Files
feedBack/tests/js/venue_scene_3d.test.js
Byron GamatosandGitHub 4e0e3c5417 fix(venue/highway): flyover replay on arrangement switch, venue on Virtuoso, and the paused throttle starving the venue (#968)
* fix(venue): don't replay the flyover on an arrangement switch; keep the venue off other screens

Two bugs from a live career session.

1. CHANGING ARRANGEMENT REPLAYED THE ARRIVAL FLYOVER.

   changeArrangement() reloads the song through the normal load path, so
   highway.js re-emits `song:loaded` — same filename, new arrangement. The venue
   could not tell that from a fresh arrival, so it reset the machine and flew the
   camera in from the back of the room again, mid-set, every time the player
   switched lead -> rhythm. The player is already on stage.

   onSongLoaded now compares the filename. A repeat of the song already on stage
   keeps the video pipeline running and only re-syncs the mood: the performance
   restarts, so the loop follows the reset machine with a quiet crossfade, never
   the intro. A genuinely different song still gets the full teardown + flyover.

2. THE VENUE SHOWED UP ON THE VIRTUOSO HIGHWAY.

   The venue was gated purely on `isVenueViz()` — the selected visualization,
   which is a GLOBAL preference and says nothing about what is on screen.
   Virtuoso borrows the same highway_3d renderer for its practice charts, so with
   Venue selected it inherited the backdrop: the crowd and the stage behind a
   chromatic exercise.

   Selecting Venue is a preference for the PLAYER; it is not a licence to paint
   the venue over whatever else happens to be using the renderer. The venue is now
   gated on viz AND screen (`shouldBeActive`), and follows `screen:changed` — it
   tears down on leaving the player and rebuilds on return. Nothing else changes:
   stop() already unbinds the videos from the renderer, so deactivating is enough
   to clear the backdrop.

Tests: both decisions exposed as pure predicates and pinned — arrangement switch
vs new song (including the first load, and a malformed payload that must not
suppress the flyover forever), and the venue's screen scope. The existing syncViz
test encoded the OLD contract (activate regardless of screen), so it now states
the new one and additionally asserts the venue does NOT activate on virtuoso.

Includes a guard test: with Venue selected AND on the player, the venue IS
active — without it, every "not active" assertion could pass vacuously.

All 8 new/updated assertions fail against the pre-fix source. eslint clean;
JS 1199/1199; pytest 2597 passed.

* fix(highway): the paused-frame throttle was throttling the whole venue

Pausing the song dropped the venue, the crowd and the stage to ~10 fps —
"everything around the highway drops fps by a lot".

draw() caps paused frames to one per _PAUSED_FRAME_INTERVAL_MS (100ms), on an
assumption stated plainly in highway-constants.js: a heavy WebGL renderer "does
a full render every frame even while paused. That is pure waste." That was true
when a paused chart was a still picture.

The venue broke the assumption. Its video backdrop keeps playing and its crowd
reacts on a clock of their own, and BOTH are drawn into the same canvas as the
notes — so a throttle aimed at static notes throttled the entire room. The
scene only got a texture upload 10 times a second while the transport sat
paused.

Renderers can now declare that their picture is not static while the chart
clock is stopped: an optional needsContinuousFrames(). The throttle is skipped
only when it returns exactly true, and the probe fails closed — a renderer that
doesn't implement it, or one that throws, keeps the throttle unchanged. So the
GPU saving that motivated #654 survives everywhere it was actually valid.

highway_3d implements it and claims continuous frames ONLY while a crowd video
is genuinely rolling (bound, unpaused, not ended, readyState >= 2). With no
venue pack — the common case — the paused scene really is static, so it keeps
the throttle and the GPU still idles.

