Commit Graph

28 Commits

Author SHA1 Message Date
ChrisBeWithYou
a86abadb14
settings: add host instrument profiles (#753)
* settings: add host instrument profiles

Signed-off-by: ChrisBeWithYou <christian.a.cowan@gmail.com>

* settings: add instrument pathway selection

Signed-off-by: ChrisBeWithYou <christian.a.cowan@gmail.com>

* fix(settings): profile-aware saves/resets/switch, provider tunings, bass-5

Five regressions from the instrument-profiles rework:

1. save_settings canonicalized profiles on EVERY save -> empty/unrelated POST
   froze default profiles into config.json (broke
   test_empty_post_preserves_all_existing_keys). Gate on the save touching
   instrument settings; GET already virtualizes profiles.
2. pathway is profile-mirrored, so the Gameplay reset (flat-key delete) was a
   no-op. reset_settings now resets pathway inside the persisted profiles too.
3. Per-profile tuning validation rejected provider/custom tunings (tuner
   plugin, /api/tunings). _valid_tuning_for_key now accepts a name unknown to
   every built-in table while still rejecting a built-in misapplied to the
   wrong key.
4. First-migration overwrote an explicit active_instrument_profile with the
   legacy-inferred one, so a fresh-config switch to 'bass' was lost. Use
   setdefault so an explicit request wins.
5. Pre-existing test_instrument_fields_persist used bass-5 + 'Drop D' (a
   4-string tuning). Updated to the valid 'Drop A'.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(settings): partial-merge instrument_profiles; clamp tuning on string-count switch

Two partial-update follow-ups:
- save_settings normalized a POSTed instrument_profiles by FILLING every omitted
  profile with defaults and replacing wholesale, so a one-profile update reset
  the others. Validate each PROVIDED profile individually and merge the partial
  over the persisted set inside the lock — /api/settings is partial-merge.
- the string-count picker posted only string_count, so the backend silently
  reset a now-invalid tuning to Standard while the UI kept the old value
  (settings/tuner desync). Clamp + post the valid tuning too, mirroring the
  instrument-switch path.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Signed-off-by: ChrisBeWithYou <christian.a.cowan@gmail.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 00:16:42 +02:00
Byron Gamatos
68e29a8b6e
fix(plugins): don't treat transient absence from /api/plugins as uninstall (#741)
* fix(plugins): don't treat transient absence from /api/plugins as uninstall

The backend clears its plugin registry at the start of load_plugins()
and repopulates it incrementally while HTTP stays up, so every backend
restart (desktop: Audio Quality soundfont switch, LAN toggle, update
restart) serves a window of partial — even empty — /api/plugins
responses. loadPlugins() treated absence from the current response as
an uninstall, with three destructive consequences for still-loaded
plugins:

1. Their settings-panel and screen DOM were wiped while their
   _loadedPluginScripts entry survived, so the NEXT refetch failed the
   DOM-existence check and re-evaluated the plugin's screen.js
   mid-session. For the desktop audio_engine plugin that re-ran init()
   against the surviving native audio chain and exactly duplicated
   every VST/NAM/IR stage (the alpha testers' "chain duplicates after
   leaving the Audio menu" / blown-out gain reports).
2. _reconcilePluginStyles dropped their stylesheet, leaving them
   visible but unstyled until they reappeared.
3. The stale-contribution sweep unmounted their UI contributions and
   unregistered their capability participant with no re-registration
   path (plugin scripts don't re-run thanks to the loadedScripts
   guard).

Absence is now a non-signal everywhere in loadPlugins: the DOM wipe and
style reconcile are scoped to plugins the response actually names, and
the absence sweep is removed. Present plugins still fully re-sync via
_registerLegacyPluginUiContributions each round; failed plugins are
present in the response and still cleaned up; nav is rebuilt from the
response so genuinely uninstalled plugins drop out of it, and their
(un-unloadable) already-evaluated scripts keep their DOM until reload.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* test: update idempotence contract to the absence-is-not-uninstall invariant

The removed-plugin sweep contract pinned the old behavior this branch
deletes; pin the new invariant instead (no absence sweep + respondedIds
scoping on the DOM/style reconcilers).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 14:45:30 +02:00
OmikronApex
d2b2a7e9f7
fix(tests): re-green the JS suite — 18 stale source-shape tests + 1 real seek-reason violation (#740)
main's JS suite has been red since the recent v3-library and player
refactors landed. 17 of 18 failures were test harnesses/regexes that
went stale behind real, intentional code changes; one was a genuine
contract violation in the code.

Code fix:
- session-resume seek passed 'resume' as its _audioSeek reason; the
  documented contract (enforced by song_seek.test.js) requires
  multi-word kebab-case. Renamed to 'session-resume' — no consumer
  string-matches specific reasons, so this is rename-safe.

Test updates (each pins the CURRENT contract):
- highway_colors_facade: inject HWC_PRESETS + applyHighwayStringPreset
  (new preset feature); lock presets/applyPreset into the surface test
- loop_api: stub _updateEditRegionBtn (new edit-region UI hook)
- song_close: sandbox gets window.feedBack.playQueue; assert a real
  close abandons the queue (the new queue-aware behavior)
- v3_keep_practicing: the shelf moved from client-side /api/stats/recent
  dedupe+gating to the server-side practice-suggestions recommender —
  tests now pin that (fetch, arrangement-aware card click, Promise.all)
- v3_songs_tuning: card row variable renamed song → shown (grouped cards)
- live_guitar_tone_source: accept literal ’ where &rsquo; drifted in copy
- legacy_shim_hits: normalize CRLF before fixed-width region() slicing
  (Windows-only failure; char windows shrank by one char per line)

Suite: 987/987 locally (Windows), previously 968/987 (and 18 red on CI).

