mirror of
https://github.com/got-feedBack/feedBack.git
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129 lines
6.0 KiB
JavaScript
129 lines
6.0 KiB
JavaScript
/*
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* fee[dB]ack v0.3.0 — cosmetics applier (spec 010): shop themes + avatar frames.
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*
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* Replicates the proven plugins/themes CSS-variable pattern for the v3 `fb-*`
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* palette: one injected <style> re-points the fb utility classes at
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* `--fbv-*` variables under an `html[data-fb-theme]` gate, so the default
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* look is untouched until a theme is equipped and "unequip" is just removing
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* the attribute. No Tailwind build interaction (constitution P-II) — rules
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* are generated at runtime from the equipped item's color payload.
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*
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* Loads BEFORE profile.js so the equipped theme + avatar frame apply with the
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* first badge render (equipped cosmetics ride along on GET /api/profile).
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* Decorative accents (rings, shadows, placeholder tints) deliberately keep
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* their defaults — themes recolor surfaces, text, and borders.
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*/
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(function () {
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'use strict';
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const STYLE_ID = 'fb-theme-style';
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// Mirrors the `fb` palette in tailwind.config.js.
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const KEYS = ['bg', 'sidebar', 'card', 'cardMuted', 'primary', 'primaryHi', 'accent',
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'text', 'textDim', 'border', 'good', 'mid', 'low', 'gold'];
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// Opacity suffixes used by v3 markup (bg-fb-card/80, border-fb-border/50, …).
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const OPACITY = { 95: '0.95', 90: '0.9', 80: '0.8', 70: '0.7', 60: '0.6',
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50: '0.5', 40: '0.4', 30: '0.3', 20: '0.2', 10: '0.1' };
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let _frameStyle = ''; // equipped avatar-frame CSS fragment ('' = none)
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function hexToRgb(hex) {
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const m = /^#?([0-9a-f]{6})$/i.exec(String(hex || '').trim());
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if (!m) return null;
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const n = parseInt(m[1], 16);
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return ((n >> 16) & 255) + ' ' + ((n >> 8) & 255) + ' ' + (n & 255);
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}
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function cssFor(colors) {
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let vars = '';
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let rules = '';
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for (const key of KEYS) {
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const rgb = hexToRgb(colors[key]);
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if (!rgb) continue;
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vars += ' --fbv-' + key + ': ' + rgb + ';\n';
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const v = 'var(--fbv-' + key + ')';
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rules +=
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'html[data-fb-theme] .bg-fb-' + key + ' { background-color: rgb(' + v + '); }\n' +
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'html[data-fb-theme] .hover\\:bg-fb-' + key + ':hover { background-color: rgb(' + v + '); }\n' +
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'html[data-fb-theme] .text-fb-' + key + ' { color: rgb(' + v + '); }\n' +
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'html[data-fb-theme] .hover\\:text-fb-' + key + ':hover { color: rgb(' + v + '); }\n' +
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'html[data-fb-theme] .border-fb-' + key + ' { border-color: rgb(' + v + '); }\n';
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for (const suffix in OPACITY) {
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const op = OPACITY[suffix];
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rules +=
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'html[data-fb-theme] .bg-fb-' + key + '\\/' + suffix + ' { background-color: rgb(' + v + ' / ' + op + '); }\n' +
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'html[data-fb-theme] .text-fb-' + key + '\\/' + suffix + ' { color: rgb(' + v + ' / ' + op + '); }\n' +
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'html[data-fb-theme] .border-fb-' + key + '\\/' + suffix + ' { border-color: rgb(' + v + ' / ' + op + '); }\n' +
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'html[data-fb-theme] .divide-fb-' + key + '\\/' + suffix + ' > :not([hidden]) ~ :not([hidden]) { border-color: rgb(' + v + ' / ' + op + '); }\n';
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}
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}
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// The app shell paints body via bg-fb-sidebar (covered above); cover a
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// bare body too so the radial-gradient fallback areas follow the theme.
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rules += 'html[data-fb-theme] body { background-color: rgb(var(--fbv-sidebar)); color: rgb(var(--fbv-text)); }\n';
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return 'html[data-fb-theme] {\n' + vars + '}\n' + rules;
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}
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function apply(payload) {
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const colors = payload && payload.colors;
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let styleEl = document.getElementById(STYLE_ID);
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if (!colors) {
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if (styleEl) styleEl.remove();
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document.documentElement.removeAttribute('data-fb-theme');
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return;
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}
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if (!styleEl) {
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styleEl = document.createElement('style');
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styleEl.id = STYLE_ID;
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document.head.appendChild(styleEl);
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}
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styleEl.textContent = cssFor(colors);
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document.documentElement.setAttribute('data-fb-theme', '1');
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}
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function setFrame(payload) {
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// Bundled-content trust model; still keep it attribute-safe (it is set
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// via element.style, never innerHTML).
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_frameStyle = String((payload && payload.frame_style) || '').replace(/[{}<>]/g, '');
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}
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// Apply the equipped frame to an avatar wrapper element (badge, profile,
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// Progress). Always resets first so unequip clears previous frames.
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function applyFrame(el) {
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if (!el) return;
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el.style.boxShadow = '';
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if (_frameStyle) el.style.cssText += ';' + _frameStyle + ';';
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}
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function applyCosmetics(cosmetics) {
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cosmetics = cosmetics || {};
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apply((cosmetics.theme || {}).payload || null);
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setFrame((cosmetics.avatar_frame || {}).payload || null);
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}
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async function refresh() {
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try {
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const r = await fetch('/api/profile');
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if (r.ok) {
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const profile = await r.json();
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applyCosmetics(profile.cosmetics);
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if (window.slopsmith && typeof window.slopsmith.emit === 'function') {
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window.slopsmith.emit('v3:cosmetics-applied', profile.cosmetics || {});
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}
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}
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} catch (e) { /* offline — keep current look */ }
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}
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window.v3Theme = {
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apply, // preview/apply a theme payload directly (null = default)
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applyCosmetics, // apply a {theme, avatar_frame} equipped map
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applyFrame, // decorate an avatar wrapper with the equipped frame
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frameStyle: () => _frameStyle,
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refresh, // re-read equipped cosmetics from /api/profile
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};
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refresh();
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// Re-apply when an equip/unequip happens anywhere (shop screen, capability
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// command from a plugin).
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if (window.slopsmith && typeof window.slopsmith.on === 'function') {
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window.slopsmith.on('progression:cosmetic-equipped', refresh);
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}
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})();
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