Pick a song with a drum tab (sloppak-spec §5.3), choose 3D Drum Highway from the viz picker. The plugin auto-attaches to your MIDI controller and routes chart pieces through the kit you configure below.
0 = down the lanes · 1 = top-down
Background, floor and lane colours — the same theme names as the guitar highway, so your look carries across instruments. Piece colours stay with the Palette above.
Dimmer ambience, stronger key light — more depth on the cymbals and drumheads.
How hard the notes and hit line self-illuminate (0.5 = stock). Pairs with bloom.
Lane stripe and accent-ring strength — lower for a calmer deck.
The backdrop pulses with the mix (stems analyser when a sloppak is loaded). Off = it animates on time only.
+1 pops on hits, a ring pulse every 10-combo, milestone bursts at 25/50/100, and a brief red flicker when a streak breaks.
Soft light-bleed around the hit line and bright notes. Applies live; turn off to reclaim GPU headroom on weak machines.
A small particle burst on every scored pad hit.
Tint hit feedback by timing — on-time green, early cyan, late amber. Off = always green.
Spark bursts grow with your combo.
Drives the lane flashes, approach glow and the kick camera pulse. 0 turns them off.
Auto-picks the first non-passthrough input on load. Pick "none" to pause hit and miss tracking.
Add the pieces you actually have, in the order you want them on the highway (left → right). The default fallback routing covers most common kit setups; use the fallbacks panel below to reroute any chart piece to a different lane on your kit, or set it to "—" to silently drop it.
When a song uses a piece that isn't on your kit, route it to one of your lanes. Set "—" to silently drop that piece.