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82aa8a757e8b08f61ce8b7a62d381d368d5fb06f
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Commits
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82aa8a757e |
fix(panes): harden the persisted host map against unsafe pane ids
A pane id is plugin-controlled, and it becomes a KEY in the persisted
{ paneId: hostId } map. `__proto__` and friends are not ids, they are booby
traps:
- `map['__proto__'] = 'window'` on a plain object corrupts the map, and
can reach Object.prototype.
- `map[id]` on a polluted (or hand-edited) object can return a value straight
off the prototype chain for a pane that was never remembered at all — so a
pane could be "restored" to a host nobody ever put it in.
Three layers, because each is a one-liner:
- Reject `__proto__` / `constructor` / `prototype` as pane ids at
registration, so they never reach storage.
- Re-key whatever comes out of localStorage onto a null-prototype object, so
a corrupt or hand-edited value cannot smuggle a prototype in.
- Read with an own-property check.
Also from the same review:
- Removed `window.__fbPaneWindows`. It was exposed for pane-desktop.js back
when that file needed to reach the window handles; the rewrite dropped that
need and nothing has referenced it since. Dead global, and its comment
described a collaborator that no longer exists.
- Corrected the /pane cache comment. It claimed a stale page would leave the
window blank, which stopped being true when the readiness check gained a
`doc.body` fallback — it would still work, just without the pane window's
own layout. A comment that describes a failure mode the code no longer has
is worse than no comment.
Signed-off-by: topkoa <topkoa@gmail.com>
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cb425ed48d |
fix(panes): don't hide a docked pane; don't force display; restore visibility
Six more findings from CodeRabbit on #928. Three are real bugs. 1. THE CHIP HID DOCKED PANES. `_onOpened` decided "did the pane take my element?" from `ownerDocument !== document`. That is true for a pane in a pop-out window — and false for a pane moved into the DOCK, which lives in this very document. So docking a pane stamped `.fb-pane-detached` (display:none !important) onto the panel the user was looking at, and put the stub next to it instead of at its home. The element cannot answer this question — `isConnected` is true in a pane window, `ownerDocument` is this one in the dock. Both were live bugs. Ask the manager, which knows exactly what it handed to the host: `panes.elementOf(id)`. That holds for every host, and for reconciling after the fact (detail == null), which is what a plugin rebuilding its panel mid-pop-out triggers. 2. `.fb-paned` FORCED `display: block !important`. A panel that is `display:flex` or `grid` would be silently re-laid-out while detached — the exact opposite of "placement only", and precisely the kind of surprise this feature exists to avoid. Removed. Making a hidden panel visible is a separate job, and it now belongs to the manager, which does it without touching the panel's display MODE: clear `hidden`, and clear an inline `display:none` if that is how the panel hides. 3. VISIBILITY IS NOW RESTORED. The hosts used to set `el.hidden = false` and never put it back, so the docs' "core only changes placement" was a lie and a panel's hidden state was quietly lost. The manager stashes both `hidden` and the inline `display` on open and restores them on dock: a panel that was closed when you opened its pane from the tray goes back to being closed; one that was open stays open. Plus: - The launcher rebuilt its whole list on every panes:opened/closed — including the one fired by clicking a button in that list — destroying the button under the user's finger and dropping focus to <body>. It now restores focus to the toggled pane's button. - `_copyStyles` cloned every stylesheet link, including the panes.css that pane.html already loads. Skip sheets the pane document already has. - Docs: the chip may route to the DOCK, not always a window (it goes through detach() → the host router). `header` precedence was documented backwards — an explicit `header` wins. And the visibility contract above is now written down rather than being a surprise. Signed-off-by: topkoa <topkoa@gmail.com> |
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859b0036e5 |
fix(panes): review fixes — stranded elements, duplicate listener, class clobber
