Pick a color per named string for both the 2D and 3D highways (string lines and gems). Colors follow the string by name, so Low E keeps its color whether you're on a 6-string guitar, a 4-string bass, or a 7/8-string (where the extra low strings use the Low B / Low F# slots).
Applies to the 3D highway immediately.
Subtle ambient animation in the distant fog area beyond the highway. Settings here apply to all 3D Highway panels by default; per-panel overrides can be set later (issue #13 follow-up).
Tints the background + distance fog. Applies to the 3D highway immediately.
Tints the fretboard surface + the lit lane. Applies to the 3D highway immediately.
Active when Background style is set to Butterchurn (visualizer).
Upload a JPG/PNG/WebP (≤1.5 MB). Renders as a slowly drifting backdrop in the fog band when the style above is set to Custom image.
Upload an MP4 or WebM (≤50 MB). Plays muted, looped in the fog band when the style above is set to Custom video. Bytes stay on the feedBack server, not in the browser.
The camera tracks your upcoming notes — panning along the fretboard, zooming for wide chords, and tilting to keep the playing area centred. Defaults are tuned for general use; open Advanced camera settings below to fine-tune each axis independently, lock the camera to first position, or scale on-screen text. Changes apply immediately while playing — no reload required.
Wide ahead shows more of the neck coming up and eases the framing forward. Steady & close-in keeps a calmer view centred on the notes right in front of you.
The 3D neck shows a nut, headstock, and a pitch label per string (from the chart tuning). Turn pieces off or pick colors to match your taste.
Per-axis tuning, a hard lock for songs that mostly stay in first position, and a global text-size dial. Most players don't need to touch these.
How aggressively the camera chases your upcoming notes side-to-side along the fretboard. Lower values (toward Twitchy) make the camera respond quickly to every shift, even small ones — useful if you want the view tightly centred on the next note at all times. Higher values (toward Calm) ignore small intra-position movement and only pan when the upcoming notes really shift to a new region of the neck (e.g. an open-position riff into a 12th-fret solo). Large position changes still pan smoothly at any setting.
Calmness of the camera pulling back for wide chords. Calm settings ignore short bursts of high-fret notes that would otherwise pop the camera back and forward.
How aggressively the camera re-frames vertically when the fretboard drifts. Calm = let small drift ride; Twitchy = re-centre often.
Adjusts the camera distance while the lock is engaged. Drag toward In to bring the fretboard closer (notes appear larger); toward Out to fit more onscreen. Has no effect when the lock is off.
Scales every text sprite in the scene — chord names, fret numbers, technique markers (bend / slide / H/P/T), section banners. Default 0.50 = 1.0× (no change). 0 = 0.5×, 1 = 1.5×.
How vivid idle strings, note bodies, and sustains read against the dark scene. Pastel matches the original washed-out look (low opacity, hit notes wash toward white); Vivid keeps strings/notes solid and lets each string's colour come through cleanly even when the note hits.
How much halo / bloom builds up around hit notes, sustain outlines, technique markers, and the projection ghost layer. Off kills emissive everywhere (flat-shaded look, projection ghost layer hidden); Glowy matches the original bright look. Anticipation pulse on idle strings is silenced at Off too.
How much "juice" a nailed note gets — the strike-line flash and the spark burst at the hit line. 0 = colour verdict only (no sparks).
Per-note display options.
Numbers appear on the hollow preview on the fretboard only (not on gems coming down the highway).
Where to show
This mode uses chord-hand events only. Single-note lines (including arpeggios charted as separate notes) need All notes.
A small ›/‹ arrow beside a sliding note's gem, pointing toward the slide's destination fret.
A preview of the same arrow on the fretboard, fading in ahead of time at the slide's starting fret.
If a note slides somewhere and then immediately slides again from there, show that second arrow early — while the first slide is still playing — instead of waiting.
Surfaces upcoming song sections (Verse, Chorus, Bridge, …) so you can anticipate what's coming. The "Up Next" card is a fixed 2D overlay with a live countdown.
Legacy in-scene cue: cyan section names fly down the fretboard alongside the notes. Off by default — the "Up Next" card above is the primary surface. Enable if you want both.
Overlay card showing the active tone and the next upcoming tone with a countdown. Only appears on songs that carry tone-change data. Displayed in amber to distinguish it from the cyan section card.
Overlay shown when a named chord is hit. Fades out after impact.
How often a row of fret-number reference markers slides down the highway floor. With a chart <anchor>, the row uses the inlay cadence (3,5,7,9,12,15,…) around the anchor fret—about two marker steps back and three forward (e.g. anchor 7 shows 3,5,7,9,12,15). Without anchors, every cadence fret is eligible. Light grey when an upcoming note uses that fret column, dark grey otherwise. Set to 0 to disable.
A faint ghost of the upcoming note that appears on the fretboard surface a fraction of a second before the real note reaches the strike line. Turn off if it clutters the view.
Teal numbers (3, 5, 7, 9, 12, 15, 17, 19, 22, 24) painted between the strings on the fretboard at the standard inlay positions. When visible, they stay fixed (don't scroll). Independent of the rolling fret-column markers above.
Thin vertical lines at every fret across the full highway width.