Commit Graph
14 Commits
Author SHA1 Message Date
d2569cc2a8 feat(achievements): wall sync drain worker + review fixes (epic PR3) (#592)
* feat(achievements): wall sync drain worker (epic PR3, client side)

Background dead-letter worker that POSTs queued Feat unlocks/removals to the
hosted feedback-achievements wall. Idle unless FEEDBACK_ACHIEVEMENTS_WALL_URL
is set; uses requests + the client-token header (mirrors lyrics_transcribe).

Dead-letter, never drop (pure engine.drain_decision):
  network err / 429 / 5xx -> keep pending (retry)
  other 4xx               -> dead_letter (diagnosable, replayable)
  2xx                     -> delete on server ack
remove-me enqueues a wall removal keyed by the reused player_hash.

Verified by an end-to-end staging round-trip (earn a Feat -> drains onto the
wall with name + short hash -> remove-me -> wall empties) with no IP in tables
or access logs. 42 plugin tests pass (test_sync.py adds the decision table +
ack/retry/dead-letter retention + four-field on-the-wire payload).

The hosted service lives in the new feedback-achievements repo.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(achievements): address local review findings (epic)

Bugs caught in the pre-merge review loop:

- secret_witching Feat was DEAD: post_activity wrote witching_nights_run to the
  DB before snapshotting prev_tiers, so diff_unlocks never saw the fresh unlock.
  Fold the run into the activity delta instead (same asymmetry chart_encore
  uses) so the 7th-night unlock is detected. +regression tests.
- chart_encore broke across restarts: per-chart counter keyed on abs(hash(str)),
  which Python salts per-process (PYTHONHASHSEED). Use a stable sha1 digest so
  the same chart accumulates across sessions. +regression test.
- Bounded the per-activity counter read: _read_counters no longer pulls the
  unbounded chart_plays:* rows (they're bumped/read individually).
- screen.js: gate note:hit/miss on an active-song flag so tuner/calibration note
  events can't inflate Feats or flush a phantom chart:null session.
- screen.js: P-III — prefix the plugin localStorage key (achievements:profile-cat).
- screen.js: extract the duplicated local-ISO-date helper.

45 plugin tests pass (3 new). Wall-side review fixes are in the
feedback-achievements repo.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(achievements): default the drain worker to the hosted wall

Point FEEDBACK_ACHIEVEMENTS_WALL_URL's default at the live got-feedback wall
(https://feedback-achievements.onrender.com) so the drain worker targets it out
of the box; still env-overridable for self-hosting/staging. Nothing publishes
unless the user opted in AND has a profile identity, so a default URL alone
sends nothing.

Tests disable the default (autouse fixture) so no test ever POSTs to production;
drain logic is covered via _drain_once() with an injected poster. 45 pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 17:01:48 +02:00
287c23a532 feat(achievements): opt-in, privacy controls & data-min gate (epic PR2) (#591)
Sharing earned Feats on the (forthcoming) public wall is strictly opt-in,
default OFF, with a binding data-minimization contract.

- Onboarding (static/v3/profile.js): a new opt-in step (now a 5-step wizard)
  after song-directory / before paths — publishes only display name + earned
  Feats, never songs/skills/scores; off by default.
- Settings (plugins/achievements/settings.html, System tab via
  settings.category): the same toggle + a "Remove me from the wall" button
  (POST remove-me — wipes local synced state offline + enqueues removal).
- Core (server.py): achievements_enabled (bool, default false) in
  _default_settings + /api/settings validation + _RESETTABLE_SETTINGS_KEYS;
  mirrored to localStorage in app.js loadSettings().
- Data-minimization gate: engine.build_wall_payload is the single explicit-dict
  serializer; key-set is EXACTLY {display_name, player_hash, achievement_id,
  unlocked_at}, achievement_id always a Feat id. Enqueue is gated on
  opted-in AND profile identity (reused player_hash); competency never
  enqueues (integration law).