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 14:35:07 +02:00
OmikronApex
425f72b33f feat(v3): playlist shuffle toggle
Crossing-arrows toggle next to Play all / Play album on the playlist
detail page. When on, playQueue.start Fisher-Yates-shuffles the queue
once at start — on a copy, so the stored playlist order is untouched —
swapping per-slot album arrangements in lockstep so each slot keeps its
pinned arrangement (#685 contract preserved). Prev-less queue semantics
are unchanged: auto-advance simply walks the shuffled order.

Preference is global, persisted as localStorage v3PlaylistShuffle.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 13:07:47 +02:00
ChrisBeWithYou
28b0319e27
play-queue: peekNext() — expose the following track for queue-aware UIs (#719)
A results screen that offers "Up next: <song> — starting in 10s" needs to
know WHAT follows without reaching into queue internals. peekNext() returns
{filename, index, total} for the next track (null when nothing follows),
pure — peeking never plays or mutates.

First consumer: the note_detect results card's queue-advance strip (the
"Playlist Play All has no way to progress" tester issue).


Claude-Session: https://claude.ai/code/session_01Nm7tHs1Yvjjtnnu4nzJgdN

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 20:50:56 +02:00
OmikronApex
59aa70ce5a perf: remove throttled-trace residuals — program churn, per-frame rect, HUD clock
A 4x-CPU-throttled retrace (the honest weak-hardware proxy) surfaced
three residual per-frame costs; stack attribution pinned each:

- getParameters/getProgramCacheKey (~4% of main thread): every pooled
  label sprite map swap set material.needsUpdate, bumping
  material.version and forcing full program re-resolution next render.
  Swapping between two non-null cached textures never changes the
  compiled program (USE_MAP define unchanged) — new _setLabelMap()
  helper only flags needsUpdate on a null<->texture transition, used at
  all 7 swap sites.
- getBoundingClientRect (~1.2%): the 3D highway's per-frame canvas-size
  self-check forced a layout read every frame. The CSS-box drift read
  now runs every 10th frame (or when the wrap isn't pinned); the
  backing-store comparison stays per-frame with cheap property reads
  and forces an immediate box read + applySize when it fires.
- set textContent: the core 60 Hz HUD clock rewrote hud-time (and
  getElementById'd it) every tick for a display that changes 1/s — now
  write-on-change with a cached element ref.

(The remaining textContent writer in the trace is notedetect's
badges.js — external repo, to be filed there.)

tests/js: resize-reframe shape test updated for the hoisted _bsChanged
gate, incl. an assertion that the throttle can never delay the
backing-store path.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 00:40:52 +02:00
ChrisBeWithYou
41cdfd576a
feat(v3): play a playlist as a queue with auto-advance (#685)
Playing a playlist previously played one song and returned to the menu -- a
play-queue was never implemented. Add window.feedBack.playQueue (start / advance
/ hasNext / clear) and a "Play all" button on the playlist detail.

Advancing rides the same exit choke point as auto-exit and a results-card close:
song-end paths call window.closeCurrentSong() (the auto-exit grace timer and a
results screen's release()), so wrapping it plays the next track instead of
returning to the menu -- advancing AFTER the user dismisses a score card, not
through it. A user-initiated exit (Escape / the close button) uses the bareword
closeCurrentSong(), left untouched, so leaving the player still leaves and
abandons the queue. playSong gains a fromQueue guard (a manual play abandons a
stale queue) and closeCurrentSong clears the queue on a real close. Binds via
song:ended / the choke point, not the <audio> element, so it advances on the
desktop (JUCE) route too. The no-queue path is unchanged.


Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 06:08:55 -05:00
ChrisBeWithYou
115c96a3f0
feat(tuner): gate playback until you've tuned — hold autoplay + no-trap Skip/Back/Esc (working-tuning PR 4) (#666)
* feat(tuner): gate playback until you've tuned — hold autoplay + no-trap Skip/Back/Esc (working-tuning PR 4)

When the opt-in auto-open fires because a song needs a different tuning, playback
now WAITS behind the tuner instead of starting underneath it — the "tune before
you play" model. Built on a new generic core hook window.feedBack.holdAutoplay()
(mirrors holdAutoExit): the tuner claims the hold synchronously on song:loading
(beating the song:ready autostart) and releases it — or a 12s fail-open backstop
does — so a wedged plugin can never strand a song. Generation-guarded; manual
Play always wins.

No one-way trap:
- Skip = "I've tuned" -> plays and records the song's tuning as the instrument's
  current working tuning (the explicit write-point PR 3 left as 'assumed').
- Back to library / Esc -> leave the song, record nothing (reuses requestExitSong;
  Esc is the existing player shortcut).
- The in-panel x is dropped for an auto-open — Skip/Back/Esc are the dismiss
  surface. This also keeps the write honest: Skip is the only on-player dismiss
  that records, so leaving never falsely records a tuning.

Stacked on #660 (working-tuning PR 3). Core app.js gains only the generic hook
(a test asserts it never references the tuner's internals); shell-agnostic.

Needs a desktop smoke-test that the tuner mic doesn't contend with note_detect's
scoring input under ASIO/exclusive mode (per the design charrette).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(tuner): backstop can't cut off tuning + gate race/token hardening (PR #666 review)

Review fixes for the autoplay gate:

- The 12s fail-open backstop could start playback UNDER a legitimately-open tuner
  (a slow / mic-verify retune > 12s). holdAutoplay()'s release now carries a
  .settle() that cancels the backstop; the tuner calls it once the tuner is
  confirmed open (_gateClaimed), so the hold becomes deliberate and only a
  dismiss / song switch releases it. (Fail-open still covers "claimed but wedged
  before deciding".)
- The async song:ready handler could release a NEWER song's gate after its await
  (global _gateClaimed, no guard). It now snapshots _autoOpenGeneration and bails
  if a newer song took over.
- holdAutoplay guarded by song generation, not per-hold — a stale release from an
  earlier hold could clear a later one. Each hold now mints a unique token that
  release()/settle() must match.

