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4dc5936712853fcae1ae9386fda8e129cf2e31dc
9
Commits
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4dc5936712 |
feat(player): global autoplay & auto-exit option (songs + lessons) (#558)
* fix(v3): pedal click opens the plugin's screen, not its settings The v3 Pedalboard's settingsTarget() resolved settings-first, so a plugin that ships both a screen and a settings panel (notably the bundled Audio Engine) could only ever reach its settings from the pedalboard — its actual page was unreachable. Flip to screen-first (stompbox metaphor: step on the pedal, see the pedal), falling back to settings when there is no screen. Keep a settings fallback in openPluginSettings() when a declared screen isn't mounted yet (installing/failed) so settings-bearing plugins are never stranded on a toast. Drive the pedal aria-label off the same target so it never promises the wrong surface. Update the unit test contract to screen > settings > none. Fixes #555 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(player): global autoplay & auto-exit option (songs + lessons) Single Settings toggle (autoplayExit, default ON) that auto-starts a song once it's ready and returns to the launching menu when it ends. Auto-exit defers while a results/score overlay is on top (heuristic + holdAutoExit() contract) so a scoring plugin's screen drives the exit. Player origin is now context-aware (lessons return to the lessons screen via setReturnScreen()), fixing lesson completion bouncing to the library. Core-only; songs and lessons share the playSong -> highway path. Adds a read-only window.slopsmith.autoplayExit getter + holdAutoExit()/setReturnScreen() for plugins. Unit tests for the pure helpers (_autoplayExitEnabled, _resolvePlayerOrigin, _resultsOverlayVisible). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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63eb7a4ffc |
feat(progression): fancy notifications for quest/path progress + completion (#552)
* feat(progression): fancy notifications for quest/path progress + completion (#551) Surface achievement feedback as in-app toasts when the player advances or finishes a daily/weekly quest, and when they progress or level up an instrument path. - progression-core.js: _diff() now emits two partial-advance events — quest-progressed (a still-incomplete quest whose count rose) and path-progressed (a challenge toward the next level completed without a level-up). Both are guarded so the increment that COMPLETES a quest / the level-up itself stays a single quest-completed / path-level-up event (no double toast). Period rollovers and brand-new quest ids emit nothing. New events added to the capability owner's declared events list. - notifications.js (new): reusable window.fbNotify toast surface (stacked, animated, auto-dismiss; animation + accent via inline styles so no new Tailwind utilities) + progression wiring — subtle toasts for advances, celebratory toasts for quest completion, path level-up, and rank-up. - index.html: load notifications.js after progression-core. - tests: progression_progress_events (diff emission + guards) and progression_notifications (toast rendering + wiring) — 11 cases. No backend change. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(progression): unwrap CustomEvent .detail in notification handlers Codex P2: window.slopsmith.on delivers a CustomEvent (bus.on → addEventListener), so the progression payload is e.detail — not the raw argument. All five notifications.js handlers read the arg directly, so in the browser every field was undefined (e.g. rank-changed never toasted). Unwrap e.detail in each handler, matching every other sm.on consumer. The test harness masked this by invoking handlers with raw payloads; it now wraps them as {detail: payload} like the real bus, so the unwrap is actually exercised (the tests fail without the fix). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9b793c5dbd |
Merge pull request #337 from got-feedback/fix/feed-db-ack-typo
fix: 'feed[dB]ack' -> 'fee[dB]ack' in v3 guitar tone source labels |
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23735ef910 |
fix: 'feed[dB]ack' -> 'fee[dB]ack' in v3 guitar tone source labels
Both the v3 index.html and live-guitar-tone-source.js had an extra 'd'
in the brand name ('feed[dB]ack' instead of 'fee[dB]ack') in the guitar
tone source selector labels and help text.