Verified natively: settings round-trip + validation + remove-me; opted-in
activity enqueues exactly one 4-field Feat payload; Playwright confirms the
5-step wizard + opt-in card (default unchecked), zero console errors.
29 plugin tests + new settings tests pass.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 17:00:30 +02:00
05dd3d227a feat(achievements): local engine + tabbed Profile shell (epic PR1) (#587)
Adds the Achievements & Feats of Power local engine, fully offline.

Core (static/v3/profile.js): the Profile screen becomes tabbed exactly
like v3 Settings (.fb-tabbar/.fb-tab/.fb-tabpanel, active tab persisted in
localStorage 'v3-profile-tab'). A Profile (main) tab carries the existing
cards + a Feats trophy-shelf mount (#v3-profile-feats-slot, earned-only),
and an Achievements tab carries a plugin mount
(#v3-profile-achievements-mount) + empty-state note. A new
`v3:profile-rendered` event fires after every render so the plugin
re-injects (mirrors v3:settings-rendered).

New bundled plugin (plugins/achievements/): SQLite engine
(unlocks/counters/comp_ledger/sync_queue) with pure threshold/criterion
math in the testable sibling engine.py (P-V); routes activity/
report-unlock/report-criterion/catalog/earned/feats/remove-me. Feats read
activity counters only (batched song:ended POST; notes only when notedetect
present — graceful degradation); competency Achievements evaluate from
progression events only — the integration law, never crossed. Catalogue is
always shown (locked=greyed), grouped by the real progression paths
(Global/Guitar/Bass/Drums/Keys, auto-extending) with per-category earned
badges. Versioned window.feedBack.achievements registration API with the
__feedBackAchievementsPending load-order queue + achievements:ready event.

Verified natively (uvicorn) end-to-end + Playwright (tabbar, earned-only
Feats shelf, greyed catalogue, registration API, zero console errors);
24 plugin tests pass incl. the integration-law assertion.

Opt-in/privacy/data-min gate (PR2) and the hosted wall (PR3) follow.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 16:57:37 +02:00
3b485fe62b feat(v3): tabbed, card-row settings page + per-plugin settings category (#584)
Replace the single long scrolling v3 settings screen with a horizontal tab
bar (Gameplay / Audio / Graphics / Keybinds / Progression / Mic / Plugins /
System) over card rows (icon + title + description, control on the right) with
a per-category Reset.

- static/v3/index.html: tab bar + card-row markup (ids keep hydrating through
  the unchanged app.js loadSettings()/persistSetting() path).
- static/v3/settings.js (new): tab switching + active-tab persistence
  (localStorage 'v3-settings-tab'), per-category reset, read-only Keybinds
  reference from window.getAllShortcuts().
- static/v3/v3.css: plain CSS, no Tailwind rebuild.
- Per-plugin settings tab: new optional settings.category in plugin.json →
  plugins/__init__.py surfaces settings_category; app.js mounts each plugin
  <details> into #plugin-settings-<category> (fallback: Plugins tab).
  highway_3d ships category: "graphics".
- New gameplay settings: countdown_before_song (wired end-to-end, default off);
  miss_penalty + fail_behavior (persist-only stubs); "Note highway speed"
  surfaces existing master_difficulty.
- New POST /api/settings/reset clears whitelisted keys back to defaults.

Tests: test_settings_api.py, test_plugins.py::test_settings_category_parsed_from_manifest,
tests/browser/settings-tabbed.spec.ts. 179 passed locally.

Ported from the pre-rename feat/v3-settings-tabbed WIP onto current main
(slopsmith→feedBack rename applied; settings-screen markup conflict resolved
in favour of the new tabbed layout — all prior setting ids preserved).

Closes #579

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 18:06:46 +02:00
f3a5cb9ed3 feat(sloppak): expose full-mix original_audio alongside stems (#583)
Lets a .sloppak ship the single pre-separation full mixdown next to its
per-instrument stems, so the player can use the pristine original when nothing
is isolated (demucs recombination is lossy) and switch to separated stems only
when a slider drops below unity.

