Root cause: clicking Calibrate in the vocalCalibration-absent path queued
an 1800ms setTimeout but never stored the timer id. If the user clicked
Skip before the timer fired, advance('vocals', false) resolved the wizard;
the stale timer then fired advance('vocals', true), mutating the completed
array after resolution and (with a multi-instrument queue) double-
incrementing idx so the next instrument was dropped from both lists.
Fix: capture the setTimeout return value as _timerId and assign:
_activeCleanup = () => clearTimeout(_timerId)
advance() already drains _activeCleanup on every exit path (Skip,
Calibrate, and any future button), so no further call sites needed.
The _advancing flag + calBtn.disabled remain as the double-click guard;
this fix covers the orthogonal Skip-before-timer race.
Test 3c (new): Calibrate then Skip before timer — asserts clearTimeout
called, vocals in skipped only (not completed), stale timer no-op.
Fails without the fix. Harness updated to expose clearTimeout to vm ctx.
Gates: JS 1141/1141, pytest 60/60.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H2bM5jSbMskpdxm2CmuQVj
F1 (HIGH): add double-click guard to fallback path in renderAudioPanel.
- Declare `_advancing` flag before click handler; fallback else branch
returns early if already advancing, then sets flag + calBtn.disabled.
- Prevents two setTimeout advances from queuing when the button is
clicked twice before the 1800ms timer fires, which would silently
drop subsequent instruments from both completed and skipped.
- Test 4 (new): double-click with two instruments queued, asserts only
one timer is scheduled -- fails without the guard.
F2 (MEDIUM): add 'vocals' to _inputSetupRelaunch fallback list.
- Was ['guitar','bass','keys','drums']; now includes 'vocals' so the
Settings re-calibration wizard runs the vocals panel even when
/api/progression fails to respond.
- Test 6 (new): reads fallback literal from source, asserts 'vocals'
present -- fails without the fix.
F3 (LOW): key button label and notice off vocalCalibration presence for
vocals, not hasDetector (noteDetect).
- New `hasVocalCal` and `canCalibrate` vars; vocals shows 'Calibrate'
iff vocalCalibration facade present, 'Continue' otherwise.
- notLoadedNotice selects the correct per-instrument message.
- Test 7 (new): facade present + noteDetect absent => label 'Calibrate'.
Also: fix curly-quote string delimiters introduced by editor autocorrect
in prior commit -- replaced with straight ASCII quotes; restored original
curly apostrophes in prose content (isn’t, it’s).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H2bM5jSbMskpdxm2CmuQVj
1. Add data/progression/paths/vocals.json (5 levels, instrument:vocals
challenges) so the Vocals tile appears on wizard step 4.
2. Add vocals to INSTRUMENTS in plugins/input_setup/screen.js (mode:audio)
so the wizard renders a Vocals panel when that path is selected.
3. In renderAudioPanel, branch vocals away from noteDetect.launchCalibration
to window.feedBack.vocalCalibration.launch({requester,onDone,onCancel}).
Guard: facade absent (vocal-highway plugin disabled) → shows a notice and
auto-advances via setTimeout; never hangs or throws.
4. Update test_bundled_content_loads_clean to expect the 'vocals' path id.
5. Add tests/js/vocal_calibration_handoff.test.js — 4 tests covering:
- vocals.json shape (id/icon/5 levels, namespaced challenge ids)
- INSTRUMENTS includes vocals
- fallback when facade absent (no hang/throw, auto-advance)
- facade.launch called with correct args, onDone resolves wizard
Facade contract: window.feedBack.vocalCalibration frozen {version:1,
launch({requester,onDone,onCancel})} — built by Dwight (vocal-highway).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H2bM5jSbMskpdxm2CmuQVj