Commit Graph
14 Commits
Author SHA1 Message Date
OmikronApexandClaude Fable 5 81ef11d855 fix(v3): floor accuracy percentages so 100% means all notes hit
Math.round let 431/433 (99.54%) display as 100%. Floor at every
accuracy display site (HUD, library badges, dashboard, lessons,
profile, playlists, calibration overlay); stored fractions and
mastery thresholds unchanged.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 00:35:09 +02:00
4b4c156fce refactor(ui): defer every classic script, keep boot() on DOMContentLoaded (R3a) (#872)
Puts every external `<script>` in the v3 shell into the deferred queue, and
keeps each script's boot() firing at DOMContentLoaded exactly as it does today.
Behaviourally a no-op; it is what makes the ES-module flips safe.

WHY. `type="module"` defers execution to after HTML parse. Classic-`defer` and
module scripts share ONE "execute after parsing" list and run in DOCUMENT ORDER,
but a plain classic script runs DURING parse — ahead of all of them. So the
moment capabilities.js becomes a module while app.js is still plain, app.js runs
FIRST, and its 11 top-level `window.feedBack.on(...)` calls (app.js:6245-6722)
hit a bare `{}` — `_ensureFeedBackEventBus()` (capabilities.js:33), which
attaches .on/.emit/.off, would not have run yet. TypeError, app.js dies
mid-parse. Deferring everything now keeps document order == execution order
through the rest of the migration.

THE CATCH (Codex preflight caught this — a real ordering change). 22 scripts
guard their boot with `if (document.readyState === 'loading')`. A deferred
script runs at readyState 'interactive', so that test is FALSE and the else-branch
fires boot() immediately, at the script's position in document order — instead of
at DOMContentLoaded, after every script has evaluated.

That matters far more than one call site: a scan of the shell's scripts found
**43 forward references** where a script's boot() reads a global that a LATER
script defines (shell.js -> profile.js's window.v3Onboarding, songs.js ->
settings.js's window._confirmDialog, badges.js -> songs.js's
window.displayTuningName, ...). Every one of them resolves today only because
all boots happen at DOMContentLoaded. So the guards now treat 'interactive' as
not-ready (`!== 'complete'`), restoring that exactly.

Codex's specific finding (first-run onboarding silently skipped) did NOT
reproduce — shell.js's boot() awaits /api/profile, and that yield lets the
remaining deferred scripts run first. But the race it described is real, the
guard is silent when it fails (`&& window.v3Onboarding`), and the other 42
forward refs have no such await protecting them. Fixed at the root rather than
at the one site.

VERIFIED. A/B against origin/main on a fresh profile, 13 probes (onboarding
overlay, v3Onboarding/v3Songs/v3Profile/fbNotify/v3Badges/uiPrompt/showScreen,
bus, capabilities.version, createHighway, plugin scripts, mounted screens):
IDENTICAL, zero console/page errors on both. pytest 2396, node 1028/1028,
ESLint 0 errors, Codex 0.

New guard: test_every_external_script_defers_so_document_order_is_execution_order
fails if any external tag is plain classic — verified to fail on a single
reverted tag, so it actually bites.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 16:57:04 +02:00
727b8c8f24 feat(a11y): app-wide "Interface size" setting (Accessibility) (#664)
* feat(a11y): app-wide "Interface size" setting (Accessibility)

Adds a dedicated Accessibility -> Interface size control so users on large,
low-DPI displays can enlarge the app's menus, buttons and text (reported: eye
strain on a 32" 1440p panel with no OS scaling).

Mechanism: a host-owned scale capability (window.feedBack.scale) applies a
RELATIVE root font-size (a % of the user-agent base, never a px literal, so a
raised browser/OS base font is respected) and publishes an always-present
--fb-scale token. The rem-based v3 chrome scales together; the gameplay highway
canvas (device-pixel sized) is deliberately untouched, so playback resolution
and FPS are unchanged. Medium (100%) clears the override, so default rendering
is byte-identical to before -- zero blast radius.

