feedBack/tests/js/highway_visibility.test.js
Bret Mogilefsky af2949677a
rename: slopsmith → feedBack, byron → got-feedBack (#537)
* Update GitHub repo references from feedback* to feedBack*

* rename: slopsmith -> feedBack, byron -> got-feedBack

Renames across the entire codebase:
- slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack
- byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack
- /home/byron/ -> /opt/got-feedBack/
- byron@ougsoft.com -> hi@got-feedBack.org
- github.com/byrongamatos/ -> github.com/got-feedback/
- com.byron. -> com.got-feedback.
- SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback
- Protocol/storage strings migrated with read-old/write-new pattern
- window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias

Refs: #rename-slopsmith

* rename: complete regen against current main + fix backward-compat alias

Regenerated the slopsmith->feedBack / byron->got-feedBack rename on top of
current main (3 commits had landed since the branch: #572/#554/#574),
resolving the four content conflicts in favour of main's newer content
(autoplay/auto-exit, accuracy-badge, Virtuoso re-home, feedpak badge).

Completion fixes on top of the mechanical rename:
- Re-apply rename to post-branch content the original rename never saw:
  window.slopsmith(.Tour) consumers in lessons.js / notifications.js /
  onboarding-tour.js, and the matching JS + python tests (autoplay_exit,
  progression_*, test_feedpak_extension FEEDBACK_* env vars). The test env
  vars now match server.py (which reads FEEDBACK_SYNC_STARTUP /
  FEEDBACK_SKIP_STARTUP_TASKS), so the sync-startup test exercises the real
  path again.
- Restore the window.slopsmith backward-compat alias dropped during conflict
  resolution, and move the bus aliases to AFTER the _feedBackExisting merge
  block so they reference the fully-assembled object (also fixes the
  loop_api.test.js API-surface regex, which the original PR latently broke).
- Drop the stray empty data/web_library.db (runtime DB lives in CONFIG_DIR)
  and gitignore it.
- Fix stale tone-source test: feed[dB]ack -> fee[dB]ack to match shipped
  source labels.

Verified locally (org CI billing-blocked): JS 819/819 pass; pytest 1669
passed / 1683 collected with 0 import errors; zero residual slopsmith/byron
except the two intentional window.slopsmith aliases.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* rename: implement advertised backward-compat + prune dead community plugins

Address gaps where PR #537's "Backward compatibility" section was advertised
but not implemented, and clean up the community plugin list.

Env vars (FEEDBACK_* canonical, legacy SLOPSMITH_* honoured):
- New lib/env_compat.py (getenv_compat / env_flag_compat) + tests. server.py
  (_env_flag + all FEEDBACK_* reads), diagnostics_hardware, gp2midi and
  tailwind_rebuild now resolve the legacy alias, so existing SLOPSMITH_UI /
  SLOPSMITH_PLUGINS_DIR / etc. deployments keep working.
- Fix the rename collapsing plugins/__init__.py and minigames/routes.py from
  `FEEDBACK_PLUGINS_DIR or SLOPSMITH_PLUGINS_DIR` into a redundant
  `FEEDBACK_ or FEEDBACK_` (the fallback was silently lost).

Storage (app.js update-channel):
- Read feedBack-update-channel, fall back to legacy slopsmith-update-channel,
  and clear the legacy key on write — so a user's update-channel preference
  survives the rename instead of resetting to "stable".

Community plugin list (README): the rename rewrote third-party repo URLs we
don't own. Probed every one; their owners never renamed, so:
- Restore the 13 live community plugins to their real slopsmith-* names.
- Prune 6 that are 404 to the public (topkoa splitscreen/stems, OmikronApex
  tuner, Jafz2001 nam-rig-builder, DeathlySin song-preview, Erikcb91 shuffle).
- Fix a pre-existing Guitar Theory clone-command typo (nam-tone -> guitar-theory).

Verified: env_compat 7/7, JS 819/819, pytest 1690 collected / 0 import errors,
rename-sensitive + startup suites green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: byrongamatos <xasiklas@gmail.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 11:03:01 +02:00

