/* * fee[dB]ack v0.3.0 — progression core (spec 010). * * Shared client state for /api/progression (mastery rank, paths/challenges, * quests, Decibels wallet) AND the owner of the `progression` capability * domain (kind: command, safety: safe), so plugins coordinate through the * capability pipeline instead of private globals: * * inspect → the full progression state * record-event {type, payload} → whitelisted event intake (minigame_run); * song_completed is server-derived and denied * list-shop / buy-item / equip-item * (buy/equip require authorization:'user-action') * * Lifecycle events are emitted on the capability surface and mirrored on * window.feedBack as `progression:*` for non-capability consumers: * challenge-completed, quest-completed, quest-progressed, path-level-up, * path-progressed, rank-changed, db-changed, calibration-completed, * cosmetic-equipped (+ progression:updated whenever fresh state lands). * quest-progressed / path-progressed are the partial-advance counterparts to * the *-completed / *-level-up events (the achievement-toast feed). * * Vanilla JS, no framework (constitution P-II). */ (function () { 'use strict'; const sm = window.feedBack = window.feedBack || {}; let _state = null; // last /api/progression payload let _fetching = null; // in-flight refresh (coalesced) function _emit(name, detail) { const capabilities = sm.capabilities; if (capabilities && capabilities.version === 1 && typeof capabilities.emitEvent === 'function') { try { capabilities.emitEvent('progression', name, detail || {}); } catch (e) { /* non-fatal */ } } if (typeof sm.emit === 'function') { try { sm.emit('progression:' + name, detail || {}); } catch (e) { /* non-fatal */ } } } // Index quests by "period:id" so a refresh can be diffed against the last // state (period_type isn't on the per-quest payload, so carry it here). function _questIndex(state) { const out = {}; const quests = (state && state.quests) || {}; ['daily', 'weekly'].forEach((period) => { (((quests[period] || {}).quests) || []).forEach((item) => { if (item && item.id != null) out[period + ':' + item.id] = { period, item }; }); }); return out; } function _diff(prev, next) { if (!prev || !next) return; if (prev.mastery_rank !== next.mastery_rank) { _emit('rank-changed', { from: prev.mastery_rank, to: next.mastery_rank }); } const before = (prev.wallet || {}).balance; const after = (next.wallet || {}).balance; if (before !== after) _emit('db-changed', { from: before, to: after, wallet: next.wallet }); // Quest "advance" — a still-incomplete quest whose count rose since the // last state. The increment that COMPLETES a quest is intentionally left // to quest-completed (emitted from notify()'s summary) so a finished // quest surfaces once, not twice. A period rollover (count resets to 0, // or a brand-new quest id) produces no event. const prevQuests = _questIndex(prev); const nextQuests = _questIndex(next); Object.keys(nextQuests).forEach((key) => { const pq = prevQuests[key]; const nq = nextQuests[key]; if (pq && !nq.item.completed && Number(nq.item.count) > Number(pq.item.count)) { _emit('quest-progressed', Object.assign({ period_type: nq.period }, nq.item)); } }); // Path "progress" — a challenge toward the next level completed // (next.completed rose) WITHOUT a level-up. The level-up itself is // emitted as path-level-up from notify()'s summary, so it surfaces once. const prevPaths = {}; (prev.paths || []).forEach((p) => { if (p && p.id != null) prevPaths[p.id] = p; }); (next.paths || []).forEach((np) => { const pp = prevPaths[np && np.id]; if (!pp || !np.next || !pp.next) return; if (np.level === pp.level && Number(np.next.completed) > Number(pp.next.completed)) { _emit('path-progressed', { id: np.id, name: np.name, level: np.level, next_level: np.next.level, completed: np.next.completed, required: np.next.required, }); } }); } async function refresh() { if (_fetching) return _fetching; _fetching = (async () => { try { const r = await fetch('/api/progression'); if (r.ok) { const prev = _state; _state = await r.json(); _diff(prev, _state); _contributeDiagnostics(); if (typeof sm.emit === 'function') sm.emit('progression:updated', _state); } } catch (e) { /* offline — keep last-known state */ } _fetching = null; return _state; })(); return _fetching; } // Fan a record-event / stats outcome summary out as lifecycle events, then // refresh the cached state. Anything that receives a summary payload // (stats-recorder, the minigames hub, the events command) feeds this. function notify(summary) { if (summary && typeof summary === 'object') { (summary.challenges_completed || []).forEach((c) => _emit('challenge-completed', c)); (summary.quests_completed || []).forEach((q) => _emit('quest-completed', q)); (summary.level_ups || []).forEach((l) => _emit('path-level-up', l)); if (summary.calibration_completed) { // Capture the pre-completion