- Settings -> new Accessibility tab: Small/Medium/Large/Extra-Large presets
  (0.90/1.00/1.15/1.30) + a fine-tune slider (to 150%).
- Applied pre-paint from an inline <head> script (mirrors the ss-follower
  pattern) so there is no flash-of-reflow on load.
- window.feedBack.scale read-API (get/set + scale:changed, fires once on load)
  so canvas/WebGL surfaces that cannot inherit rem can follow the size. Shape
  mirrors the working-tuning read-API; persists as a durable preference.
- Cosmetic px->rem sweep so text scales cleanly at the larger stops (2 v3.css
  font-sizes + 20 text-[Npx] utilities across 8 v3 files; tailwind.min.css
  rebuilt byte-stable via the pinned toolchain).
- One-time first-run nudge for the large/low-DPI display profile that deep-links
  to the control (never fires once the setting is touched, or on other displays).

v3-only. Verified headless: core apply/persist/reset/reload/UI-sync + nudge
gating, with no console errors.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(v3): regenerate tailwind.min.css to satisfy tailwind-fresh CI (PR #664 review)

Regenerate static/tailwind.min.css via scripts/build-tailwind.sh
(tailwindcss@3.4.19) so a fresh build matches the committed artifact and
the tailwind-fresh CI job's `git diff --quiet` passes. Two consecutive
regenerations are byte-identical.

Also (Fix 2) switch the fine-tune interface-size slider to the documented
transient-preview path: oninput now calls scale.set(v, { persist:false })
so dragging previews without writing localStorage/emitting a commit each
tick, and a new onchange commits with persistence on release.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-07-02 14:00:30 +02:00
8a2175aa1c feat(onboarding): amp-sim opt-in choice + use_amp_sims setting (#631)
Second half of feedBack-desktop#46. The desktop app monitors through an
in-app amp-sim/tone chain that, once loaded, auto-restores every launch —
an idle high-gain amp on the input is a constant distorted buzz, and the
dry-only monitor mute can't silence it. This adds the "own-rig first"
opt-in so players using their own external amp/rig never get a processed
monitor in the first place.

Core changes:
- New `use_amp_sims` setting (default OFF / own-rig first): GET default,
  POST boolean validation, and resettable key — mirroring achievements_enabled.
- Onboarding wizard: a DESKTOP-ONLY step ("How do you want to hear
  yourself?") between instrument paths and the calibration challenge. The
  web build has no native amp sims, so the step is skipped there (5 steps
  on web, 6 on desktop) — gated on window.feedBackDesktop, dot count and
  setStep bounds are derived from it. Ticking "Use in-app amp simulations"
  POSTs use_amp_sims; default unticked.

The desktop renderer consumes this setting to gate its saved-tone-chain
restore (feedback-desktop PR, paired).

Verified by booting core locally and walking the wizard with Playwright:
web shows 5 dots/no amp step, desktop shows 6 dots, the amp step is
reachable, calibration stays the final "Play it now" step, ticking the box
persists use_amp_sims=true, and there are no page errors. Server-side
GET default / POST validation / reset confirmed via curl.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 00:13:28 +02:00
287c23a532 feat(achievements): opt-in, privacy controls & data-min gate (epic PR2) (#591)
Sharing earned Feats on the (forthcoming) public wall is strictly opt-in,
default OFF, with a binding data-minimization contract.

- Onboarding (static/v3/profile.js): a new opt-in step (now a 5-step wizard)
  after song-directory / before paths — publishes only display name + earned
  Feats, never songs/skills/scores; off by default.
- Settings (plugins/achievements/settings.html, System tab via
  settings.category): the same toggle + a "Remove me from the wall" button
  (POST remove-me — wipes local synced state offline + enqueues removal).
- Core (server.py): achievements_enabled (bool, default false) in
  _default_settings + /api/settings validation + _RESETTABLE_SETTINGS_KEYS;
  mirrored to localStorage in app.js loadSettings().
- Data-minimization gate: engine.build_wall_payload is the single explicit-dict
  serializer; key-set is EXACTLY {display_name, player_hash, achievement_id,
  unlocked_at}, achievement_id always a Feat id. Enqueue is gated on
  opted-in AND profile identity (reused player_hash); competency never
  enqueues (integration law).

Verified natively: settings round-trip + validation + remove-me; opted-in
activity enqueues exactly one 4-field Feat payload; Playwright confirms the
5-step wizard + opt-in card (default unchecked), zero console errors.
29 plugin tests + new settings tests pass.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 17:00:30 +02:00
05dd3d227a feat(achievements): local engine + tabbed Profile shell (epic PR1) (#587)
Adds the Achievements & Feats of Power local engine, fully offline.