193 lines
10 KiB
JavaScript

// Source-level guards for the visibility-aware rAF skip and the
// highway:visibility event (feedBack#246). The createHighway closure
// owns the canvas + WebGL context lifecycle that's too heavy to
// reproduce in a vm sandbox — these checks lock in the wiring instead.
const { test } = require('node:test');
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const highwayJs = path.join(__dirname, '..', '..', 'static', 'highway.js');
const highway3dJs = path.join(__dirname, '..', '..', 'plugins', 'highway_3d', 'screen.js');
// Brace-balanced extraction so a future method that grows guards or
// nested blocks doesn't get truncated by a naive `[^}]*\}` regex.
function extractBlock(src, signature) {
const start = src.indexOf(signature);
assert.ok(start !== -1, `signature '${signature}' not found`);
const openBrace = src.indexOf('{', start);
assert.ok(openBrace !== -1, `opening brace after '${signature}' not found`);
let depth = 1;
let i = openBrace + 1;
while (i < src.length && depth > 0) {
const ch = src[i];
if (ch === '{') depth++;
else if (ch === '}') depth--;
i++;
}
assert.ok(depth === 0, `unbalanced braces after '${signature}'`);
return src.slice(start, i);
}
test('highway declares visibility state (_visibleOverride + _lastVisible)', () => {
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /let\s+_visibleOverride\s*=\s*null/, 'missing _visibleOverride (override sentinel)');
assert.match(src, /let\s+_lastVisible\s*=\s*null/, 'missing _lastVisible (last-emitted state)');
});
test('_isHighwayVisible respects _visibleOverride and falls back to offsetParent', () => {
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function _isHighwayVisible()');
assert.match(fn, /_visibleOverride\s*!==\s*null/, 'must check the override before the DOM');
assert.match(fn, /canvas\.offsetParent\s*!==\s*null/, 'DOM fallback must use offsetParent !== null');
});
test('_emitVisibilityIfChanged is transition-only (no per-frame spam)', () => {
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function _emitVisibilityIfChanged()');
// Must short-circuit when the current state equals the cached one.
assert.match(fn, /v\s*===\s*_lastVisible/, 'must compare current vs _lastVisible and bail when equal');
// Must update the cache and emit the event with the documented payload shape.
assert.match(fn, /_lastVisible\s*=\s*v/, 'must update _lastVisible after a transition');
assert.match(
fn,
/window\.feedBack\.emit\(\s*['"]highway:visibility['"][\s\S]*?visible:\s*v[\s\S]*?canvas/,
'must emit highway:visibility with { visible, canvas }',
);
});
test('rAF draw() loop calls _emitVisibilityIfChanged and skips when hidden', () => {
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function draw()');
assert.match(fn, /_emitVisibilityIfChanged\(\)/, 'rAF draw() must call _emitVisibilityIfChanged each tick');
// Ordering: emit → skip-when-hidden → ready gate → renderer.draw.
// The emit must run BEFORE the !ready bail so visibility
// transitions during loading/reconnect windows still propagate.
const emitIdx = fn.search(/_emitVisibilityIfChanged\(\)/);
const skipIdx = fn.search(/if\s*\(\s*!_rendering\s*\)\s*return/);
const readyIdx = fn.search(/if\s*\(\s*!ready\s*\)\s*return/);
const drawIdx = fn.search(/_renderer\.draw\(/);
assert.ok(emitIdx !== -1 && skipIdx !== -1 && readyIdx !== -1 && drawIdx !== -1, 'all four landmarks must be present');
assert.ok(emitIdx < readyIdx, 'emit must run BEFORE the !ready gate (transitions during loading must still fire)');
assert.ok(skipIdx < readyIdx, 'skip-when-hidden must short-circuit before the ready gate');
assert.ok(readyIdx < drawIdx, 'ready gate must run before renderer.draw');
});
test('draw() keeps an active custom renderer painting through an override-hide (feedBack#819)', () => {
// The `_rendering` decision must distinguish a renderer-set override-hide
// (setVisible(false) — canvas occluded by an opaque overlay, but the
// active custom renderer still paints its own surface, e.g. Tab View's
// DOM) from genuine off-screen (offsetParent === null). An active custom
// renderer keeps getting draw() ONLY while still in layout; the default
// 2D renderer and the genuine off-screen case still bail.
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function draw()');
// Single render decision drives both the perf-HUD reset and the gate.
assert.match(fn, /let\s+_rendering\s*=\s*_lastVisible/, 'must derive a single _rendering decision from _lastVisible');
// Assert the exact boolean RELATIONSHIP, not just the tokens (CodeRabbit):
// the exemption must AND together override-hide, an active custom renderer,