Tests extend tests/js/highway_pause_throttle.test.js, which guards this code
path source-level (the draw loop owns the rAF + WebGL lifecycle and is
deliberately not reproduced in a vm — see the file header). The new guards pin
that the capability GATES the early return rather than merely being called near
it, that the probe fails closed on absent/non-function/throwing/truthy-but-not-
true, and that the 3D renderer keys off the real video elements and can still
return false. All 3 fail against the pre-fix source.

eslint 0 errors; JS 1202/1202; pytest 2597 passed.
2026-07-14 22:11:52 +02:00

406 lines
18 KiB
JavaScript

'use strict';
const { test } = require('node:test');
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const venueScene = require('../../static/v3/venue-scene-3d.js');
const venueViz = require('../../static/v3/venue-viz.js');
const pov = require('../../static/v3/venue-instrument-pov.js');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
// The viz layer (setViz / the venue option / the picker) was carved out of
// app.js into its own module (R3a).
const VIZ_JS = path.join(__dirname, '..', '..', 'static', 'js', 'viz.js');
const H3D_JS = path.join(__dirname, '..', '..', 'plugins', 'highway_3d', 'screen.js');
const INDEX_HTML = path.join(__dirname, '..', '..', 'static', 'v3', 'index.html');
const ASSET_DIR = path.join(__dirname, '..', '..', 'static', 'assets', 'venue', 'themes', 'small-club');
test('small-club venue scene asset files exist', () => {
assert.ok(fs.existsSync(path.join(ASSET_DIR, 'manifest.json')));
assert.ok(fs.existsSync(path.join(ASSET_DIR, 'bg-plate.png')));
const manifest = JSON.parse(fs.readFileSync(path.join(ASSET_DIR, 'manifest.json'), 'utf8'));
assert.equal(manifest.id, 'small-club');
assert.equal(manifest.name, 'Small Club');
assert.equal(manifest.type, 'generated-original');
assert.equal(manifest.version, 10);
assert.equal(manifest.assets.bgPlate, 'bg-plate.webp');
assert.equal(manifest.assets.fallbackBgPlate, 'bg-plate.png');
assert.equal(manifest.instrumentPlates.guitar.png, 'guitar-pov-bg.png');
assert.equal(manifest.instrumentPlates.bass.webp, 'bass-pov-bg.webp');
assert.equal(manifest.instrumentPlates.drums.png, 'drums-pov-bg.png');
assert.equal(manifest.instrumentPlates.piano.png, 'piano-pov-bg.png');
assert.equal(manifest.instrumentPlates.vocals.png, 'vocals-pov-bg.png');
assert.equal(manifest.instrumentPlates.vocals.webp, 'vocals-pov-bg.webp');
for (const optionalVocals of ['vocals-pov-bg.png', 'vocals-pov-bg.webp']) {
const vocalsPath = path.join(ASSET_DIR, optionalVocals);
if (fs.existsSync(vocalsPath)) {
const st = fs.statSync(vocalsPath);
assert.ok(st.isFile() && st.size > 0, `${optionalVocals} must be a non-empty file when installed`);
}
}
});
test('crowd SVG uses connected head-and-shoulder silhouettes', () => {
const svg = fs.readFileSync(path.join(ASSET_DIR, 'crowd-silhouette.svg'), 'utf8');
assert.match(svg, /crowd-silhouette/);
assert.match(svg, /id="crowd-front-row"/);
assert.match(svg, /id="crowd-rear-row"/);
assert.match(svg, /class="crowd-hand"/);
assert.doesNotMatch(svg, /<ellipse[^>]*rx=/);
assert.doesNotMatch(svg, /class="crowd-arm"/);
assert.doesNotMatch(svg, /class="crowd-person"/);
});
test('backdrop SVG includes club stage elements', () => {
const svg = fs.readFileSync(path.join(ASSET_DIR, 'venue-backdrop.svg'), 'utf8');
assert.match(svg, /id="stage-curtain"/);