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36aeea67ac |
fix(highway): user-selectable scoreboard to stop duplicate HUDs
The highway showed two overlapping note-detection scoreboards at once: the core v3 live-performance HUD (#v3-live-performance-hud) and the note_detect plugin's own HUD (.nd-hud). Both auto-render off the same note:hit/note:miss events and neither suppressed the other. Add a Settings → Visualization "Scoreboard" selector (Streak / Detailed / Off, default Streak) backed by a single source of truth on <html data-scoreboard>. CSS shows exactly one: core (default) → core HUD; hide .nd-hud detailed → .nd-hud; hide the core HUD off → hide both CSS-based suppression keys the default off ":not(detailed):not(off)", so the correct HUD is right even before the pref script runs (no flash) and it robustly hides any .nd-hud regardless of how many note_detect instances load. Detection itself is untouched — only the duplicate scoreboard panel is hidden. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c7fb074111 |
feat(onboarding): first-run home tour (spotlight coach marks) (#528)
* style(tour): align tour engine + Shepherd bubbles to the v3 fb-* palette The tour/help engine shipped its own indigo/blue dark palette (#181830 / #4080e0) that predates the v3 fee[dB]ack tokens, and the spotlight bubbles themselves used the vendored Shepherd LIGHT default (white card, black text) — both clashed with the navy/sky v3 UI behind them. - Recolor the "?" menu button, popover and first-visit toast to the fb-* tokens (card #1e293b, primary #0ea5e9, border #334155, text #f8fafc/#94a3b8, gold #e8c040 unchanged). - Add a dark .shepherd-* override block (loads after the vendored shepherd.css, which is left pristine for upgrades): dark bubble + arrow, fb-primary Next/Done button, slate secondary button, fb text scale, and bump the modal dim to 0.6 to match the onboarding overlay. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(tour-engine): let client/core tours register into the consolidated menu The tour engine only listed server-discovered plugins (those with a tour.json, populated from /api/plugins) in the "?" menu, and always prompted unseen relevant tours via the toast + button pulse. Generalize register() so a core/client-owned tour can participate: - `name` registers the tour into the menu catalog (_tourPlugins) so it shows in the "?" menu even without a server plugin; never clobbers a real plugin entry. - `autoPrompt:false` opts the tour OUT of the unseen toast + pulse (for tours driven programmatically by their owner), while still listing + running on demand. _unseenRelevant honours it. Both options are additive and default to the prior behaviour. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * chore(v3): add stable tour anchors to home cards + instrument badge Give the first-run home tour stable spotlight targets: #v3-hero on the hero panel and data-tour="continue" on the three continue/pick/browse card variants (dashboard.js), and #v3-instrument-wrap on the topbar instrument selector (badges.js, mirroring the existing #v3-tuner-wrap). The other targets (audio routing, tuner, profile, sidebar nav) already had stable ids. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(onboarding): first-run home tour (spotlight coach marks) After a genuine onboarding completion, dim the home page and spotlight one card at a time with an explanatory bubble + Next, reusing the shared tour engine (Shepherd). 7 stops: Hero/Start Playing → Continue/Pick → Instrument selector → Tuner → Audio Routing → Profile → Sidebar nav. Auto-runs once; replayable forever from the "?" tour menu as "Welcome tour". - New static/v3/onboarding-tour.js: registers the spotlight tour (screens: ['v3-home'], name "Welcome tour", autoPrompt:false) and exposes startFirstRun(), gated on the engine's seen/dismissed state so it never repeats; loaded after tour-engine.js + dashboard.js. - profile.js finish(): trigger startFirstRun() only on a real onboarding completion (!editing) — a later profile edit must not relaunch it. Verified headlessly (native core + Playwright): all 7 anchors resolve, the spotlight advances one bubble at a time in the v3 dark theme, completion marks seen, startFirstRun is once-only, and the "?" menu lists "Welcome tour". Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(capabilities): clear the handler timeout timer once the race settles Codex round-6: _withTimeout raced the handler promise against a bare setTimeout but never cleared it, so a handler that resolves first leaves the timer alive until it fires. Harmless at 250ms, but the new 15s MIDI permission-command overrides (discover/open-source) kept the event loop alive ~15s after every successful call (and the test process hung that long) and could accumulate delayed callbacks across repeated scans. Capture the timer and clearTimeout it in a .finally on the race. (Domain/capabilities tests now finish in ~0.1s, not 15s.) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi-input): give the built-in Web-MIDI provider a distinct participant id Codex round-7: the built-in Web-MIDI provider registered with participantId 'core.midi-input' — the same id as the domain owner. unregisterProvider() unregisters the provider's participant, so a provider swap/hot-reload would tear down the domain OWNER too, leaving midi-input with no owner for later commands. Register the provider as 'core.midi-input.web-midi'. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(onboarding): don't start the home tour when launching the diagnostic Codex round-7: on the final onboarding step, "Play it now" calls finish() (which started the home tour) and THEN playSong(target). startFirstRun() navigated to v3-home and scheduled the tour, then playSong switched to the player — so the tour spotlighted hidden home elements / stole focus from the diagnostic. Gate the tour on a launchingSong flag (passed by the "Play it now" path); the Skip path stays on home, so the tour still runs there. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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fb06e288e1 |
feat(onboarding): input-device setup step + core-owned midi-input domain (#526)
* feat(capabilities): add core-owned midi-input control-plane domain (#873, #880) The MIDI analog of audio-input: a core-owned provider-coordinator over MIDI device discovery, selection, and shared open/close sessions. Separate from audio-input (whose source/open contract is audio-frame-centric) and not owned by any feature plugin, so the device-access boundary outlives the input-setup wizard. `discover` is the Web-MIDI permission boundary; selection persists by redaction-safe logicalSourceKey; diagnostics redact device labels and never carry raw MIDI messages. - static/capabilities/midi-input.js + load-order wiring in both shells - spec 012 + capability-domains/safety-matrix entries; midi-control narrowed to mappings-only (split) - 9 domain tests against the real runtime Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(input_setup): bundled plugin owning input-calibration + Web-MIDI provider (#872) Bundled core plugin that supplies the Web-MIDI source provider to the core midi-input domain, owns the input-calibration workflow domain (run/status/ inspect), and renders the per-instrument wizard (guitar/bass -> audio-input + note_detect; keys/drums -> midi-input live note/pad test). Idempotent hydration; redaction-safe. .gitignore allowlists the in-tree plugin. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(onboarding): input-device setup step between paths and calibration (#874) After instrument-path selection and before the note-detect calibration challenge, dispatch input-calibration `run` (fire-and-launch) and await the `calibration-done` event. Fail-soft: a non-handled outcome (plugin/runtime absent) advances immediately so onboarding can never be stranded. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(midi-input): ship a built-in Web-MIDI provider in the core domain Move the Web-MIDI source provider out of input_setup and into the core midi-input domain so every consumer (piano, drums, input_setup) gets MIDI devices from the domain without depending on any one plugin being loaded. input_setup is now a pure midi-input requester (manifest role updated). Prepares piano/drums full consumption (#876/#877). +1 domain test. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(input_setup): Settings panel to re-run input setup (#878) Adds a settings.html with a "Set up input devices" button (window ._inputSetupRelaunch) that re-runs the wizard for the player's selected instrument paths (from /api/progression; falls back to all instruments). Makes the calibration wizard re-launchable outside first-run onboarding. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * docs(midi-control): formalize the midi-input/midi-control split (#882) Narrow the reserved midi-control domain to mappings ONLY (CC/pitchbend/note → action routing), consuming the delivered midi-input domain for device access. Adds spec 013 defining the contract + intended consumers (feedback-plugin-midi, drums learn-mode), updates the safety-matrix row, and cross-references it from capability-domains. Per governance, midi-control stays RESERVED (no runtime domain) until a concrete mapping consumer + tests exist. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(onboarding): wait for input_setup before the calibration step (#874) The input-setup wizard is a mandatory onboarding step, but plugins load asynchronously — in the desktop app (40+ plugins) the user can reach path selection and click Next before input_setup has registered its input-calibration owner. The dispatch then got a no-owner outcome and onboarding fell through to the calibration challenge, silently skipping the wizard. Now wait (bounded, 8s) for the plugin's public global before dispatching; fall through only if it never appears. Race-verified. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(onboarding): add Song directory step after name+avatar (#874) New first-run step (now step 2 of 4: name+avatar → song directory → paths → calibration challenge) where the player sets their songs folder, fixing the "folder not configured" error on a fresh install. Saves to settings (dlc_dir) and kicks a library scan; persists to config.json so it survives restart. A native folder picker is offered on desktop (window.slopsmithDesktop .pickDirectory); web users type/paste the path. "Skip for now" leaves it unconfigured (settable later in Settings). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(input_setup): filter MIDI entries out of the guitar audio-input picker (#876) Other plugins export pseudonymized MIDI sources ('midi-input-N') into the audio-input domain; they aren't audio inputs and the cryptic labels confused the guitar/bass device dropdown. Filter them out so only real audio inputs show. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(input_setup): de-dupe audio input picker entries (#876) The desktop audio engine enumerates the same device under multiple driver types, so the guitar audio-input dropdown showed repeated entries. De-dupe by display label (paired with the desktop fix that surfaces real device names). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi-input): drop vanished devices on re-discovery; reset setup confirm on switch Codex preflight findings: - midi-input domain `_discover()` only upserted enumerated sources, so an unplugged device (statechange re-discovery) lingered in list-sources and later open/select hit stale state. Reconcile each provider's sources against the fresh enumeration (close any live session, keep the selectedKey preference). - input_setup MIDI panel left "Continue" enabled (and the instrument marked done) after switching the device selection following a prior hit. Reset the waiting state + disable Continue on every selection change, and discard a stale open if the selection changed mid-await. +1 reconciliation test. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi-input): coalesce concurrent opens; commit shown audio source pre-calibration Codex re-review (round 2): - midi-input domain: two concurrent open-source calls for the same source both passed the `sessions.get` guard and each called provider.open(), which for the built-in Web-MIDI provider overwrites the shared input.onmidimessage handler and orphans the earlier session — leaving the device silent. Coalesce in-flight opens onto one provider session (await the pending open, adopt its session; re-check after open and release a redundant handle if another open won). +test. - input_setup: the guitar/bass audio <select> shows its first option by default but fires no `change`, so on a first run with nothing selected, audio-input was never told before launchCalibration(). Commit the shown option on render. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(midi-input): longer timeout for MIDI permission commands; stale-open guard in wizard Codex re-review (round 3): - The advertised command surface ran `discover`/`open-source` through the 250 ms default handler timeout, but those front a real Web-MIDI permission prompt / device open that commonly takes longer, so dispatch returned `failed` while the operation was still completing. Add per-(capability,command) timeout overrides (15 s for those two), folding the existing audio-mix special-case into the same table so both the command() and dispatch() paths honor it. - input_setup MIDI panel: openSelected() compared the mutable shared `activeKey` after its awaits, so a device switch mid-open could bind the old device's listener / close the wrong session. Capture the requested key in a local and use a generation guard to discard a superseded open. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(onboarding): detect 200-with-error song-dir saves; close MIDI session on skip Codex re-review (round 4): - /api/settings reports an invalid folder as a 200 response with an `error` body (a bare dict return, not a non-2xx status), so saveSongDir's res.ok-only check treated the failure as success and advanced onboarding without saving. Parse the body and throw on `error` too. - input_setup: the opened MIDI test session was only closed on the Continue button, so using the generic "Skip for now" after scanning leaked the listener and kept the Web-MIDI input live. Run teardown on every panel exit via a per-panel cleanup hook invoked by advance(). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(input_setup): don't hard-code Web MIDI in the device wizard Codex re-review (round 5): the MIDI panel gated availability on navigator.requestMIDIAccess and filtered sources to providerId === 'web-midi', which defeats the midi-input domain's provider-coordinator abstraction — a native/desktop MIDI adapter registered with the domain would be reported unavailable and hidden from the picker. Gate availability on the domain (window.slopsmith.midiInput) and show every source it surfaces. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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edf8f46866 |
Repoint dead slopsmith URLs -> got-feedback
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6c110398b4 | Clean release snapshot |