The Butterchurn control panel is a singleton, created only when a controller
is created and parented to that controller's wrap. In splitscreen the panel
followed the last-created controller; when that controller was torn down,
destroy() only removed the panel DOM if it was the LAST controller, so with
another highway still alive the panel stayed orphaned on the destroyed wrap
and the surviving highway was left with no visualizer controls.
Track each controller's wrap (ctrl.wrap) and, on destroy with another
controller still alive, re-home the panel+pane onto the surviving primary's
wrap via _bcEnsurePanel (which moves them when connected, or rebuilds them on
the survivor if the old wrap was already detached).
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(highway_3d): add Butterchurn visualizer background style
Adds an opt-in "Butterchurn (visualizer)" option to the 3D Highway plugin's
Background-style dropdown. When selected, the highway renders over a WebGL
MilkDrop (Butterchurn) canvas that reacts to your playing (guitar input on
desktop, the song <audio> spectrum in the browser) and the chart (beat/note/
chord accents + instrument-color tint). The default stays 'particles', so
existing users see no change until they pick it.
Integrates the standalone "3D Highway + Butterchurn" mod into the bundled
renderer as the 'butterchurn' bg-style (not a fork):
- a self-contained _bc* controller that lazy-loads the vendored butterchurn
libs only when the style is selected; mount/unmount is driven idempotently
by the existing bg-style lifecycle (_bcSyncMode in _bgMountStyle) plus an
explicit teardown in destroy()
- the renderer uses alpha:true with the transparent clear gated on the mode,
so every other bg style stays byte-identical (opaque clear)
- the fog-scenery <audio> tap is disabled while active to avoid a double
createMediaElementSource on #audio
- the mod's slopsmith* globals are adapted to the current feedBack* names and
the vendored asset URLs repointed to /api/plugins/highway_3d/assets/
Vendors butterchurn.min.js + butterchurnPresets.min.js (MIT) + viz-worklet.js
under assets/vendor/; see plugins/highway_3d/NOTICE for attribution.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011Q9BpGYqUaga9ZJyS3dDPq
* fix(highway_3d): anchor Butterchurn panel to the highway, centered
Addresses three issues found testing the visualizer control panel:
- Attach the panel + preset pane to the 3D highway's `wrap` (position:absolute,
pointer-events:auto) instead of position:fixed on document.body, so they sit
on the highway's right edge and only exist while the highway is on-screen
(no longer linger on the main menu / float at the app edge).
- Re-home the singleton panel to the active highway wrap on mount, so it follows
whichever highway is showing (e.g. moves off Virtuoso's embedded highway onto a
normal song's highway) instead of sticking to the first one created.
- Center it vertically (top:50% + translateY(-50%), folded into the slide
transform) so a top overlay element no longer covers it.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011Q9BpGYqUaga9ZJyS3dDPq
* fix(highway_3d): harden Butterchurn audio + lifecycle (review #597)
Browser audio reactivity now REUSES the highway's existing shared analyser
(the fog scenery's #audio / stems side-chain tap) instead of opening a
second createMediaElementSource on #audio. The old _bcBrowserSource path:
- threw InvalidStateError when the fog tap already owned #audio (default
config), leaving the visualizer non-reactive in the browser, and could
permanently disable fog reactivity if it tapped first (one-shot/element);
- rerouted the song through a fresh, possibly-suspended AudioContext, which
could MUTE playback when butterchurn was selected mid-song;
- ignored the stems analyser, so it saw only silence on sloppak songs.
_bcCreateController now takes an audioProvider (wired to _bgGetAnalyser) and
connectAudio()s the shared AnalyserNode (a passthrough, so the fog's own
reads are undisturbed).
Also:
- destroy() now closes the AudioContext when we own it (desktop / browser
fallback), fixing a per-mount leak that hit the browser ~6-context cap
after a few style toggles. The shared (fog-owned) context is never closed.
- _bgApplyVenueSceneFog keeps the clear transparent while butterchurn is
active, so the venue scene no longer occludes the visualizer.