status NOW, before refresh() below // flips the cached calibration_status to 'completed'. The handler // prefers detail.prior_calibration_status over the cache, so this // keeps the success modal correct even if the event is delivered // after a refresh has already landed. const prior = (_state && _state.onboarding && _state.onboarding.calibration_status) || null; _emit('calibration-completed', { prior_calibration_status: prior }); } } return refresh(); // rank-changed / db-changed fall out of the diff } async function _post(url, body) { const r = await fetch(url, { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify(body || {}), }); let data = {}; try { data = await r.json(); } catch (e) { /* empty body */ } return { ok: r.ok, status: r.status, data }; } // ── Diagnostics (redaction-safe: counts + totals only, no song names) ──── function _contributeDiagnostics() { const diagnostics = sm.diagnostics; if (!diagnostics || typeof diagnostics.contribute !== 'function' || !_state) return; try { diagnostics.contribute('progression', { schema: 'feedBack.progression.diag.v1', mastery_rank: _state.mastery_rank, calibration_status: (_state.onboarding || {}).calibration_status, paths: (_state.paths || []).map((p) => ({ id: p.id, level: p.level, max_level: p.max_level })), quests: { daily: ((_state.quests || {}).daily || {}).quests ? _state.quests.daily.quests.filter((q) => q.completed).length + '/' + _state.quests.daily.quests.length : null, weekly: ((_state.quests || {}).weekly || {}).quests ? _state.quests.weekly.quests.filter((q) => q.completed).length + '/' + _state.quests.weekly.quests.length : null, }, wallet: _state.wallet || null, }); } catch (e) { /* diagnostics must never break progression */ } } // ── Capability domain owner ────────────────────────────────────────────── const _handled = (payload) => ({ outcome: 'handled', payload: payload || {} }); const _denied = (reason, payload) => ({ outcome: 'denied', reason, payload: payload || {} }); const _failed = (reason) => ({ outcome: 'failed', reason }); function _registerOwner() { const capabilities = sm.capabilities; if (!capabilities || capabilities.version !== 1 || typeof capabilities.registerOwner !== 'function') return; capabilities.registerOwner('progression', { pluginId: 'core.progression', kind: 'command', ownership: 'exclusive-owner', safety: 'safe', commands: ['inspect', 'record-event', 'list-shop', 'buy-item', 'equip-item'], events: ['challenge-completed', 'quest-completed', 'quest-progressed', 'path-level-up', 'path-progressed', 'rank-changed', 'db-changed', 'calibration-completed', 'cosmetic-equipped'], description: 'Owns player progression: mastery rank, instrument-path challenges, daily/weekly quests, the Decibels wallet, and the cosmetics shop.', handlers: { inspect: async () => _handled((await refresh()) || {}), 'record-event': async (ctx) => { const payload = (ctx && ctx.payload) || {}; try { const r = await _post('/api/progression/events', { type: payload.type, payload: payload.payload || {} }); if (!r.ok) return _denied(r.data.error || ('HTTP ' + r.status)); notify(r.data.progression); return _handled(r.data.progression); } catch (e) { return _failed('progression event intake unreachable'); } }, 'list-shop': async () => { try { const r = await fetch('/api/shop'); if (!r.ok) return _failed('HTTP ' + r.status); return _handled(await r.json()); } catch (e) { return _failed('shop unreachable'); } }, 'buy-item': async (ctx) => { if (!ctx || ctx.authorization !== 'user-action') { return _denied('buy-item requires authorization: user-action'); } try { const r = await _post('/api/shop/buy', { item_id: (ctx.payload || {}).item_id }); if (!r.ok) return _denied(r.data.error || ('HTTP ' + r.status), r.data); refresh(); return _handled(r.data); } catch (e) { return _failed('shop unreachable'); } }, 'equip-item': async (ctx) => { if (!ctx || ctx.authorization !== 'user-action') { return _denied('equip-item requires authorization: user-action'); } const payload = ctx.payload || {}; try { const r = await _post('/api/shop/equip', { slot: payload.slot, item_id: payload.item_id == null ? null : payload.item_id }); if (!r.ok) return _denied(r.data.error || ('HTTP ' + r.status), r.data); _emit('cosmetic-equipped', { slot: payload.slot, item_id: payload.item_id == null ? null : payload.item_id }); return _handled(r.data); } catch (e) { return _failed('shop unreachable'); } }, }, }); } // ── Public API + boot ──────────────────────────────────────────────────── window.v3Progression = { refresh, notify, get: () => _state, }; _registerOwner(); // `defer` runs this at readyState 'interactive' — later scripts have not // evaluated yet, so wait for DOMContentLoaded (see static/v3/index.html). if (document.readyState !== 'complete') { document.addEventListener('DOMContentLoaded', () => { refresh(); }, { once: true }); } else { refresh(); } })();