Core (static/v3/profile.js): the Profile screen becomes tabbed exactly
like v3 Settings (.fb-tabbar/.fb-tab/.fb-tabpanel, active tab persisted in
localStorage 'v3-profile-tab'). A Profile (main) tab carries the existing
cards + a Feats trophy-shelf mount (#v3-profile-feats-slot, earned-only),
and an Achievements tab carries a plugin mount
(#v3-profile-achievements-mount) + empty-state note. A new
`v3:profile-rendered` event fires after every render so the plugin
re-injects (mirrors v3:settings-rendered).

New bundled plugin (plugins/achievements/): SQLite engine
(unlocks/counters/comp_ledger/sync_queue) with pure threshold/criterion
math in the testable sibling engine.py (P-V); routes activity/
report-unlock/report-criterion/catalog/earned/feats/remove-me. Feats read
activity counters only (batched song:ended POST; notes only when notedetect
present — graceful degradation); competency Achievements evaluate from
progression events only — the integration law, never crossed. Catalogue is
always shown (locked=greyed), grouped by the real progression paths
(Global/Guitar/Bass/Drums/Keys, auto-extending) with per-category earned
badges. Versioned window.feedBack.achievements registration API with the
__feedBackAchievementsPending load-order queue + achievements:ready event.

Verified natively (uvicorn) end-to-end + Playwright (tabbar, earned-only
Feats shelf, greyed catalogue, registration API, zero console errors);
24 plugin tests pass incl. the integration-law assertion.

Opt-in/privacy/data-min gate (PR2) and the hosted wall (PR3) follow.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 16:57:37 +02:00
a43e7b13be fix(onboarding): calibration Tuner step no longer exposes the input-select overlay (#577)
Tester: "at the tune step, pressing the Tuner button starts a second wizard at
the input-select step."

Root cause is stacked full-screen overlays. During onboarding the input-setup
flow runs as #input-setup-overlay (z-210) on top of the onboarding modal
#v3-onboarding (z-200), and note_detect's Calibration Wizard (z-300) launches on
top of that. When the player opens the Tuner, that wizard minimizes itself to
transparent + pointer-events:none so the Tuner (z-1000) is usable — but the
input-setup overlay underneath, still showing its "select your input" card, then
shows through behind the floating tuner and reads as a second wizard.

Two targeted hides so only the active surface is visible:
- input_setup: hide #input-setup-overlay while launchCalibration runs; restore on
  its onDone/onCancel (one always fires on close), so the calibration wizard /
  tuner own the screen.
- onboarding runInputSetup: hide #v3-onboarding for the whole input-setup phase
  (its own overlay replaces it visually); restore in finally before advancing to
  the calibration-challenge step.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 12:51:59 +02:00
af2949677a rename: slopsmith → feedBack, byron → got-feedBack (#537)
* Update GitHub repo references from feedback* to feedBack*

* rename: slopsmith -> feedBack, byron -> got-feedBack

Renames across the entire codebase:
- slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack
- byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack
- /home/byron/ -> /opt/got-feedBack/
- byron@ougsoft.com -> hi@got-feedBack.org
- github.com/byrongamatos/ -> github.com/got-feedback/
- com.byron. -> com.got-feedback.
- SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback
- Protocol/storage strings migrated with read-old/write-new pattern
- window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias

Refs: #rename-slopsmith

* rename: complete regen against current main + fix backward-compat alias

Regenerated the slopsmith->feedBack / byron->got-feedBack rename on top of
current main (3 commits had landed since the branch: #572/#554/#574),
resolving the four content conflicts in favour of main's newer content
(autoplay/auto-exit, accuracy-badge, Virtuoso re-home, feedpak badge).

