# feedBack-plugin-minigames The minigame framework for [FeedBack](https://github.com/got-feedback/feedBack). This plugin provides: - A **Minigames hub** screen that discovers every installed minigame plugin and lists them as tiles with leaderboards. - A **shared profile** (XP, level, unlocks, totals) that aggregates runs across every minigame. - A JS **SDK** exposed at `window.feedBackMinigames` that minigame plugins use to access scoring, HUD primitives, run persistence, and a scheduler — so individual minigames do not need their own DSP or backend. ## Writing a minigame A minigame is a standard FeedBack plugin that: 1. Adds a `minigame` block to its `plugin.json`: ```json { "id": "my_game", "name": "My Game", "version": "0.1.0", "script": "game.js", "minigame": { "title": "My Game", "tagline": "Short pitch", "type": "chart-free", "scoring": "pitch-continuous", "thumbnail": "thumb.png" } } ``` 2. On script load, registers itself with the SDK using the safe late-binding pattern (minigame plugins may load before the SDK; the pending queue handles both orderings — the SDK drains it on init, and the `feedBack-minigames-ready` event is an alternative for plugins that prefer event-driven registration): > **Important:** `spec.id` must exactly match the `id` field in `plugin.json`. > The backend registry uses `plugin_id` (sourced from `plugin.json`) and the > hub UI merges manifest metadata (title, tagline, thumbnail, modifiers) by > that key. If `spec.id` and `plugin.json` `id` diverge, runs and leaderboard > data will be attributed to an unrecognised game and display metadata (title, > thumbnail) will fall back to JS-spec values rather than the richer manifest > values. ```js const spec = { id: 'my_game', start: ({ container, modifiers, sdk }) => { /* mount game into container */ }, stop: () => { /* tear down */ }, }; if (window.feedBackMinigames) { window.feedBackMinigames.register(spec); } else { (window.__feedBackMinigamesPending = window.__feedBackMinigamesPending || []).push(spec); } ``` 3. Calls `window.feedBackMinigames.end({ score, durationMs, modifiers, meta })` when the run ends. See [`feedBack-plugin-flappy-bend`](https://github.com/got-feedback/feedBack-plugin-flappy-bend) for a working example. ## SDK reference `window.feedBackMinigames` exposes: - `register(spec)` — declare a minigame - `start(gameId, opts)` / `end(result)` — lifecycle - `scoring.createContinuous(opts)` — emits per-frame pitch (YIN, ~60 Hz) - `scoring.createDiscrete(opts)` — wraps `createNoteDetector`, emits hit/miss - `scoring.createChord(opts)` — full chord scorer (delegates to note_detect) - `ui.mountHUD(html)` / `ui.runSummary(result)` / `ui.modifierPicker(defs)` - `submitRun(...)` / `getLeaderboard(...)` / `getProfile()` - `scheduler.every(ms, cb)` / `in(ms, cb)` / `cancel(id)` ## Dependencies - `feedBack-plugin-notedetect` >= 1.10.0 — required for discrete/chord scoring modes (continuous mode is self-contained).