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6ece31b0201736745a8646aace3ab21653b45c4b
15
Commits
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6272af8d33 |
feat(career): profile passport wall, home career card, shareable PNG card (#955)
* feat(career): profile passport wall, home career card, shareable PNG card Career v3, WS2. The identity artifact leaves the plugin tab: - Profile: #v3-profile-passports-mount (core, one div) filled by career on v3:profile-rendered — per-instrument shelves of earned covers, hours, gig count, open-career link. Absent-not-empty. - Home: the plugin-count stat tile becomes #v3-dash-career-slot with the old stat as fallback content; career replaces it with a trading-card tile (leather + foil shine, badge count, hours, closest-stamp ask) on the existing v3:dashboard-rendered event. - Shareable card: static/js/blob-io.js (downloadBlob lifts the idiom duplicated verbatim in settings-io/diagnostics-export — both refactored; copyImageBlob wraps ClipboardItem, returns false to signal the download fallback). Earned passports get Save/Copy card: a natively-drawn 480×640 canvas (leather, stamp ring, stubs+hours line); copy falls back to download with a notice when the clipboard refuses. - Mount-point convention documented in docs/plugin-v3-ui.md. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(career): external surfaces stay absent until a passport exists CodeRabbit on #955: a bare commitment produced a zero-passport wall and replaced the dashboard fallback. Docs also now say mounts may hold fallback content and plugins REPLACE, never append. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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81ef11d855 |
fix(v3): floor accuracy percentages so 100% means all notes hit
Math.round let 431/433 (99.54%) display as 100%. Floor at every accuracy display site (HUD, library badges, dashboard, lessons, profile, playlists, calibration overlay); stored fractions and mastery thresholds unchanged. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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4b4c156fce |
refactor(ui): defer every classic script, keep boot() on DOMContentLoaded (R3a) (#872)
Puts every external `<script>` in the v3 shell into the deferred queue, and
keeps each script's boot() firing at DOMContentLoaded exactly as it does today.
Behaviourally a no-op; it is what makes the ES-module flips safe.
WHY. `type="module"` defers execution to after HTML parse. Classic-`defer` and
module scripts share ONE "execute after parsing" list and run in DOCUMENT ORDER,
but a plain classic script runs DURING parse — ahead of all of them. So the
moment capabilities.js becomes a module while app.js is still plain, app.js runs
FIRST, and its 11 top-level `window.feedBack.on(...)` calls (app.js:6245-6722)
hit a bare `{}` — `_ensureFeedBackEventBus()` (capabilities.js:33), which
attaches .on/.emit/.off, would not have run yet. TypeError, app.js dies
mid-parse. Deferring everything now keeps document order == execution order
through the rest of the migration.
THE CATCH (Codex preflight caught this — a real ordering change). 22 scripts
guard their boot with `if (document.readyState === 'loading')`. A deferred
script runs at readyState 'interactive', so that test is FALSE and the else-branch
fires boot() immediately, at the script's position in document order — instead of
at DOMContentLoaded, after every script has evaluated.
That matters far more than one call site: a scan of the shell's scripts found
**43 forward references** where a script's boot() reads a global that a LATER
script defines (shell.js -> profile.js's window.v3Onboarding, songs.js ->
settings.js's window._confirmDialog, badges.js -> songs.js's
window.displayTuningName, ...). Every one of them resolves today only because
all boots happen at DOMContentLoaded. So the guards now treat 'interactive' as
not-ready (`!== 'complete'`), restoring that exactly.
Codex's specific finding (first-run onboarding silently skipped) did NOT
reproduce — shell.js's boot() awaits /api/profile, and that yield lets the
remaining deferred scripts run first. But the race it described is real, the
guard is silent when it fails (`&& window.v3Onboarding`), and the other 42
forward refs have no such await protecting them. Fixed at the root rather than
at the one site.
VERIFIED. A/B against origin/main on a fresh profile, 13 probes (onboarding
overlay, v3Onboarding/v3Songs/v3Profile/fbNotify/v3Badges/uiPrompt/showScreen,
bus, capabilities.version, createHighway, plugin scripts, mounted screens):
IDENTICAL, zero console/page errors on both. pytest 2396, node 1028/1028,
ESLint 0 errors, Codex 0.