assert.match(svg, /class="speaker-stack"/);
assert.match(svg, /id="stage-platform"/);
assert.match(svg, /id="lighting-truss"/);
assert.match(svg, /id="side-wall-left"/);
assert.match(svg, /id="side-wall-right"/);
});
test('stage lights SVG uses beam shapes not soft circles', () => {
const svg = fs.readFileSync(path.join(ASSET_DIR, 'stage-lights.svg'), 'utf8');
assert.match(svg, /spot-beam/);
assert.match(svg, /id="spot-beam-center"/);
assert.doesNotMatch(svg, /<ellipse[^>]*rx=/);
});
test('highway_3d venue plate chain falls back to generic bg-plate', () => {
const src = fs.readFileSync(H3D_JS, 'utf8');
const chainFn = src.match(/function _venuePlateUrlChain\(pov\)\s*\{[\s\S]*?\n\s*\}/);
assert.ok(chainFn, '_venuePlateUrlChain missing');
assert.match(chainFn[0], /plate\.webp/);
assert.match(chainFn[0], /plate\.png/);
assert.match(chainFn[0], /VENUE_BG_PLATE_WEBP/);
assert.match(chainFn[0], /VENUE_BG_PLATE_PNG/);
});
test('highway_3d venue style loads instrument POV plates with fallback', () => {
const src = fs.readFileSync(H3D_JS, 'utf8');
assert.match(src, /VENUE_SCENE_ASSET_BASE\s*=\s*'\/static\/assets\/venue\/themes\/small-club\/'/);
assert.match(src, /VENUE_INSTRUMENT_PLATES/);
assert.match(src, /guitar-pov-bg\.png/);
assert.match(src, /bass-pov-bg\.png/);
assert.match(src, /drums-pov-bg\.png/);
assert.match(src, /piano-pov-bg\.png/);
assert.match(src, /vocals-pov-bg\.png/);
assert.match(src, /karaoke|vocal|vocals/);
assert.match(src, /VENUE_BG_PLATE_PNG\s*=\s*'bg-plate\.png'/);
assert.match(src, /VENUE_BG_PLATE_WEBP\s*=\s*'bg-plate\.webp'/);
assert.match(src, /_venuePlateUrlChain/);
assert.match(src, /_venueLoadPlateForPov/);
assert.match(src, /_venueTextureCache/);
assert.match(src, /h3dVenueSceneSetInstrumentPov/);
assert.match(src, /venue:\s*\{/);
assert.match(src, /h3dVenueSceneSetActive/);
assert.match(src, /h3dVenueSceneSetMood/);
assert.match(src, /_bgEffectiveStyleId/);
const venueBlock = src.match(/venue:\s*\{[\s\S]*?teardown\(s\)\s*\{[\s\S]*?\},\s*\n\s*\},/);
assert.ok(venueBlock, 'venue style block missing');
assert.match(venueBlock[0], /_venueLoadPlateForPov/);
assert.doesNotMatch(venueBlock[0], /venue-backdrop\.svg/);
assert.match(src, /VENUE_HAZE_STEADY\s*=\s*0\.008/);
});
test('plain 3D image style does not load venue POV plate', () => {
const src = fs.readFileSync(H3D_JS, 'utf8');
const imageBlock = src.match(/image:\s*\{[\s\S]*?teardown\(s\)/);
assert.ok(imageBlock, 'image style block missing');
assert.doesNotMatch(imageBlock[0], /guitar-pov-bg/);
assert.doesNotMatch(imageBlock[0], /_venueLoadPlateForPov/);
});
test('venue-scene-3d syncs instrument POV from arrangement signal', () => {
global.h3dVenueSceneSetActive = () => {};
global.h3dVenueSceneSetMood = () => {};
global.h3dVenueSceneSetInstrumentPov = (input) => { global._venuePovInput = input; };
global.h3dVenueSceneGetState = () => ({});
global.highway = { getSongInfo: () => ({ arrangement: 'Bass' }) };
global.v3VenueViz = venueViz;
global.v3VenueInstrumentPov = pov;
global.feedBack = { on() {} };
try {
venueScene.activate();
assert.equal(global._venuePovInput, 'Bass');
assert.equal(venueScene.getState().instrumentPov, 'bass');
global.highway.getSongInfo = () => ({ arrangement: 'Drums' });
venueScene.syncInstrumentPov();
assert.equal(global._venuePovInput, 'Drums');
global.highway.getSongInfo = () => ({ arrangement: 'Vocals' });
venueScene.syncInstrumentPov();
assert.equal(global._venuePovInput, 'Vocals');
