/* * fee[dB]ack v0.3.0 — achievement notifications (toasts). * * A small, reusable toast surface (window.fbNotify) plus the progression wiring * that turns progression:* lifecycle events into fancy in-app notifications: * * quest-progressed → subtle "Quest advanced — N/M" * quest-completed → celebratory "Quest Complete! +N dB" * path-progressed → subtle "{Path}: challenge done — N/M to Level X" * path-level-up → celebratory "{Path} reached Level X!" * rank-changed (up) → celebratory "Mastery Rank X!" * * Vanilla JS, no framework (constitution P-II). Animation + accent colors are * inline styles so the prebuilt Tailwind stylesheet needs no new utilities. * Self-contained: it subscribes through window.feedBack.on, degrading to a * no-op when the bus or DOM isn't present (SSR/headless safety, P15). */ (function () { 'use strict'; const esc = (s) => String(s == null ? '' : s).replace(/[&<>"']/g, (c) => ( { '&': '&', '<': '<', '>': '>', '"': '"', "'": ''' }[c])); function container() { let host = document.getElementById('fb-notify-stack'); if (!host) { host = document.createElement('div'); host.id = 'fb-notify-stack'; // Bottom-right stack, newest on top; clicks pass through the gaps. host.className = 'fixed bottom-4 right-4 z-[120] flex flex-col gap-2 items-end pointer-events-none'; host.style.maxWidth = 'min(24rem, calc(100vw - 2rem))'; document.body.appendChild(host); } return host; } // opts: { title, message, icon, accent, reward, big, durationMs } function show(opts) { opts = opts || {}; if (typeof document === 'undefined' || !document.body) return null; const host = container(); const accent = opts.accent || '#3B82F6'; const big = !!opts.big; const card = document.createElement('div'); card.className = 'pointer-events-auto bg-fb-card border border-fb-border/60 rounded-xl shadow-xl ' + 'flex items-center gap-3 ' + (big ? 'px-4 py-3' : 'px-3 py-2'); card.style.borderLeft = '4px solid ' + accent; card.style.opacity = '0'; card.style.transform = 'translateY(12px)'; card.style.transition = 'transform .35s cubic-bezier(.2,.8,.2,1), opacity .35s'; const iconSize = big ? 'w-10 h-10 text-xl' : 'w-8 h-8 text-base'; const icon = '' + esc(opts.icon || '⭐') + ''; const reward = (opts.reward != null && Number(opts.reward) > 0) ? '+' + Number(opts.reward).toLocaleString() + ' dB' : ''; const body = '' + '' + esc(opts.title || '') + '' + (opts.message ? '' + esc(opts.message) + '' : '') + reward + ''; card.innerHTML = icon + body; host.insertBefore(card, host.firstChild); // newest on top of the stack // Animate in on the next frame (double rAF so the initial style applies). requestAnimationFrame(() => requestAnimationFrame(() => { card.style.opacity = '1'; card.style.transform = 'translateY(0)'; })); const dur = opts.durationMs || (big ? 5200 : 3200); const dismiss = () => { if (card._done) return; card._done = true; clearTimeout(card._t); card.style.opacity = '0'; card.style.transform = 'translateY(8px)'; setTimeout(() => { try { card.remove(); } catch (e) { /* already gone */ } }, 360); }; card.addEventListener('click', dismiss); card._t = setTimeout(dismiss, dur); return card; } function clear() { const host = document.getElementById('fb-notify-stack'); if (host) host.innerHTML = ''; } window.fbNotify = { show: show, clear: clear }; // ── Progression wiring ──────────────────────────────────────────────────── const sm = window.feedBack; if (!sm || typeof sm.on !== 'function') return; // no bus → toasts API still usable const periodLabel = (p) => (p === 'weekly' ? 'Weekly Quest' : p === 'daily' ? 'Daily Quest' : 'Quest'); const pathName = (id, fallback) => { const prog = (window.v3Progression && window.v3Progression.get()) || null; const hit = ((prog && prog.paths) || []).find((p) => p && p.id === id); return (hit && hit.name) || fallback || 'Path'; }; // The bus delivers a CustomEvent; the progression payload is e.detail // (matches every other window.feedBack.on consumer, e.g. progress.js). sm.on('progression:quest-progressed', (e) => { const q = e && e.detail; if (!q) return; fbNotify.show({ icon: '🎯', accent: '#3B82F6', title: periodLabel(q.period_type) + ' advanced', message: (q.title ? q.title + ' — ' : '') + q.count + '/' + q.target, }); }); sm.on('progression:quest-completed', (e) => { const q = e && e.detail; if (!q) return; fbNotify.show({ big: true, icon: '🏆', accent: '#FACC15', title: periodLabel(q.period_type) + ' complete!', message: q.title || '', reward: q.reward_db, }); }); sm.on('progression:path-progressed', (e) => { const p = e && e.detail; if (!p) return; fbNotify.show({ icon: '🎸', accent: '#22C55E', title: (p.name || 'Path') + ' progress', message: 'Challenge done — ' + p.completed + '/' + p.required + ' to Level ' + p.next_level, }); }); sm.on('progression:path-level-up', (e) => { const l = e && e.detail; if (!l) return; fbNotify.show({ big: true, icon: '⭐', accent: '#F97316', title: pathName(l.path_id) + ' — Level ' + l.new_level + '!', message: 'Instrument path leveled up', }); }); sm.on('progression:rank-changed', (e) => { const r = e && e.detail; // Celebrate rank-UPs only (a per-source reset can lower it). if (!r || !(Number(r.to) > Number(r.from))) return; fbNotify.show({ big: true, icon: '🏅', accent: '#A855F7', title: 'Mastery Rank ' + r.to + '!', message: 'Your overall rank went up', }); }); })();