New guard: test_every_external_script_defers_so_document_order_is_execution_order
fails if any external tag is plain classic — verified to fail on a single
reverted tag, so it actually bites.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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727b8c8f24 |
feat(a11y): app-wide "Interface size" setting (Accessibility) (#664)
* feat(a11y): app-wide "Interface size" setting (Accessibility) Adds a dedicated Accessibility -> Interface size control so users on large, low-DPI displays can enlarge the app's menus, buttons and text (reported: eye strain on a 32" 1440p panel with no OS scaling). Mechanism: a host-owned scale capability (window.feedBack.scale) applies a RELATIVE root font-size (a % of the user-agent base, never a px literal, so a raised browser/OS base font is respected) and publishes an always-present --fb-scale token. The rem-based v3 chrome scales together; the gameplay highway canvas (device-pixel sized) is deliberately untouched, so playback resolution and FPS are unchanged. Medium (100%) clears the override, so default rendering is byte-identical to before -- zero blast radius. - Settings -> new Accessibility tab: Small/Medium/Large/Extra-Large presets (0.90/1.00/1.15/1.30) + a fine-tune slider (to 150%). - Applied pre-paint from an inline <head> script (mirrors the ss-follower pattern) so there is no flash-of-reflow on load. - window.feedBack.scale read-API (get/set + scale:changed, fires once on load) so canvas/WebGL surfaces that cannot inherit rem can follow the size. Shape mirrors the working-tuning read-API; persists as a durable preference. - Cosmetic px->rem sweep so text scales cleanly at the larger stops (2 v3.css font-sizes + 20 text-[Npx] utilities across 8 v3 files; tailwind.min.css rebuilt byte-stable via the pinned toolchain). - One-time first-run nudge for the large/low-DPI display profile that deep-links to the control (never fires once the setting is touched, or on other displays). v3-only. Verified headless: core apply/persist/reset/reload/UI-sync + nudge gating, with no console errors. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF * fix(v3): regenerate tailwind.min.css to satisfy tailwind-fresh CI (PR #664 review) Regenerate static/tailwind.min.css via scripts/build-tailwind.sh (tailwindcss@3.4.19) so a fresh build matches the committed artifact and the tailwind-fresh CI job's `git diff --quiet` passes. Two consecutive regenerations are byte-identical. Also (Fix 2) switch the fine-tune interface-size slider to the documented transient-preview path: oninput now calls scale.set(v, { persist:false }) so dragging previews without writing localStorage/emitting a commit each tick, and a new onchange commits with persistence on release. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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8a2175aa1c |
feat(onboarding): amp-sim opt-in choice + use_amp_sims setting (#631)
Second half of feedBack-desktop#46. The desktop app monitors through an
in-app amp-sim/tone chain that, once loaded, auto-restores every launch —
an idle high-gain amp on the input is a constant distorted buzz, and the
dry-only monitor mute can't silence it. This adds the "own-rig first"
opt-in so players using their own external amp/rig never get a processed
monitor in the first place.
Core changes:
- New `use_amp_sims` setting (default OFF / own-rig first): GET default,
POST boolean validation, and resettable key — mirroring achievements_enabled.
- Onboarding wizard: a DESKTOP-ONLY step ("How do you want to hear
yourself?") between instrument paths and the calibration challenge. The
web build has no native amp sims, so the step is skipped there (5 steps
on web, 6 on desktop) — gated on window.feedBackDesktop, dot count and
setStep bounds are derived from it. Ticking "Use in-app amp simulations"
POSTs use_amp_sims; default unticked.
The desktop renderer consumes this setting to gate its saved-tone-chain
restore (feedback-desktop PR, paired).
Verified by booting core locally and walking the wizard with Playwright:
web shows 5 dots/no amp step, desktop shows 6 dots, the amp step is
reachable, calibration stays the final "Play it now" step, ticking the box
persists use_amp_sims=true, and there are no page errors. Server-side
GET default / POST validation / reset confirmed via curl.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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287c23a532 |
feat(achievements): opt-in, privacy controls & data-min gate (epic PR2) (#591)
Sharing earned Feats on the (forthcoming) public wall is strictly opt-in,
default OFF, with a binding data-minimization contract.