assert.equal(venueScene.getState().instrumentPov, 'vocals');
} finally {
venueScene.deactivate();
delete global.h3dVenueSceneSetActive;
delete global.h3dVenueSceneSetMood;
delete global.h3dVenueSceneSetInstrumentPov;
delete global.h3dVenueSceneGetState;
delete global.highway;
delete global.v3VenueViz;
delete global.v3VenueInstrumentPov;
delete global.feedBack;
delete global._venuePovInput;
}
});
test('lyrics visibility during guitar practice does not force vocals POV', () => {
global.h3dVenueSceneSetActive = () => {};
global.h3dVenueSceneSetMood = () => {};
global.h3dVenueSceneSetInstrumentPov = (input) => { global._venuePovInput = input; };
global.h3dVenueSceneGetState = () => ({});
global.highway = {
getSongInfo: () => ({ arrangement: 'Lead' }),
getLyricsVisible: () => true,
};
global.v3VenueViz = venueViz;
global.v3VenueInstrumentPov = pov;
global.feedBack = { on() {} };
try {
venueScene.activate();
assert.equal(global._venuePovInput, 'Lead');
assert.equal(venueScene.getState().instrumentPov, 'guitar');
assert.equal(pov.resolveVenueInstrumentPov(global._venuePovInput), 'guitar');
const src = fs.readFileSync(path.join(__dirname, '..', '..', 'static', 'v3', 'venue-scene-3d.js'), 'utf8');
const codeOnly = src.replace(/\/\/[^\n]*/g, '');
assert.doesNotMatch(codeOnly, /\.getLyricsVisible\s*\(/);
} finally {
venueScene.deactivate();
delete global.h3dVenueSceneSetActive;
delete global.h3dVenueSceneSetMood;
delete global.h3dVenueSceneSetInstrumentPov;
delete global.h3dVenueSceneGetState;
delete global.highway;
delete global.v3VenueViz;
delete global.v3VenueInstrumentPov;
delete global.feedBack;
delete global._venuePovInput;
}
});
test('venue-scene-3d exports bg plate asset ids', () => {
assert.equal(venueScene.BG_PLATE, 'bg-plate.png');
assert.equal(venueScene.BG_PLATE_WEBP, 'bg-plate.webp');
assert.equal(venueScene.ASSET_BASE, '/static/assets/venue/themes/small-club/');
});
test('viz.js syncs venue 3D scene on viz changes', () => {
const src = fs.readFileSync(VIZ_JS, 'utf8');
assert.match(src, /v3VenueScene3d\.syncViz\('venue'\)/);
assert.match(src, /v3VenueScene3d\.syncViz\(id\)/);
});
test('index.html loads venue deps before venue-scene-3d', () => {
const html = fs.readFileSync(INDEX_HTML, 'utf8');
const povIdx = html.indexOf('venue-instrument-pov.js');
const vizIdx = html.indexOf('venue-viz.js');
const sceneIdx = html.indexOf('venue-scene-3d.js');
const moodIdx = html.indexOf('venue-mood-fx.js');
assert.ok(povIdx !== -1 && sceneIdx !== -1);
assert.ok(povIdx < sceneIdx);
// venue-scene-3d's boot reads window.v3VenueMoodFx.getMotion() synchronously,
// so venue-viz and venue-mood-fx must both load before it; otherwise first
// paint falls back to 'subtle' and ignores a saved 'off'/'full' motion pref.
assert.ok(vizIdx < moodIdx && moodIdx < sceneIdx);
});
test('syncViz activates only for venue visualization id, and only on the player', () => {
global.h3dVenueSceneSetActive = (on) => { global._h3dActive = on; };
global.h3dVenueSceneSetMood = (s) => { global._h3dMood = s; };
global.h3dVenueSceneSetInstrumentPov = () => {};
global.h3dVenueSceneGetState = () => ({ active: !!global._h3dActive, assetsLoaded: false, loadFailed: false });
global.v3VenueViz = venueViz;
global.v3VenueInstrumentPov = pov;
global.feedBack = { on() {} };
// The venue is scoped to the song player: selecting Venue is a preference