// and the canvas still in layout. A weakened guard (e.g. `||`, or a dropped
// offsetParent clause) must fail this — that's the regression being fixed.
assert.match(
fn,
/!_rendering\s*&&\s*_visibleOverride\s*===\s*false\s*&&\s*_renderer\s*!==\s*_defaultRenderer\s*&&\s*canvas\s*&&\s*canvas\.offsetParent\s*!==\s*null/,
'exemption must AND override-hide + active custom renderer + canvas-in-layout (genuine off-screen still pauses, #246)',
);
// Both the HUD reset and the gate key off _rendering, not _lastVisible,
// so the HUD doesn\'t churn while the custom renderer is actually drawing.
assert.match(fn, /_perfHud\s*&&\s*\(\s*!_rendering/, 'perf-HUD reset must key off _rendering, not _lastVisible');
assert.match(fn, /if\s*\(\s*!_rendering\s*\)\s*return/, 'the draw gate must bail on !_rendering');
});
test('api.isVisible() exposes a snapshot for late subscribers', () => {
// The event is transition-only, so renderers that bind after the
// initial frame need a way to sync. isVisible() returns the same
// value _isHighwayVisible() would return on the next tick.
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'isVisible()');
assert.match(fn, /return\s+_isHighwayVisible\(\)/, 'isVisible() must return _isHighwayVisible()');
});
test('canvas-replace resets _lastVisible so the new canvas re-emits', () => {
// _lastVisible is per-canvas-lifecycle: a fresh canvas could
// be in a different displayed state than the one it replaced.
// Without the reset, _emitVisibilityIfChanged would suppress
// the first transition on the new canvas.
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function _replaceCanvas(newType)');
assert.match(fn, /_lastVisible\s*=\s*null/, '_replaceCanvas must reset _lastVisible so the new canvas re-emits');
});
test('api.setVisible accepts bool / null and re-emits inline', () => {
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'setVisible(v)');
// null/undefined → clears the override
assert.match(fn, /v\s*===\s*null\s*\|\|\s*v\s*===\s*undefined/, 'null/undefined must clear the override');
// Non-null → coerce to boolean
assert.match(fn, /_visibleOverride\s*=.*\?\s*null\s*:\s*!!v/, 'non-null must coerce to !!v');
// Re-evaluate immediately so the transition fires on the call, not the next rAF.
assert.match(fn, /_emitVisibilityIfChanged\(\)/, 'setVisible must call _emitVisibilityIfChanged inline');
});
test('3D Highway subscribes to highway:visibility and toggles wrap on hide', () => {
const src = fs.readFileSync(highway3dJs, 'utf8');
// Scope to lifecycle blocks so unrelated / commented mentions
// elsewhere in screen.js can't cause false positives.
const initSceneBlock = extractBlock(src, 'function initScene()');
const teardownBlock = extractBlock(src, 'function teardown()');
// Listener registration with the documented event name (in init).
assert.match(
initSceneBlock,
/window\.feedBack\.on\(\s*['"]highway:visibility['"]/,
'initScene must subscribe to highway:visibility',
);
// Handler filters by canvas identity so splitscreen panels don't
// hide each other's overlays — every instance receives every event
// on the shared feedBack bus, so this gate is essential.
assert.match(
initSceneBlock,
/e\.detail\.canvas\s*!==\s*highwayCanvas/,
'handler must filter on event.detail.canvas !== highwayCanvas (splitscreen-safe)',
);
// Handler toggles wrap.style.display based on visible === false.
assert.match(
initSceneBlock,
/wrap\.style\.display\s*=\s*v\s*===\s*false\s*\?\s*['"]none['"]\s*:\s*['"]['"]/,
'handler must hide the wrap when visible === false',
);
// Initial-sync on bind so renderers that mount while the canvas
// is already hidden (e.g. plugin loaded mid-splitscreen) don't
// leave the wrap stuck in the wrong state.
assert.match(
initSceneBlock,
/highwayCanvas\.offsetParent\s*!==\s*null/,
'initScene must compute initial visibility from local highwayCanvas (splitscreen-safe)',
);
// Subscribes to highway:canvas-replaced so the identity gate
// (event.detail.canvas === highwayCanvas) survives core's
// context-type-driven canvas swap. Per CLAUDE.md plugin contract.
assert.match(
initSceneBlock,
/window\.feedBack\.on\(\s*['"]highway:canvas-replaced['"]/,
'initScene must track canvas swaps so the visibility gate keeps matching',
);
assert.match(
initSceneBlock,
/highwayCanvas\s*=\s*e\.detail\.newCanvas/,
'canvas-replaced handler must update the local highwayCanvas reference',
);
// Teardown unbinds both listeners.
assert.match(
teardownBlock,
/window\.feedBack\.off\(\s*['"]highway:visibility['"]/,
'teardown must unbind highway:visibility',
);
assert.match(
teardownBlock,
/window\.feedBack\.off\(\s*['"]highway:canvas-replaced['"]/,
'teardown must unbind highway:canvas-replaced',
);
});