Completion fixes on top of the mechanical rename:
- Re-apply rename to post-branch content the original rename never saw:
  window.slopsmith(.Tour) consumers in lessons.js / notifications.js /
  onboarding-tour.js, and the matching JS + python tests (autoplay_exit,
  progression_*, test_feedpak_extension FEEDBACK_* env vars). The test env
  vars now match server.py (which reads FEEDBACK_SYNC_STARTUP /
  FEEDBACK_SKIP_STARTUP_TASKS), so the sync-startup test exercises the real
  path again.
- Restore the window.slopsmith backward-compat alias dropped during conflict
  resolution, and move the bus aliases to AFTER the _feedBackExisting merge
  block so they reference the fully-assembled object (also fixes the
  loop_api.test.js API-surface regex, which the original PR latently broke).
- Drop the stray empty data/web_library.db (runtime DB lives in CONFIG_DIR)
  and gitignore it.
- Fix stale tone-source test: feed[dB]ack -> fee[dB]ack to match shipped
  source labels.

Verified locally (org CI billing-blocked): JS 819/819 pass; pytest 1669
passed / 1683 collected with 0 import errors; zero residual slopsmith/byron
except the two intentional window.slopsmith aliases.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* rename: implement advertised backward-compat + prune dead community plugins

Address gaps where PR #537's "Backward compatibility" section was advertised
but not implemented, and clean up the community plugin list.

Env vars (FEEDBACK_* canonical, legacy SLOPSMITH_* honoured):
- New lib/env_compat.py (getenv_compat / env_flag_compat) + tests. server.py
  (_env_flag + all FEEDBACK_* reads), diagnostics_hardware, gp2midi and
  tailwind_rebuild now resolve the legacy alias, so existing SLOPSMITH_UI /
  SLOPSMITH_PLUGINS_DIR / etc. deployments keep working.
- Fix the rename collapsing plugins/__init__.py and minigames/routes.py from
  `FEEDBACK_PLUGINS_DIR or SLOPSMITH_PLUGINS_DIR` into a redundant
  `FEEDBACK_ or FEEDBACK_` (the fallback was silently lost).

Storage (app.js update-channel):
- Read feedBack-update-channel, fall back to legacy slopsmith-update-channel,
  and clear the legacy key on write — so a user's update-channel preference
  survives the rename instead of resetting to "stable".

Community plugin list (README): the rename rewrote third-party repo URLs we
don't own. Probed every one; their owners never renamed, so:
- Restore the 13 live community plugins to their real slopsmith-* names.
- Prune 6 that are 404 to the public (topkoa splitscreen/stems, OmikronApex
  tuner, Jafz2001 nam-rig-builder, DeathlySin song-preview, Erikcb91 shuffle).
- Fix a pre-existing Guitar Theory clone-command typo (nam-tone -> guitar-theory).

Verified: env_compat 7/7, JS 819/819, pytest 1690 collected / 0 import errors,
rename-sensitive + startup suites green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: byrongamatos <xasiklas@gmail.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 11:03:01 +02:00
5d0229fc82 fix(onboarding): midi-input multi-provider discovery + home-tour lifecycle (#568)
Addresses Codex review of #526/#528:
- midi-input discover(): one provider's enumerate() rejection no longer aborts
  the whole discovery — other providers (e.g. a native/desktop MIDI provider)
  are still queried; denial is only reported when NO provider enumerates.
- Home tour now waits for a 'v3:dashboard-rendered' event (dashboard.js emits
  it after the #v3-home innerHTML swap) before attaching Shepherd, instead of a
  single animation frame that could latch onto pre-render nodes the async
  dashboard render then replaces.
- "Play it now" onboarding now arms the tour (armPendingFirstRun) to run the
  first time the user returns to v3-home, instead of silently never showing it.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 14:06:28 +02:00
a0867f8bfd fix(profile): wire "Your best scores" panel to real song stats (#549) (#550)
The profile card's "Your best scores" panel was a hardcoded placeholder
(`#v3-profile-bests` was never filled), so it always read "Play a song to
start tracking..." regardless of how many songs had been scored. The
backend already records best_score/best_accuracy per song; only this
panel was left unwired.