Tests: source-level assertions for the token, settle(), the settle-on-open call,
and the song:ready gen-guard. 45 tuner+speed tests green. Codex-reviewed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-07-01 11:18:29 +02:00
ChrisBeWithYou
199550e5fb
fix(v3): dismiss Section Practice popover when another player popover opens (#638)
* fix(v3): dismiss Section Practice popover when another player popover opens

The Section Practice popover (Songs > Song > Practice pill) stayed open
when the user then clicked a v3 player-rail icon (Plugins, Audio, …),
leaving two popovers stacked on top of each other. Reported on 0.3.0
(macOS) and still reproducing in the 2026-06-28 build.

Root cause: the popover's outside-click dismiss was bound in the
bubbling phase, but the v3 rail's icon buttons call e.stopPropagation()
in their click handler (player-chrome.js wireRail), which kills bubbling
before the click reaches document. So the dismiss listener never fired
for a rail-icon click and the popover was orphaned open.

Fix: bind the outside-click dismiss in the capture phase, which runs
before the target's handler so stopPropagation() can't swallow it. This
mirrors the audio mixer popover (audio-mixer.js), which already
dismisses outside-clicks via capture-phase listeners for exactly this
reason. Esc handling stays in the bubble phase (no rail handler stops
keydown propagation, and capturing it would reorder it ahead of the
player's Escape-to-exit handling).

Shared app.js code, so v2 is covered too; v2 has no stopPropagation rail,
so its outside-click dismiss behaviour is unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* chore(#638): add CHANGELOG entry + capture-phase regression test

Review follow-ups for the Section Practice popover dismiss fix:
- CHANGELOG [Unreleased] → Fixed entry (repo workflow requires one).
- tests/js/section_practice_dismiss.test.js pins the fix: the outside-click
  dismiss binds in the CAPTURE phase (so a rail icon's stopPropagation can't
  swallow it), exactly one capture binding (Escape keydown stays bubble-phase),
  and the #section-practice-control containment guard (no self-close). A revert
  to bubble-phase fails the test.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-29 15:00:28 +02:00
Byron Gamatos
5a0b62599d
feat(highway): show feedpak author/editor credits on song load (#629)
Surface the feedpak manifest `authors` list (spec §5.4) on the highway: a credits card ("Charted by Azure") shown over the highway when a song loads, riding the count-in / a ~3s hold and dismissed when playback starts. Gated to fresh feedpak plays only (minigames, loose/archive, arrangement switches, seeks, replays excluded). Includes a 12s backstop so the overlay never lingers if playback fails to start.

Closes #628. Reviewed by Codex (3 passes, converged). Verified locally: pytest 9/9, node --test 23/23, headless-browser end-to-end.
2026-06-28 22:08:44 +02:00
ChrisBeWithYou
b103a722ce
fix(v3): refresh Songs grid after a Settings rescan / DLC-folder change (#624)
Reported on macOS: on a fresh install, pointing at a DLC folder in Settings and
running a scan showed NO songs until an app restart. The scan itself was fine —
_background_scan re-reads config.json fresh, so it scans the new folder and
populates the library — but the v3 Songs grid never reloaded.

The Settings Rescan / Full Rescan handlers only refreshed the classic (v2)
library via loadLibrary(); the v3 grid (static/v3/songs.js) had no listener for
a scan it didn't initiate (only its own upload path self-refreshes via
watchUploadScan). So its cached, pre-DLC (empty) DOM/snapshot survived a sidebar
return until a full reload (restart).

Fix: the rescan handlers now emit `library:changed` (static/app.js). The v3 grid
listens and reloads if it's the active screen, else sets `_libraryDirty` so the
next onV3SongsScreenEnter does a full re-fetch — a short-circuit placed ahead of
every cached-DOM fast-path so it can't restore the stale grid.

Tests: tests/js/v3_library_refresh.test.js guards the emit + the reload/dirty
wiring (DOM/event glue isn't headlessly unit-testable; end-to-end wants an
in-app run of the reporter's flow: set DLC in Settings → scan → Songs populate
without restart).


Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-28 13:52:48 +02:00
ChrisBeWithYou
d841813e0b
fix(library): Edit Metadata modal — editable Year + don't close on drag-release outside (#623)
* fix(library): Edit Metadata modal — editable Year + no close on drag-release

Two fixes to the Songs -> Edit Metadata modal (openEditModal/saveEditModal in
static/app.js), both reported on macOS for 0.3.0.

1) Year is now editable. A year can be set when authoring a pak but the modal
   had no Year field, so it could never be changed. The backend
   (POST /api/song/<f>/meta) already accepts + normalizes `year` and writes it
   into the file via songmeta (survives a rescan) -- only the UI omitted it.
   Add a Year input (populated from the song's current year) and include
   `year` in the save POST body. Both the v3 card menu and the legacy edit
   button already pass the year through, so both surfaces get the field.

2) The modal no longer closes when a click-drag is released on the backdrop.
   Selecting text inside a field and releasing the mouse past the modal edge
   dismissed the form without warning (the `click` event's target resolves to
   the backdrop, the common ancestor) -- discarding the edit. Backdrop
   dismissal now also requires the mousedown to have STARTED on the backdrop,
   tracked per-modal and decided by a new pure helper
   _editModalShouldClose(clickTarget, modalEl, downOnBackdrop). Cancel / X
   still close on a normal click.

