feedBack/static/v3/theme-core.js
2026-06-16 18:47:13 +02:00

129 lines
6.0 KiB
JavaScript

/*
* fee[dB]ack v0.3.0 — cosmetics applier (spec 010): shop themes + avatar frames.
*
* Replicates the proven plugins/themes CSS-variable pattern for the v3 `fb-*`
* palette: one injected <style> re-points the fb utility classes at
* `--fbv-*` variables under an `html[data-fb-theme]` gate, so the default
* look is untouched until a theme is equipped and "unequip" is just removing
* the attribute. No Tailwind build interaction (constitution P-II) — rules
* are generated at runtime from the equipped item's color payload.
*
* Loads BEFORE profile.js so the equipped theme + avatar frame apply with the
* first badge render (equipped cosmetics ride along on GET /api/profile).
* Decorative accents (rings, shadows, placeholder tints) deliberately keep
* their defaults — themes recolor surfaces, text, and borders.
*/
(function () {
'use strict';
const STYLE_ID = 'fb-theme-style';
// Mirrors the `fb` palette in tailwind.config.js.
const KEYS = ['bg', 'sidebar', 'card', 'cardMuted', 'primary', 'primaryHi', 'accent',
'text', 'textDim', 'border', 'good', 'mid', 'low', 'gold'];
// Opacity suffixes used by v3 markup (bg-fb-card/80, border-fb-border/50, …).
const OPACITY = { 95: '0.95', 90: '0.9', 80: '0.8', 70: '0.7', 60: '0.6',
50: '0.5', 40: '0.4', 30: '0.3', 20: '0.2', 10: '0.1' };
let _frameStyle = ''; // equipped avatar-frame CSS fragment ('' = none)
function hexToRgb(hex) {
const m = /^#?([0-9a-f]{6})$/i.exec(String(hex || '').trim());
if (!m) return null;
const n = parseInt(m[1], 16);
return ((n >> 16) & 255) + ' ' + ((n >> 8) & 255) + ' ' + (n & 255);
}
function cssFor(colors) {
let vars = '';
let rules = '';
for (const key of KEYS) {
const rgb = hexToRgb(colors[key]);
if (!rgb) continue;
vars += ' --fbv-' + key + ': ' + rgb + ';\n';
const v = 'var(--fbv-' + key + ')';
rules +=
'html[data-fb-theme] .bg-fb-' + key + ' { background-color: rgb(' + v + '); }\n' +
'html[data-fb-theme] .hover\\:bg-fb-' + key + ':hover { background-color: rgb(' + v + '); }\n' +
'html[data-fb-theme] .text-fb-' + key + ' { color: rgb(' + v + '); }\n' +
'html[data-fb-theme] .hover\\:text-fb-' + key + ':hover { color: rgb(' + v + '); }\n' +
'html[data-fb-theme] .border-fb-' + key + ' { border-color: rgb(' + v + '); }\n';
for (const suffix in OPACITY) {
const op = OPACITY[suffix];
rules +=
'html[data-fb-theme] .bg-fb-' + key + '\\/' + suffix + ' { background-color: rgb(' + v + ' / ' + op + '); }\n' +
'html[data-fb-theme] .text-fb-' + key + '\\/' + suffix + ' { color: rgb(' + v + ' / ' + op + '); }\n' +
'html[data-fb-theme] .border-fb-' + key + '\\/' + suffix + ' { border-color: rgb(' + v + ' / ' + op + '); }\n' +
'html[data-fb-theme] .divide-fb-' + key + '\\/' + suffix + ' > :not([hidden]) ~ :not([hidden]) { border-color: rgb(' + v + ' / ' + op + '); }\n';
}
}
// The app shell paints body via bg-fb-sidebar (covered above); cover a
// bare body too so the radial-gradient fallback areas follow the theme.
rules += 'html[data-fb-theme] body { background-color: rgb(var(--fbv-sidebar)); color: rgb(var(--fbv-text)); }\n';
return 'html[data-fb-theme] {\n' + vars + '}\n' + rules;
}
function apply(payload) {
const colors = payload && payload.colors;
let styleEl = document.getElementById(STYLE_ID);
if (!colors) {
if (styleEl) styleEl.remove();
document.documentElement.removeAttribute('data-fb-theme');
return;
}
if (!styleEl) {
styleEl = document.createElement('style');
styleEl.id = STYLE_ID;
document.head.appendChild(styleEl);
}
styleEl.textContent = cssFor(colors);
document.documentElement.setAttribute('data-fb-theme', '1');
}
function setFrame(payload) {
// Bundled-content trust model; still keep it attribute-safe (it is set
// via element.style, never innerHTML).
_frameStyle = String((payload && payload.frame_style) || '').replace(/[{}<>]/g, '');
}
// Apply the equipped frame to an avatar wrapper element (badge, profile,
// Progress). Always resets first so unequip clears previous frames.
function applyFrame(el) {
if (!el) return;
el.style.boxShadow = '';
if (_frameStyle) el.style.cssText += ';' + _frameStyle + ';';
}
function applyCosmetics(cosmetics) {
cosmetics = cosmetics || {};
apply((cosmetics.theme || {}).payload || null);
setFrame((cosmetics.avatar_frame || {}).payload || null);
}
async function refresh() {
try {
const r = await fetch('/api/profile');
if (r.ok) {
const profile = await r.json();
applyCosmetics(profile.cosmetics);
if (window.slopsmith && typeof window.slopsmith.emit === 'function') {
window.slopsmith.emit('v3:cosmetics-applied', profile.cosmetics || {});
}
}
} catch (e) { /* offline — keep current look */ }
}
window.v3Theme = {
apply, // preview/apply a theme payload directly (null = default)
applyCosmetics, // apply a {theme, avatar_frame} equipped map
applyFrame, // decorate an avatar wrapper with the equipped frame
frameStyle: () => _frameStyle,
refresh, // re-read equipped cosmetics from /api/profile
};
refresh();
// Re-apply when an equip/unequip happens anywhere (shop screen, capability
// command from a plugin).
if (window.slopsmith && typeof window.slopsmith.on === 'function') {
window.slopsmith.on('progression:cosmetic-equipped', refresh);
}
})();