- server.py: add MetadataDB.top_stats(limit) (per-song aggregate, best
  score first, scored songs only, dead songs skipped) + /api/stats/top
  route that enriches rows with title/artist/art, mirroring
  /api/stats/recent. Declared before the /api/stats/{filename} catch-all.
- static/v3/profile.js: renderBests() fetches /api/stats/top and fills the
  panel (rank, title/artist, best accuracy %, score; click to play),
  keeping the placeholder only when nothing's been scored.
- tests: cover ordering, per-song aggregation, limit, and
  resume-only/dead-song exclusion.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 20:55:02 +02:00
c7fb074111 feat(onboarding): first-run home tour (spotlight coach marks) (#528)
* style(tour): align tour engine + Shepherd bubbles to the v3 fb-* palette

The tour/help engine shipped its own indigo/blue dark palette (#181830 / #4080e0)
that predates the v3 fee[dB]ack tokens, and the spotlight bubbles themselves used
the vendored Shepherd LIGHT default (white card, black text) — both clashed with
the navy/sky v3 UI behind them.

- Recolor the "?" menu button, popover and first-visit toast to the fb-* tokens
  (card #1e293b, primary #0ea5e9, border #334155, text #f8fafc/#94a3b8, gold
  #e8c040 unchanged).
- Add a dark .shepherd-* override block (loads after the vendored shepherd.css,
  which is left pristine for upgrades): dark bubble + arrow, fb-primary Next/Done
  button, slate secondary button, fb text scale, and bump the modal dim to 0.6 to
  match the onboarding overlay.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(tour-engine): let client/core tours register into the consolidated menu

The tour engine only listed server-discovered plugins (those with a tour.json,
populated from /api/plugins) in the "?" menu, and always prompted unseen relevant
tours via the toast + button pulse. Generalize register() so a core/client-owned
tour can participate:
- `name` registers the tour into the menu catalog (_tourPlugins) so it shows in
  the "?" menu even without a server plugin; never clobbers a real plugin entry.
- `autoPrompt:false` opts the tour OUT of the unseen toast + pulse (for tours
  driven programmatically by their owner), while still listing + running on
  demand. _unseenRelevant honours it.
Both options are additive and default to the prior behaviour.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* chore(v3): add stable tour anchors to home cards + instrument badge

Give the first-run home tour stable spotlight targets: #v3-hero on the hero
panel and data-tour="continue" on the three continue/pick/browse card variants
(dashboard.js), and #v3-instrument-wrap on the topbar instrument selector
(badges.js, mirroring the existing #v3-tuner-wrap). The other targets (audio
routing, tuner, profile, sidebar nav) already had stable ids.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(onboarding): first-run home tour (spotlight coach marks)

After a genuine onboarding completion, dim the home page and spotlight one card
at a time with an explanatory bubble + Next, reusing the shared tour engine
(Shepherd). 7 stops: Hero/Start Playing → Continue/Pick → Instrument selector →
Tuner → Audio Routing → Profile → Sidebar nav. Auto-runs once; replayable
forever from the "?" tour menu as "Welcome tour".

- New static/v3/onboarding-tour.js: registers the spotlight tour (screens:
  ['v3-home'], name "Welcome tour", autoPrompt:false) and exposes startFirstRun(),
  gated on the engine's seen/dismissed state so it never repeats; loaded after
  tour-engine.js + dashboard.js.
- profile.js finish(): trigger startFirstRun() only on a real onboarding
  completion (!editing) — a later profile edit must not relaunch it.

Verified headlessly (native core + Playwright): all 7 anchors resolve, the
spotlight advances one bubble at a time in the v3 dark theme, completion marks
seen, startFirstRun is once-only, and the "?" menu lists "Welcome tour".

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(capabilities): clear the handler timeout timer once the race settles

Codex round-6: _withTimeout raced the handler promise against a bare setTimeout
but never cleared it, so a handler that resolves first leaves the timer alive
until it fires. Harmless at 250ms, but the new 15s MIDI permission-command
overrides (discover/open-source) kept the event loop alive ~15s after every
successful call (and the test process hung that long) and could accumulate
delayed callbacks across repeated scans. Capture the timer and clearTimeout it in
a .finally on the race. (Domain/capabilities tests now finish in ~0.1s, not 15s.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi-input): give the built-in Web-MIDI provider a distinct participant id

Codex round-7: the built-in Web-MIDI provider registered with participantId
'core.midi-input' — the same id as the domain owner. unregisterProvider()
unregisters the provider's participant, so a provider swap/hot-reload would tear
down the domain OWNER too, leaving midi-input with no owner for later commands.
Register the provider as 'core.midi-input.web-midi'.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(onboarding): don't start the home tour when launching the diagnostic