- Onboarding (static/v3/profile.js): a new opt-in step (now a 5-step wizard)
after song-directory / before paths — publishes only display name + earned
Feats, never songs/skills/scores; off by default.
- Settings (plugins/achievements/settings.html, System tab via
settings.category): the same toggle + a "Remove me from the wall" button
(POST remove-me — wipes local synced state offline + enqueues removal).
- Core (server.py): achievements_enabled (bool, default false) in
_default_settings + /api/settings validation + _RESETTABLE_SETTINGS_KEYS;
mirrored to localStorage in app.js loadSettings().
- Data-minimization gate: engine.build_wall_payload is the single explicit-dict
serializer; key-set is EXACTLY {display_name, player_hash, achievement_id,
unlocked_at}, achievement_id always a Feat id. Enqueue is gated on
opted-in AND profile identity (reused player_hash); competency never
enqueues (integration law).
Verified natively: settings round-trip + validation + remove-me; opted-in
activity enqueues exactly one 4-field Feat payload; Playwright confirms the
5-step wizard + opt-in card (default unchecked), zero console errors.
29 plugin tests + new settings tests pass.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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05dd3d227a |
feat(achievements): local engine + tabbed Profile shell (epic PR1) (#587)
Adds the Achievements & Feats of Power local engine, fully offline. Core (static/v3/profile.js): the Profile screen becomes tabbed exactly like v3 Settings (.fb-tabbar/.fb-tab/.fb-tabpanel, active tab persisted in localStorage 'v3-profile-tab'). A Profile (main) tab carries the existing cards + a Feats trophy-shelf mount (#v3-profile-feats-slot, earned-only), and an Achievements tab carries a plugin mount (#v3-profile-achievements-mount) + empty-state note. A new `v3:profile-rendered` event fires after every render so the plugin re-injects (mirrors v3:settings-rendered). New bundled plugin (plugins/achievements/): SQLite engine (unlocks/counters/comp_ledger/sync_queue) with pure threshold/criterion math in the testable sibling engine.py (P-V); routes activity/ report-unlock/report-criterion/catalog/earned/feats/remove-me. Feats read activity counters only (batched song:ended POST; notes only when notedetect present — graceful degradation); competency Achievements evaluate from progression events only — the integration law, never crossed. Catalogue is always shown (locked=greyed), grouped by the real progression paths (Global/Guitar/Bass/Drums/Keys, auto-extending) with per-category earned badges. Versioned window.feedBack.achievements registration API with the __feedBackAchievementsPending load-order queue + achievements:ready event. Verified natively (uvicorn) end-to-end + Playwright (tabbar, earned-only Feats shelf, greyed catalogue, registration API, zero console errors); 24 plugin tests pass incl. the integration-law assertion. Opt-in/privacy/data-min gate (PR2) and the hosted wall (PR3) follow. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a43e7b13be |
fix(onboarding): calibration Tuner step no longer exposes the input-select overlay (#577)
Tester: "at the tune step, pressing the Tuner button starts a second wizard at the input-select step." Root cause is stacked full-screen overlays. During onboarding the input-setup flow runs as #input-setup-overlay (z-210) on top of the onboarding modal #v3-onboarding (z-200), and note_detect's Calibration Wizard (z-300) launches on top of that. When the player opens the Tuner, that wizard minimizes itself to transparent + pointer-events:none so the Tuner (z-1000) is usable — but the input-setup overlay underneath, still showing its "select your input" card, then shows through behind the floating tuner and reads as a second wizard. Two targeted hides so only the active surface is visible: - input_setup: hide #input-setup-overlay while launchCalibration runs; restore on its onDone/onCancel (one always fires on close), so the calibration wizard / tuner own the screen. - onboarding runInputSetup: hide #v3-onboarding for the whole input-setup phase (its own overlay replaces it visually); restore in finally before advancing to the calibration-challenge step. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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af2949677a |
rename: slopsmith → feedBack, byron → got-feedBack (#537)