Tests: tests/js/edit_metadata_modal.test.js extracts the real functions from
app.js and asserts (a) openEditModal renders #edit-year, (b) saveEditModal's
meta POST body carries `year`, and (c) the backdrop-close decision table
(Cancel always closes; backdrop needs down+up on the backdrop; a drag from a
field released on the backdrop does NOT close).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(library): wire Edit Metadata Save via listener, not an inline onclick

encodeURIComponent does not escape "'", so embedding the filename in the
single-quoted inline onclick="saveEditModal('…')" handler produced a
malformed handler for any song whose filename contains an apostrophe
(e.g. Bob's Song.sloppak) — clicking Save threw a syntax error and the
edit silently failed. Replace the inline onclick with a data-edit-save
hook wired in JS from the closure filename (mirrors the existing Delete
button pattern), so the filename never has to survive attribute-string
embedding. Pre-existing bug surfaced during review of this modal.

Adds a regression assertion (no inline saveEditModal onclick; Save wired
via data-edit-save).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-28 13:42:02 +02:00
ChrisBeWithYou
fef870047b
fix(player): reliable Escape "Back" + resumable, optionally-confirmed song exit (#619)
* fix(player): make Escape a reliable Back; resumable + optionally-confirmed song exit

Escape didn't always leave a song: clicking a transport control (play/FF/RW/
restart) left that <button> focused, and _shortcutDispatchBlocked() bails the
shortcut dispatcher for any focused INPUT/SELECT/TEXTAREA/BUTTON — so the
player-scope Escape=Back shortcut never fired until the user clicked empty
canvas to blur the control. Space already had a player-screen carve-out (#593);
Escape did not. That asymmetry was the bug.

Phase 1 — focus fix: generalize the Space carve-out in _shortcutDispatchBlocked
to Escape, on the player AND settings screens (both register Escape=Back;
settings had the identical latent bug). The earlier guards still win: text
inputs are exempted first, the Section Practice popover already claims Escape,
and a true modal (role=dialog aria-modal=true / .feedBack-modal) still traps it.
Plugins' player-scope Escape shortcuts are fixed identically.

Phase 2 — resume: leaving the player snapshots {song, arrangement, position,
speed} to localStorage; a non-blocking "Resume practice" pill offers it back on
the next non-player screen / next launch. playSong() gains a {resume} option
that restores speed + seeks to the saved position on song:ready instead of the
normal autostart. Conservative (ignores <3s / near-end), cleared on natural
song-end and once consumed, expires after 24h.

Phase 3 — opt-in "Ask before leaving a song" (Gameplay tab, default OFF). A
true-modal confirm with monotonic Escape (the second Escape leaves) and
Space/Enter = Leave. The player Escape shortcut and the v3 close button route
through window.requestExitSong(); auto-exit on song-end and a results screen's
own Close stay unguarded.

Design rationale: a multi-seat design charrette (engagement, learning-design,
operability, codebase-reality) — leaving a song should be reliable and
recoverable, not gated; the confirm is opt-in only.

Tests: tests/browser/{keyboard-shortcuts,resume-session,exit-confirm}.spec.ts.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* test(browser): suppress first-run onboarding in keyboard/resume/exit specs

The first-run onboarding overlay (#v3-onboarding) is a modal that intercepts
pointer/keyboard events; on a fresh profile it covers the player and breaks any
test that presses Escape or clicks. Stub GET /api/profile to an onboarded
profile in each beforeEach so the app behaves like a returning user (the state
these tests assume).

Also tighten the Section Practice Escape test to assert the guarantee the fix
actually provides — Escape does not exit the song while the popover is open (the
line-447 guard wins over the carve-out) — rather than asserting the popover's
own close handler fires, which isn't wired for a synthetic bar.

Verified locally against a worktree server (Chromium): all 16 new specs pass
(5 Escape + 6 resume + 5 exit-confirm) plus the existing #593 Space tests.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(player): exit-confirm — Escape cancels back to song, pause on open/resume on stay

Refinements from tester feedback on the exit-confirm (default stays OFF):

- Escape on the open prompt now = Stay (dismiss + return to the song), matching
  every other modal and the generic _confirmDialog (Esc=cancel). A second
  Escape therefore returns to the song instead of leaving it. Leaving stays the
  explicit, default-focused "Leave" button, so Space/Enter/click = "just get me
  out" (the OP's "Space always hits leave").
- Opening the prompt PAUSES the song (via the canonical togglePlay path, HTML5
  + _juceMode) so it isn't running/being scored behind the modal; Stay resumes
  exactly what we paused. Guards: cancel any count-in on open; resume only if we
  paused (wasPlaying), only if still the same live song on the player
  (_audioSeekGen unchanged), and never auto-resume a song the user had paused.
- Trap Tab inside the dialog; backdrop click was already Stay.

Specs: exit-confirm.spec.ts updated — the monotonic "second Escape leaves" test
becomes "second Escape stays", plus a backdrop-click-stays test. The audio
pause/resume itself is verified manually on web + desktop (the mock song has no
backing track); these specs lock the navigation + keyboard semantics.

NOTE: the pause/resume adds a new pause→resume cycle on the desktop JUCE
transport (known play/pause-desync path) — smoke-test on the desktop build
before merge.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(player): accurate exit-confirm copy + keep resume snapshot on failed load

Two review follow-ups on the Escape/resume/confirm work:

- Settings copy said "a second Escape (or Space/Enter) still leaves",
  but Escape dismisses the confirm (Stay) like every other modal — only
  Space/Enter/Leave exit. Corrected the Gameplay-tab description so it
  matches the implementation (and the committed exit-confirm specs).