Codex round-7: on the final onboarding step, "Play it now" calls finish() (which
started the home tour) and THEN playSong(target). startFirstRun() navigated to
v3-home and scheduled the tour, then playSong switched to the player — so the
tour spotlighted hidden home elements / stole focus from the diagnostic. Gate the
tour on a launchingSong flag (passed by the "Play it now" path); the Skip path
stays on home, so the tour still runs there.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 16:32:33 +02:00
fb06e288e1 feat(onboarding): input-device setup step + core-owned midi-input domain (#526)
* feat(capabilities): add core-owned midi-input control-plane domain (#873, #880)

The MIDI analog of audio-input: a core-owned provider-coordinator over MIDI
device discovery, selection, and shared open/close sessions. Separate from
audio-input (whose source/open contract is audio-frame-centric) and not owned
by any feature plugin, so the device-access boundary outlives the input-setup
wizard. `discover` is the Web-MIDI permission boundary; selection persists by
redaction-safe logicalSourceKey; diagnostics redact device labels and never
carry raw MIDI messages.

- static/capabilities/midi-input.js + load-order wiring in both shells
- spec 012 + capability-domains/safety-matrix entries; midi-control narrowed
  to mappings-only (split)
- 9 domain tests against the real runtime

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(input_setup): bundled plugin owning input-calibration + Web-MIDI provider (#872)

Bundled core plugin that supplies the Web-MIDI source provider to the core
midi-input domain, owns the input-calibration workflow domain (run/status/
inspect), and renders the per-instrument wizard (guitar/bass -> audio-input +
note_detect; keys/drums -> midi-input live note/pad test). Idempotent
hydration; redaction-safe. .gitignore allowlists the in-tree plugin.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(onboarding): input-device setup step between paths and calibration (#874)

After instrument-path selection and before the note-detect calibration
challenge, dispatch input-calibration `run` (fire-and-launch) and await the
`calibration-done` event. Fail-soft: a non-handled outcome (plugin/runtime
absent) advances immediately so onboarding can never be stranded.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* refactor(midi-input): ship a built-in Web-MIDI provider in the core domain

Move the Web-MIDI source provider out of input_setup and into the core
midi-input domain so every consumer (piano, drums, input_setup) gets MIDI
devices from the domain without depending on any one plugin being loaded.
input_setup is now a pure midi-input requester (manifest role updated).
Prepares piano/drums full consumption (#876/#877). +1 domain test.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(input_setup): Settings panel to re-run input setup (#878)

Adds a settings.html with a "Set up input devices" button (window
._inputSetupRelaunch) that re-runs the wizard for the player's selected
instrument paths (from /api/progression; falls back to all instruments). Makes
the calibration wizard re-launchable outside first-run onboarding.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* docs(midi-control): formalize the midi-input/midi-control split (#882)

Narrow the reserved midi-control domain to mappings ONLY (CC/pitchbend/note →
action routing), consuming the delivered midi-input domain for device access.
Adds spec 013 defining the contract + intended consumers (feedback-plugin-midi,
drums learn-mode), updates the safety-matrix row, and cross-references it from
capability-domains. Per governance, midi-control stays RESERVED (no runtime
domain) until a concrete mapping consumer + tests exist.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(onboarding): wait for input_setup before the calibration step (#874)

The input-setup wizard is a mandatory onboarding step, but plugins load
asynchronously — in the desktop app (40+ plugins) the user can reach path
selection and click Next before input_setup has registered its
input-calibration owner. The dispatch then got a no-owner outcome and
onboarding fell through to the calibration challenge, silently skipping the
wizard. Now wait (bounded, 8s) for the plugin's public global before
dispatching; fall through only if it never appears. Race-verified.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(onboarding): add Song directory step after name+avatar (#874)

New first-run step (now step 2 of 4: name+avatar → song directory → paths →
calibration challenge) where the player sets their songs folder, fixing the
"folder not configured" error on a fresh install. Saves to settings (dlc_dir)
and kicks a library scan; persists to config.json so it survives restart. A
native folder picker is offered on desktop (window.slopsmithDesktop
.pickDirectory); web users type/paste the path. "Skip for now" leaves it
unconfigured (settable later in Settings).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(input_setup): filter MIDI entries out of the guitar audio-input picker (#876)

