// Pins the sustain bloom glow in plugins/highway_3d/screen.js (PR #329). // Sustained chord rails get a soft gaussian glow: a DataTexture gaussian // (_makeGaussTex) drives a wider, additive-blended plane mesh (pSusRailBloom) // rendered behind the core rail. A refactor that drops the gaussian texture, // stops using additive blending, or bumps the bloom renderOrder above the // core rail (16) would silently regress or invert the effect. // // Source-level only — same strategy as the other tests/js/ files. const { test } = require('node:test'); const assert = require('node:assert/strict'); const fs = require('node:fs'); const path = require('node:path'); const SCREEN_JS = path.join(__dirname, '..', '..', 'plugins', 'highway_3d', 'screen.js'); test('a gaussian DataTexture helper (_makeGaussTex) drives the bloom falloff', () => { const src = fs.readFileSync(SCREEN_JS, 'utf8'); assert.match( src, /function\s+_makeGaussTex\s*\(/, '_makeGaussTex must exist to build the bloom gaussian texture', ); assert.match( src, /_bloomGaussTex\s*=\s*_makeGaussTex\(/, 'the bloom texture must be produced by _makeGaussTex', ); }); test('the bloom rail material uses additive blending', () => { const src = fs.readFileSync(SCREEN_JS, 'utf8'); assert.match( src, /mSusRailBloomBase\s*=\s*new\s+T\.MeshBasicMaterial\(\{[\s\S]*?blending:\s*T\.AdditiveBlending[\s\S]*?\}\)/, 'mSusRailBloomBase must blend additively so it brightens what is behind it', ); }); test('the bloom pool seeds meshes at renderOrder 4, behind the core rail (5)', () => { // renderOrder 4 keeps the bloom behind the core sustain rail (5) so the // glow reads as a trail rather than occluding the rail. const src = fs.readFileSync(SCREEN_JS, 'utf8'); assert.match( src, /pSusRailBloom\s*=\s*pool\([^)]*,\s*\(\)\s*=>\s*\{[\s\S]*?m\.renderOrder\s*=\s*4\s*;[\s\S]*?\}\s*\)/, 'pSusRailBloom pool must seed meshes with renderOrder = 4', ); });