- _bcLoadLib no longer caches a rejected promise, so a transient vendor-load
failure can be retried instead of disabling the feature for the session.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(highway_3d): Butterchurn lifecycle + audio re-bind (Codex preflight)
Local Codex preflight on the Butterchurn feature flagged four issues; all fixed:
- WebGL context leak on teardown: destroy() (and the async-init failure path)
now call _bcReleaseCanvasGL() to force WEBGL_lose_context before dropping the
canvas, so repeated mount/toggle cycles can't exhaust the browser's WebGL
context cap.
- Stale shared analyser across songs: the browser path captured the analyser
once at mount, so a sloppak stems swap (new analyser, often new context) left
the visualizer reacting to a dead node. update() now compares the live
_bgGetAnalyser() against what the controller actually bound (boundAnalyser(),
guarded by ready()) and either reconnects (same context) or rebuilds the
controller (context changed) via the proven destroy()+_bcSyncMode paths.
- Half-mounted controller on createVisualizer failure: the async .catch now
cleans up (closes an owned AudioContext, removes layers, marks dead) and
_bcSyncMode retries when bcCtrl.dead(), instead of leaking and never recovering.
- _bcFfIdx off-by-one dropped accents landing exactly on a seek/loop target
time; it now uses strict < so the update walkers fire the boundary event.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: ChrisBeWithYou <christian.a.cowan@gmail.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
* feat(highway_3d): add one-click string-color presets
Adds 12 named string-color presets (Warm→Cool, Vivid, Colorblind-friendly,
Neon, Accessible, Warm Ember, Tape Deck, CRT Green/Amber, Pitch Ramp, Sunrise)
selectable from the 3D Highway settings panel.
Extends the existing core HWC (highway-color) subsystem in static/app.js with
HWC_PRESETS + applyHighwayStringPreset(), exposed on the existing facade as
window.feedBack.highwayColors.{presets, applyPreset}. The plugin settings page
renders the preset buttons from that core list and refreshes the per-string
pickers on apply. Purely additive — stock behavior is unchanged.
Scope: core static/app.js (the shared HWC facade both highways consume) plus the
highway_3d plugin's settings.html / screen.js / CLAUDE.md.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011Q9BpGYqUaga9ZJyS3dDPq
* fix(highway_3d): address review of colour-theming PR
- Rebuild assets/plugin.css so the new `flex-wrap` (preset row) and
`text-[10px]` (theme-dropdown helper) Tailwind classes are actually
compiled, and bump plugin.json 3.26.0 -> 3.27.0 so the <link>'s ?v=
cache-buster fetches the fresh CSS (per the plugin's build rule).
- Replace the mirror-at-every-read hwTheme migration with a one-time
backfill (persist hwTheme := bgTheme on first load, no emit). The two
scene-color axes are now genuinely independent: changing the Background
dropdown no longer silently retints the Highway surface/lane, and the
rendered highway can't disagree with the Highway dropdown value.
- Collapse the duplicated theme id-set in settings.html (two identical
<option> lists + VALID_BG_THEMES) into a single SCENE_THEMES source the
dropdowns and validator are generated from; sync points 4 -> 2.
- Update CLAUDE.md to document the backfill + reduced sync contract.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
* Update GitHub repo references from feedback* to feedBack*
* rename: slopsmith -> feedBack, byron -> got-feedBack
Renames across the entire codebase:
- slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack
- byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack
- /home/byron/ -> /opt/got-feedBack/
- byron@ougsoft.com -> hi@got-feedBack.org
- github.com/byrongamatos/ -> github.com/got-feedback/
- com.byron. -> com.got-feedback.
- SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback
- Protocol/storage strings migrated with read-old/write-new pattern
- window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias
Refs: #rename-slopsmith
* rename: complete regen against current main + fix backward-compat alias
Regenerated the slopsmith->feedBack / byron->got-feedBack rename on top of
current main (3 commits had landed since the branch: #572/#554/#574),
resolving the four content conflicts in favour of main's newer content
(autoplay/auto-exit, accuracy-badge, Virtuoso re-home, feedpak badge).
