopsmith->feedBack / byron->got-feedBack rename on top of
current main (3 commits had landed since the branch: #572/#554/#574),
resolving the four content conflicts in favour of main's newer content
(autoplay/auto-exit, accuracy-badge, Virtuoso re-home, feedpak badge).

Completion fixes on top of the mechanical rename:
- Re-apply rename to post-branch content the original rename never saw:
  window.slopsmith(.Tour) consumers in lessons.js / notifications.js /
  onboarding-tour.js, and the matching JS + python tests (autoplay_exit,
  progression_*, test_feedpak_extension FEEDBACK_* env vars). The test env
  vars now match server.py (which reads FEEDBACK_SYNC_STARTUP /
  FEEDBACK_SKIP_STARTUP_TASKS), so the sync-startup test exercises the real
  path again.
- Restore the window.slopsmith backward-compat alias dropped during conflict
  resolution, and move the bus aliases to AFTER the _feedBackExisting merge
  block so they reference the fully-assembled object (also fixes the
  loop_api.test.js API-surface regex, which the original PR latently broke).
- Drop the stray empty data/web_library.db (runtime DB lives in CONFIG_DIR)
  and gitignore it.
- Fix stale tone-source test: feed[dB]ack -> fee[dB]ack to match shipped
  source labels.

Verified locally (org CI billing-blocked): JS 819/819 pass; pytest 1669
passed / 1683 collected with 0 import errors; zero residual slopsmith/byron
except the two intentional window.slopsmith aliases.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* rename: implement advertised backward-compat + prune dead community plugins

Address gaps where PR #537's "Backward compatibility" section was advertised
but not implemented, and clean up the community plugin list.

Env vars (FEEDBACK_* canonical, legacy SLOPSMITH_* honoured):
- New lib/env_compat.py (getenv_compat / env_flag_compat) + tests. server.py
  (_env_flag + all FEEDBACK_* reads), diagnostics_hardware, gp2midi and
  tailwind_rebuild now resolve the legacy alias, so existing SLOPSMITH_UI /
  SLOPSMITH_PLUGINS_DIR / etc. deployments keep working.
- Fix the rename collapsing plugins/__init__.py and minigames/routes.py from
  `FEEDBACK_PLUGINS_DIR or SLOPSMITH_PLUGINS_DIR` into a redundant
  `FEEDBACK_ or FEEDBACK_` (the fallback was silently lost).

Storage (app.js update-channel):
- Read feedBack-update-channel, fall back to legacy slopsmith-update-channel,
  and clear the legacy key on write — so a user's update-channel preference
  survives the rename instead of resetting to "stable".

Community plugin list (README): the rename rewrote third-party repo URLs we
don't own. Probed every one; their owners never renamed, so:
- Restore the 13 live community plugins to their real slopsmith-* names.
- Prune 6 that are 404 to the public (topkoa splitscreen/stems, OmikronApex
  tuner, Jafz2001 nam-rig-builder, DeathlySin song-preview, Erikcb91 shuffle).
- Fix a pre-existing Guitar Theory clone-command typo (nam-tone -> guitar-theory).

Verified: env_compat 7/7, JS 819/819, pytest 1690 collected / 0 import errors,
rename-sensitive + startup suites green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: byrongamatos <xasiklas@gmail.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 11:03:01 +02:00