Other plugins export pseudonymized MIDI sources ('midi-input-N') into the
audio-input domain; they aren't audio inputs and the cryptic labels confused
the guitar/bass device dropdown. Filter them out so only real audio inputs show.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(input_setup): de-dupe audio input picker entries (#876)

The desktop audio engine enumerates the same device under multiple driver
types, so the guitar audio-input dropdown showed repeated entries. De-dupe by
display label (paired with the desktop fix that surfaces real device names).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi-input): drop vanished devices on re-discovery; reset setup confirm on switch

Codex preflight findings:
- midi-input domain `_discover()` only upserted enumerated sources, so an
  unplugged device (statechange re-discovery) lingered in list-sources and later
  open/select hit stale state. Reconcile each provider's sources against the
  fresh enumeration (close any live session, keep the selectedKey preference).
- input_setup MIDI panel left "Continue" enabled (and the instrument marked
  done) after switching the device selection following a prior hit. Reset the
  waiting state + disable Continue on every selection change, and discard a
  stale open if the selection changed mid-await. +1 reconciliation test.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi-input): coalesce concurrent opens; commit shown audio source pre-calibration

Codex re-review (round 2):
- midi-input domain: two concurrent open-source calls for the same source both
  passed the `sessions.get` guard and each called provider.open(), which for the
  built-in Web-MIDI provider overwrites the shared input.onmidimessage handler
  and orphans the earlier session — leaving the device silent. Coalesce in-flight
  opens onto one provider session (await the pending open, adopt its session;
  re-check after open and release a redundant handle if another open won). +test.
- input_setup: the guitar/bass audio <select> shows its first option by default
  but fires no `change`, so on a first run with nothing selected, audio-input was
  never told before launchCalibration(). Commit the shown option on render.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi-input): longer timeout for MIDI permission commands; stale-open guard in wizard

Codex re-review (round 3):
- The advertised command surface ran `discover`/`open-source` through the 250 ms
  default handler timeout, but those front a real Web-MIDI permission prompt /
  device open that commonly takes longer, so dispatch returned `failed` while the
  operation was still completing. Add per-(capability,command) timeout overrides
  (15 s for those two), folding the existing audio-mix special-case into the same
  table so both the command() and dispatch() paths honor it.
- input_setup MIDI panel: openSelected() compared the mutable shared `activeKey`
  after its awaits, so a device switch mid-open could bind the old device's
  listener / close the wrong session. Capture the requested key in a local and
  use a generation guard to discard a superseded open.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(onboarding): detect 200-with-error song-dir saves; close MIDI session on skip

Codex re-review (round 4):
- /api/settings reports an invalid folder as a 200 response with an `error` body
  (a bare dict return, not a non-2xx status), so saveSongDir's res.ok-only check
  treated the failure as success and advanced onboarding without saving. Parse
  the body and throw on `error` too.
- input_setup: the opened MIDI test session was only closed on the Continue
  button, so using the generic "Skip for now" after scanning leaked the listener
  and kept the Web-MIDI input live. Run teardown on every panel exit via a
  per-panel cleanup hook invoked by advance().

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(input_setup): don't hard-code Web MIDI in the device wizard

Codex re-review (round 5): the MIDI panel gated availability on
navigator.requestMIDIAccess and filtered sources to providerId === 'web-midi',
which defeats the midi-input domain's provider-coordinator abstraction — a
native/desktop MIDI adapter registered with the domain would be reported
unavailable and hidden from the picker. Gate availability on the domain
(window.slopsmith.midiInput) and show every source it surfaces.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 16:31:16 +02:00
topkoaandClaude Opus 4.8 21b8a6cd49 Rebrand calibration challenge copy Slopsmith -> fee[dB]ack
The first-run calibration prompt (profile onboarding step 3) and the
Progress-screen calibration card both told the user to play the
"Slopsmith Diagnostic". Update the visible copy to "fee[dB]ack
Diagnostic". Text-only; the diagnostic is matched functionally by the
is_diagnostic flag + filename, not by this label, so no behavior change.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>
2026-06-19 09:02:38 -04:00
byrongamatos 6c110398b4 Clean release snapshot 2026-06-16 18:47:13 +02:00