Completion fixes on top of the mechanical rename:
- Re-apply rename to post-branch content the original rename never saw:
window.slopsmith(.Tour) consumers in lessons.js / notifications.js /
onboarding-tour.js, and the matching JS + python tests (autoplay_exit,
progression_*, test_feedpak_extension FEEDBACK_* env vars). The test env
vars now match server.py (which reads FEEDBACK_SYNC_STARTUP /
FEEDBACK_SKIP_STARTUP_TASKS), so the sync-startup test exercises the real
path again.
- Restore the window.slopsmith backward-compat alias dropped during conflict
resolution, and move the bus aliases to AFTER the _feedBackExisting merge
block so they reference the fully-assembled object (also fixes the
loop_api.test.js API-surface regex, which the original PR latently broke).
- Drop the stray empty data/web_library.db (runtime DB lives in CONFIG_DIR)
and gitignore it.
- Fix stale tone-source test: feed[dB]ack -> fee[dB]ack to match shipped
source labels.
Verified locally (org CI billing-blocked): JS 819/819 pass; pytest 1669
passed / 1683 collected with 0 import errors; zero residual slopsmith/byron
except the two intentional window.slopsmith aliases.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* rename: implement advertised backward-compat + prune dead community plugins
Address gaps where PR #537's "Backward compatibility" section was advertised
but not implemented, and clean up the community plugin list.
Env vars (FEEDBACK_* canonical, legacy SLOPSMITH_* honoured):
- New lib/env_compat.py (getenv_compat / env_flag_compat) + tests. server.py
(_env_flag + all FEEDBACK_* reads), diagnostics_hardware, gp2midi and
tailwind_rebuild now resolve the legacy alias, so existing SLOPSMITH_UI /
SLOPSMITH_PLUGINS_DIR / etc. deployments keep working.
- Fix the rename collapsing plugins/__init__.py and minigames/routes.py from
`FEEDBACK_PLUGINS_DIR or SLOPSMITH_PLUGINS_DIR` into a redundant
`FEEDBACK_ or FEEDBACK_` (the fallback was silently lost).
Storage (app.js update-channel):
- Read feedBack-update-channel, fall back to legacy slopsmith-update-channel,
and clear the legacy key on write — so a user's update-channel preference
survives the rename instead of resetting to "stable".
Community plugin list (README): the rename rewrote third-party repo URLs we
don't own. Probed every one; their owners never renamed, so:
- Restore the 13 live community plugins to their real slopsmith-* names.
- Prune 6 that are 404 to the public (topkoa splitscreen/stems, OmikronApex
tuner, Jafz2001 nam-rig-builder, DeathlySin song-preview, Erikcb91 shuffle).
- Fix a pre-existing Guitar Theory clone-command typo (nam-tone -> guitar-theory).
Verified: env_compat 7/7, JS 819/819, pytest 1690 collected / 0 import errors,
rename-sensitive + startup suites green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: byrongamatos <xasiklas@gmail.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Switching between the 3D drum highway (renders onto #highway) and the 3D
guitar highway (renders into its own .h3d-wrap overlay) left the previous
drum frame showing through the gap the overlay did not cover.
Core: _setRenderer now replaces #highway on a genuine viz change (keyed on
viz id via _rendererVizKey, not object identity, so benign same-viz
re-installs don't churn the canvas) as well as on a context-type change.
highway_3d: applySize pins the .h3d-wrap overlay to #highway's exact box,
derived from the same getBoundingClientRect measurements that size the
renderer (sub-pixel correct under zoom). Re-pins once the canvas lays out
(init race) and resets to the static anchor in the not-laid-out fallback.
Reviewed locally via codex (5 rounds, converged clean). CI checks are the
known org Actions billing block, not real failures.
window.h3dSetFretSpacing was the only 3D-highway setting that applied via
location.reload(). The SPA boots with #home as the active screen and has
no restore-last-screen mechanism, so the reload ejected the user from
Settings onto the home screen.
Apply it live like every other 3D-highway setting: rebind the module-scope
_h3dFretUniform flag (so panels mounted later this session pick up the new
mode), recompute the two fretX-derived scalars baked at init
(_fretLabelScaleRefW, FRET_WIDTH_MID), and broadcast a 'fretSpacing' change
over the existing _bgEmitChange pub-sub so every mounted panel rebuilds its
board via buildBoard(). Per-frame note geometry already reads fretX live.