* Update GitHub repo references from feedback* to feedBack* * rename: slopsmith -> feedBack, byron -> got-feedBack Renames across the entire codebase: - slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack - byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack - /home/byron/ -> /opt/got-feedBack/ - byron@ougsoft.com -> hi@got-feedBack.org - github.com/byrongamatos/ -> github.com/got-feedback/ - com.byron. -> com.got-feedback. - SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback - Protocol/storage strings migrated with read-old/write-new pattern - window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias Refs: #rename-slopsmith * rename: complete regen against current main + fix backward-compat alias Regenerated the slopsmith->feedBack / byron->got-feedBack rename on top of current main (3 commits had landed since the branch: #572/#554/#574), resolving the four content conflicts in favour of main's newer content (autoplay/auto-exit, accuracy-badge, Virtuoso re-home, feedpak badge). Completion fixes on top of the mechanical rename: - Re-apply rename to post-branch content the original rename never saw: window.slopsmith(.Tour) consumers in lessons.js / notifications.js / onboarding-tour.js, and the matching JS + python tests (autoplay_exit, progression_*, test_feedpak_extension FEEDBACK_* env vars). The test env vars now match server.py (which reads FEEDBACK_SYNC_STARTUP / FEEDBACK_SKIP_STARTUP_TASKS), so the sync-startup test exercises the real path again. - Restore the window.slopsmith backward-compat alias dropped during conflict resolution, and move the bus aliases to AFTER the _feedBackExisting merge block so they reference the fully-assembled object (also fixes the loop_api.test.js API-surface regex, which the original PR latently broke). - Drop the stray empty data/web_library.db (runtime DB lives in CONFIG_DIR) and gitignore it. - Fix stale tone-source test: feed[dB]ack -> fee[dB]ack to match shipped source labels. Verified locally (org CI billing-blocked): JS 819/819 pass; pytest 1669 passed / 1683 collected with 0 import errors; zero residual slopsmith/byron except the two intentional window.slopsmith aliases. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * rename: implement advertised backward-compat + prune dead community plugins Address gaps where PR #537's "Backward compatibility" section was advertised but not implemented, and clean up the community plugin list. Env vars (FEEDBACK_* canonical, legacy SLOPSMITH_* honoured): - New lib/env_compat.py (getenv_compat / env_flag_compat) + tests. server.py (_env_flag + all FEEDBACK_* reads), diagnostics_hardware, gp2midi and tailwind_rebuild now resolve the legacy alias, so existing SLOPSMITH_UI / SLOPSMITH_PLUGINS_DIR / etc. deployments keep working. - Fix the rename collapsing plugins/__init__.py and minigames/routes.py from `FEEDBACK_PLUGINS_DIR or SLOPSMITH_PLUGINS_DIR` into a redundant `FEEDBACK_ or FEEDBACK_` (the fallback was silently lost). Storage (app.js update-channel): - Read feedBack-update-channel, fall back to legacy slopsmith-update-channel, and clear the legacy key on write — so a user's update-channel preference survives the rename instead of resetting to "stable". Community plugin list (README): the rename rewrote third-party repo URLs we don't own. Probed every one; their owners never renamed, so: - Restore the 13 live community plugins to their real slopsmith-* names. - Prune 6 that are 404 to the public (topkoa splitscreen/stems, OmikronApex tuner, Jafz2001 nam-rig-builder, DeathlySin song-preview, Erikcb91 shuffle). - Fix a pre-existing Guitar Theory clone-command typo (nam-tone -> guitar-theory). Verified: env_compat 7/7, JS 819/819, pytest 1690 collected / 0 import errors, rename-sensitive + startup suites green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: byrongamatos <xasiklas@gmail.com> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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5d0229fc82 |
fix(onboarding): midi-input multi-provider discovery + home-tour lifecycle (#568)
Addresses Codex review of #526/#528: - midi-input discover(): one provider's enumerate() rejection no longer aborts the whole discovery — other providers (e.g. a native/desktop MIDI provider) are still queried; denial is only reported when NO provider enumerates. - Home tour now waits for a 'v3:dashboard-rendered' event (dashboard.js emits it after the #v3-home innerHTML swap) before attaching Shepherd, instead of a single animation frame that could latch onto pre-render nodes the async dashboard render then replaces. - "Play it now" onboarding now arms the tour (armPendingFirstRun) to run the first time the user returns to v3-home, instead of silently never showing it. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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a0867f8bfd |
fix(profile): wire "Your best scores" panel to real song stats (#549) (#550)
The profile card's "Your best scores" panel was a hardcoded placeholder
(`#v3-profile-bests` was never filled), so it always read "Play a song to
start tracking..." regardless of how many songs had been scored. The
backend already records best_score/best_accuracy per song; only this
panel was left unwired.