- resumeLastSession() cleared the snapshot BEFORE awaiting playSong(), so
  a transient load/connect failure permanently lost the Resume pill with
  no retry. Clear only after the load resolves; on failure keep the
  snapshot (and drop the pending in-memory resume) so the pill re-offers
  it on the next non-player screen.

All 16 Escape/resume/exit-confirm Playwright specs still pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-28 12:32:33 +02:00
Kyle
3b2d83d406
feat(folder_library): Folder Library core plugin (#610)
Adds the bundled Folder Library plugin (browse the DLC library by its on-disk
folder tree, in-app folder CRUD, drag-and-drop + dialog song moves, sort/filter,
live search), wired into the classic v2 toolbar and the v3 Songs page.

Includes the screen.js IIFE dedup (unified surface factory) and review fixes:
path-traversal guard on /song/move, folder-delete data-loss fix, plural
/api/plugins/<id> namespace, loose-folder song recognition, error-text escaping,
v3 setLibView null-guard, and tests.

Co-authored-by: Kyle <kyle.j.t@live.co.uk>
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 16:03:54 +02:00
ChrisBeWithYou
d1f7f12293
fix(v3): add "Show 'Up Next'" toggle so the player pill can be turned off (#612)
The v0.3.0 player chrome's persistent upcoming-section pill (#v3-upnext,
drawn by static/v3/player-chrome.js's updateUpNext) shipped with no off
switch: it always showed during playback whenever a section was upcoming,
overlapping the top-right FPS HUD and ignoring the 3D-highway "Show 'Up
Next' section card" checkbox (a different, in-canvas widget demoted to
default-off precisely because this pill is the canonical readout). Users
reading the pill as that same setting saw "disabled in settings but still
there."

Add a real core toggle, following the autoplayExit idiom:
- static/app.js: client-only `showUpNext` localStorage pref (absence =
  enabled), _showUpNextEnabled()/setShowUpNext(), loadSettings()
  hydration, and a read-only window.feedBack.showUpNext getter. Disabling
  mid-playback hides the pill immediately.
- static/v3/index.html: a "Show 'Up Next'" switch in the Gameplay tab.
- static/v3/player-chrome.js: gate updateUpNext() on the pref.
- static/v3/settings.js: add showUpNext to RESET_MAP.gameplay.local.

Default ON, so behaviour is unchanged for existing users. v3-only (the
pill is v3 core chrome); no Tailwind rebuild.


Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 13:16:31 +02:00
ChrisBeWithYou
6dbcc5861b
fix(player): keep play/pause button in sync when a JUCE reroute aborts autoplay's play() (#611)
On the first song after a fresh load on desktop, the audio engine is often
still starting when the song loads, so the song begins on the HTML5 <audio>
element and the engine-reroute watcher then migrates it to the JUCE backing
transport. The reroute's first step is a deliberate audio.pause(), which
rejects autoplay's in-flight togglePlay() audio.play() with an AbortError —
even though playback continues on JUCE.

togglePlay()'s catch then reset isPlaying=false and the button to "Play"
while the song kept playing: the button showed Play during playback, so it
took two clicks to actually pause (one to resync the flag, one to pause).
The reroute already guards the <audio> 'play'/'pause' DOM listeners with
window._juceRerouteInProgress; this extends the same guard to togglePlay()'s
catch and the count-in catch, so a play() rejection caused by the reroute's
own pause doesn't clobber the button. A genuine failure (outside a reroute)
still resets correctly.

Adds a regression test that drives togglePlay() through a reroute-aborted
play() and asserts the button stays Pause; it fails without the guard.


Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 13:16:28 +02:00
ChrisBeWithYou
97dae88860
feat(highway_3d): colour theming — string presets + Background/Highway scene themes (#596)
* feat(highway_3d): add one-click string-color presets

Adds 12 named string-color presets (Warm→Cool, Vivid, Colorblind-friendly,
Neon, Accessible, Warm Ember, Tape Deck, CRT Green/Amber, Pitch Ramp, Sunrise)
selectable from the 3D Highway settings panel.

Extends the existing core HWC (highway-color) subsystem in static/app.js with
HWC_PRESETS + applyHighwayStringPreset(), exposed on the existing facade as
window.feedBack.highwayColors.{presets, applyPreset}. The plugin settings page
renders the preset buttons from that core list and refreshes the per-string
pickers on apply. Purely additive — stock behavior is unchanged.

Scope: core static/app.js (the shared HWC facade both highways consume) plus the
highway_3d plugin's settings.html / screen.js / CLAUDE.md.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011Q9BpGYqUaga9ZJyS3dDPq

* fix(highway_3d): address review of colour-theming PR

- Rebuild assets/plugin.css so the new `flex-wrap` (preset row) and
  `text-[10px]` (theme-dropdown helper) Tailwind classes are actually
  compiled, and bump plugin.json 3.26.0 -> 3.27.0 so the <link>'s ?v=
  cache-buster fetches the fresh CSS (per the plugin's build rule).
- Replace the mirror-at-every-read hwTheme migration with a one-time
  backfill (persist hwTheme := bgTheme on first load, no emit). The two
  scene-color axes are now genuinely independent: changing the Background
  dropdown no longer silently retints the Highway surface/lane, and the
  rendered highway can't disagree with the Highway dropdown value.
- Collapse the duplicated theme id-set in settings.html (two identical
  <option> lists + VALID_BG_THEMES) into a single SCENE_THEMES source the
  dropdowns and validator are generated from; sync points 4 -> 2.
- Update CLAUDE.md to document the backfill + reduced sync contract.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-26 11:05:31 +02:00
OmikronApex
b70fde9b02
fix(player): new song no longer seeks to previous song's stop position (#595)
audio.currentTime does not reset synchronously when audio.src is cleared
— it only resets when audio.load() is called (later, in highway.js).
The jump-fix guard (setInterval ~line 8979) held lastAudioTime at the
old position and, once the new song started playing from t=0, saw a 30s+
jump and sought the new song to the previous position. If the new song
was shorter, song:ended fired immediately, showing the score screen.