- lib/sloppak.py::load_song parses the optional manifest `original_audio:` key
  into a new LoadedSloppak.original_audio field, with the same path-traversal
  guard + permissive "missing → disabled" posture as the drum_tab loader.
- The highway WS song_info frame additively carries original_audio_url (served
  by the existing /api/sloppak/{filename}/file/{rel_path} endpoint, None for
  stems-only packs), has_original_audio, and has_stems.
- A stem-less, full-mix-only sloppak now sets audio_url to the full mix (plays
  natively) instead of emitting audio_error.

Message shape stays a stable contract — all additions are purely additive.
Tests: tests/test_sloppak_original_audio_load.py (6 passing).

Closes #580

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 18:05:45 +02:00
7fb568c727 docs: correct plugin URL casing after the feedBack rename (#576)
Cosmetic follow-up to #537 (doc-only).

- Virtuoso: README + CHANGELOG used lowercase
  `got-feedback/feedback-plugin-virtuoso`; the canonical repo (like every
  other got-feedback repo) is capital-B `feedBack-plugin-virtuoso`. Brought
  it in line with the sibling rows.
- Community plugin references in CLAUDE.md, TODO.md, docs/, and the bundled
  tuner README were over-renamed to `feedBack-*` by the rename, but those
  repos are owned by community members who never renamed them
  (topkoa/stems+notedetect, OmikronApex/tuner, masc0t/update-manager).
  Restored their real `slopsmith-*` names. got-feedback's own `feedBack-*`
  references in the same files are left untouched.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 11:20:23 +02:00
af2949677a rename: slopsmith → feedBack, byron → got-feedBack (#537)
* Update GitHub repo references from feedback* to feedBack*

* rename: slopsmith -> feedBack, byron -> got-feedBack

Renames across the entire codebase:
- slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack
- byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack
- /home/byron/ -> /opt/got-feedBack/
- byron@ougsoft.com -> hi@got-feedBack.org
- github.com/byrongamatos/ -> github.com/got-feedback/
- com.byron. -> com.got-feedback.
- SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback
- Protocol/storage strings migrated with read-old/write-new pattern
- window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias

Refs: #rename-slopsmith

* rename: complete regen against current main + fix backward-compat alias

Regenerated the slopsmith->feedBack / byron->got-feedBack rename on top of
current main (3 commits had landed since the branch: #572/#554/#574),
resolving the four content conflicts in favour of main's newer content
(autoplay/auto-exit, accuracy-badge, Virtuoso re-home, feedpak badge).

Completion fixes on top of the mechanical rename:
- Re-apply rename to post-branch content the original rename never saw:
  window.slopsmith(.Tour) consumers in lessons.js / notifications.js /
  onboarding-tour.js, and the matching JS + python tests (autoplay_exit,
  progression_*, test_feedpak_extension FEEDBACK_* env vars). The test env
  vars now match server.py (which reads FEEDBACK_SYNC_STARTUP /
  FEEDBACK_SKIP_STARTUP_TASKS), so the sync-startup test exercises the real
  path again.
- Restore the window.slopsmith backward-compat alias dropped during conflict
  resolution, and move the bus aliases to AFTER the _feedBackExisting merge
  block so they reference the fully-assembled object (also fixes the
  loop_api.test.js API-surface regex, which the original PR latently broke).
- Drop the stray empty data/web_library.db (runtime DB lives in CONFIG_DIR)
  and gitignore it.
- Fix stale tone-source test: feed[dB]ack -> fee[dB]ack to match shipped
  source labels.

Verified locally (org CI billing-blocked): JS 819/819 pass; pytest 1669
passed / 1683 collected with 0 import errors; zero residual slopsmith/byron
except the two intentional window.slopsmith aliases.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* rename: implement advertised backward-compat + prune dead community plugins

Address gaps where PR #537's "Backward compatibility" section was advertised
but not implemented, and clean up the community plugin list.