141 lines
7.0 KiB
JavaScript

/*
* fee[dB]ack v0.3.0 — cosmetics applier (spec 010): shop themes + avatar frames.
*
* Replicates the proven plugins/themes CSS-variable pattern for the v3 `fb-*`
* palette: one injected <style> re-points the fb utility classes at
* `--fbv-*` variables under an `html[data-fb-theme]` gate, so the default
* look is untouched until a theme is equipped and "unequip" is just removing
* the attribute. No Tailwind build interaction (constitution P-II) — rules
* are generated at runtime from the equipped item's color payload.
*
* Loads BEFORE profile.js so the equipped theme + avatar frame apply with the
* first badge render (equipped cosmetics ride along on GET /api/profile).
* Decorative accents (rings, shadows, placeholder tints) deliberately keep
* their defaults — themes recolor surfaces, text, and borders.
*/
(function () {
'use strict';
const STYLE_ID = 'fb-theme-style';
// Mirrors the `fb` palette in tailwind.config.js.
const KEYS = ['bg', 'sidebar', 'card', 'cardMuted', 'primary', 'primaryHi', 'accent',
'text', 'textDim', 'border', 'good', 'mid', 'low', 'gold'];
// Opacity suffixes used by v3 markup (bg-fb-card/80, border-fb-border/50, …).
const OPACITY = { 95: '0.95', 90: '0.9', 80: '0.8', 70: '0.7', 60: '0.6',
50: '0.5', 40: '0.4', 30: '0.3', 20: '0.2', 10: '0.1' };
let _frameStyle = ''; // equipped avatar-frame CSS fragment ('' = none)
function hexToRgb(hex) {
const m = /^#?([0-9a-f]{6})$/i.exec(String(hex || '').trim());
if (!m) return null;
const n = parseInt(m[1], 16);
return ((n >> 16) & 255) + ' ' + ((n >> 8) & 255) + ' ' + (n & 255);
}
function cssFor(colors) {
let vars = '';
let rules = '';
for (const key of KEYS) {
const rgb = hexToRgb(colors[key]);
if (!rgb) continue;
vars += ' --fbv-' + key + ': ' + rgb + ';\n';
const v = 'var(--fbv-' + key + ')';
rules +=
'html[data-fb-theme] .bg-fb-' + key + ' { background-color: rgb(' + v + '); }\n' +
'html[data-fb-theme] .hover\\:bg-fb-' + key + ':hover { background-color: rgb(' + v + '); }\n' +
'html[data-fb-theme] .text-fb-' + key + ' { color: rgb(' + v + '); }\n' +
'html[data-fb-theme] .hover\\:text-fb-' + key + ':hover { color: rgb(' + v + '); }\n' +
'html[data-fb-theme] .border-fb-' + key + ' { border-color: rgb(' + v + '); }\n';
for (const suffix in OPACITY) {
const op = OPACITY[suffix];
rules +=
'html[data-fb-theme] .bg-fb-' + key + '\\/' + suffix + ' { background-color: rgb(' + v + ' / ' + op + '); }\n' +
'html[data-fb-theme] .text-fb-' + key + '\\/' + suffix + ' { color: rgb(' + v + ' / ' + op + '); }\n' +
'html[data-fb-theme] .border-fb-' + key + '\\/' + suffix + ' { border-color: rgb(' + v + ' / ' + op + '); }\n' +
'html[data-fb-theme] .divide-fb-' + key + '\\/' + suffix + ' > :not([hidden]) ~ :not([hidden]) { border-color: rgb(' + v + ' / ' + op + '); }\n';
}
}
// The app shell paints body via bg-fb-sidebar (covered above); cover a
// bare body too so the radial-gradient fallback areas follow the theme.
rules += 'html[data-fb-theme] body { background-color: rgb(var(--fbv-sidebar)); color: rgb(var(--fbv-text)); }\n';
// The sidebar's navy radial wash is hardcoded in v3.css (#v3-sidebar)
// and carries NO fb-* utility class, so the per-utility loop above
// can't reach it — it stayed navy under every theme, the most visible
// "backgrounds don't change" gap. Re-point it at the theme, mirroring
// v3.css's stops (#1e293b == default card, #0f172a == default bg).
// Only background-image is overridden, so background-attachment:fixed
// from v3.css is preserved. Gated by [data-fb-theme] => default look
// untouched. (Scroll-thumb colors are deliberately left alone: theming
// the resting thumb would out-specify v3.css's :hover lighten rule and
// kill it, and there's no palette token between border and textDim to
// reproduce the hover shade without color-mix, unused here.)
rules += 'html[data-fb-theme] #v3-sidebar { background-image: radial-gradient(circle at top, rgb(var(--fbv-card)) 0%, rgb(var(--fbv-bg)) 100%); }\n';
return 'html[data-fb-theme] {\n' + vars + '}\n' + rules;
}
function apply(payload) {
const colors = payload && payload.colors;
let styleEl = document.getElementById(STYLE_ID);
if (!colors) {
if (styleEl) styleEl.remove();
document.documentElement.removeAttribute('data-fb-theme');
return;
}
if (!styleEl) {
styleEl = document.createElement('style');
styleEl.id = STYLE_ID;
document.head.appendChild(styleEl);
}
styleEl.textContent = cssFor(colors);
document.documentElement.setAttribute('data-fb-theme', '1');
}
function setFrame(payload) {
// Bundled-content trust model; still keep it attribute-safe (it is set
// via element.style, never innerHTML).
_frameStyle = String((payload && payload.frame_style) || '').replace(/[{}<>]/g, '');
}
// Apply the equipped frame to an avatar wrapper element (badge, profile,
// Progress). Always resets first so unequip clears previous frames.
function applyFrame(el) {
if (!el) return;
el.style.boxShadow = '';
if (_frameStyle) el.style.cssText += ';' + _frameStyle + ';';
}
function applyCosmetics(cosmetics) {
cosmetics = cosmetics || {};
apply((cosmetics.theme || {}).payload || null);
setFrame((cosmetics.avatar_frame || {}).payload || null);
}
async function refresh() {
try {
const r = await fetch('/api/profile');
if (r.ok) {
const profile = await r.json();
applyCosmetics(profile.cosmetics);
if (window.feedBack && typeof window.feedBack.emit === 'function') {
window.feedBack.emit('v3:cosmetics-applied', profile.cosmetics || {});
}
}
} catch (e) { /* offline — keep current look */ }
}
window.v3Theme = {
apply, // preview/apply a theme payload directly (null = default)
applyCosmetics, // apply a {theme, avatar_frame} equipped map
applyFrame, // decorate an avatar wrapper with the equipped frame
frameStyle: () => _frameStyle,
refresh, // re-read equipped cosmetics from /api/profile
};
refresh();
// Re-apply when an equip/unequip happens anywhere (shop screen, capability
// command from a plugin).
if (window.feedBack && typeof window.feedBack.on === 'function') {
window.feedBack.on('progression:cosmetic-equipped', refresh);
}
})();