Three real findings from CodeRabbit on #928, all in current code. 1. closePane() adopted the element out of the pane window ONLY when its original home was still connected. If the panel never had a parent (a plugin that builds it lazily and hands it straight over) or its container was torn down while the pane was out (a screen change), the whole block was skipped — leaving the element inside a window we then close, which strips every listener in its subtree. That is exactly the "comes home dead" failure this ordering exists to prevent; the guard just moved it from the common path to the rare one, where it is far harder to spot. Adopting and re-homing are two different jobs and only one of them is allowed to fail. Adopt UNCONDITIONALLY — that is what rescues the element — and insert only when there is somewhere to insert it. With no home the element ends up owned by this document but not in it: detached, intact, listeners alive, ready for the plugin to re-insert. 2. The pane window's `beforeunload` handler was registered TWICE, comment block and all — a bad scripted edit on my part. Harmless (the handler is idempotent via panes.isOpen) but dead duplicate code. Also fixed the stale comment further down that still claimed there was no beforeunload listener at all. 3. _copyStyles ASSIGNED className on the pane document's <html> and <body> instead of merging. pane.html sets `class="fb-pane-window"` on <html>, and panes.css hangs the pane window's own chrome off exactly that — so copying the app's classes over it silently took the pane window's own layout with them. Merge both class lists, and append the interface-scale inline style rather than replacing the attribute. Also guarded the docs' integration example behind a feedBack.panes check: the doc says the API is optional, and then showed an example that would throw on a host without it. Not applicable (reviewed against |
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1e5282e27e |
fix(panes): get the element out before the pane window's document dies
Docking a popped-out panel brought it home DEAD. It rendered perfectly —
right markup, right size, right place — and every control in it was inert:
the close button, the sliders, the presets, even the pop-out chip. A
photograph of a panel.
Closing a pane window tears down its document, and the panel was still
inside it. The node itself survives (the manager holds a reference), but
every event listener in its subtree goes with the document that hosted
them. Two paths did this:
1. closePane() called the host's unplace() — which closes the window —
BEFORE adopting the element back. Order is now reversed, and the
comment says why so nobody helpfully "tidies" it back.
2. The user closing the pane window themselves was only noticed by the
`closed` poll, which by definition runs AFTER the document is gone.
The window now gets a `beforeunload` listener that brings the element
home while its document is still alive.
That listener has to be attached AFTER /pane loads: window.open() hands
back a throwaway about:blank document, and anything registered on it is
discarded when the real page replaces it. This is the same trap that made
the pane window blank in the first place — adopt into about:blank and the
panel is destroyed a moment later — and it is now handled in both places.
The `closed` poll stays, but only as a last-resort net for a CRASHED pane
window, where nothing can be saved.
Also fixed while chasing this:
- The chip stamped `.fb-pane-detached` (display:none !important) onto the
element to hide it in the main window — and that element is the one we
move, so the class travelled with it and blanked the pane window. The
chip now only hides an element the pane did NOT take, and marks the hole
with its stub otherwise. "Did not take" is an ownerDocument test, not
isConnected: a panel sitting in a pane window IS connected, just not
here, and a plugin that rebuilds its panel (Camera Director does, on
every mode change) re-runs attachChip while popped out.
- The stub was inserted "before the element", which is nowhere — the
element has left the document. The manager now hands over the element's
recorded home, and the stub goes there.
- GET /pane sent no cache headers. A stale copy is especially nasty here:
the opener waits for an element inside that page before adopting, so an
old cached version means the pane window just sits there blank.
Verified in the desktop app: pop out, use the controls in the pane window,
dock back, use them again. Panel comes home alive.