- server.py: add MetadataDB.top_stats(limit) (per-song aggregate, best
score first, scored songs only, dead songs skipped) + /api/stats/top
route that enriches rows with title/artist/art, mirroring
/api/stats/recent. Declared before the /api/stats/{filename} catch-all.
- static/v3/profile.js: renderBests() fetches /api/stats/top and fills the
panel (rank, title/artist, best accuracy %, score; click to play),
keeping the placeholder only when nothing's been scored.
- tests: cover ordering, per-song aggregation, limit, and
resume-only/dead-song exclusion.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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c7fb074111 |
feat(onboarding): first-run home tour (spotlight coach marks) (#528)
* style(tour): align tour engine + Shepherd bubbles to the v3 fb-* palette The tour/help engine shipped its own indigo/blue dark palette (#181830 / #4080e0) that predates the v3 fee[dB]ack tokens, and the spotlight bubbles themselves used the vendored Shepherd LIGHT default (white card, black text) — both clashed with the navy/sky v3 UI behind them. - Recolor the "?" menu button, popover and first-visit toast to the fb-* tokens (card #1e293b, primary #0ea5e9, border #334155, text #f8fafc/#94a3b8, gold #e8c040 unchanged). - Add a dark .shepherd-* override block (loads after the vendored shepherd.css, which is left pristine for upgrades): dark bubble + arrow, fb-primary Next/Done button, slate secondary button, fb text scale, and bump the modal dim to 0.6 to match the onboarding overlay. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(tour-engine): let client/core tours register into the consolidated menu The tour engine only listed server-discovered plugins (those with a tour.json, populated from /api/plugins) in the "?" menu, and always prompted unseen relevant tours via the toast + button pulse. Generalize register() so a core/client-owned tour can participate: - `name` registers the tour into the menu catalog (_tourPlugins) so it shows in the "?" menu even without a server plugin; never clobbers a real plugin entry. - `autoPrompt:false` opts the tour OUT of the unseen toast + pulse (for tours driven programmatically by their owner), while still listing + running on demand. _unseenRelevant honours it. Both options are additive and default to the prior behaviour. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * chore(v3): add stable tour anchors to home cards + instrument badge Give the first-run home tour stable spotlight targets: #v3-hero on the hero panel and data-tour="continue" on the three continue/pick/browse card variants (dashboard.js), and #v3-instrument-wrap on the topbar instrument selector (badges.js, mirroring the existing #v3-tuner-wrap). The other targets (audio routing, tuner, profile, sidebar nav) already had stable ids. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(onboarding): first-run home tour (spotlight coach marks) After a genuine onboarding completion, dim the home page and spotlight one card at a time with an explanatory bubble + Next, reusing the shared tour engine (Shepherd). 7 stops: Hero/Start Playing → Continue/Pick → Instrument selector → Tuner → Audio Routing → Profile → Sidebar nav. Auto-runs once; replayable forever from the "?" tour menu as "Welcome tour". - New static/v3/onboarding-tour.js: registers the spotlight tour (screens: ['v3-home'], name "Welcome tour", autoPrompt:false) and exposes startFirstRun(), gated on the engine's seen/dismissed state so it never repeats; loaded after tour-engine.js + dashboard.js. - profile.js finish(): trigger startFirstRun() only on a real onboarding completion (!editing) — a later profile edit must not relaunch it. Verified headlessly (native core + Playwright): all 7 anchors resolve, the spotlight advances one bubble at a time in the v3 dark theme, completion marks seen, startFirstRun is once-only, and the "?" menu lists "Welcome tour". Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(capabilities): clear the handler timeout timer once the race settles Codex round-6: _withTimeout raced the handler promise against a bare setTimeout but never cleared it, so a handler that resolves first leaves the timer alive until it fires. Harmless at 250ms, but the new 15s MIDI permission-command overrides (discover/open-source) kept the event loop alive ~15s after every successful call (and the test process hung that long) and could accumulate delayed callbacks across repeated scans. Capture the timer and clearTimeout it in a .finally on the race. (Domain/capabilities tests now finish in ~0.1s, not 15s.) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi-input): give the built-in Web-MIDI provider a distinct participant id Codex round-7: the built-in Web-MIDI provider registered with participantId 'core.midi-input' — the same id as the domain owner. unregisterProvider() unregisters the provider's participant, so a provider swap/hot-reload would tear down the domain OWNER too, leaving midi-input with no owner for later commands. Register the provider as 'core.midi-input.web-midi'. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(onboarding): don't start the home tour when launching the diagnostic Codex round-7: on the final onboarding step, "Play it now" calls finish() (which started the home tour) and THEN playSong(target). startFirstRun() navigated to v3-home and scheduled the tour, then playSong switched to the player — so the tour spotlighted hidden home elements / stole focus from the diagnostic. Gate the tour on a launchingSong flag (passed by the "Play it now" path); the Skip path stays on home, so the tour still runs there. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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fb06e288e1 |