// for THAT screen, not a licence to paint the venue over anything else that
// borrows the highway_3d renderer (Virtuoso's practice charts did exactly
// that). syncViz therefore needs to know which screen is showing.
const onScreen = (id) => { global.document = { querySelector: (s) => (s === '.screen.active' && id ? { id } : null) }; };
const prevDoc = global.document;
try {
onScreen('player');
venueScene.deactivate();
venueScene.syncViz('highway_3d');
assert.equal(global._h3dActive, false);
venueScene.syncViz('venue');
assert.equal(global._h3dActive, true);
assert.equal(venueScene.getState().active, true);
assert.equal(venueScene.getState().themeId, 'small-club');
// ...and the same call OFF the player must not activate it.
venueScene.deactivate();
onScreen('virtuoso');
venueScene.syncViz('venue');
assert.equal(global._h3dActive, false,
'Venue selected must NOT paint the venue onto the Virtuoso highway');
assert.equal(venueScene.getState().active, false);
} finally {
global.document = prevDoc;
venueScene.deactivate();
delete global.h3dVenueSceneSetActive;
delete global.h3dVenueSceneSetMood;
delete global.h3dVenueSceneSetInstrumentPov;
delete global.h3dVenueSceneGetState;
delete global.v3VenueViz;
delete global.v3VenueInstrumentPov;
delete global.feedBack;
delete global._h3dActive;
delete global._h3dMood;
}
});
test('shouldShowDomPlaceholder stays false so badge is not shown', () => {
global.v3VenueViz = {
getSelectedVizId: () => 'venue',
isVenueVisualization: (v) => v === 'venue',
readVizSelection: () => 'venue',
};
try {
venueScene.syncViz('venue');
assert.equal(venueScene.shouldShowDomPlaceholder(), false);
venueScene.onAssetsLoaded();
assert.equal(venueScene.shouldShowDomPlaceholder(), false);
} finally {
venueScene.deactivate();
delete global.v3VenueViz;
}
});
test('live performance state forwards mood to highway venue scene API', () => {
global.h3dVenueSceneSetActive = () => {};
global.h3dVenueSceneSetMood = (s) => { global._mood = s; };
global.h3dVenueSceneSetInstrumentPov = () => {};
global.h3dVenueSceneGetState = () => ({});
global.v3VenueViz = {
getSelectedVizId: () => 'venue',
isVenueVisualization: () => true,
readVizSelection: () => 'venue',
};
global.feedBack = { on() {} };
try {
venueScene.activate();
venueScene.onPerformanceState({ detail: { state: 'fire' } });
assert.equal(global._mood, 'fire');
venueScene.onPerformanceState({ detail: { state: 'smoke' } });
assert.equal(global._mood, 'smoke');
} finally {
venueScene.deactivate();
delete global.h3dVenueSceneSetActive;
delete global.h3dVenueSceneSetMood;
delete global.h3dVenueSceneSetInstrumentPov;
delete global.h3dVenueSceneGetState;
delete global.v3VenueViz;
delete global.feedBack;
delete global._mood;
}
});
test('venue viz still maps renderer to highway_3d', () => {
assert.equal(venueViz.resolveRendererVizId('venue'), 'highway_3d');
assert.equal(venueViz.isVenueVisualization('highway_3d'), false);
});
test('STRIP_OVERLAY_ENABLED remains false in venue mood fx', () => {
const venue = require('../../static/v3/venue-mood-fx.js');
assert.equal(venue.STRIP_OVERLAY_ENABLED, false);
});
test('highway_3d venue style exposes motion APIs and background-only motion', () => {
const src = fs.readFileSync(H3D_JS, 'utf8');
assert.match(src, /h3dVenueSceneSetMotionMode/);
assert.match(src, /h3dVenueSceneGetState/);
assert.match(src, /motionMode/);
assert.match(src, /motionEffective/);
assert.match(src, /motionEnabled/);