Env vars (FEEDBACK_* canonical, legacy SLOPSMITH_* honoured):
- New lib/env_compat.py (getenv_compat / env_flag_compat) + tests. server.py
  (_env_flag + all FEEDBACK_* reads), diagnostics_hardware, gp2midi and
  tailwind_rebuild now resolve the legacy alias, so existing SLOPSMITH_UI /
  SLOPSMITH_PLUGINS_DIR / etc. deployments keep working.
- Fix the rename collapsing plugins/__init__.py and minigames/routes.py from
  `FEEDBACK_PLUGINS_DIR or SLOPSMITH_PLUGINS_DIR` into a redundant
  `FEEDBACK_ or FEEDBACK_` (the fallback was silently lost).

Storage (app.js update-channel):
- Read feedBack-update-channel, fall back to legacy slopsmith-update-channel,
  and clear the legacy key on write — so a user's update-channel preference
  survives the rename instead of resetting to "stable".

Community plugin list (README): the rename rewrote third-party repo URLs we
don't own. Probed every one; their owners never renamed, so:
- Restore the 13 live community plugins to their real slopsmith-* names.
- Prune 6 that are 404 to the public (topkoa splitscreen/stems, OmikronApex
  tuner, Jafz2001 nam-rig-builder, DeathlySin song-preview, Erikcb91 shuffle).
- Fix a pre-existing Guitar Theory clone-command typo (nam-tone -> guitar-theory).

Verified: env_compat 7/7, JS 819/819, pytest 1690 collected / 0 import errors,
rename-sensitive + startup suites green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: byrongamatos <xasiklas@gmail.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 11:03:01 +02:00
a8ad02739a fix(v3): refresh library accuracy badge right after a song is scored (#574)
The v3 library loaded the best-accuracy map (/api/stats/best) once into
state.accuracy at render time and only refreshed it on a full re-render.
The play->return flow takes the screen-entry fast-path that restores the
cached grid DOM without re-fetching, so a just-earned score stayed
invisible on the card until the next app restart re-ran render().

stats-recorder now emits a `stats:recorded` event (filename/arrangement)
once the scored POST /api/stats resolves on the server -- the correct
moment, since song:stop fires before the POST completes. songs.js
listens: if the library is the active screen it re-fetches
/api/stats/best and patches the affected card/row badge in place;
otherwise it marks the filename dirty and onV3SongsScreenEnter applies
it on return. A failed fetch keeps the entry dirty so a later trigger
retries instead of silently dropping the update.

Badge markup is factored into a shared accuracyBadge(filename, variant)
(grid pill + tree-row percentage, both tagged .fb-acc-badge) so the
in-place repaintAccuracy can find and replace them without a full list
re-render, preserving scroll and pagination. The old empty song:stop
"refresh lazily next render" placeholder is replaced.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 09:55:57 +02:00
ea25cfe541 fix(v3): promote Virtuoso to the first-class sidebar slot (was slopscale) (#554)
* fix(v3): promote Virtuoso to the first-class sidebar slot (was slopscale)

The bundled practice plugin was rebranded/re-homed from the SlopScale fork
(id: slopscale) to feedback-plugin-virtuoso (id: virtuoso); the desktop
bundle swap is feedBack-desktop#31. shell.js still promoted `slopscale`,
whose id no longer ships, so renderPromotedNav() (gated on the plugin
appearing in /api/plugins) would find no match: the dedicated sidebar slot
goes dark and Virtuoso drops to the generic Plugins gallery.

Swap the NAV entry + PROMOTED_PLUGINS slot slopscale -> virtuoso
(screen: plugin-virtuoso, label "Virtuoso - Practice", same FeedBarcade
anchor + target icon) so the practice plugin keeps its first-class entry.
Same pattern as the editor promotion (#546). Must land with the bundle swap
or the practice plugin regresses in the UI.

Signed-off-by: ChrisBeWithYou <16130099+ChrisBeWithYou@users.noreply.github.com>
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* fix(v3): clear dead slopscale id from Plugins gallery + refresh docs

Review follow-up (topkoa) — same dead-id bug class on a second surface:
- static/v3/plugins-page.js: drop the now-dead `slopscale: 'game'` from the
  CURATED category map and add `virtuoso: 'practice'`. The Virtuoso manifest
  sets `category: "practice"` (authoritative in categoryOf), so it already
  lands on the practice board; the curated entry is a defensive fallback so a
  manifest without `category` wouldn't drop to 'other'.
- README.md: SlopScale row -> Virtuoso (new repo URL + description + clone).
- docs/plugin-capability-inventory.md: slopscale row -> virtuoso (Active).