feat(onboarding): input-device setup step + core-owned midi-input domain (#526)
* feat(capabilities): add core-owned midi-input control-plane domain (#873, #880) The MIDI analog of audio-input: a core-owned provider-coordinator over MIDI device discovery, selection, and shared open/close sessions. Separate from audio-input (whose source/open contract is audio-frame-centric) and not owned by any feature plugin, so the device-access boundary outlives the input-setup wizard. `discover` is the Web-MIDI permission boundary; selection persists by redaction-safe logicalSourceKey; diagnostics redact device labels and never carry raw MIDI messages. - static/capabilities/midi-input.js + load-order wiring in both shells - spec 012 + capability-domains/safety-matrix entries; midi-control narrowed to mappings-only (split) - 9 domain tests against the real runtime Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(input_setup): bundled plugin owning input-calibration + Web-MIDI provider (#872) Bundled core plugin that supplies the Web-MIDI source provider to the core midi-input domain, owns the input-calibration workflow domain (run/status/ inspect), and renders the per-instrument wizard (guitar/bass -> audio-input + note_detect; keys/drums -> midi-input live note/pad test). Idempotent hydration; redaction-safe. .gitignore allowlists the in-tree plugin. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(onboarding): input-device setup step between paths and calibration (#874) After instrument-path selection and before the note-detect calibration challenge, dispatch input-calibration `run` (fire-and-launch) and await the `calibration-done` event. Fail-soft: a non-handled outcome (plugin/runtime absent) advances immediately so onboarding can never be stranded. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(midi-input): ship a built-in Web-MIDI provider in the core domain Move the Web-MIDI source provider out of input_setup and into the core midi-input domain so every consumer (piano, drums, input_setup) gets MIDI devices from the domain without depending on any one plugin being loaded. input_setup is now a pure midi-input requester (manifest role updated). Prepares piano/drums full consumption (#876/#877). +1 domain test. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(input_setup): Settings panel to re-run input setup (#878) Adds a settings.html with a "Set up input devices" button (window ._inputSetupRelaunch) that re-runs the wizard for the player's selected instrument paths (from /api/progression; falls back to all instruments). Makes the calibration wizard re-launchable outside first-run onboarding. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * docs(midi-control): formalize the midi-input/midi-control split (#882) Narrow the reserved midi-control domain to mappings ONLY (CC/pitchbend/note → action routing), consuming the delivered midi-input domain for device access. Adds spec 013 defining the contract + intended consumers (feedback-plugin-midi, drums learn-mode), updates the safety-matrix row, and cross-references it from capability-domains. Per governance, midi-control stays RESERVED (no runtime domain) until a concrete mapping consumer + tests exist. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(onboarding): wait for input_setup before the calibration step (#874) The input-setup wizard is a mandatory onboarding step, but plugins load asynchronously — in the desktop app (40+ plugins) the user can reach path selection and click Next before input_setup has registered its input-calibration owner. The dispatch then got a no-owner outcome and onboarding fell through to the calibration challenge, silently skipping the wizard. Now wait (bounded, 8s) for the plugin's public global before dispatching; fall through only if it never appears. Race-verified. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(onboarding): add Song directory step after name+avatar (#874) New first-run step (now step 2 of 4: name+avatar → song directory → paths → calibration challenge) where the player sets their songs folder, fixing the "folder not configured" error on a fresh install. Saves to settings (dlc_dir) and kicks a library scan; persists to config.json so it survives restart. A native folder picker is offered on desktop (window.slopsmithDesktop .pickDirectory); web users type/paste the path. "Skip for now" leaves it unconfigured (settable later in Settings). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(input_setup): filter MIDI entries out of the guitar audio-input picker (#876) Other plugins export pseudonymized MIDI sources ('midi-input-N') into the audio-input domain; they aren't audio inputs and the cryptic labels confused the guitar/bass device dropdown. Filter them out so only real audio inputs show. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(input_setup): de-dupe audio input picker entries (#876) The desktop audio engine enumerates the same device under multiple driver types, so the guitar audio-input dropdown showed repeated entries. De-dupe by display label (paired with the desktop fix that surfaces real device names). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi-input): drop vanished devices on re-discovery; reset setup confirm on switch Codex preflight findings: - midi-input domain `_discover()` only upserted enumerated sources, so an unplugged device (statechange re-discovery) lingered in list-sources and later open/select hit stale state. Reconcile each provider's sources against the fresh enumeration (close any live session, keep the selectedKey preference). - input_setup MIDI panel left "Continue" enabled (and the instrument marked done) after switching the device selection following a prior hit. Reset the waiting state + disable Continue on every selection change, and discard a stale open if the selection changed mid-await. +1 reconciliation test. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi-input): coalesce concurrent opens; commit shown audio source pre-calibration Codex re-review (round 2): - midi-input domain: two concurrent open-source calls for the same source both passed the `sessions.get` guard and each called provider.open(), which for the built-in Web-MIDI provider overwrites the shared input.onmidimessage handler and orphans the earlier session — leaving the device silent. Coalesce in-flight opens onto one provider session (await the pending open, adopt its session; re-check after open and release a redundant handle if another open won). +test. - input_setup: the guitar/bass audio <select> shows its first option by default but fires no `change`, so on a first run with nothing selected, audio-input was never told before launchCalibration(). Commit the shown option on render. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi-input): longer timeout for MIDI permission commands; stale-open guard in wizard Codex re-review (round 3): - The advertised command surface ran `discover`/`open-source` through the 250 ms default handler timeout, but those front a real Web-MIDI permission prompt / device open that commonly takes longer, so dispatch returned `failed` while the operation was still completing. Add per-(capability,command) timeout overrides (15 s for those two), folding the existing audio-mix special-case into the same table so both the command() and dispatch() paths honor it. - input_setup MIDI panel: openSelected() compared the mutable shared `activeKey` after its awaits, so a device switch mid-open could bind the old device's listener / close the wrong session. Capture the requested key in a local and use a generation guard to discard a superseded open. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(onboarding): detect 200-with-error song-dir saves; close MIDI session on skip Codex re-review (round 4): - /api/settings reports an invalid folder as a 200 response with an `error` body (a bare dict return, not a non-2xx status), so saveSongDir's res.ok-only check treated the failure as success and advanced onboarding without saving. Parse the body and throw on `error` too. - input_setup: the opened MIDI test session was only closed on the Continue button, so using the generic "Skip for now" after scanning leaked the listener and kept the Web-MIDI input live. Run teardown on every panel exit via a per-panel cleanup hook invoked by advance(). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(input_setup): don't hard-code Web MIDI in the device wizard Codex re-review (round 5): the MIDI panel gated availability on navigator.requestMIDIAccess and filtered sources to providerId === 'web-midi', which defeats the midi-input domain's provider-coordinator abstraction — a native/desktop MIDI adapter registered with the domain would be reported unavailable and hidden from the picker. Gate availability on the domain (window.slopsmith.midiInput) and show every source it surfaces. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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21b8a6cd49 |
Rebrand calibration challenge copy Slopsmith -> fee[dB]ack
The first-run calibration prompt (profile onboarding step 3) and the Progress-screen calibration card both told the user to play the "Slopsmith Diagnostic". Update the visible copy to "fee[dB]ack Diagnostic". Text-only; the diagnostic is matched functionally by the is_diagnostic flag + filename, not by this label, so no behavior change. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Signed-off-by: topkoa <topkoa@gmail.com> |
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6c110398b4 | Clean release snapshot |