assert.match(src, /motionIntensity/);
assert.match(src, /_venueApplyFakeDepthMotion/);
assert.match(src, /_venueEffectiveMotionMode/);
assert.match(src, /_venuePrefersReducedMotion/);
assert.match(src, /function _venueApplyFakeDepthMotion[\s\S]*?return motion;\s*\n\s*\}/);
assert.match(src, /function _venueApplyFakeDepthMotion[\s\S]*?s\.backdrop[\s\S]*?s\.haze/);
const venueUpdate = src.match(/venue:\s*\{[\s\S]*?update\(s, bands, dt, t\)\s*\{[\s\S]*?\},\s*\n\s*teardown/);
assert.ok(venueUpdate, 'venue update block missing');
assert.match(venueUpdate[0], /_venueApplyFakeDepthMotion/);
assert.doesNotMatch(venueUpdate[0], /STRIP_OVERLAY/);
});
test('off motion mode zeros profile and venue inactive forces effective off', () => {
const src = fs.readFileSync(H3D_JS, 'utf8');
assert.match(src, /function _venueMotionProfile[\s\S]*breathe:\s*0,\s*parallax:\s*0/);
assert.match(src, /function _venueEffectiveMotionMode\(\)[\s\S]*!_venueSceneOverride[\s\S]*return 'off'/);
});
test('venue-scene-3d syncs motion on activate', () => {
global.h3dVenueSceneSetActive = () => {};
global.h3dVenueSceneSetMood = () => {};
global.h3dVenueSceneSetInstrumentPov = () => {};
global.h3dVenueSceneSetMotionMode = (mode) => { global._venueMotion = mode; };
global.h3dVenueSceneGetState = () => ({});
global.v3VenueMoodFx = { getMotion: () => 'full' };
global.v3VenueViz = venueViz;
global.v3VenueInstrumentPov = pov;
global.feedBack = { on() {} };
try {
venueScene.activate();
assert.equal(global._venueMotion, 'full');
global.v3VenueMoodFx.getMotion = () => 'off';
venueScene.syncVenueMotion();
assert.equal(global._venueMotion, 'off');
} finally {
venueScene.deactivate();
delete global.h3dVenueSceneSetActive;
delete global.h3dVenueSceneSetMood;
delete global.h3dVenueSceneSetInstrumentPov;
delete global.h3dVenueSceneSetMotionMode;
delete global.h3dVenueSceneGetState;
delete global.v3VenueMoodFx;
delete global.v3VenueViz;
delete global.v3VenueInstrumentPov;
delete global.feedBack;
delete global._venueMotion;
}
});
test('full motion intensity is stronger than subtle in profile table', () => {
const venueMood = require('../../static/v3/venue-mood-fx.js');
assert.ok(venueMood.venueMotionIntensity('full') > venueMood.venueMotionIntensity('subtle'));
assert.equal(venueMood.venueMotionIntensity('off'), 0);
});
test('runtime safety: motion pass does not touch scoring detection timing or audio', () => {
const venueMood = require('../../static/v3/venue-mood-fx.js');
const forbidden = [
'plugins/note_detection',
'plugins/scoring',
'static/audio',
'AudioEngine',
'feedBack-desktop',
];
const allowedTouched = [
'plugins/highway_3d/screen.js',
'static/v3/venue-mood-fx.js',
'static/v3/venue-scene-3d.js',
'static/v3/index.html',
];
for (const rel of allowedTouched) {
assert.ok(fs.existsSync(path.join(__dirname, '..', '..', rel)), rel);
}
const h3d = fs.readFileSync(H3D_JS, 'utf8');
assert.doesNotMatch(h3d, /v3-venue-mode-badge.*remove\('hidden'\)/);
assert.equal(venueMood.STRIP_OVERLAY_ENABLED, false);
for (const token of forbidden) {
assert.doesNotMatch(h3d, new RegExp(token.replace(/\//g, '\\/'), 'i'));
}
});
test('controls z-index remains above venue scene wash in CSS', () => {
const css = fs.readFileSync(path.join(__dirname, '..', '..', 'static', 'v3', 'v3.css'), 'utf8');
assert.match(css, /\.v3-venue-scene-wash[\s\S]*z-index:\s*3/);
assert.match(css, /#player \.v3-transport[\s\S]*z-index:\s*20/);
});