Signed-off-by: topkoa <topkoa@gmail.com>
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9e9f0fdac6 |
fix(panes): adopt into the real pane document, not about:blank
Both pop-outs opened blank. window.open() returns immediately, and the window it hands back already has a document — an `about:blank` one, whose readyState is 'complete'. So the host cheerfully adopted the panel into THAT, it worked for a few milliseconds, and then /pane finished loading, replaced the document, and took the panel with it. Blank window, vanished element. Waiting for 'load' is no better: it may already have fired for about:blank before we could listen. So don't trust readyState and don't trust 'load' — wait for the one thing that exists only in the document we actually want: pane.html's #fb-pane-root. Poll for it (guarding the cross-document window while it is mid-swap), give up after 10s, and on failure bring the element home rather than stranding it in a window that never loaded. Also drop the popup's 'beforeunload' listener: it was registered on the about:blank window and discarded along with it, so it never fired. The `closed` poll is what notices a user shutting a pane window — as it must be anyway, since a crashed renderer never says goodbye either. Signed-off-by: topkoa <topkoa@gmail.com> |
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188bdaa837 |
feat(panes)!: move the real element, instead of rebuilding it
The first cut of this got the model wrong. A pane was a SECOND
implementation of the plugin's panel — its own sliders, its own styling,
driven over a cross-realm bridge (ctx, a state store, capability RPC,
mirrorGlobal, a stream sampler). Popping out gave you something that
resembled the panel you popped, and every feature it did not reimplement
(presets, tabs, EQ, language) was simply gone.
What a user wants from "pop this out" is the thing they popped out.
So: MOVE THE REAL ELEMENT. Same-origin windows can adopt each other's
nodes, and an adopted node keeps its event listeners and its closures.
The panel goes on running the plugin's own code, against the plugin's own
state, in the plugin's own realm — it is merely being DISPLAYED in another
window. Copy the app's stylesheets into that window and it looks identical
too, because it is identical.
The plugin's side collapses to two lines:
feedBack.panes.register({ id, title, element: () => panelEl });
feedBack.panes.attachChip(panelEl, id);
and everything comes along: the CSS, the listeners, the presets, the
state. Nothing to keep in step, because there is no second copy.
Deleted, all of it now pointless: pane-bridge (ctx + transports), pane-hub
(the cross-realm server), pane-runtime (the pane realm's boot), pane-streams
(the rAF sampler that existed because an AnalyserNode can't cross a window),
pane-mirror (mirrorGlobal), pane-plugins + the manifest `panes[]` key and its
server-side validation, panes.state(), and both built-in demo panes. ~1200
lines. None of it was wrong — it was all correct machinery for the wrong
problem.
Consequences worth knowing:
- The window MUST be opened by the renderer with window.open(), not by the
desktop's main process: a window we did not open gives this realm no handle
to its document, and without the handle there is nothing to adopt into.
Electron turns the same-origin window.open() into a real BrowserWindow
anyway (setWindowOpenHandler → 'allow'), so we get the OS window AND the
live DOM link. The desktop side finds it by frame name.
- `.fb-paned` neutralises PLACEMENT only (position/inset/width/z-index/shadow).
A plugin panel is nearly always a fixed overlay pinned to a corner of the
app; alone in a 380px window that positioning is nonsense. Colours, borders,
padding, fonts and the panel's own internal layout are untouched — the whole
promise is that what you popped out is what you get.
- The element is returned to its EXACT home on dock: same parent, same position
among its siblings.
- The plugin's code still runs in the main window. So a document.body
.appendChild() inside a panel (a tooltip, a popover) lands in the main
window, not the pane — anchor to the panel instead. And a continuously
animating panel may run slowly while the main window is backgrounded, since
its rAF lives there. Both documented.
Signed-off-by: topkoa <topkoa@gmail.com>
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fefb9051a4 |
feat(panes): pop-out windows — the pane realm, hub, and remote transport
A pane can now leave the main window entirely. Same `mount(root, ctx)`,
same file, different JS realm — which is what the ctx-only contract in the
previous commit was for.
## A purpose-built document, not the app shell with a flag on it
`GET /pane` serves static/panes/pane.html: the bridge, the runtime, and
the pane's own script. No highway, no library, no v3 shell, no <audio>,
no Tailwind.
