/*
* fee[dB]ack v0.3.0 — achievement notifications (toasts).
*
* A small, reusable toast surface (window.fbNotify) plus the progression wiring
* that turns progression:* lifecycle events into fancy in-app notifications:
*
* quest-progressed → subtle "Quest advanced — N/M"
* quest-completed → celebratory "Quest Complete! +N dB"
* path-progressed → subtle "{Path}: challenge done — N/M to Level X"
* path-level-up → celebratory "{Path} reached Level X!"
* rank-changed (up) → celebratory "Mastery Rank X!"
*
* Vanilla JS, no framework (constitution P-II). Animation + accent colors are
* inline styles so the prebuilt Tailwind stylesheet needs no new utilities.
* Self-contained: it subscribes through window.feedBack.on, degrading to a
* no-op when the bus or DOM isn't present (SSR/headless safety, P15).
*/
(function () {
'use strict';
const esc = (s) => String(s == null ? '' : s).replace(/[&<>"']/g, (c) => (
{ '&': '&', '<': '<', '>': '>', '"': '"', "'": ''' }[c]));
function container() {
let host = document.getElementById('fb-notify-stack');
if (!host) {
host = document.createElement('div');
host.id = 'fb-notify-stack';
// Bottom-right stack, newest on top; clicks pass through the gaps.
host.className = 'fixed bottom-4 right-4 z-[120] flex flex-col gap-2 items-end pointer-events-none';
host.style.maxWidth = 'min(24rem, calc(100vw - 2rem))';
document.body.appendChild(host);
}
return host;
}
// opts: { title, message, icon, accent, reward, big, durationMs }
function show(opts) {
opts = opts || {};
if (typeof document === 'undefined' || !document.body) return null;
const host = container();
const accent = opts.accent || '#3B82F6';
const big = !!opts.big;
const card = document.createElement('div');
card.className = 'pointer-events-auto bg-fb-card border border-fb-border/60 rounded-xl shadow-xl ' +
'flex items-center gap-3 ' + (big ? 'px-4 py-3' : 'px-3 py-2');
card.style.borderLeft = '4px solid ' + accent;
card.style.opacity = '0';
card.style.transform = 'translateY(12px)';
card.style.transition = 'transform .35s cubic-bezier(.2,.8,.2,1), opacity .35s';
const iconSize = big ? 'w-10 h-10 text-xl' : 'w-8 h-8 text-base';
const icon = '' + esc(opts.icon || '⭐') + '';
const reward = (opts.reward != null && Number(opts.reward) > 0)
? '+' +
Number(opts.reward).toLocaleString() + ' dB'
: '';
const body = '' +
'' + esc(opts.title || '') + '' +
(opts.message ? '' + esc(opts.message) + '' : '') +
reward + '';
card.innerHTML = icon + body;
host.insertBefore(card, host.firstChild); // newest on top of the stack
// Animate in on the next frame (double rAF so the initial style applies).
requestAnimationFrame(() => requestAnimationFrame(() => {
card.style.opacity = '1';
card.style.transform = 'translateY(0)';
}));
const dur = opts.durationMs || (big ? 5200 : 3200);
const dismiss = () => {
if (card._done) return;
card._done = true;
clearTimeout(card._t);
card.style.opacity = '0';
card.style.transform = 'translateY(8px)';
setTimeout(() => { try { card.remove(); } catch (e) { /* already gone */ } }, 360);
};
card.addEventListener('click', dismiss);
card._t = setTimeout(dismiss, dur);
return card;
}
function clear() {
const host = document.getElementById('fb-notify-stack');
if (host) host.innerHTML = '';
}
window.fbNotify = { show: show, clear: clear };
// ── Progression wiring ────────────────────────────────────────────────────
const sm = window.feedBack;
if (!sm || typeof sm.on !== 'function') return; // no bus → toasts API still usable
const periodLabel = (p) => (p === 'weekly' ? 'Weekly Quest' : p === 'daily' ? 'Daily Quest' : 'Quest');
const pathName = (id, fallback) => {
const prog = (window.v3Progression && window.v3Progression.get()) || null;
const hit = ((prog && prog.paths) || []).find((p) => p && p.id === id);
return (hit && hit.name) || fallback || 'Path';
};
// The bus delivers a CustomEvent; the progression payload is e.detail
// (matches every other window.feedBack.on consumer, e.g. progress.js).
sm.on('progression:quest-progressed', (e) => {
const q = e && e.detail;
if (!q) return;
fbNotify.show({
icon: '🎯', accent: '#3B82F6',
title: periodLabel(q.period_type) + ' advanced',
message: (q.title ? q.title + ' — ' : '') + q.count + '/' + q.target,
});
});
sm.on('progression:quest-completed', (e) => {
const q = e && e.detail;
if (!q) return;
fbNotify.show({
big: true, icon: '🏆', accent: '#FACC15',
title: periodLabel(q.period_type) + ' complete!',
message: q.title || '', reward: q.reward_db,
});
});
sm.on('progression:path-progressed', (e) => {
const p = e && e.detail;
if (!p) return;
fbNotify.show({
icon: '🎸', accent: '#22C55E',
title: (p.name || 'Path') + ' progress',
message: 'Challenge done — ' + p.completed + '/' + p.required + ' to Level ' + p.next_level,
});
});
sm.on('progression:path-level-up', (e) => {
const l = e && e.detail;
if (!l) return;
fbNotify.show({
big: true, icon: '⭐', accent: '#F97316',
title: pathName(l.path_id) + ' — Level ' + l.new_level + '!',
message: 'Instrument path leveled up',
});
});
sm.on('progression:rank-changed', (e) => {
const r = e && e.detail;
// Celebrate rank-UPs only (a per-source reset can lower it).
if (!r || !(Number(r.to) > Number(r.from))) return;
fbNotify.show({
big: true, icon: '🏅', accent: '#A855F7',
title: 'Mastery Rank ' + r.to + '!',
message: 'Your overall rank went up',
});
});
})();