Settings copy updated (no longer reloads) and tests/js pin the no-reload /
live-rebuild behavior.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Mirror the voicing/fn.rn teaching-mark render for the two new chord-template
fields, in both the 2D and 3D highways:
- Extend the shared pure chordHarmonyLabels() helper (identical in static/highway.js
and plugins/highway_3d/screen.js) to also surface caged ("CAGED: E") and
guideTones ("gt 4,10"), pre-formatted and node-testable. Invalid caged enum and
out-of-range / non-int guide tones are filtered out.
- Draw both, stacked above the existing rn/voicing labels, in distinct colors.
- Gated behind the SAME teaching-marks toggle (_showTeachingMarks 2D /
teachingMarksVisible 3D) — no clutter on the default highway.
Render only — no scoring / NoteVerifier coupling.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(core): carry chord harmony fn + template voicing on the wire (§6.3.1, §6.6)
Add two OPTIONAL per-chord harmony annotations (feedpak 1.7.0), mirroring the
teaching-marks (fg/ch/sd) wire work:
- Chord.fn (instance): {rn, q, deg} harmonic-function object, key-dependent.
Validated by _validate_fn on BOTH decode and emit so a partial / out-of-range
fn (which would fail the schema's required-keys rule) never rides the wire.
Default-omitted, mirroring bend bnv.
- ChordTemplate.voicing (template): key-independent voicing-type string
("open", "triad", "shell", "drop2", "barre", ...). Emitted only when
non-empty; non-string wire values fall back to "".
Display/teaching only — never fed to a grader (honesty rule). fn auto-derivation
is DEFERRED (carry-only): a complete rn/q needs chord-quality analysis, and a
deg-only fn would be schema-invalid, so server.py carries author-provided fn
unchanged. GP import unchanged (no reliable per-chord function/voicing).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(highway): render chord harmony fn.rn + voicing on 2D + 3D (§6.3.1, §6.6)
Draw the chord's harmonic-function Roman numeral (instance fn.rn) and its
template voicing string, stacked above the chord name on both highways. A shared
pure helper chordHarmonyLabels(fn, voicing) formats the two labels (empty when
absent/malformed) and is node-tested against both files.
Both labels are gated behind the EXISTING teaching-marks opt-in
(_showTeachingMarks / teachingMarksVisible bundle flag) — they're chord-level
teaching overlays, same class as sd/ch, so they stay off the default highway.
2D guards the empty-note-chord case; 3D reuses the gold chord-label sprite style.
Render only — no scoring / NoteVerifier path is touched (honesty rule).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Post-merge review of #538 noted the fg finger numeral rendered unconditionally on
both highways and couldn't be turned off — only sd/ch sat behind the (default-off)
teaching-marks toggle. A user who finds per-note numerals busy had no way to
declutter.
Add a SEPARATE finger-hints gate that keeps fg shown by default but makes it
hideable, independent of the sd/ch opt-in (so the two defaults — fg on, sd/ch off —
coexist; a single boolean can't express that):
- 2D static/highway.js: _showFingerHints (localStorage 'showFingerHints' !==
'false', i.e. default on), a fingerHintsVisible bundle flag, and
get/toggle/setFingerHintsVisible API; gates the fg label.
- 3D plugins/highway_3d/screen.js: mirrors via bundle.fingerHintsVisible !== false
(default on); gates the fg sprite. sd/ch unchanged.
Default-on preserved (absent localStorage / absent bundle flag => shown); only an
explicit false hides fg. Codex-reviewed: clean. Render test 7/7.
Part of got-feedback/feedback#334.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Render the three per-note teaching marks on both highways, mirroring the
bend-curve render (#532). Display only — no scoring / NoteVerifier coupling.
- 2D static/highway.js: fg renders by default as a small finger numeral hugging
the gem (T = thumb, 1..4); sd (degree label) and ch (strum bracket connecting
notes that share a ch key, arrow direction from pkd) are opt-in behind a new
`showTeachingMarks` toggle (exposed via toggle/get/set + the bundle's
`teachingMarksVisible` flag). Pure helpers teachingFingerLabel /
teachingDegreeLabel / strumGroupBuckets drive the glyphs. ch bracket is
note-stream-only (chord notes already read as one gesture).