No behavior change beyond gallery categorization for the dead id.

Signed-off-by: ChrisBeWithYou <16130099+ChrisBeWithYou@users.noreply.github.com>
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

---------

Signed-off-by: ChrisBeWithYou <16130099+ChrisBeWithYou@users.noreply.github.com>
Co-authored-by: ChrisBeWithYou <16130099+ChrisBeWithYou@users.noreply.github.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 15:07:00 -05:00
fe8d30ce3e fix(highway): apply 3D fret-spacing live instead of reloading (#561) (#562)
window.h3dSetFretSpacing was the only 3D-highway setting that applied via
location.reload(). The SPA boots with #home as the active screen and has
no restore-last-screen mechanism, so the reload ejected the user from
Settings onto the home screen.

Apply it live like every other 3D-highway setting: rebind the module-scope
_h3dFretUniform flag (so panels mounted later this session pick up the new
mode), recompute the two fretX-derived scalars baked at init
(_fretLabelScaleRefW, FRET_WIDTH_MID), and broadcast a 'fretSpacing' change
over the existing _bgEmitChange pub-sub so every mounted panel rebuilds its
board via buildBoard(). Per-frame note geometry already reads fretX live.

Settings copy updated (no longer reloads) and tests/js pin the no-reload /
live-rebuild behavior.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 12:08:22 +02:00
4dc5936712 feat(player): global autoplay & auto-exit option (songs + lessons) (#558)
* fix(v3): pedal click opens the plugin's screen, not its settings

The v3 Pedalboard's settingsTarget() resolved settings-first, so a
plugin that ships both a screen and a settings panel (notably the
bundled Audio Engine) could only ever reach its settings from the
pedalboard — its actual page was unreachable.

Flip to screen-first (stompbox metaphor: step on the pedal, see the
pedal), falling back to settings when there is no screen. Keep a
settings fallback in openPluginSettings() when a declared screen
isn't mounted yet (installing/failed) so settings-bearing plugins are
never stranded on a toast. Drive the pedal aria-label off the same
target so it never promises the wrong surface. Update the unit test
contract to screen > settings > none.

Fixes #555

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(player): global autoplay & auto-exit option (songs + lessons)

Single Settings toggle (autoplayExit, default ON) that auto-starts a song
once it's ready and returns to the launching menu when it ends. Auto-exit
defers while a results/score overlay is on top (heuristic + holdAutoExit()
contract) so a scoring plugin's screen drives the exit. Player origin is now
context-aware (lessons return to the lessons screen via setReturnScreen()),
fixing lesson completion bouncing to the library.

Core-only; songs and lessons share the playSong -> highway path. Adds a
read-only window.slopsmith.autoplayExit getter + holdAutoExit()/setReturnScreen()
for plugins. Unit tests for the pure helpers (_autoplayExitEnabled,
_resolvePlayerOrigin, _resultsOverlayVisible).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 11:04:03 +02:00
9f35fedeef Promote the editor to a first-class v3 sidebar item (#546)
The Arrangement Editor plugin was only reachable via the generic Plugins
gallery. Give it a dedicated sidebar entry (Library group, below Songs)
through the existing PROMOTED_PLUGINS mechanism in shell.js — a NAV entry,
a promoted slot anchored after "songs", and an edit icon.

renderPromotedNav already gates each promoted slot on the plugin being
present in /api/plugins, so the entry shows only when the editor is
installed. The displayed label comes from the plugin manifest's nav.label.

Signed-off-by: topkoa <topkoa@gmail.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 13:15:28 +02:00
byrongamatosandClaude Opus 4.8 edf8f46866 Repoint dead slopsmith URLs -> got-feedback
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 11:02:04 +02:00
byrongamatos 6c110398b4 Clean release snapshot 2026-06-16 18:47:13 +02:00