Reset lastAudioTime = 0 in playSong() so the guard has no stale anchor.

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 10:05:52 +02:00
OmikronApex
82db8e56b1
chore(hotkeys): remove sloppak-convert library hotkey (#594)
* chore(hotkeys): remove sloppak-convert library hotkey

Removes the 'c' keyboard shortcut for converting library entries to
.sloppak. The shortcut was defined in two places:

- The no-op registerShortcut() entry that only existed to show in the
  ? help panel (the Sloppak Converter plugin handles conversion and
  can register its own shortcut via window.registerShortcut).
- The c dispatch in the library-entry keydown handler
  ({ c: 'button.sloppak-convert-btn', ... }) that triggered the
  plugin button.

* test+docs: update tests & CHANGELOG for removed `c` convert hotkey

The previous commit removed the `c` library hotkey but left three
assertions in tests/browser/keyboard-shortcuts.spec.ts that require it,
which fail deterministically (the two registry tests read window._panels
directly, independent of environment):
- should list all registered shortcuts (required {key:'c',scope:'library'})
- should have correct shortcut scopes (expected library::c)
- should show library shortcuts in help modal (Convert library entry / c)

Drop those assertions and record the removal under CHANGELOG
[Unreleased] -> Removed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: byrongamatos <xasiklas@gmail.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 21:24:31 +02:00
OmikronApex
64801d5735
fix(player): Space bar play/pause when focus is on sidebar or rail buttons (#593)
* fix(player): Space bar play/pause when focus is on sidebar or rail buttons

When any <button> in the player rail (viz, audio, mixer, etc.), a sidebar
nav link, or a popover control has keyboard focus, pressing Space was
blocked by _shortcutDispatchBlocked → _isInsideInteractiveControl, which
returns true for BUTTON elements. The Space shortcut never reached the
shortcut dispatcher and togglePlay() was never called.

The fix extends the same carve-out pattern already used for the section
practice bar: when the player screen is active, Space is always dispatched
through the shortcut system. The shortcut handler's preventDefault() stops
the focused element from also activating, so this is not a double-trigger.

* test(player): cover Space play/pause carve-out + add CHANGELOG entry

Adds two Playwright regression tests for #593 in
tests/browser/keyboard-shortcuts.spec.ts:
- Space toggles play/pause when a player rail <button> has focus, and
  the focused button does NOT also activate (dispatcher preventDefault).
  Fails on base (Space blocked, played=0), passes with the carve-out.
- Space in a player-screen text input still types a space and never
  reaches play/pause (locks the _isTextInput exemption ordering).

Also records the fix under CHANGELOG [Unreleased] -> Fixed, per the
project workflow that every PR updates the changelog.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(player): don't override Space inside modal dialogs over the player

The player-screen Space carve-out keyed off the active *screen*, so it
also hijacked Space inside a true modal dialog layered over the player
(e.g. the keyboard-shortcuts help modal, edit modal): Space toggled
playback behind the modal and preventDefault blocked the modal's focused
control (Close) from activating — contradicting aria-modal semantics.

Narrow the carve-out to skip focus inside a modal
(role="dialog" aria-modal="true" or .feedBack-modal). Non-modal player
popovers/toasts (loop A/B, arrangement pin, role=dialog aria-modal=false)
are not dialogs and stay covered, so the original fix is unchanged for
the cases it targeted. Adds a Playwright regression test (Space inside a
modal reaches the modal's button, not play/pause) and updates the
CHANGELOG entry.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: byrongamatos <xasiklas@gmail.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 21:12:55 +02:00
Byron Gamatos
287c23a532
feat(achievements): opt-in, privacy controls & data-min gate (epic PR2) (#591)
Sharing earned Feats on the (forthcoming) public wall is strictly opt-in,
default OFF, with a binding data-minimization contract.

- Onboarding (static/v3/profile.js): a new opt-in step (now a 5-step wizard)
  after song-directory / before paths — publishes only display name + earned
  Feats, never songs/skills/scores; off by default.
- Settings (plugins/achievements/settings.html, System tab via
  settings.category): the same toggle + a "Remove me from the wall" button
  (POST remove-me — wipes local synced state offline + enqueues removal).
- Core (server.py): achievements_enabled (bool, default false) in
  _default_settings + /api/settings validation + _RESETTABLE_SETTINGS_KEYS;
  mirrored to localStorage in app.js loadSettings().
- Data-minimization gate: engine.build_wall_payload is the single explicit-dict
  serializer; key-set is EXACTLY {display_name, player_hash, achievement_id,
  unlocked_at}, achievement_id always a Feat id. Enqueue is gated on
  opted-in AND profile identity (reused player_hash); competency never
  enqueues (integration law).

Verified natively: settings round-trip + validation + remove-me; opted-in
activity enqueues exactly one 4-field Feat payload; Playwright confirms the
5-step wizard + opt-in card (default unchecked), zero console errors.
29 plugin tests + new settings tests pass.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 17:00:30 +02:00
Byron Gamatos
3b485fe62b
feat(v3): tabbed, card-row settings page + per-plugin settings category (#584)
Replace the single long scrolling v3 settings screen with a horizontal tab
bar (Gameplay / Audio / Graphics / Keybinds / Progression / Mic / Plugins /
System) over card rows (icon + title + description, control on the right) with
a per-category Reset.