The splitscreen follower takes the other road — it reloads the whole app
at `/?ssFollower=1` and hides what it doesn't want — and pays for it with
an anti-flash block that must run before any script parses (index.html),
bail-outs in app.js and shell.js, and ~40 lines of CSS hiding core
elements by id. It loads the entire app to throw it away. A pane window
has nothing to throw away, so it boots in milliseconds and there is
nothing to flash.
The cost is that `window.feedBack` in a pane realm is a deliberate,
documented SUBSET. The runtime installs exactly what a pane is promised —
`panes.register`, and the no-op chip/dock calls a shared script may make
at load — so a pane reaching for something it was never given fails
loudly at authoring time instead of subtly at runtime.
## The channel
BroadcastChannel('feedback-panes'), same origin. This works only because
Electron's setWindowOpenHandler returns `action: 'allow'` for same-origin
URLs: `deny` would push the window to the system browser, a different
Chromium instance, where BroadcastChannel cannot reach it and the pane
would silently never sync. That flag is load-bearing.
hello -> snapshot resync-on-open, always. The snapshot is the only way
the pane realm learns anything.
state main is authoritative. A pane's write is a REQUEST;
main applies it and echoes to every realm, so a
losing write self-corrects instead of splitting brain.
rpc / rpc:reply ctx.call() -> the capability bus, with a 10s deadline.
Without one, a main window that died mid-call leaves
the pane's promise pending forever.
event allowlisted bus events, JSON-safe. A CustomEvent
carrying a DOM node (highway:canvas-replaced does)
would throw on postMessage and take the channel down
for everyone, so detail is round-tripped through JSON.
stream one coalesced message per pane per frame, OVERWRITING
anything not yet flushed. Queueing would build a
backlog: Chromium throttles a backgrounded window, and
the main window is exactly what's backgrounded while
the user looks at the pane.
sub / unsub refcounts the main-realm sampler.
bye both directions.
## The follower clock
The pane extrapolates between broadcasts: anchor + observedRate * elapsed,
capped at 2s. observedRate is learned from the broadcasts themselves
(dt/dwall) so it tracks the speed slider without being told about it, and
seeks/pauses are excluded from the fit — a jump is not a tempo. Capping it
means a dead main window decays into a frozen clock rather than one that
confidently runs away. This is splitscreen's hard-won trick, generalized:
panes just call ctx.playhead().
## Failure modes, all of them
- Main window closes -> `bye {main-closed}` and the pane says so plainly,
rather than showing a frozen playhead that looks live. The host also
closes its windows outright; a pane that cannot be fed should not be on
screen.
- Pane window X'd or crashed -> a `closed` poll reaps it (a crashed
renderer never sends `bye`), the pane closes, and the chip's dialog comes
back. Without this the user's dialog stays hidden with no way back.
- Popup blocked -> a toast, and we bail BEFORE the manager records
anything, so the caller's dialog stays exactly where it was.
- Nobody answers `hello` in 5s -> the window says so instead of spinning.
- A pane with no `script` is a closure in this realm and cannot honestly
cross a window boundary. The window host declines it (canHost) and the
router falls back to the dock.
- A browser blocks window.open() outside a user gesture, so a popped-out
pane cannot be auto-restored on page load — it would only ever produce a
"blocked" toast. Such a pane comes back in the DOCK, and the chip pops it
out again on the next click. (autoRestore: false. The desktop host will
set it true.)
Hosts may now declare `remote: true`, meaning the pane's mount() runs in
another realm: the manager then owns only the authoritative state store and
never calls mount() itself. That is the seam the Electron BrowserWindow +
tray host drops into next, with no change here.
Verified: popped Now Playing and Mixer into real windows. The pane realm has
no window.highway, no capability bus and no <audio>, yet the Mixer renders
its faders via ctx.call('audio-mix','list-faders') across the channel — and
dragging that fader IN THE PANE WINDOW moved the main window's song volume
to 55 and persisted it. Closing the pane window un-hid the mixer dialog,
removed the stub and restored the chip, while the other pane window stayed
open.
Signed-off-by: topkoa <topkoa@gmail.com>
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