- 3D plugins/highway_3d/screen.js: fg (default) + sd (opt-in, mirrors the 2D
toggle via bundle.teachingMarksVisible) render next to the per-note fret label
via a new pooled sprite (pTeachMarkLbl); _scrChordNote resets fg/sd so chord
notes don't inherit stale marks. ch strum brackets are deferred in 3D (no
cross-note batch pass in the per-note render); 2D covers ch.
Tests: tests/js/highway_teaching_marks.test.js extracts the pure helpers from
both files (extract-and-eval) and asserts label mapping + strum-group bucketing.
Part of got-feedback/feedback#334
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Post-merge Codex review of the bend-curve PRs (#531/#532) surfaced edge cases:
- GP8 (#531 P2): bnv timing used rn.sustain, which is zeroed for notes <= 0.2s,
so short GP8 bends kept the scalar bn but lost bt/bnv. Use the beat duration
`dur` (matching the GP5 path) so the curve survives.
- 2D highway (#532 P2): bnvNormalizedPoints mapped x over the curve's own t-range
[first,last] instead of the note span, so curves not starting at 0 / ending at
sus were time-distorted. Now maps over [0, sus] (clamped), with a curve-span
fallback when sus<=0 (existing no-sus callers unaffected).
- 3D highway (#532 P3): the sustain ribbon + bend chevron were gated on bn>0, so a
note carrying an authoritative bnv with bn==0 drew no ribbon/marker. Both now
also fire on bnv presence; chevron steps derived from max(bn, bnv peak).
Codex-reviewed: clean (no findings). +1 JS test (sus-relative mapping + fallback).
JS 8/8, 250 core GP/song tests pass.
NB: GP8's short-bend path still lacks a dedicated synthetic-GPIF fixture (same gap
as the GP8 offset-prop-names P3) — _gpx_bend_shape units cover the function; the
fix is the one-line caller change.
Part of got-feedback/feedback#334.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
PR-B of the bend-shape feature (feedpak §6.2.1). Both highways drew a bend
from the scalar `bn` only; now they trace the authoritative `bnv` curve
([{t, v}]) when present and fall back to the `bn` arc/envelope otherwise.
2D (static/highway.js drawNote): when a note carries `bnv`, draw the real
shape as a contour above the gem (round-trip rises then falls, pre-bend
starts high, release descends — `bt` is implicit in the point shape), with
an arrowhead only when the gesture ends rising. `bnvNormalizedPoints` maps
{t,v} to a 0..1 x span. The scalar-arrow path is preserved unchanged as the
fallback; the peak label is unchanged.
3D (plugins/highway_3d/screen.js): `bnvSampleAt` linearly interpolates the
curve (clamped to its endpoints) and `bendSemisAtTime` samples it when
present, else keeps the synthetic rise→hold→release envelope from `bn`. The
chevron count still comes from the peak. Fixed a stale-scratch hazard: the
reused `_scrChordNote` now resets `bnv`/`bt` (omit-when-default) after
Object.assign, mirroring the existing `fhm` reset, so a chord note without a
curve can't inherit the previous note's contour.
Render-only — no wire/schema change. Pure helpers covered by
tests/js/highway_bend_curve.test.js (interp, clamping, round-trip,
degenerate/empty); node --check passes on both files; full tests/js green.
Part of got-feedback/feedback#334
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Reword comments/docstrings/strings and rename identifiers that referenced
the external game and its file formats:
- format-id "psarc" -> "archive"; local vars psarc_path -> song_path,
psarc_base -> tone_base
- lyrics provenance value "sng" -> "notechart" (legacy "sng" still accepted)
- highway_3d fret-ghost scope value "rocksmith" -> "chords" (invalid/legacy
values fall back to the default, preserving behaviour)
- neutralise references in prose, test names/data, .gitattributes and docs
No functional change beyond the renamed identifiers; all Python compiles.