- static/v3/index.html: tab bar + card-row markup (ids keep hydrating through
  the unchanged app.js loadSettings()/persistSetting() path).
- static/v3/settings.js (new): tab switching + active-tab persistence
  (localStorage 'v3-settings-tab'), per-category reset, read-only Keybinds
  reference from window.getAllShortcuts().
- static/v3/v3.css: plain CSS, no Tailwind rebuild.
- Per-plugin settings tab: new optional settings.category in plugin.json →
  plugins/__init__.py surfaces settings_category; app.js mounts each plugin
  <details> into #plugin-settings-<category> (fallback: Plugins tab).
  highway_3d ships category: "graphics".
- New gameplay settings: countdown_before_song (wired end-to-end, default off);
  miss_penalty + fail_behavior (persist-only stubs); "Note highway speed"
  surfaces existing master_difficulty.
- New POST /api/settings/reset clears whitelisted keys back to defaults.

Tests: test_settings_api.py, test_plugins.py::test_settings_category_parsed_from_manifest,
tests/browser/settings-tabbed.spec.ts. 179 passed locally.

Ported from the pre-rename feat/v3-settings-tabbed WIP onto current main
(slopsmith→feedBack rename applied; settings-screen markup conflict resolved
in favour of the new tabbed layout — all prior setting ids preserved).

Closes #579

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 18:06:46 +02:00
K. O. A.
7399a2ac63
Edit region: Loop-in-3D round-trip between player and Song Editor (#575)
* Add "Edit region" + Loop-in-3D handoff between player and Song Editor

Wires the player half of the Editor ⇄ 3D Highway region round-trip
(editor half is in feedback-plugin-editor).

Highway → Editor:
- New "✎ Edit region" button in the loop controls (v2 and v3) opens the
  Song Editor scrolled to the active A–B loop — or, when none is set, the
  section under the playhead (or a short window around it).
- A "↩ Editor" button appears after a Loop-in-3D handoff to return to the
  exact edit position you came from.
- Both are hidden unless the editor plugin is loaded (typeof
  window.editSong) and gated by _updateEditRegionBtn.

Editor → Highway:
- A one-shot song:ready listener consumes window._pendingHighwayLoop set
  by the editor's "Loop in 3D" button — after playSong()'s own clearLoop()
  has run — arming setLoop(a,b) over the region and auto-starting playback.
  Filename-guarded so a cancelled handoff can't arm a stale loop on an
  unrelated song.

Reuses the existing A/B loop API; no new looping engine. Buttons added to
both static/index.html (v2) and static/v3/index.html (separate file —
v2 markup doesn't carry over), using already-scanned Tailwind classes.

New globals editRegionInEditor / returnToEditorFromHighway; helpers
_resolveEditRegion / _updateEditRegionBtn.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>

* fix(loop-in-3d): use canonical window.feedBack namespace (post-#537)

The new song:ready loop-applier landed on the legacy window.slopsmith
alias because the branch predated the slopsmith->feedBack rename (#537).
Normalize it to window.feedBack like the rest of core; the alias would
have worked but leaves the lone slopsmith reference in the file.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Signed-off-by: topkoa <topkoa@gmail.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-23 11:38:51 +02:00
Bret Mogilefsky
af2949677a
rename: slopsmith → feedBack, byron → got-feedBack (#537)
* Update GitHub repo references from feedback* to feedBack*

* rename: slopsmith -> feedBack, byron -> got-feedBack

Renames across the entire codebase:
- slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack
- byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack
- /home/byron/ -> /opt/got-feedBack/
- byron@ougsoft.com -> hi@got-feedBack.org
- github.com/byrongamatos/ -> github.com/got-feedback/
- com.byron. -> com.got-feedback.
- SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback
- Protocol/storage strings migrated with read-old/write-new pattern
- window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias

Refs: #rename-slopsmith

* rename: complete regen against current main + fix backward-compat alias

Regenerated the slopsmith->feedBack / byron->got-feedBack rename on top of
current main (3 commits had landed since the branch: #572/#554/#574),
resolving the four content conflicts in favour of main's newer content
(autoplay/auto-exit, accuracy-badge, Virtuoso re-home, feedpak badge).

Completion fixes on top of the mechanical rename:
- Re-apply rename to post-branch content the original rename never saw:
  window.slopsmith(.Tour) consumers in lessons.js / notifications.js /
  onboarding-tour.js, and the matching JS + python tests (autoplay_exit,
  progression_*, test_feedpak_extension FEEDBACK_* env vars). The test env
  vars now match server.py (which reads FEEDBACK_SYNC_STARTUP /
  FEEDBACK_SKIP_STARTUP_TASKS), so the sync-startup test exercises the real
  path again.
- Restore the window.slopsmith backward-compat alias dropped during conflict
  resolution, and move the bus aliases to AFTER the _feedBackExisting merge
  block so they reference the fully-assembled object (also fixes the
  loop_api.test.js API-surface regex, which the original PR latently broke).
- Drop the stray empty data/web_library.db (runtime DB lives in CONFIG_DIR)
  and gitignore it.
- Fix stale tone-source test: feed[dB]ack -> fee[dB]ack to match shipped
  source labels.

Verified locally (org CI billing-blocked): JS 819/819 pass; pytest 1669
passed / 1683 collected with 0 import errors; zero residual slopsmith/byron
except the two intentional window.slopsmith aliases.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* rename: implement advertised backward-compat + prune dead community plugins

Address gaps where PR #537's "Backward compatibility" section was advertised
but not implemented, and clean up the community plugin list.

Env vars (FEEDBACK_* canonical, legacy SLOPSMITH_* honoured):
- New lib/env_compat.py (getenv_compat / env_flag_compat) + tests. server.py
  (_env_flag + all FEEDBACK_* reads), diagnostics_hardware, gp2midi and
  tailwind_rebuild now resolve the legacy alias, so existing SLOPSMITH_UI /
  SLOPSMITH_PLUGINS_DIR / etc. deployments keep working.
- Fix the rename collapsing plugins/__init__.py and minigames/routes.py from
  `FEEDBACK_PLUGINS_DIR or SLOPSMITH_PLUGINS_DIR` into a redundant
  `FEEDBACK_ or FEEDBACK_` (the fallback was silently lost).

Storage (app.js update-channel):
- Read feedBack-update-channel, fall back to legacy slopsmith-update-channel,
  and clear the legacy key on write — so a user's update-channel preference
  survives the rename instead of resetting to "stable".

Community plugin list (README): the rename rewrote third-party repo URLs we
don't own. Probed every one; their owners never renamed, so:
- Restore the 13 live community plugins to their real slopsmith-* names.
- Prune 6 that are 404 to the public (topkoa splitscreen/stems, OmikronApex
  tuner, Jafz2001 nam-rig-builder, DeathlySin song-preview, Erikcb91 shuffle).
- Fix a pre-existing Guitar Theory clone-command typo (nam-tone -> guitar-theory).

Verified: env_compat 7/7, JS 819/819, pytest 1690 collected / 0 import errors,
rename-sensitive + startup suites green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: byrongamatos <xasiklas@gmail.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 11:03:01 +02:00
K. O. A.
32127bc70b
feat: save as .feedpak; discover and load both .feedpak and .sloppak (#553)
* feat: save songs as .feedpak; discover and load both .feedpak and .sloppak

The open song format was renamed sloppak -> feedpak (public spec lives in
the feedback-feedpak-spec repo), but the server still wrote and recognized
only `.sloppak`. The two are byte-identical on disk.

Read both suffixes everywhere songs are discovered, uploaded, and loaded;
writing the new `.feedpak` suffix is handled in the editor plugin repo. Keep
the internal `format` tag `sloppak` so existing feature gates (stems, drums,
keys) are untouched, matching the "internal rename not landed yet" stance.

- lib/sloppak.py: add FEEDPAK_EXT / SLOPPAK_EXT / SONG_EXTS; is_sloppak()
  now matches either suffix (covers all 7 callers).
- server.py: union scan glob over SONG_EXTS; widen loose-folder exclusion,
  settings DLC count, upload gate (_ALLOWED_SONG_EXTS) and zip-magic check;
  refresh user-facing messages to .feedpak.
- static: library format filter relabeled Sloppak -> Feedpak (value stays
  sloppak, matches both); badge text SLOPPAK -> FEEDPAK in v2 + v3;
  filename-suffix detection and upload drag-drop filter accept both.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>

* test: cover .feedpak/.sloppak dual-suffix support

Add tests/test_feedpak_extension.py pinning the four paths PR #553
widened so a refactor can't drop .sloppak back-compat or stop
accepting .feedpak:

- is_sloppak / SONG_EXTS suffix detection (file + dir form, case-insensitive)
- _background_scan discovery glob unions over both suffixes
- POST /api/songs/upload accepts both, rejects wrong suffix + non-zip
- save_settings DLC count includes both suffixes

19 tests, all passing; reuses the existing scan_module / TestClient /
isolate_logging fixtures.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Signed-off-by: topkoa <topkoa@gmail.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-22 20:47:56 +02:00
Byron Gamatos
4dc5936712
feat(player): global autoplay & auto-exit option (songs + lessons) (#558)
* fix(v3): pedal click opens the plugin's screen, not its settings

The v3 Pedalboard's settingsTarget() resolved settings-first, so a
plugin that ships both a screen and a settings panel (notably the
bundled Audio Engine) could only ever reach its settings from the
pedalboard — its actual page was unreachable.

Flip to screen-first (stompbox metaphor: step on the pedal, see the
pedal), falling back to settings when there is no screen. Keep a
settings fallback in openPluginSettings() when a declared screen
isn't mounted yet (installing/failed) so settings-bearing plugins are
never stranded on a toast. Drive the pedal aria-label off the same
target so it never promises the wrong surface. Update the unit test
contract to screen > settings > none.

Fixes #555

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(player): global autoplay & auto-exit option (songs + lessons)

Single Settings toggle (autoplayExit, default ON) that auto-starts a song
once it's ready and returns to the launching menu when it ends. Auto-exit
defers while a results/score overlay is on top (heuristic + holdAutoExit()
contract) so a scoring plugin's screen drives the exit. Player origin is now
context-aware (lessons return to the lessons screen via setReturnScreen()),
fixing lesson completion bouncing to the library.

Core-only; songs and lessons share the playSong -> highway path. Adds a
read-only window.slopsmith.autoplayExit getter + holdAutoExit()/setReturnScreen()
for plugins. Unit tests for the pure helpers (_autoplayExitEnabled,
_resolvePlayerOrigin, _resultsOverlayVisible).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 11:04:03 +02:00
Sin
4148b0e72e Purge external-format terminology from code, tests and docs
Reword comments/docstrings/strings and rename identifiers that referenced
the external game and its file formats:

- format-id "psarc" -> "archive"; local vars psarc_path -> song_path,
  psarc_base -> tone_base
- lyrics provenance value "sng" -> "notechart" (legacy "sng" still accepted)
- highway_3d fret-ghost scope value "rocksmith" -> "chords" (invalid/legacy
  values fall back to the default, preserving behaviour)
- neutralise references in prose, test names/data, .gitattributes and docs

No functional change beyond the renamed identifiers; all Python compiles.
2026-06-16 19:36:53 +01:00
byrongamatos
6c110398b4 Clean release snapshot 2026-06-16 18:47:13 +02:00